Search found 61 matches

Thursday, 16th October 2014, 21:57

Forum: Game Design Discussion

Topic: Serger, Chaos God of Spellcasting

Replies: 12

Views: 2164

Re: Serger, Chaos God of Spellcasting

I learned the word "bikeshedding" today. @XuaXua: New gods are really required to have unique initials? @khalil: I like #5-6 a lot. It would be tough to justify requesting a bunch of actual new mutations, but access to useless "fluff" mutations wouldn't require very much code, an...

Thursday, 16th October 2014, 17:03

Forum: Game Design Discussion

Topic: Serger, Chaos God of Spellcasting

Replies: 12

Views: 2164

Re: Serger, Chaos God of Spellcasting

I've always found glow quite interesting, and it seems like a missed opportunity that it's never been significantly expanded (AFAIK.) If some Serger abilities let me use glow as a resource, it could lead to fun situations where I have to find an enemy to dump my glow on RIGHT NOW or risk half a doze...

Thursday, 16th October 2014, 16:30

Forum: Game Design Discussion

Topic: Serger, Chaos God of Spellcasting

Replies: 12

Views: 2164

Re: Serger, Chaos God of Spellcasting

Thanks for the input! TL;DR: Can we talk about the glow-for-MP aspect of the religion? &into: I purposefully left vague the details of Serger's progression, relation with invocation skill, etc. because I thought these would interfere with putting across the general flavor of the god. Point taken...

Wednesday, 15th October 2014, 21:41

Forum: Game Design Discussion

Topic: Serger, Chaos God of Spellcasting

Replies: 12

Views: 2164

Serger, Chaos God of Spellcasting

Duplicated by myself from https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:propose:proposed_gods , which is no longer up to date. This document is "authoritative". Edited on 16th October to incorporate suggestions. This god loves to see followers cast terrifying spells with a...

Sunday, 24th April 2011, 23:44

Forum: Game Design Discussion

Topic: How to Remove Victory Dancing

Replies: 40

Views: 5226

Re: How to Remove Victory Dancing

danr wrote: ... This will probably [be] the biggest gameplay improvement in the history of the game ...


Autoprayer.

Friday, 15th April 2011, 06:05

Forum: Game Design Discussion

Topic: BACK UP

Replies: 6

Views: 916

Re: BACK UP

Same here. Assuming that the in-game documentation is correct (I think it autoupdates?) there is nothing with a higher stabbing aptitude, either.

Friday, 15th April 2011, 06:00

Forum: Game Design Discussion

Topic: Okawaru Idea

Replies: 2

Views: 601

Re: Okawaru Idea

When I go Okawaru I immediately switch into full-on Maha Kali genocide mode, killing and sacrificing enemies as quickly as possible in order to beat his piety countdown and get gifts; I eat permafood, explore while wounded, and if I have "faith I risk item burn or mutations by leaving it on unt...

Friday, 15th April 2011, 05:48

Forum: Game Design Discussion

Topic: Hexes and Charms

Replies: 15

Views: 1605

Re: Hexes and Charms

Katak wrote:I just wanted to poke in and say that I prefer Invisibility in the Hex school, so I can actually cast it on my early stabbers.


Agree. Putting Haste and Invisibility in different schools is very reasonable, as the glow issue meant only stabbers used Invisibility anyway.

Friday, 15th April 2011, 05:42

Forum: Game Design Discussion

Topic: BACK UP

Replies: 6

Views: 916

Re: BACK UP

I think they've always started with a tiny amount of skill in it... did you pick a race you usually don't? One with very good stabbing aptitude?

Monday, 11th April 2011, 03:35

Forum: Game Design Discussion

Topic: Feature request.

Replies: 2

Views: 596

Feature request.

I got to zero intelligence a moment ago and received the message "you have lost your intelligence." I believe that the game would be measurably improved if this message was replaced with "you have lost your mind."

Monday, 11th April 2011, 03:22

Forum: Game Design Discussion

Topic: Random ideas

Replies: 30

Views: 3381

Re: Random ideas

Same here. I actually have three layers of autopickup exceptions-- when I'm low level, I want almost everything, so I comment out the last two. Later on I'll uncomment the second section to stop picking up things like !Berserk Rage and /Random Effects, and eventually I'll uncomment the third and ign...

