Search found 44 matches
Thursday, 4th July 2019, 19:40
Forum: Game Design Discussion
Topic: Destroy consumables in monsters' inventories when they die
Replies: 10
Views: 4440
Re: cat poll
tankra wrote:Remove inventory from Felid altogether. Now that spells are goldified, it actually could be viable.
Maybe add some AC or some stats as compensation.
Remove inventory, and let them start with 9 lives as compensation.
Friday, 25th May 2018, 16:04
Forum: Game Design Discussion
Topic: Remove all harmful-only stuff
Replies: 8
Views: 3529
Re: Remove all harmful-only stuff
Zap-zapper wrote:(like scrolls of noise, which sometimes can be used to attract attention to the place you want to fight monsters, or to break mesmerisation)
The mesmerisation interaction was removed over a year ago.
Saturday, 7th April 2018, 02:41
Forum: Dungeon Crawling Advice
Topic: Tips for Using Haunt?
Replies: 10
Views: 3469
Re: Tips for Using Haunt?
Thursday, 5th April 2018, 07:53
Forum: Game Design Discussion
Topic: Demigod Reform
Replies: 29
Views: 9812
Re: Demigod Reform
Sunday, 1st April 2018, 17:16
Forum: Game Design Discussion
Topic: Ozo's Armour change discussion
Replies: 22
Views: 7512
Re: Ozo's Armour change discussion
Ge0ff wrote:This change makes the spell more annoying to use: after you cast Ozo's Armour you have to fight manually/slower now. Because if Tab moves you towards an enemy, your ice armour will break without a warning.
Shift-tab attacks without moving.
Sunday, 25th March 2018, 17:08
Forum: Game Design Discussion
Topic: Species Proposal - Faerie Dragon
Replies: 189
Views: 63791
Re: Species Proposal - Faerie Dragon
Saturday, 24th March 2018, 18:32
Forum: Game Design Discussion
Topic: Species Proposal - Faerie Dragon
Replies: 189
Views: 63791
Re: Species Proposal - Faerie Dragon
Saturday, 24th March 2018, 02:19
Forum: Game Design Discussion
Topic: Species Proposal - Faerie Dragon
Replies: 189
Views: 63791
Re: Species Proposal - Faerie Dragon
Friday, 23rd March 2018, 05:49
Forum: Game Design Discussion
Topic: Species Proposal - Faerie Dragon
Replies: 189
Views: 63791
Re: Species Proposal - Faerie Dragon
Tuesday, 20th February 2018, 17:26
Forum: Game Design Discussion
Topic: Proposal: Make Subl. of Blood zero mana cost
Replies: 1
Views: 1775
Re: Proposal: Make Subl. of Blood zero mana cost
Friday, 16th February 2018, 20:11
Forum: Game Design Discussion
Topic: Make All Amulets Fragile, Remove Anti-Swap Downsides
Replies: 31
Views: 8719
Re: Make All Amulets Fragile, Remove Anti-Swap Downsides
Thursday, 16th November 2017, 15:50
Forum: Game Design Discussion
Topic: Remove shafts
Replies: 82
Views: 20353
Re: Remove shafts
Friday, 20th October 2017, 11:21
Forum: Game Design Discussion
Topic: cap melee noise by monster hp
Replies: 15
Views: 4001
Re: cap melee noise by monster hp
Rast wrote:Short Blades could make zero noise.
Unless that just further incentivizes constant weapon swaps.
Short Blades could make zero noise only when used for stabbing. You already have to swap weapons for stabbing so it wouldn't make things worse.
Tuesday, 3rd October 2017, 00:40
Forum: Game Design Discussion
Topic: Remove Catoblepas
Replies: 20
Views: 5355
Re: Remove Catoblepas
Tuesday, 26th September 2017, 13:29
Forum: Game Design Discussion
Topic: remove mummies and vampires (or let them starve)
Replies: 62
Views: 25931
Re: remove mummies and vampires (or let them starve)
Monday, 11th September 2017, 14:38
Forum: Game Design Discussion
Topic: remove mummies and vampires (or let them starve)
Replies: 62
Views: 25931
Re: remove mummies and vampires (or let them starve)
duvessa wrote:Gozag doesn't have piety decay lol)
Feature request: Implement Gozag piety decay. Every n turns, Gozag taxes one of your gold pieces. Failure to pay counts as abandonment. Increase gold drop rate to compensate.
Friday, 4th August 2017, 18:44
Forum: Game Design Discussion
Topic: Combine !Agility, !Might and !Brilliance.
Replies: 9
Views: 3126
Re: Combine !Agility, !Might and !Brilliance.
2. Remove spell memorization, cast from spellbooks instead
3. !Brilliance sets all spell failure rates to 0%, no power bonus
Saturday, 24th June 2017, 15:46
Forum: Game Design Discussion
Topic: Gozag and collection of gold
Replies: 2
Views: 1366
Re: Gozag and collection of gold
Tuesday, 9th May 2017, 02:30
Forum: Game Design Discussion
Topic: Make low level characters stealthier in the Abyss
Replies: 14
Views: 3998
Re: Make low level characters stealthier in the Abyss
Rast wrote:A better way is to increase the number of Abyss levels and make the early ones a lot less deadly.
Abyss:1 is already too easy for fast and stealthy characters. Making it easier goes against the anti-grinding philosophy unless there are additional changes to prevent Abyss farming.
