Search found 27 matches

Wednesday, 6th June 2018, 10:23

Forum: Crazy Yiuf's Corner

Topic: cat poll

Replies: 14

Views: 4754

Re: cat poll

Remove inventory from Felid altogether. Now that spells are goldified, it actually could be viable.

Maybe add some AC or some stats as compensation.

Friday, 2nd March 2018, 01:15

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 2949494

Re: Best/Worst Artifacts

All right, now I am sure I will never see a better armor.

Thursday, 1st March 2018, 20:01

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 2949494

Re: Best/Worst Artifacts

S - +22 crystal plate armor of Padedip {rC- MR+ Regen+ rCorr}


Pretty sure this is the best armor I have ever (or will ever) see. From a scroll of acquirement, no less.

Wednesday, 10th January 2018, 08:32

Forum: Crazy Yiuf's Corner

Topic: Remove Labyrinths

Replies: 49

Views: 17205

Re: Remove Labyrinths

Give an situational (a)bility to all characters in the Labyrinth to allow mapping of X tiles for the cost of 1 ration, à la Hansel and Gretel.

Wednesday, 10th January 2018, 08:28

Forum: Crazy Yiuf's Corner

Topic: Thank you!

Replies: 252

Views: 590525

Re: Thank you!

I only ever play offline - because I live in China and connection to online servers is crap - so I only got to play Gnoll for the first time yesterday with 0.21. That one game was actually the most fun I've had with Crawl in a long time. Maybe even ever. The fact that I didn't have to worry about sk...

Thursday, 28th September 2017, 17:01

Forum: Crazy Yiuf's Corner

Topic: dcss mechanics tier list

Replies: 52

Views: 17421

Re: dcss mechanics tier list

tierlists for tierlists SS: tierlists that go through multiple levels of irony to determine whether S is high or low S: tierlists that make references to obscure things out of context A: tierlists that are just a thin excuse for listing gripes with very little thought put into the actual order B: ti...

Tuesday, 22nd August 2017, 04:59

Forum: Crazy Yiuf's Corner

Topic: Anti-Inventory god

Replies: 16

Views: 4161

Re: Anti-Inventory god

4) No, you have all potions/scrolls as soon as you join the god. Found scrolls/potions are completely useless, even after abandoning the god. For me, this is not the best way of going about it, because it will definitely lead to cheese where for example you use scroll A, and after the fight, you ju...

Saturday, 19th August 2017, 15:05

Forum: Crazy Yiuf's Corner

Topic: Anti-Inventory god

Replies: 16

Views: 4161

Re: Anti-Inventory god

I actually like it, and I would be down to try this god, even though I'm not sure if you're trolling. A few concerns: 1) I don't see why Mutations have to be done away with to eliminate inventory considerations. Ditto for keeping potion of mutation out of the pool of potions. 2) What does unlimited ...

Monday, 7th August 2017, 14:59

Forum: Crazy Yiuf's Corner

Topic: player confusion status rework brainstorming thread

Replies: 19

Views: 12107

Re: player confusion status rework brainstorming thread

How about a Brogue-like hallucination debuff that disappears with experience earned? For those of you who haven't played Brogue, hallucination in that game makes monsters randomly appear as other monsters. Pros: definitely unique, targets the player's information as opposed to turns, so isn't like a...

Tuesday, 1st August 2017, 11:28

Forum: Game Design Discussion

Topic: Combine !Agility, !Might and !Brilliance.

Replies: 9

Views: 3154

Re: Combine !Agility, !Might and !Brilliance.

Two things it seems you forgot to mention in your side-effects: 1) Buff to Gozag, for pretty obvious reasons. 2) Increased spawn rate of all other potions, based on my understanding of how items are generated in Crawl. So an indirect effect of this change would be a pretty significant increase in po...

Tuesday, 11th July 2017, 07:57

Forum: Crazy Yiuf's Corner

Topic: I don't love it when...

Replies: 726

Views: 340675

Re: I don't love it when...

So I have a 3-rune demigod character with statue form, a +9 double sword of freezing, and nice loot. I can win easily. So of course I decide to forgo that and go extended for some reason. That's not even my mistake. I clear the whole thing, grab all the runes, and with the ridiculous amount of XP in...

Tuesday, 16th May 2017, 06:03

Forum: Game Design Discussion

Topic: Remove fighting skill

Replies: 34

Views: 12471

Re: Remove fighting skill

Let me try to sum up the issues that have been raised in this thread: 1) Training Fighting does not represent as meaningful a decision as other skills like Armor or Dodging, because HP is necessary for all characters; 2) The skill itself is slightly opaque in its effect, requiring some sort of knowl...

Wednesday, 28th December 2016, 10:08

Forum: Game Design Discussion

Topic: Instruments of Transmutation (Tmut Reform Idea)

Replies: 28

Views: 7778

Re: Instruments of Transmutation (Tmut Reform Idea)

I have an alternate idea. What is the reason that OP and others might see casting transmutations as tedious and a waste of time? Maybe it's because once you have it online and you are a caster built around the school, there are no real reasons to ever not be in one form or another. Some of you are p...

Wednesday, 21st December 2016, 03:07

Forum: Crazy Yiuf's Corner

Topic: Musings about food

Replies: 28

Views: 8713

Re: Musings about food

Basically the only time hunger was an issue for me was on a Spriggan spellcaster of Gozag with whom I had found a bunch of cool rods, so I opted to train evocation instead of melee. I thought I would be fine for food because I was using Gozag but I started having serious food problems around my firs...

