Search found 40 matches
Friday, 7th January 2022, 22:27
Forum: Game Design Discussion
Topic: Are Djnni with caster backgrounds optimal?
Replies: 1
Views: 3478
Thursday, 20th May 2021, 17:53
Forum: Game Design Discussion
Topic: Against Piety Decay
Replies: 11
Views: 4773
Re: Against Piety Decay
Friday, 1st January 2021, 17:46
Forum: Crazy Yiuf's Corner
Topic: DCSS is not a very good roguelike.
Replies: 15
Views: 10376
Re: DCSS is not a very good roguelike.
Thursday, 31st December 2020, 13:59
Forum: Crazy Yiuf's Corner
Topic: DCSS is not a very good roguelike.
Replies: 15
Views: 10376
Re: DCSS is not a very good roguelike.
Thursday, 31st December 2020, 13:40
Forum: Game Design Discussion
Topic: mummy and 0.25.a0.863...
Replies: 15
Views: 3493
Re: mummy and 0.25.a0.863...
Still the corpse eating I was referring is the trunk's heal on kill, hence the ("").
Wednesday, 30th December 2020, 19:04
Forum: Game Design Discussion
Topic: mummy and 0.25.a0.863...
Replies: 15
Views: 3493
Re: mummy and 0.25.a0.863...
Wednesday, 30th December 2020, 14:44
Forum: Game Design Discussion
Topic: mummy and 0.25.a0.863...
Replies: 15
Views: 3493
Re: mummy and 0.25.a0.863...
Wednesday, 23rd December 2020, 00:23
Forum: Game Design Discussion
Topic: Do Races really need to be very balanced against each other?
Replies: 2
Views: 1424
Re: Do Races really need to be very balanced against each ot
One thing that's very (old) D&D is the experience penalty. Difference in XP gains feels like the most indirect difference between races.
Tuesday, 22nd December 2020, 20:24
Forum: Game Design Discussion
Topic: Do Races really need to be very balanced against each other?
Replies: 2
Views: 1424
Do Races really need to be very balanced against each other?
Tuesday, 22nd December 2020, 20:11
Forum: Game Design Discussion
Topic: Remove the id game (new reason)
Replies: 58
Views: 40233
Re: Remove the id game (new reason)
Friday, 19th May 2017, 06:01
Forum: Game Design Discussion
Topic: Remove Beogh
Replies: 104
Views: 40995
Monday, 8th May 2017, 18:56
Forum: Game Design Discussion
Topic: Spellcasters and resting
Replies: 24
Views: 7888
Re: Spellcasters and resting
Friday, 5th May 2017, 23:24
Forum: Game Design Discussion
Topic: Remove Human, Keep Gnoll
Replies: 10
Views: 3155
Re: Remove Human, Keep Gnoll
Friday, 5th May 2017, 23:22
Forum: Game Design Discussion
Topic: xl apt is bad
Replies: 3
Views: 2322
Re: xl apt is bad
Friday, 5th May 2017, 23:13
Forum: Game Design Discussion
Topic: Remove item identification
Replies: 31
Views: 18025
Re: Remove item identification
If early power is a concern just reduces early drops a bit.
Thursday, 19th January 2017, 16:30
Forum: Crazy Yiuf's Corner
Topic: ITT we remove races
Replies: 26
Views: 8394
Re: ITT we remove races
ONIchinchin wrote:when you unironically realize that all crawl races are just different versions of humans
Yep, Felids are humans who happen to be like cats.
Thursday, 19th January 2017, 14:06
Forum: Crazy Yiuf's Corner
Topic: New species proposal: Behemoth
Replies: 2
Views: 1141
Thursday, 19th January 2017, 14:04
Forum: Crazy Yiuf's Corner
Topic: New species idea: Robots
Replies: 7
Views: 2106
Re: New species idea: Robots
Thursday, 19th January 2017, 13:16
Forum: Crazy Yiuf's Corner
Topic: Revert Ogre apt change
Replies: 35
Views: 9245
Re: Revert Ogre apt change
So why not just having the increase mace without losing anything? (or maybe reducing XP affinity slightly)
Thursday, 19th January 2017, 13:15
Forum: Crazy Yiuf's Corner
Topic: New species idea: Robots
Replies: 7
Views: 2106
Re: New species idea: Robots
i.e. what stops a machine from following a religion's creed anyway?
Religion is perhaps the most interesting choice during the game and the in build abilities can cover some spell needs anyway.