Monday, 11th April 2011, 03:07

Forum: Game Design Discussion

Topic: New Transmuter spells?

Replies: 34

Views: 4880

Re: New Transmuter spells?

Evaporating a potion of water produces opaque steam. It's amazingly valuable, particularly in uncontrolled teleport areas.

Monday, 11th April 2011, 03:02

Forum: Game Design Discussion

Topic: Value of translocation spells

Replies: 10

Views: 880

Re: New Transmuter spells?

I have used Apportation extensively in almost every 15-Rune game I've ever played. ... Why would I want to spent fifteen minutes of real time killing Cerebov when I can be in and out of his castle in fifteen seconds instead? I've deleted two characters outright for failing to kill Cerebov. In no ca...

Sunday, 10th April 2011, 21:49

Forum: Game Design Discussion

Topic: Blunt weapon Stab effect

Replies: 3

Views: 727

Re: Blunt weapon Stab effect

It'd be interesting to have them perform a lesser version of the same effect, like short blades stabbing worse than daggers and long blades stabbing better than everything else (which might not be in the game any more.) So a club could paralyze victims for a week (analogous to killing them outright ...

Sunday, 10th April 2011, 21:45

Forum: Game Design Discussion

Topic: Casting Success Scale

Replies: 24

Views: 2852

Re: Casting Success Scale

He didn't specify that the code was messy or bad. There are a lot of possible effects from a miscast, and a lot of things affecting the outcome. If C++ supported first class functions then yes, it would be worthwhile to expose the likely result, but for the amount of logical overhead required to do ...

Sunday, 10th April 2011, 21:41

Forum: Game Design Discussion

Topic: Value of translocation spells

Replies: 10

Views: 880

Re: New Transmuter spells?

Phase Shift-- duration too low for normal use, does too little for emergency use. Haste-- gives too much glow for normal use, does too little for emergency use. Come on. +8 EV is really good. Yes, Phase Shift is good. I, for one, have never "turned a character 180 degrees" to cast it; if ...

Sunday, 10th April 2011, 21:23

Forum: Game Design Discussion

Topic: Random ideas

Replies: 30

Views: 3381

Re: Random ideas

It sure doesn't. Is there time to fit that into 0.8 final ... ?

Sunday, 10th April 2011, 19:40

Forum: Game Design Discussion

Topic: New Transmuter spells?

Replies: 34

Views: 4880

Re: New Transmuter spells?

Shadow fiends will also happily cast bolt of cold against a lichformed player. I let one hit me with DU a few times. Damages: 23, 41, 51, 24, 44, 44, 25. So, not very LCS-like damage after all, unless we're talking about one of minmay's transmuters taking advantage of miscast protection to cast LCS ...

Sunday, 10th April 2011, 18:42

Forum: Game Design Discussion

Topic: Random ideas

Replies: 30

Views: 3381

Re: Random ideas

You already drop x by typing dx or ixd. I don't think it's worth sacrificing the d slot to allow idx. Disclaimer: I prefer Mac to Windows, and grew up in a web design studio. I often find myself in the 'i'nventory, reading descriptions, then see several junk items and exit the menu, open the 'd'rop...

Sunday, 10th April 2011, 18:02

Forum: Game Design Discussion

Topic: Value of translocation spells

Replies: 10

Views: 880

Re: New Transmuter spells?

That school has absolutely nothing else save Blink, which requires no investment whatsoever, and Control Teleport Phase Shift, Teleport Self, Apportation, Portal Projectile, Malign Gateway not enough for you? Translocations has more "good" spells than transmutations, and you're not arguin...

Sunday, 10th April 2011, 09:52

Forum: Game Design Discussion

Topic: Random ideas

Replies: 30

Views: 3381

Re: Random ideas

I don't know what makes you think that. Have you tried searching? Result list can be quite long. And I don't understand how it's related to dropping from the inventory, which is possible by the way. I was being facetious about the 27 element arrays; if Linley Henzell had for some inscrutable reason...

Sunday, 10th April 2011, 09:42

Forum: Game Design Discussion

Topic: Value of translocation spells

Replies: 10

Views: 880

Re: New Transmuter spells?