Saturday, 8th April 2017, 05:59
Forum: Game Design Discussion
Topic: New Experimental: Cyno Species
Replies: 65
Views: 29804
Re: New Experimental: Cyno Species
Sunday, 2nd April 2017, 14:32
Forum: Game Design Discussion
Topic: Deep Dwarf vampiricism should heal MP not HP
Replies: 20
Views: 6902
Re: Deep Dwarf vampiricism should heal MP not HP
Friday, 31st March 2017, 13:44
Forum: Game Design Discussion
Topic: Rework Halfling
Replies: 23
Views: 8059
Re: Rework Halfling
Sunday, 26th March 2017, 01:45
Forum: Game Design Discussion
Topic: Don't make ogre a fat human
Replies: 101
Views: 37636
Re: Don't make ogre a fat human
Siegurt wrote:My first choice would be "Oni"
It doesn't much help because oni are frequently depicted using clubs too.
Friday, 24th March 2017, 19:49
Forum: Game Design Discussion
Topic: Deep Dwarf vampiricism should heal MP not HP
Replies: 20
Views: 6902
Deep Dwarf vampiricism should heal MP not HP
Thursday, 23rd March 2017, 01:41
Forum: Game Design Discussion
Topic: Have shops show how many matching items are in inventory
Replies: 7
Views: 2299
Re: Have shops show how many matching items are in inventory
Thursday, 23rd March 2017, 01:39
Forum: Game Design Discussion
Topic: Remove scroll of amnesia
Replies: 12
Views: 3838
Re: Remove scroll of amnesia
Saturday, 18th March 2017, 19:15
Forum: Game Design Discussion
Topic: Replace permafood with a single generic food item
Replies: 30
Views: 15610
Re: Replace permafood with a single generic food item
Wednesday, 15th March 2017, 06:36
Forum: Crazy Yiuf's Corner
Topic: The Inventory Thread
Replies: 44
Views: 21963
Re: The Inventory Thread
Tuesday, 7th March 2017, 14:56
Forum: Game Design Discussion
Topic: Remove summons from Wz/Cj/IE/AE starting books
Replies: 26
Views: 10964
Re: Remove summons from Wz/Cj/IE/AE starting books
TonberryJam wrote:Removing Battlesphere makes Dart useless sometime at or after lair, now forcing excessive use of FM for range attacks b/c Mystic Blast is best used at close range.
Magic Dart remains useful the whole game as a cheap and quiet luring spell.
Wednesday, 1st March 2017, 17:46
Forum: Game Design Discussion
Topic: Let undead cast dragon form
Replies: 3
Views: 1556
Re: Let undead cast dragon form
Sunday, 26th February 2017, 00:33
Forum: Game Design Discussion
Topic: Let Demonspawn and Undead worship the good gods
Replies: 11
Views: 4322
Re: Let Demonspawn and Undead worship the good gods
Tuesday, 21st February 2017, 22:46
Forum: Game Design Discussion
Topic: Remove Necromutation timer
Replies: 4
Views: 1591
Remove Necromutation timer
Tuesday, 21st February 2017, 21:02
Forum: Game Design Discussion
Topic: Weapon-less Ieoh Jian Council (now implemented)
Replies: 81
Views: 33487
Re: Weapon-less Ieoh Jian Council (now implemented)
mattlistener wrote:9 solid tiles is impossible because you can't coexist with a wall. 8 never happens because if it could, it would break the game for players who just used their last teleport.
8 happens in Abyss, and it doesn't break the game because you can wait it out.
Tuesday, 31st January 2017, 22:34
Forum: Game Design Discussion
Topic: Remove Regeneration
Replies: 67
Views: 21409
Re: Remove Regeneration
Friday, 27th January 2017, 07:42
Forum: Game Design Discussion
Topic: FR: Make Abyss difficulty increase each visit
Replies: 22
Views: 7231
Re: FR: Make Abyss difficulty increase each visit
bel wrote:What was your character like when you started scumming Abyss?
XL:24 IIRC. Maybe it's possible at lower levels. I might try it.
Friday, 27th January 2017, 07:41
Forum: Game Design Discussion
Topic: Remove Regeneration
Replies: 67
Views: 21409
Re: Remove Regeneration
Sunday, 8th January 2017, 19:03
Forum: Game Design Discussion
Topic: FR: Make Abyss difficulty increase each visit
Replies: 22
Views: 7231
Re: FR: Make Abyss difficulty increase each visit
Saturday, 7th January 2017, 22:09
Forum: Game Design Discussion
Topic: Adjust Malmutate in Extended
Replies: 23
Views: 6374
Re: Adjust Malmutate in Extended
Friday, 6th January 2017, 19:59
Forum: Game Design Discussion
Topic: FR: Make Abyss difficulty increase each visit
Replies: 22
Views: 7231
Re: FR: Make Abyss difficulty increase each visit
Friday, 6th January 2017, 19:47
Forum: Game Design Discussion
Topic: FR: Make Abyss difficulty increase each visit
Replies: 22
Views: 7231
Re: FR: Make Abyss difficulty increase each visit
Friday, 6th January 2017, 06:40
Forum: Game Design Discussion
Topic: Show how much "damage" Flay is currently applying
Replies: 9
Views: 3070
Re: Show how much "damage" Flay is currently applying
Friday, 6th January 2017, 04:26
Forum: Game Design Discussion
Topic: FR: Make Abyss difficulty increase each visit
Replies: 22
Views: 7231
FR: Make Abyss difficulty increase each visit
Saturday, 17th December 2016, 18:31
Forum: Technical Support
Topic: Mouse lag in debian testing
Replies: 11
Views: 5017
Re: Mouse lag in debian testing
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