Search found 159 matches
Monday, 28th January 2013, 00:08
Forum: Game Design Discussion
Topic: Evaporate
Replies: 18
Views: 3867
Monday, 28th January 2013, 00:06
Forum: Game Design Discussion
Topic: vampires shouldn't have to mash 5
Replies: 13
Views: 3597
Re: vampires shouldn't have to mash 5
Wednesday, 21st November 2012, 19:59
Forum: Game Design Discussion
Topic: Question on Haste
Replies: 60
Views: 17061
Re: Question on Haste
Saturday, 13th October 2012, 18:35
Forum: Game Design Discussion
Topic: Stalking?
Replies: 42
Views: 10855
Re: Stalking?
minmay wrote:Permanent effects from corpses are bad.
Then don't make it permanent or every corpse.
Saturday, 13th October 2012, 17:58
Forum: Game Design Discussion
Topic: Stalking?
Replies: 42
Views: 10855
Re: Stalking?
Tuesday, 9th October 2012, 21:45
Forum: Game Design Discussion
Topic: The Fighter Background
Replies: 165
Views: 40919
Re: The Fighter Background
Sunday, 30th September 2012, 02:04
Forum: Game Design Discussion
Topic: The Fighter Background
Replies: 165
Views: 40919
Re: The Fighter Background
Thursday, 27th September 2012, 21:09
Forum: Game Design Discussion
Topic: Revisions to boring or redundant monsters
Replies: 80
Views: 20999
Re: Revisions to boring or redundant monsters
Thursday, 27th September 2012, 19:37
Forum: Game Design Discussion
Topic: Revisions to boring or redundant monsters
Replies: 80
Views: 20999
Re: Revisions to boring or redundant monsters
Thursday, 27th September 2012, 19:07
Forum: Game Design Discussion
Topic: Revisions to boring or redundant monsters
Replies: 80
Views: 20999
Re: Revisions to boring or redundant monsters
Thursday, 27th September 2012, 18:30
Forum: Game Design Discussion
Topic: Revisions to boring or redundant monsters
Replies: 80
Views: 20999
Re: Revisions to boring or redundant monsters
njvack wrote:Anacondas don't poison, adders, mocs, and mambas don't constrict. Nagas.
Which don't show up too much outside of their branch. Hence modifying a normal and earlier monster to introduce the threat might not be a bad idea.
Thursday, 27th September 2012, 16:30
Forum: Game Design Discussion
Topic: Revisions to boring or redundant monsters
Replies: 80
Views: 20999
Re: Revisions to boring or redundant monsters
Wednesday, 19th September 2012, 21:53
Forum: Game Design Discussion
Topic: Cleave
Replies: 113
Views: 21607
Re: Cleave
Monday, 17th September 2012, 02:57
Forum: Game Design Discussion
Topic: Hive
Replies: 17
Views: 3828
Re: Hive
Sunday, 16th September 2012, 20:24
Forum: Game Design Discussion
Topic: Sword of Cerebov -> triple sword
Replies: 19
Views: 4176
Re: Sword of Cerebov -> triple sword
dd wrote:A scary demon lord with a joke sword. What's wrong with the picture?
This does bother me to be honest.
Wednesday, 5th September 2012, 18:09
Forum: Game Design Discussion
Topic: Revise the rules for Polymorphing
Replies: 17
Views: 3940
Re: Revise the rules for Polymorphing
Sunday, 2nd September 2012, 05:33
Forum: Game Design Discussion
Topic: Curses
Replies: 74
Views: 21423
Re: Curses
Saturday, 1st September 2012, 20:20
Forum: Game Design Discussion
Topic: Let's have a reality check.
Replies: 29
Views: 6782
Re: Let's have a reality check.
Saturday, 1st September 2012, 16:57
Forum: Game Design Discussion
Topic: Curses
Replies: 74
Views: 21423
Re: Curses
Saturday, 1st September 2012, 14:11
Forum: Game Design Discussion
Topic: Curses
Replies: 74
Views: 21423
Re: Curses
Thursday, 30th August 2012, 11:17
Forum: Game Design Discussion
Topic: Trog's sacrifices
Replies: 65
Views: 14348
Re: Trog's sacrifices
Wednesday, 29th August 2012, 00:33
Forum: Game Design Discussion
Topic: Trog's sacrifices
Replies: 65
Views: 14348
Re: Trog's sacrifices
Sunday, 26th August 2012, 07:32
Forum: Game Design Discussion
Topic: Retooling Okawaru
Replies: 31
Views: 7331
Re: Retooling Okawaru
Sunday, 26th August 2012, 07:30
Forum: Game Design Discussion
Topic: Remove most armours from the game
Replies: 77
Views: 17753
Re: Remove most armours from the game
Sunday, 26th August 2012, 00:16
Forum: Game Design Discussion
Topic: Retooling Okawaru
Replies: 31
Views: 7331
Re: Retooling Okawaru
Thursday, 23rd August 2012, 19:16
Forum: Game Design Discussion
Topic: Backgrounds
Replies: 35
Views: 8669
Re: Feedback on Trunk deployment (.12)
Thursday, 16th August 2012, 23:49
Forum: Game Design Discussion
Topic: Spider god
Replies: 167
Views: 93994
Re: Spider god
Thursday, 16th August 2012, 22:27
Forum: Game Design Discussion
Topic: Spider god
Replies: 167
Views: 93994
Re: Spider god
Thursday, 16th August 2012, 17:10
Forum: Game Design Discussion
Topic: Trowel Card
Replies: 28
Views: 5900
Re: Trowel Card
BlackSheep wrote:So by all means, let's prevent Nemelexites from shopping!