... Dispel Undead ... AC, EV, and SH don't work against it, and neither do any other sources of damage mitigation work. You get the full Crystal Spear-level damage every round you're in range since it's the only valid attack the shadow fiend can use against you, and there's precious little you can ...

Sunday, 10th April 2011, 04:15

Forum: Game Design Discussion

Topic: Off-hand unarmed.

Replies: 1

Views: 534

Off-hand unarmed.

I'm a big fan of the new "perks" to natural attacks conferred by mutations, although none of them seem particularly effective-- balance aside, they're cool and fun. Given that shields are very powerful and unarmed strikes with the off hand are quite the opposite, I'd like to see something ...

Sunday, 10th April 2011, 03:48

Forum: Game Design Discussion

Topic: New Transmuter spells?

Replies: 34

Views: 4880

Re: New Transmuter spells?

The only people who treat Necromutation as the cornerstone of post-endgame strategy are the people who have never played the post-endgame. Necromutation is desirable for approximately three types of characters : #1: Characters who have concentrated on necromancy from chargen or the Temple, and have...

Sunday, 10th April 2011, 02:13

Forum: Game Design Discussion

Topic: Cross-school spellcasting is too easy

Replies: 72

Views: 11364

Re: Cross-school spellcasting is too easy

Thumbs up to the "restrict spell slots" idea. I'm not sure if it needs to explicitly recognize school split, either; simply having a lower total slot count would mean being forced to choose between a few high level spells and a smorgasbord of low level ones. If the endgame deep elf who can...

Sunday, 10th April 2011, 00:28

Forum: Game Design Discussion

Topic: Random ideas

Replies: 30

Views: 3381

Re: Random ideas

1. Viewing shops: Right now, if you want to see what all shops have to offer, the only way I know how to do it is Ctrl-F, type shop, change action to examine, then look at each shop individually. I propose that if you hit Ctrl-O then do something like right click, you get a list of all things avail...

Saturday, 9th April 2011, 22:58

Forum: Game Design Discussion

Topic: Monsters that curse

Replies: 8

Views: 1061

Re: Monsters that curse

Crawl's current drawbacks to having cursed items when not worshiping Ash are limited. With many scrolls of detect and remove curse, the ID/curse minigame is not hard to win and so is not much fun. ... Any other ideas, either for monsters for interesting ways to get cursed items on to players, are w...

Sunday, 3rd April 2011, 04:31

Forum: Game Design Discussion

Topic: Sif Muna suggestions.

Replies: 30

Views: 3070

Re: Sif Muna suggestions.

3. It relies on invocations, so using it effectively requires an XP investment. Just like everything else in the game that isn't a consumable. I assume that this is a thinly veiled personal attack, but on the off chance that you are serious: Trog, Fedhas, Kikubaaqudgha, Chei's Slouch, breath attack...

Sunday, 3rd April 2011, 02:24

Forum: Game Design Discussion

Topic: Miscast test results.

Replies: 4

Views: 804

Miscast test results.

Recent threads regarding the value of Sif Muna's miscast effect protection made me curious; in particular, Galehar seemed pretty sure that you could suffer serious miscast effects from failing something at 'excellent,' which I can't remember ever happening to me. So, I made a wizard character and ca...

Sunday, 3rd April 2011, 01:08

Forum: Game Design Discussion

Topic: Option to autocast buff spells.

Replies: 50

Views: 7981

Re: Option to autocast buff spells.

... it would leave people with only a few permanent buffs, which isn't much of an improvement. Yes it is! A few permanent buffs as opposed to tons and tons of temporary ones means less no brainer buffing activity, less tedium... increasing the percentage of keystrokes which result in something inte...

Saturday, 2nd April 2011, 21:24

Forum: Game Design Discussion

Topic: Yet Another God Idea - The God of Exchange

Replies: 10

Views: 1484

Re: Yet Another God Idea - The God of Exchange

Definitely has potential for fun, and I'm a big fan of anything which dulls the pain of finding +7 boots of running RF++ RC+ on D:1 with a kenku, which is guaranteed to occur if your last character worshiped Okawaru until dying on Zot:5 due to crummy equipment. Off top of head riffs-- Early ability ...

