Search found 48 matches

Monday, 23rd July 2018, 22:09

Forum: Game Design Discussion

Topic: Stack Five alternative

Replies: 35

Views: 8201

Re: Stack Five alternative

But Triple Draw is not useful (I do not use it), and Shuffle Search is not much stronger than Triple Draw, for a higher piety cost. So this would end up being only 1 actually useful god ability (Deal Four). The ability to peek at a card before evoking it and go "nah, I'd rather do something el...

Monday, 23rd July 2018, 21:41

Forum: Game Design Discussion

Topic: Stack Five alternative

Replies: 35

Views: 8201

Re: Stack Five alternative

:idea: :idea: :idea: Here’s a redesign that replaces Triple Draw and Stack Five with a Sleeve mechanic, where you can hold up to one card in reserve, and it has none of the buffering hiccups I mentioned which Triple Draw and Stack Five currently have: * - Load Sleeve : Select a deck to move a card f...

Monday, 23rd July 2018, 21:11

Forum: Game Design Discussion

Topic: Stack Five alternative

Replies: 35

Views: 8201

Re: Stack Five alternative

This would be weaker than stack five. With shuffle search you might go through the whole deck without finding the card you wanted. You wouldn't know whether you should stop early and settle for an "OK" card instead of "best" card, and you could run out of "OK" cards wh...

Thursday, 19th July 2018, 04:53

Forum: Game Design Discussion

Topic: Stack Five alternative

Replies: 35

Views: 8201

Stack Five alternative

Shuffle Search: Select a deck and look at its top card, then either play it or discard (destroy) it. If the card is discarded and the deck is not empty, repeat without any delay or other penalty. Costs piety, MP, food. (Subject to change: if an entire deck is thus discarded, no time is spent, i.e. ...

Wednesday, 4th October 2017, 14:41

Forum: Game Design Discussion

Topic: Don't make ogre a fat human

Replies: 101

Views: 37636

Re: Don't make ogre a fat human

or rather, nerf troll m&f to -3 and nerf troll UC to -4

Wednesday, 20th September 2017, 15:14

Forum: Crazy Yiuf's Corner

Topic: Dith Smoke

Replies: 5

Views: 2598

Re: Dith Smoke

you can shoot through smoke to kill monsters you cannot see

try it also with scrying and a scroll of fog some time to see how it works

Wednesday, 20th September 2017, 12:48

Forum: Game Design Discussion

Topic: remove mummies and vampires (or let them starve)

Replies: 62

Views: 25931

Re: remove mummies and vampires (or let them starve)

but autotravel is instant without teleportation as well

Thursday, 14th September 2017, 18:13

Forum: Crazy Yiuf's Corner

Topic: Why does sound atract enemies?

Replies: 43

Views: 19500

Re: Why does sound atract enemies?

Since when is source = cause? Anyway if there were no <=3 part, then a monster shouting right next to you would not be able to alert other monsters to your position. They would have to continue to wander until they beat your stealth check, or until they blindly bumped into you. Doubtful this existed...

Thursday, 14th September 2017, 17:23

Forum: Crazy Yiuf's Corner

Topic: Why does sound atract enemies?

Replies: 43

Views: 19500

Re: Why does sound atract enemies?

In fact, there's not even anything in the code that tracks whether a noise originated from the player or not, so if you wanted to make monsters only investigate player-caused noise you'd have to do quite a bit of refactoring. 1385 // If the noise came from the character, any nearby monster 1386 // ...

Wednesday, 13th September 2017, 22:16

Forum: Crazy Yiuf's Corner

Topic: Why does sound atract enemies?

Replies: 43

Views: 19500

Re: Why does sound atract enemies?

So the problem wasn't with your evidence, it was with the way you stated your conclusion Yes, it is all my fault. Be diligent about changing how noise works, it is a Pandora's box that has been open for 10+ years. You could change the arbitrary radius of 3 to the meaningful radius of LOS, or min(no...

Wednesday, 13th September 2017, 14:12

Forum: Crazy Yiuf's Corner

Topic: Why does sound atract enemies?