Or just remake the trowel card?
Thursday, 9th August 2012, 17:21
Forum: Game Design Discussion
Topic: Demonspawn seem so incredibly weak
Replies: 83
Views: 26070
Re: Demonspawn seem so incredibly weak
Why does claws 1 let you wear gloves but horns 1 doesn't let you wear a helmet? It just strikes me as inconsistent.
Wednesday, 8th August 2012, 15:07
Forum: Game Design Discussion
Topic: Ignite Poison vs. Snake/Spider/Swamp
Replies: 11
Views: 3334
Re: Ignite Poison vs. Snake/Spider/Swamp
Monday, 6th August 2012, 08:38
Forum: Game Design Discussion
Topic: Demonspawn seem so incredibly weak
Replies: 83
Views: 26070
Re: Demonspawn seem so incredibly weak
Sunday, 5th August 2012, 09:37
Forum: Game Design Discussion
Topic: Summoning
Replies: 114
Views: 28951
Re: Summoning
sardonica wrote:minmay wrote:Allowing them to move but not otherwise act would be fine, yeah.
Fundamentally changing the entire balance of crawl would be fine, yeah. I don't need evidence or reasoning, my name is blue.
It affects summoners, but other than them how is this "the entire balance of crawl?".
Friday, 3rd August 2012, 18:43
Forum: Game Design Discussion
Topic: Summoning
Replies: 114
Views: 28951
Re: Summoning
Friday, 3rd August 2012, 06:57
Forum: Game Design Discussion
Topic: Summoning
Replies: 114
Views: 28951
Re: Summoning
Friday, 3rd August 2012, 04:02
Forum: Game Design Discussion
Topic: Mapping Deactivation Keys
Replies: 5
Views: 1518
Re: Mapping Deactivation Keys
varsovie wrote:Why not auto-map to the upper case then (f to activate levitation and F to drop into lava )
Dunno about you but capslock would've claimed a few of my characters if this was the case.
Friday, 3rd August 2012, 04:00
Forum: Game Design Discussion
Topic: All Hill Orcs follow Beogh
Replies: 7
Views: 2715
Re: All Hill Orcs follow Beogh
Re: Deitys
Friday, 3rd August 2012, 03:57
Forum: Game Design Discussion
Topic: Summoning
Replies: 114
Views: 28951
Re: Summoning
Thursday, 26th July 2012, 19:45
Forum: YASD! YAVP! and characters in progress too
Topic: CIP HOAk
Replies: 5
Views: 1491
Re: CIP HOAk
Thursday, 26th July 2012, 16:44
Forum: YASD! YAVP! and characters in progress too
Topic: CIP HOAk
Replies: 5
Views: 1491
Re: CIP HOAk
Wednesday, 25th July 2012, 21:18
Forum: YASD! YAVP! and characters in progress too
Topic: CIP HOAk
Replies: 5
Views: 1491
CIP HOAk
Wednesday, 25th July 2012, 17:17
Forum: Dungeon Crawling Advice
Topic: So apparently Projected Noise is a game-winning spell, what?
Replies: 27
Views: 5109
Re: So apparently Projected Noise is a game-winning spell, w
minmay wrote:I think it was a horribly broken and stupid spell that only lasted as long as it did because nobody except elliptic bothered to check what it actually does.
That's not true. I spent almost 4 days killing myself violently with it trying to understand what the hell it did.
Wednesday, 25th July 2012, 17:16
Forum: Game Design Discussion
Topic: Fighting reform
Replies: 127
Views: 365014
Re: Fighting reform
Whats the reason that no character can start with a sword and instead must go short blades cross training?
Sunday, 22nd July 2012, 16:26
Forum: Game Design Discussion
Topic: Banishment Reform
Replies: 40
Views: 8799
Re: Banishment Reform
Sunday, 22nd July 2012, 16:21
Forum: Game Design Discussion
Topic: Proposal: Making the orb return run more dangerous
Replies: 38
Views: 9515
Re: Proposal: Making the orb return run more dangerous
Saturday, 21st July 2012, 11:58
Forum: Game Design Discussion
Topic: Change default autofight threshold
Replies: 12
Views: 2857
Re: Change default autofight threshold
Friday, 20th July 2012, 22:21
Forum: Game Design Discussion
Topic: Cure Poison on Poisonous Food
Replies: 22
Views: 4263
Re: Cure Poison on Poisonous Food
danr wrote:I hate having to eat chunks multiple times per D level, I basically only play spriggans now for that reason, even more so than for their speed.
My brother has a similar issue but prefers mummies.
Friday, 20th July 2012, 22:18
Forum: Game Design Discussion
Topic: Change default autofight threshold
Replies: 12
Views: 2857
Re: Change default autofight threshold
Friday, 20th July 2012, 21:56
Forum: Game Design Discussion
Topic: Proposal: Making the orb return run more dangerous
Replies: 38
Views: 9515
Re: Proposal: Making the orb return run more dangerous
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