Saturday, 2nd April 2011, 20:50

Forum: Game Design Discussion

Topic: Sif Muna suggestions.

Replies: 30

Views: 3070

Re: Sif Muna suggestions.

Channel Energy has no piety cost.

Saturday, 2nd April 2011, 18:17

Forum: Game Design Discussion

Topic: Sif Muna suggestions.

Replies: 30

Views: 3070

Re: Sif Muna suggestions.

A different idea entirely-- my complaints with Channel Energy are threefold: 1. It costs too much nutrition for "all the time" use. 2. It does too little for "ace in the hole" use. 3. It relies on invocations, so using it effectively requires an XP investment. The first two are r...

Saturday, 2nd April 2011, 17:59

Forum: Game Design Discussion

Topic: Sif Muna suggestions.

Replies: 30

Views: 3070

Re: Sif Muna suggestions.

the decision there (for me) is "do I want to invest 12 or 16 ranks in a skill which significantly increases the amount of real-life time I spend resting off red sickness instead of playing the game." You've never needed to regain MP in or around combat? That's pretty impressive. Are you s...

Saturday, 2nd April 2011, 17:37

Forum: Dungeon Crawling Advice

Topic: Anti-magic brand

Replies: 16

Views: 1927

Re: Anti-magic brand

Speed brand got nerfed lately. You guys know that, don't you? :) I found out about this the very first time I ever found Arga. After three years of playing this damn game-- here's your mithril axe, enjoy throwing it into a lake out of frustration. GG Crawl. On a less self-pitying note, I'm a big fa...

Saturday, 2nd April 2011, 08:11

Forum: Dungeon Crawling Advice

Topic: Anti-magic brand

Replies: 16

Views: 1927

Re: Anti-magic brand

I am very jealous that you have a qb of electrocution, imo that's quite possibly the best weapon in the game. Nah, demon whip of speed is the best weapon in the game. Lies. Katana of anything is the best weapon in the game, because whenever I get one I'm continually impressed by how cool it looks; ...

Saturday, 2nd April 2011, 07:59

Forum: Technical Support

Topic: Settings.

Replies: 0

Views: 394

Settings.

1. In init.txt, etc. on lines like # easy_confirm = (none | safe) are 'none' and 'safe' (in this example) the only options? (I'd dearly love to put 'true' there, but it did not work as I had hoped.) 2. Is it possible to include the escape character (ascii 27, that is, not backslash) in macros? The k...

Saturday, 2nd April 2011, 07:24

Forum: Game Design Discussion

Topic: New Ashenzari

Replies: 139

Views: 21394

Re: New Ashenzari

Is the "supports low skills" ability active in build 6061? Full piety, fully bounded, every possible slot cursed save shield (wasn't wearing one), no apparent effects. Also, the change to 25 piety for transfer knowledge seemed about right...? I might be singing a different tune if I hadn't...

Saturday, 2nd April 2011, 07:05

Forum: Game Design Discussion

Topic: Sif Muna suggestions.

Replies: 30

Views: 3070

Re: Sif Muna suggestions.

one Sif channel reliably lets you blink. I guess reliability is what makes it better. I'd probably get more established characters if I didn't feel this way, but I can't call an ability "better" solely because it has a lower chance of killing my character. Crystal ball of energy is overwh...

Friday, 1st April 2011, 07:42

Forum: Game Design Discussion

Topic: Other Gods' Wrath

Replies: 6

Views: 1091

Re: Other Gods' Wrath

I think you get cleansing flame'd. I've definitely been hit with that in the orphan vault, but can't remember which of the laundry list of evil depredations I was committing at the time triggered it-- killing holy creatures, butchering their corpses, sacrificing them to Okawaru, standing on TSO's al...

Friday, 1st April 2011, 07:32

Forum: Game Design Discussion

Topic: Sif Muna suggestions.

Replies: 30

Views: 3070

Re: Sif Muna suggestions.

Sif's channeling is superior to crystal balls of energy, staff of energy, and sublimation of blood as means of mp restoration. Vehumet's mp for kills is the only thing better, but less so if you're not playing a pure caster. One turn spent using a crystal ball allows the user to continue fighting; ...