Replies: 43

Views: 19500

Re: Why does sound atract enemies?

Learndb: 5.If a perceived noise is 3 grid distance or less from you, it makes the monster Seek, possibly shout and know your location. Otherwise the monster is made Wandering and walks towards the perceived noise, otherwise unaware of you. (If a noise bends around corners, the 'perceived' location i...

Wednesday, 13th September 2017, 05:39

Forum: Crazy Yiuf's Corner

Topic: Why does sound atract enemies?

Replies: 43

Views: 19500

Re: Why does sound atract enemies?

detonating a fireball near the edge of your los will definitely cause audible shouts if monsters are in the right position. This is easy to test, why don't you try it? Sorcerers are red, high priests are blue, monster reactions to faraway sounds are inaudible to you. Just because my observations ar...

Wednesday, 13th September 2017, 01:40

Forum: Crazy Yiuf's Corner

Topic: Why does sound atract enemies?

Replies: 43

Views: 19500

Re: Why does sound atract enemies?

You could have used fireball or noise trap, but you wouldn't hear monsters shout if it's activated sufficiently far from you, like near the edge of your LOS.

I suspect that the monsters actually don't shout, but can't be sure. You definitely can't hear them shout.

Tuesday, 12th September 2017, 21:32

Forum: Crazy Yiuf's Corner

Topic: Why does sound atract enemies?

Replies: 43

Views: 19500

Re: Why does sound atract enemies?

The player is at (38,34) and the explosion is at (42, 34). That is very close together. Shoot the fireball a bit farther and you won't hear those shouts. This is why I question that you could ever hear monsters shouting in response to a noise trap "moderately close but still out of los".

Tuesday, 12th September 2017, 12:34

Forum: Crazy Yiuf's Corner

Topic: Why does sound atract enemies?

Replies: 43

Views: 19500

Re: Why does sound atract enemies?

I can stand three steps away from the end of a corridor, or a corner, or whatever, and shout, and I will often hear all kinds of things out of LoS shouting The noise of your shouting originates from you, which is not more than a few spaces from you, so it corroborates what I said. You will hear mon...

Tuesday, 12th September 2017, 04:18

Forum: Crazy Yiuf's Corner

Topic: Why does sound atract enemies?

Replies: 43

Views: 19500

Re: Why does sound atract enemies?

If the noise trap is moderately close but still out of los, you'll often hear waking monsters shouting in response Are you sure about that? Monsters may move toward a noise, but you won't hear them shouting unless you are close to the noise, something like 3 tiles away or closer. Noise within LOS i...

Friday, 1st September 2017, 17:12

Forum: Dungeon Crawling Advice

Topic: Just how strong is the speed brand on heavy weapons?

Replies: 21

Views: 6289

Re: Just how strong is the speed brand on heavy weapons?

Remember that the two multiply, so at 13.5 in each skill, each increases the damage by very approximately 50% so together it would be 1.5×1.5 = 2.25 (125% more base damage) It takes maxed skills to get that bonus. Base damage is good but not that good, Siegurt has a habit of lying about it. Strengt...

Friday, 1st September 2017, 14:55

Forum: Game Design Discussion

Topic: Remove Dexterity

Replies: 65

Views: 22634

Re: Remove Dexterity

try setting EV = dodging + dex/2

Tuesday, 15th August 2017, 18:50

Forum: Game Design Discussion

Topic: Remove Berserkers

Replies: 24

Views: 8752

Re: Remove Berserkers

Other than god, Gl differs from Be by 3 throwing nets and minutiae. Mo is similar and gets Berserk + Trog's Hand upon converting. Note that Be was created far before monks got starting weapons and extra piety. "Be is fun" is a misleading statement. What it usually means is "Trog is fu...

Tuesday, 15th August 2017, 16:34

Forum: Game Design Discussion

Topic: top gods for Zealot backgrounds

Replies: 15

Views: 5026

Re: top gods for Zealot backgrounds

Ely only became a typical bad zealot with other changes made in the same version. Ely used to be in the same boat as Makhleb. I don't think fsim does minor destruction but it took me 14 minor destructions on average to kill an Ettin, over 10 trials, which is almost 5 damage/turn. Same char with stat...

