Search found 7 matches

Friday, 23rd December 2016, 16:46

Forum: Game Design Discussion

Topic: Designing a race: Seeking feedback

Replies: 7

Views: 2576

Re: Designing a race: Seeking feedback

Eeeh, I suppose that's true.

In that case...I suppose I just want it to be somewhere in that power range. Better than Mu, but not quite Mi good.

Friday, 23rd December 2016, 15:47

Forum: Game Design Discussion

Topic: Designing a race: Seeking feedback

Replies: 7

Views: 2576

Re: Designing a race: Seeking feedback

Hrm. Neither of those sound very...sphinx-like. Instead of basing it on a specific video game sphinx, I'd rather base it on the original sphinx from Greek mythology, or better yet: this game's lore. That said, that really doesn't give us more than a bigger felid, but I'm fine with that as long as it...

Monday, 19th December 2016, 17:23

Forum: Game Design Discussion

Topic: Designing a race: Seeking feedback

Replies: 7

Views: 2576

Re: Designing a race: Seeking feedback

Huh...and Fe's pretty tricky as is. Any ideas on how to make this more playable while preserving the flavor?

Sunday, 18th December 2016, 18:11

Forum: Game Design Discussion

Topic: Designing a race: Seeking feedback

Replies: 7

Views: 2576

Designing a race: Seeking feedback

I'm currently adding in a sphinx race for personal use, but would like some advice on the design end (not the coding end!) It's supposed to be a felid-esque race, but with more strength, HP, and eventually flight, in exchange for the felid's dexterity, stealth, and extra lives. I have a basic design...

Saturday, 17th December 2016, 17:03

Forum: Coding

Topic: How to add/mod a race?

Replies: 6

Views: 5275

Re: How to add/mod a race?

In the line below SPF_FOO and above MONS_FOO of species-data.h, there's a line of four numbers. It's 1, 0, 0, 3 for human. What's that?

Monday, 5th December 2016, 22:35

Forum: Coding

Topic: How to add/mod a race?

Replies: 6

Views: 5275

Re: How to add/mod a race?

Huuh. That all still looks pretty complicated. I barely even know how to compile. So, I should probably base it off a simple race that still has race muts, like...minotaur or such? Anyway, for a start...what all do I need to do to create an extra race to be modded? (Also, what's that chimera race? S...

Saturday, 3rd December 2016, 22:23

Forum: Coding

Topic: How to add/mod a race?

Replies: 6

Views: 5275

How to add/mod a race?

I doubt it's very practical, but I was wondering how hard it would be to either add a new race, or customize an existing one? How much coding knowledge would be required? The race(s) I have in mind would require several changes, but wouldn't have any traits that aren't possessed by an existing race....

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