Friday, 1st April 2011, 02:07

Forum: Game Design Discussion

Topic: Sif Muna suggestions.

Replies: 30

Views: 3070

Sif Muna suggestions.

Justification: The removal of Selective Amnesia as a spell and addition of ?amnesia has gotten me thinking about spell slot management as a subgame, similar to food management, Ashenzari's curse management, etc. Given the very reasonable drop rate of ?amnesia and duplicate spellbooks, I have trouble...

Friday, 1st April 2011, 01:26

Forum: Game Design Discussion

Topic: 0.8 trunk second impressions.

Replies: 16

Views: 1863

Re: 0.8 trunk second impressions.

I have so far used one amnesia scroll outside of test-ID Why? Getting rid of your low level spells and optimising your spell list is very useful. The fact that you don't use them doesn't make them useless. I'm certainly not calling them useless, and I don't leave dead weight in my spell list if I c...

Thursday, 31st March 2011, 07:19

Forum: Game Design Discussion

Topic: 0.8 trunk second impressions.

Replies: 16

Views: 1863

Re: 0.8 trunk second impressions.

... I don't think ?Amnesia are necessary. ... Why not simply reduce the generation of amnesia scrolls? I have so far used one amnesia scroll outside of test-ID, so from my perspective making them rare changes nothing. I'd suggest reducing the rate of duplicate spellbooks, although that is obviously...

Wednesday, 30th March 2011, 05:16

Forum: Game Design Discussion

Topic: Demigod abilities stolen from gods

Replies: 11

Views: 1545

Re: Demigod abilities stolen from gods

... I'm not sure how great epic blade hands damage really is. ... I didn't notice a difference. (Disclaimer: I've only had one demigod TM over 20, and I don't think he made 27.) BH kills everything in a rather low number of directional button presses regardless, and reducing that number by 25% or w...

Wednesday, 30th March 2011, 04:57

Forum: Game Design Discussion

Topic: 0.8 trunk second impressions.

Replies: 16

Views: 1863

Re: 0.8 trunk second impressions.

I like the MR : duration idea a lot. Don't monsters already use a system similar to this in addition to their failed-to-affect style resistance? I'd personally not play a version in which forgetting spells cost permanent MP. You may as well assign a permanent HP cost to unwielding weapons-- follower...

Wednesday, 30th March 2011, 01:32

Forum: Game Design Discussion

Topic: 0.8 trunk second impressions.

Replies: 16

Views: 1863

Re: 0.8 trunk second impressions.

Pan has next to no monsters that can paralyze you… randomly generated Pan lords that got lucky on their spell roll. Exactly. Pandemonium lords which do get paralyze cast it at such unreasonably high spellpower that I once lost an "extremely magic resistant" character to chain paralysis fr...

Wednesday, 30th March 2011, 01:03

Forum: Game Design Discussion

Topic: Fulsome Distillation and Evaporate

Replies: 53

Views: 7893

Re: Potions of decay and vampire mosquitoes

For more fun, a failed distillation could (sometimes?) yield a 1-square cloud of the evaporated potion, on your square, for a very short duration... distilling that corpse has a chance to mephitic or poison you. Almost by definition, FD happens when a fight is already over; at that point a sensible...

Wednesday, 30th March 2011, 00:58

Forum: Game Design Discussion

Topic: Fulsome Distillation and Evaporate

Replies: 53

Views: 7893

Re: Potions of decay and vampire mosquitoes

I really hope that permanent distilled polymorph potions stay. Not mutation potions, but polymorph potions - ones that can be evaporated into mutagenic clouds. Why? I've never found them very useful. How do you use them? I don't know what minmay referred to, but isn't mutagenic cloud a good way to ...

Wednesday, 30th March 2011, 00:15

Forum: Game Design Discussion

Topic: 0.8 trunk second impressions.

Replies: 16

Views: 1863

0.8 trunk second impressions.

After finally getting a character to the end game, I feel a bit more qualified to talk about the state of the build as a whole; here goes... The bleeding-edge change from 10 to 25 piety for Ashenzari's respec is a solid step in the right direction. I have worshiped Ash almost exclusively across my 0...
Next

Return to advanced search

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.