Search found 22 matches

Thursday, 9th January 2020, 14:00

Forum: Game Design Discussion

Topic: Positional Attack Spells

Replies: 101

Views: 17900

Re: Positional Attack Spells

Contact Bolt Targeting mechanism Automatically targets the longest continuous chain of monsters starting from adjacent to the player, up to the spell's max range. The bolt must continuously move away from the player, ie. cannot go from 4 squares away to an adjacent monster that is still 4 squares a...

Sunday, 4th February 2018, 04:13

Forum: Dungeon Crawling Advice

Topic: What does 6-* Wu Jian Piety Get You?

Replies: 5

Views: 1472

Re: What does 6-* Wu Jian Piety Get You?

no, and no

Saturday, 3rd February 2018, 05:34

Forum: Game Design Discussion

Topic: "Amulet of Mighty Fists"

Replies: 13

Views: 2569

Re: "Amulet of Mighty Fists"

do you think transmutations aren't sufficient to make unarmed combat worthwhile?

Saturday, 27th January 2018, 03:25

Forum: Dungeon Crawling Advice

Topic: Advice on playing^WJC?

Replies: 3

Views: 1283

Re: Advice on playing^WJC?

i use whirlwind pin to hold confused/stumbling enemies in place. its also nice against batty creatures (if you can see them) Lunge and/or whirlwind opportunities happen in fights against bands all the time, though you should still avoid fighting too many monsters at the same time. Wall jumping can h...

Thursday, 25th January 2018, 13:38

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2857

Views: 548665

Re: Best/Worst Artifacts

g - the +19 crystal plate armour "Gymej" (worn) {*Corrode Str+2 Stlth+} (Xom gifted it to you on level 8 of the Dungeon) #goodxom a toast to god gifts 17396 | Orc:2 | Identified the +19 crystal plate armour "Hyull" {*Contam Str+6} (Okawaru gifted it to you on level 2 of the Orci...

Wednesday, 24th January 2018, 21:05

Forum: Game Design Discussion

Topic: Don't charge Lugonu piety for failed banish

Replies: 17

Views: 2913

Re: Don't charge Lugonu piety for failed banish

i meant fast characters being strong should be distinct from whether banishment should cost piety

Wednesday, 24th January 2018, 14:14

Forum: Game Design Discussion

Topic: Don't charge Lugonu piety for failed banish

Replies: 17

Views: 2913

Re: Don't charge Lugonu piety for failed banish

VeryAngryFelid wrote:Free banishment failures will make SpAK and CeAK even easier, just kite until that 1-5% chance triggers.

are you suggesting this is a degenerate gameplay pattern for sp, ce, and vp? because they already do that with regular hexes

Monday, 23rd January 2017, 22:01

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Godlike Vampire Enchanter

Replies: 2

Views: 676

Re: YASD: Godlike Vampire Enchanter

Don't tab into porcupines You didn't use your evocable invisibility a single time that game. Invisibility is the shit. Next time you find evocable invisibility, get ~10 evo for success rate and lair is pretty much free Dazzling spray is really great. Can save your ass against multiple opponents, set...

Monday, 23rd January 2017, 21:38

Forum: Dungeon Crawling Advice

Topic: SpEn^Dith 15 rune guide, kill-them-all build

Replies: 18

Views: 3380

Re: SpEn^Dith 15 rune guide, kill-them-all build

the great thing about spen advice is that if someone says to take dith on spen, you know you can just ignore all of their advice can you elaborate? even without considering dith's stealth bonus, he still offers umbra, shadow step, shadow form, fog on hit, and shadow mimic is it that unoptimal to go...

Thursday, 5th January 2017, 00:21

Forum: Crazy Yiuf's Corner

Topic: Remove id/curse system

Replies: 13

Views: 2003

Re: Remove id/curse system

The reason of existence of id/curse system is to give risks to equipping/using un-ided items. In "standard" roguelikes such as Nethack, cursed items have serious penalty so equipping/using un-ided items has severe risks. However, in Crawl, the risks/penalties from cursed items are almost ...

Saturday, 31st December 2016, 22:27

Forum: YASD! YAVP! and characters in progress too

Topic: YASD! Jory...

Replies: 7

Views: 1034

Re: YASD! Jory...

ThreeInvisibleDucks wrote:
NhorianScum wrote:Mesmerize + LCS is pretty rude sometimes.