Thursday, 19th January 2017, 13:07
Forum: Game Design Discussion
Topic: Rokurokubi (a multi-tile species proposal)
Replies: 11
Views: 3819
Re: Rokurokubi (a multi-tile species proposal)
Or if the body didn't follow the head.
Saturday, 14th January 2017, 10:57
Forum: Game Design Discussion
Topic: New Experimental: Cyno Species
Replies: 65
Views: 29808
Re: New Experimental: Cyno Species
Thursday, 12th January 2017, 10:19
Forum: Game Design Discussion
Topic: New Experimental: Cyno Species
Replies: 65
Views: 29808
Re: New Experimental: Cyno Species
Between this and low(er) XP affinity they would have a harder time, no?
Wednesday, 28th December 2016, 10:36
Forum: Game Design Discussion
Topic: Instruments of Transmutation (Tmut Reform Idea)
Replies: 28
Views: 7558
Re: Instruments of Transmutation (Tmut Reform Idea)
1 shapes have active abilities and unlock abilities based on skill rank (or level)
2 the spell school becomes a racial feature (moving non morph spells to other schools)
3 shapes last until ended (it takes some time to complete a morph)
Saturday, 26th November 2016, 00:32
Forum: Crazy Yiuf's Corner
Topic: Please implement smart skill training
Replies: 11
Views: 4005
Re: Please implement smart skill training
Sunday, 20th November 2016, 16:46
Forum: Dungeon Crawling Advice
Topic: Easiest Spellcasting race/bg?
Replies: 15
Views: 5235
Re: Easiest Spellcasting race/bg?
The spellcasting aptitude helps a lot on getting extra spells.
Add in sif or behemut and you'll branch into Conjuration.
As a summoner you'll have bodies to buy time to flee and the high INT helps on hunger.
Monday, 14th November 2016, 03:00
Forum: Suggestions & Criticism
Topic: Make quote windows with high contrast
Replies: 0
Views: 3003
Make quote windows with high contrast
This doesn't really show strong - maybe if the frame was darker like a dark grey
Monday, 14th November 2016, 01:02
Forum: Dungeon Crawling Advice
Topic: Summoner Tactics
Replies: 25
Views: 9463
Re: Summoner Tactics
Monday, 14th November 2016, 00:33
Forum: Crazy Yiuf's Corner
Topic: Expand inventory, Regularize spellcast macros
Replies: 11
Views: 4091
Re: Expand inventory, Regularize spellcast macros
2 - I always wondered why it wasn't like that from the start - Tough i wouldn't restrict it to spell macros - abilities like smite, evocation and breath have place on numbers as well.
Sunday, 13th November 2016, 20:45
Forum: Game Design Discussion
Topic: Make Demigods appealing
Replies: 34
Views: 11479
Re: Make Demigods appealing
Sunday, 13th November 2016, 12:07
Forum: Game Design Discussion
Topic: Improve tabbing with ranged weapons
Replies: 16
Views: 5775
Re: Improve tabbing with ranged weapons
Sunday, 13th November 2016, 02:11
Forum: Game Design Discussion
Topic: Mutate 'mutation' system
Replies: 10
Views: 3764
Re: Mutate 'mutation' system
Saturday, 12th November 2016, 22:16
Forum: Game Design Discussion
Topic: Remove 'remove curse scroll'
Replies: 7
Views: 3829
Re: Remove 'remove curse scroll'
Saturday, 12th November 2016, 05:24
Forum: Game Design Discussion
Topic: Make Demigods appealing
Replies: 34
Views: 11479
Re: Make Demigods appealing
Saturday, 12th November 2016, 01:43
Forum: Game Design Discussion
Topic: Make Demigods appealing
Replies: 34
Views: 11479
Re: Make Demigods appealing
Saturday, 12th November 2016, 00:18
Forum: Game Design Discussion
Topic: Species Proposal: Turtlekin
Replies: 18
Views: 6227
Re: Species Proposal: Turtlekin
Saturday, 12th November 2016, 00:05
Forum: Game Design Discussion
Topic: Make Demigods appealing
Replies: 34
Views: 11479
Re: Make Demigods appealing
Friday, 11th November 2016, 04:08
Forum: Game Design Discussion
Topic: Make Demigods appealing
Replies: 34
Views: 11479
Make Demigods appealing
Friday, 11th November 2016, 03:08
Forum: Game Design Discussion
Topic: Remove curses
Replies: 41
Views: 10442
Re: Remove curses
Friday, 11th November 2016, 02:57
Forum: Game Design Discussion
Topic: Proposal: Remove identification
Replies: 50
Views: 12731
Re: Proposal: Remove identification
- Search found 40 matches • Page 1 of 1