Tuesday, 15th August 2017, 04:32

Forum: Game Design Discussion

Topic: top gods for Zealot backgrounds

Replies: 15

Views: 5026

Re: top gods for Zealot backgrounds

Even if spamming invo is a relatively difficult way of playing Makhleb, it is nevertheless alluring and unique, as can be seen with https://crawl.develz.org/info/inline.php?q=makhbat conduct. It is like you are applying a principle of "if it's weak, it doesn't exist" to backgrounds, assumi...

Monday, 14th August 2017, 22:20

Forum: Game Design Discussion

Topic: top gods for Zealot backgrounds

Replies: 15

Views: 5026

Re: top gods for Zealot backgrounds

Unfortunately, being a challenge god does not automatically make for a good Zealot. Qazlal has as much right to be declared a challenge god. It's a slippery slope. You could even argue that gods like Beogh and TSO are always bad choices, and (using your logic) support backgrounds that force you to d...

Monday, 14th August 2017, 19:17

Forum: Game Design Discussion

Topic: top gods for Zealot backgrounds

Replies: 15

Views: 5026

Re: top gods for Zealot backgrounds

I agree with much of what you say. I'm not sure you read OP. 1-5 are the only gods for whom a Zealot start may differ from picking the god with a different background, and 6-7 are merely conceivable if you stipulate 2 things: - don't needlessly push Zealots to start with no spells or random spells, ...

Monday, 14th August 2017, 17:57

Forum: Game Design Discussion

Topic: top gods for Zealot backgrounds

Replies: 15

Views: 5026

top gods for Zealot backgrounds

1) Makhleb. The only way a character that only kills with invocations can exist is by starting with Minor Destruction available, or abusing Ru. Doesn't need a weapon, spells, or combat skills. May reasonably turn into a caster by finding books and not investing in combat. Would allow DD to bypass th...

Thursday, 9th March 2017, 21:17

Forum: Game Design Discussion

Topic: Don't make ogre a fat human

Replies: 101

Views: 37636

Re: Don't make ogre a fat human

au contraire: "big dude who happens to not be retarded at magic" is quite unique; uber-clobberer wasn't why would ogres be "incredibly talented" at using maces and flails? traditional representations show ogres and ogre-like creatures being slow and clumsy, yet threatening becaus...

Wednesday, 8th March 2017, 23:44

Forum: Game Design Discussion

Topic: Don't make ogre a fat human

Replies: 101

Views: 37636

Re: Don't make ogre a fat human

somehow i doubt there would be these fat human threads if ogres merely had their plain giant clubs taken away and still had +3 m&f

Wednesday, 8th March 2017, 23:18

Forum: Game Design Discussion

Topic: Don't make ogre a fat human

Replies: 101

Views: 37636

Re: Don't make ogre a fat human

and GC with -1 apt is almost exactly the same as GSC with +3 apt Sorry what? 3 is a lot more than -1. GC with -1 apt and GSC with +3 apt get to 0.7 delay with virtually identical XP investment, and the difference is only 9-10% base damage and 6 levels of weapon skill without impact on delay. If you...

Wednesday, 8th March 2017, 21:16

Forum: Game Design Discussion

Topic: Don't make ogre a fat human

Replies: 101

Views: 37636

Re: Don't make ogre a fat human

"fat caster" is not generic and GC with -1 apt is almost exactly the same as GSC with +3 apt

Tuesday, 7th March 2017, 16:36

Forum: Game Design Discussion

Topic: Player poison

Replies: 13

Views: 4094

Re: Player poison

Either you can't directly kill monsters with poison which is frustrating, or the player is distractingly inconsistent from monsters. Wouldn't your instincts be to heal wounds to keep from dying to poison? On the other hand, player/monster poisoning is wildly different anyway.

