Search found 8 matches

Saturday, 14th January 2017, 11:41

Forum: Game Design Discussion

Topic: Background idea: Archaeologist (Playable offline)

Replies: 41

Views: 13748

Re: Background idea: Archaeologist (Playable offline)

I was skeptical about this at first, but I have to admit that it's a lot of fun. Still... you have to start the archaeologist with a whip. C'mon, you know you want to.

Monday, 9th January 2017, 03:46

Forum: Coding

Topic: Catching Melee Attacks

Replies: 2

Views: 2984

Catching Melee Attacks

Can anyone tell me an easy way to run code whenever the player is hit by a melee attack? I'd also need the attacker's id and how much damage was done. I've been trying to follow the combat code, but it's still not crystal clear to me.

Wednesday, 4th January 2017, 00:58

Forum: Game Design Discussion

Topic: Weapon-less Ieoh Jian Council (now implemented)

Replies: 81

Views: 33912

Re: Weapon-less Ieoh Jian Council, a radical change.

I like this better than the original concept. Does project weapon really need to prevent you from using another weapon? It doesn't seem that powerful, compared to other gods' summons.

Friday, 30th December 2016, 12:46

Forum: Game Design Discussion

Topic: /Conf, /Slow --> Smite-Targeted AOE

Replies: 8

Views: 2575

Re: /Conf, /Slow --> Smite-Targeted AOE

Wand of airstrikes. Doesn't seem overpowered to me.

Friday, 30th December 2016, 03:38

Forum: Game Design Discussion

Topic: /Conf, /Slow --> Smite-Targeted AOE

Replies: 8

Views: 2575

Re: /Conf, /Slow --> Smite-Targeted AOE

+1 for a smite-targeting wand.

Sunday, 25th December 2016, 23:50

Forum: Game Design Discussion

Topic: Species idea: Epocrasian (reverse demigod)

Replies: 19

Views: 6179

Re: Species idea: Epocrasian (reverse demigod)

After experimenting with them for a while, my main problem is that they have a deity-centric power, but their aptitudes pretty much ensure that they'll never be used with some of the deities, which seems to defeat the point. I'm not sure how you'd balance it any other way though.

Saturday, 24th December 2016, 03:56

Forum: Game Design Discussion

Topic: Species idea: Epocrasian (reverse demigod)

Replies: 19

Views: 6179

Re: Species idea: Epocrasian (reverse demigod)

Why not just give them a permanent amulet of faith (or even +33% or +50%) and thin skeletal structure (+Dex/Stealth)? They've got a great stealth aptitude, so the narrow line of sight seems unnecessary. What they could use is a built in mapping ability (which I'd love), or just passive mapping in a ...

Friday, 23rd December 2016, 13:00

Forum: Game Design Discussion

Topic: Silly species idea: Skeleton.

Replies: 14

Views: 6096

Re: Silly species idea: Skeleton.

I liked the idea of playing a skeleton so much that I coded a simple version to fool around with. I had different ideas, of course. My version is slow and clumsy, like regular skeletons. He gets undead resistances, and can only regenerate when a corpse or headstone is in sight (not animate undead --...

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