That's why superb melee damage output is OP: you never get to experience the downsides because the dudes are dead in 3 hits anyway.

but sleep stab only takes one hit

Sunday, 18th December 2016, 03:03

Forum: YASD! YAVP! and characters in progress too

Topic: Streak DsAM with 3x Sac MR and Sac Resistance

Replies: 7

Views: 1103

Re: Streak DsAM with 3x Sac MR and Sac Resistance

Rast wrote:Discuss: Should Ru let players take the same sac repeatedly?

  Code:
You are missing both hands.

Friday, 16th December 2016, 18:10

Forum: YASD! YAVP! and characters in progress too

Topic: [CiP] DsIE and why I love so much this game

Replies: 12

Views: 1767

Re: [CiP] DsIE and why I love so much this game

F*ck F*ck F*ck I HATE THIS GAME. Died out of my damn stupidity. Sorry for your loss. What was the fatal mistake? ("Look not where you fell, but where you slipped.") I've been damned stupid. I dived into a pack of centaurs. "Aha ha ha my glaive will rip you all into pie...." I wa...

Tuesday, 29th November 2016, 02:05

Forum: Dungeon Crawling Advice

Topic: Tricks to stop being bloody stupid?

Replies: 16

Views: 3889

Re: Tricks to stop being bloody stupid?

TonberryJam wrote:3. Stabbers are exceptions if monsters asleep.

No. Get their attention and lure them back one at a time too, unless you know they are completely alone.

Saturday, 12th November 2016, 00:25

Forum: YASD! YAVP! and characters in progress too

Topic: CIP FeTm Spells?

Replies: 13

Views: 2618

Re: CIP FeTm Spells?

Blade hands is very strong Mephitic cloud can be useful for disabling many foes. Powerful or dumb foes will walk through conjured flames to get to you; you can make them stand in one while you fight them for solid damage. The other cloud spells may be a rather high investment right now. I'd consider...

Saturday, 29th October 2016, 23:43

Forum: Crazy Yiuf's Corner

Topic: Let's Brainstorm Slow Races

Replies: 14

Views: 2068

Re: Let's Brainstorm Slow Races

Torpor human. Intrinsic slow, might, brilliance, and agility (and cannot be affected by extrinsic sources of these)

Monday, 17th October 2016, 23:18

Forum: Crazy Yiuf's Corner

Topic: Ghosts are too weak. Please buff them.

Replies: 25

Views: 4513

Re: Ghosts are too weak. Please buff them.

ghosts also can't drink, read, use wands, or make intelligent decisions. hopefully you are leveraging one of those to your advantage. if it is too overwhelming for you maybe you should not engage in honorable melee combat as an octopode.

Saturday, 15th October 2016, 00:33

Forum: YASD! YAVP! and characters in progress too

Topic: OpTm^Oka YAVP

Replies: 16

Views: 2852

Re: OpTm^Oka Vaults 5 Strategy?

Haste + a few scrolls of blinking and scrolls of fog could help cover your dash to a less crowded space, but I'd come a bit more prepared with summons to stall for time or crowd control spells.

Wednesday, 12th October 2016, 17:21

Forum: Crazy Yiuf's Corner

Topic: New charm idea: Double Strike

Replies: 27

Views: 4813

Re: New charm idea: Double Strike

Did... some of you not read the OP at all? It's not super haste, it's basically saving up 1 attack in advance (It would have to have a very short duration not to have the obvious "always cast it" issue). i misunderstood. but would it be something like delayed fireball where the buff persi...

Wednesday, 12th October 2016, 00:42

Forum: Crazy Yiuf's Corner

Topic: New charm idea: Double Strike

Replies: 27

Views: 4813

Re: New charm idea: Double Strike

Do you see any concerns with doubling your attack speed as a level 5 charm

Monday, 10th October 2016, 20:36

Forum: Crazy Yiuf's Corner

Topic: Let's discuss 0.19v trunk Race/Job/God tier

Replies: 12

Views: 2006

Re: Let's discuss 0.19v trunk Race/Job/God tier

CypherZel wrote:
WingedEspeon wrote:You are rating DD too low.


DD sorta sucks if you fuck yo managing your health early game and you have little to no mana end game, still good though

It shouldn't take that many recharges to make it to temple, at which point you pick elyvilon/makhleb and forget healing was ever a problem.

Sunday, 9th October 2016, 15:50

Forum: Dungeon Crawling Advice

Topic: Centaurs are trolling me

Replies: 21

Views: 3790

Re: Centaurs are trolling me

https://www.youtube.com/watch?v=Soc5WeKpwfk 20:44, you are at 7 HP after exchanging blows with a gnoll sergeant. If you had moved back 1 step from your conjured flame, the gnoll sergeant wouldn't be able to reach you with his spear 20:53, there's a set of upstairs that you could take to heal back to...

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