Wednesday, 22nd February 2017, 05:55

Forum: Game Design Discussion

Topic: ITT: we post species organizations and argue about them

Replies: 57

Views: 17368

Re: ITT: we post species organizations and argue about them

Alphabetical order is underrated: a - Barachian j - Gargoyle s - Naga b - Centaur k - Ghoul t - Octopode c - Deep Dwarf l - Halfling u - Ogre d - Deep Elf m - Hill Orc v - Spriggan e - Demigod n - Human w - Tengu f - Demonspawn o - Kobold x - Troll g - Draconian p - Merfolk y - Vampire h - Felid q -...

Sunday, 19th February 2017, 02:57

Forum: Dungeon Crawling Advice

Topic: Casting in Heavy Armor

Replies: 11

Views: 3337

Re: Casting in Heavy Armor

duvessa wrote:You can cast anything in anything these days with enough str.

What happened? Is str any more accessible now than it used to be?

Saturday, 11th February 2017, 00:27

Forum: Game Design Discussion

Topic: More +HP items?

Replies: 5

Views: 2031

Re: More +HP items?

How many points of HP would a property need to give, to be balanced with the Regen+ property? I would guess, about +9 HP; vitality's +15 HP may be too much for a common find.

Thursday, 2nd February 2017, 18:52

Forum: Crazy Yiuf's Corner

Topic: post itt every time you lol that trump is president

Replies: 30

Views: 12299

Re: post itt every time you lol that trump is president

Wish there was another president so threads like this would get locked after about 4 minutes.

Wednesday, 1st February 2017, 18:10

Forum: Game Design Discussion

Topic: Make charms reserve life.

Replies: 43

Views: 15408

Re: Make charms reserve life.

HP costs are good for active abilities. HP reservation only serves to nerf charms, so if shroud of golubria is worth 10 hp on average, then with HP reservation it will be worth 8 hp on average. If the idea is to have players do things like turn RMsl off when dealing with monsters who don't fire proj...

Monday, 16th January 2017, 01:47

Forum: Game Design Discussion

Topic: Why phase out races at all?

Replies: 60

Views: 24783

Re: Why phase out races at all?

The public emails are like threads, except the grouping/nesting/ordering/formatting is worse, and makes it much harder to follow. Researching archived correspondence - who's this for, Nancy Drew? And how is it reasonable to expect anyone, even devs, to scroll through old chat logs? Not even old thre...

Monday, 2nd January 2017, 09:19

Forum: YASD! YAVP! and characters in progress too

Topic: CIP the new Ogre

Replies: 5

Views: 2101

Re: CIP the new Ogre

Found Ice Form and Ozu Armor before any good weapons, and cleared lair by becoming a transmuter. At this point I could cast Hydra Form at 12% fail, by memorizing it and equipping a ring of wizardry and the Int+4 spear. But ice form + ozu armor gives 18 AC and seems perfect for Swamp and Snake. I fee...

Friday, 30th December 2016, 17:15

Forum: YASD! YAVP! and characters in progress too

Topic: CIP the new Ogre

Replies: 5

Views: 2101

Re: CIP the new Ogre

I should have gone with +10 GSC (of flaming now) but that would have been uninteresting, as I know what that's basically like, and Ash's skill bonus virtually cancels out the nerf to ogre's M&F aptitude. I went the book of Ice route and dipped into depths for fire dragon scales to go along with ...

Tuesday, 27th December 2016, 06:28

Forum: YASD! YAVP! and characters in progress too

Topic: CIP the new Ogre

Replies: 5

Views: 2101

Re: CIP the new Ogre

YASD on the first ogre. Here's a new one. I put all enchant weapons into that triple sword (stolen from a glass cage, using passwall) and it felt great to use throughout the early game. I should probably switch to the +10 GSC at some point. An alternative is to buy a book of Ice and become a transmu...