Monday, 19th December 2016, 06:31

Forum: Game Design Discussion

Topic: Display "damage per aut" stat

Replies: 9

Views: 3187

Re: Display "damage per aut" stat

You're right, Hurkyl, DPA wouldn't give a precise picture of how much damage you can deal based on AC. That is not the point of the feature. The idea here is to help players choose between, for instance, a broad axe and a battleaxe of different enchantment levels and brands, at a non-optimal aptitud...

Sunday, 18th December 2016, 10:59

Forum: Game Design Discussion

Topic: Display "damage per aut" stat

Replies: 9

Views: 3187

Re: Display "damage per aut" stat

Right, it wouldn't count AC of monsters because of course that's impossible, and it would would just recalculate the "dpa" each time you inspect the weapon, based on the current equipment you have on. The point of this is not to know exactly how much damage you deal, but rather comparing t...

Sunday, 18th December 2016, 06:02

Forum: Game Design Discussion

Topic: Display "damage per aut" stat

Replies: 9

Views: 3187

Display "damage per aut" stat

One of the biggest struggles I have with this game is knowing what weapon is best for me. I'm not talking about which of the weapon type I should train, I'm talking about which specific weapon I should be wielding at this very moment, given my stats. With extremely complicated formulas for base dama...

Saturday, 17th December 2016, 02:53

Forum: Game Design Discussion

Topic: Storm Knights and Snail Knights

Replies: 9

Views: 3082

Re: Storm Knights and Snail Knights

I think one of the most basic reason against having these new zealots is that Monk exists. Just play Monk if you want a leg-up with your chosen diety, no need for having each God be a separate background.

Friday, 16th December 2016, 08:18

Forum: Crazy Yiuf's Corner

Topic: Seriously though, Rename halfling and hill orc

Replies: 19

Views: 6502

Re: Seriously though, Rename halfling and hill orc

Mindflayers?

Friday, 16th December 2016, 07:58

Forum: Game Design Discussion

Topic: Werewolf race?

Replies: 14

Views: 4847

Re: Werewolf race?

Fair enough, I can accept this as well. The rationale behind my suggestion was that as it is right now, mutations can't really be relied on as a permanent ability your character possesses, for reasons I won't get into but I'm sure you all understand. Basically, having it be a "you're cursed, an...

Thursday, 15th December 2016, 09:14

Forum: Game Design Discussion

Topic: Werewolf race?

Replies: 14

Views: 4847

Re: Werewolf race?

I thought that having it be a religion could be nice, but actually upon further reflection, it's not so great. That's because once again we reach the same point as was mentioned by archaeo in one of the threads linked earlier: We've tried to come up with a werewolf species a few times before. The pr...

Tuesday, 6th December 2016, 10:30

Forum: Game Design Discussion

Topic: Tiles: Change demon tier icons to general threat level

Replies: 12

Views: 5067

Re: Tiles: Change demon tier icons to general threat level

I think this proposal is great and would go a long way to making this game slightly more accessible to newcomers. +1 on default I don't think the visual clutter is too great, and actually Bodrick I think most monsters you meet in Crawl are probably in the dangerous/very dangerous grouping rather tha...

Tuesday, 6th December 2016, 06:25

Forum: Game Design Discussion

Topic: Metamagic God

Replies: 14

Views: 4927

Re: Metamagic God

It seems to me that * Clear: Difficulty -50% (applied before skills/INT/armour/shield, e.g. a level 9 spell would be reduced from 390 to 195 at max piety) is strong enough to basically make all the other choices this god provides basically moot. Usually, in my experience in Crawl, you train just eno...

Tuesday, 6th December 2016, 03:22

Forum: Game Design Discussion

Topic: New God Proposal: Invidia, goddess of taboos and envy

Replies: 11

Views: 4368

Re: New God Proposal: Invidia, goddess of taboos and envy

I accept the your point, CanOfWorms, that the design goal of limiting consumables is pretty severely harmed by giving their usage back to the player. I thought that putting a high cost in draining/magic dust would balance this power, but it's either going to be cheap enough to be used regularly enou...

Saturday, 3rd December 2016, 04:29

Forum: Game Design Discussion

Topic: God idea: Wanpasant, God of Positioning/Games

Replies: 6

Views: 2550

Re: God idea: Wanpasant, God of Positioning/Games

I really like the theme of the god, the whole chess related movement idea is clever. My biggest criticism is with the first level, for the reasons ion_frigate mentioned. I think I have a good idea for replacing Summon Paws: En passant (passive) : Whenever you move diagonally from your position to a ...

Saturday, 3rd December 2016, 04:00

Forum: Game Design Discussion

Topic: New God Proposal: Invidia, goddess of taboos and envy

Replies: 11

Views: 4368

Re: New God Proposal: Invidia, goddess of taboos and envy

Thanks for your answer Psieye, I appreciate your feedback a lot. I have actually thought about all of these questions in basically the order you mentioned, but I chose to format my post in the order that a player would read about it if they stumbled onto the altar. I actually came up with mechanics ...

Friday, 2nd December 2016, 09:55

Forum: Game Design Discussion

Topic: New God Proposal: Invidia, goddess of taboos and envy

Replies: 11

Views: 4368

New God Proposal: Invidia, goddess of taboos and envy

Invidia, Goddess of taboos and envy Flavour In ages long past, Invidia was the goddess of magical artefacts, producing countless sundry magical baubles to help mortals achieve magical powers well beyond their modest means. Yet over the countless millennia, her spirit has soured, her patience with mo...

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