Sunday, 18th December 2016, 06:25

Forum: YASD! YAVP! and characters in progress too

Topic: Streak DsAM with 3x Sac MR and Sac Resistance

Replies: 7

Views: 2162

Re: Streak DsAM with 3x Sac MR and Sac Resistance

but you get lots of piety for all the XP sunk into that skill

Saturday, 17th December 2016, 17:30

Forum: YASD! YAVP! and characters in progress too

Topic: CIP the new Ogre

Replies: 5

Views: 2101

CIP the new Ogre

1st rune is pocketed. I have a +9 giant club, but I'm actually thinking that using the shield I found and buying the +10 demon whip (slash, MR++, rN++) is a better use of XP, especially since I'm casting a lot rather than depending on melee, and it would help me get some defenses. I reckon I should ...

Friday, 9th December 2016, 21:55

Forum: Crazy Yiuf's Corner

Topic: Remove racism from crawl!

Replies: 46

Views: 14256

Re: Remove racism from crawl!

Well I thought you were the one saying crawl's racism is categorically different than if selection was between same-species like mongols/vikings/etc. Be as that may, it is suddenly not shitposting but design and righteousness to authoritatively label Beogh evil for being an unapologetic orc-lover, e...

Thursday, 8th December 2016, 21:18

Forum: Crazy Yiuf's Corner

Topic: Remove racism from crawl!

Replies: 46

Views: 14256

Re: Remove racism from crawl!

I'm pretty sure crawl is a real part of this real world we share. For example, the meanings of words are not actual things in the real world, but it is commonly believed that words can be racist and have bearing on real-world hardships and issues. Fictional case studies can be instructive, and that'...

Thursday, 8th December 2016, 20:06

Forum: Crazy Yiuf's Corner

Topic: Remove racism from crawl!

Replies: 46

Views: 14256

Re: Remove racism from crawl!

ZipZipskins wrote:human concept of racism, which is discrimination against members of the same species

So it's racist if you could have babies together? What if you're not sure? e.g. can high and deep elves even procreate? Do you have to check before you can be racist? This is a thought-provoking discussion to have.

Thursday, 1st December 2016, 17:27

Forum: Game Design Discussion

Topic: Demonspawn revamp suggestion

Replies: 9

Views: 3091

Re: Demonspawn revamp suggestion

I think that's a little unfair to OP. Now, too many high-tier mutations (4!) are bound to over-complicate Ds characters. A tight defining set seems best. A reasonable proposition would be to upgrade one of monstrous Ds's tier 2 muts into a tier 3 mut, so they get a single tier 2 mut and two tier 3 m...

Wednesday, 30th November 2016, 17:59

Forum: Game Design Discussion

Topic: Proposal: Remove book inventory slots

Replies: 18

Views: 9038

Re: Proposal: Remove book inventory slots

A prerequisite to making it work in a sensible way is to remove Trog's Burn Books entirely There is no need to make any changes to Trog's burn book ability if you are willing to divorce memorization from having the relevant book at feet or in inventory. Burning the last or only source of a spell ma...

Friday, 25th November 2016, 23:39

Forum: Game Design Discussion

Topic: New hosted branch: Ieoh Jian Council. Feedback here!

Replies: 84

Views: 31109

Re: New hosted branch: Ieoh Jian Council. Feedback here!

Summon Dancing Weapon could be a brother-in-arms like invocation for some god, so you get an ally, and after the fight, a weapon you could use...

Friday, 25th November 2016, 23:27

Forum: Game Design Discussion

Topic: New hosted branch: Ieoh Jian Council. Feedback here!

Replies: 84

Views: 31109

Re: New hosted branch: Ieoh Jian Council. Feedback here!

You still prefer a certain weapon even with 100% crosstraining if your aptitudes are uneven! Is this intended? Have you thought about crosstraining invo and weapons?

Friday, 25th November 2016, 22:51

Forum: Game Design Discussion

Topic: New hosted branch: Ieoh Jian Council. Feedback here!

Replies: 84

Views: 31109

Re: New hosted branch: Ieoh Jian Council. Feedback here!

As far as having a god that is about being constantly surrounded by temporary allies or having bonuses that only activate in combat, this is tops! But you don't seem to like that part?

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