Search found 69 matches

Saturday, 6th August 2011, 19:16

Forum: Game Design Discussion

Topic: Making Hunger more dangerous

Replies: 35

Views: 9520

Re: Making Hunger more dangerous

The initial post is rather silly. Not everyone has a stomach that is so audible it is a stealth hazard. At most, it is for people sitting next to you on the couch, maybe a few chairs away. if it was implemented it shouldn't apply to every hunger change, just when you eat too much too fast, or don't ...

Sunday, 31st July 2011, 02:39

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 927151

Re: I think we learned an important lesson today.

^ - Which means you have to learn how to play way differently.



Beware any creature that can warp you into the abyss. kobolds with darts of distortion still have the chance to end the run of a level 10 player, a random pack of gnolls probably does not.

Saturday, 30th July 2011, 01:05

Forum: Dungeon Crawling Advice

Topic: List your favourite builds

Replies: 212

Views: 95674

Re: List your favourite builds

Minotaur Monk, Berserker of Trog, wields a shield and unarmed.

Monday, 25th July 2011, 17:51

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 927151

Re: I think we learned an important lesson today.

7 straight hours of game play can be fun, but breaks should be considered if you want a serious attempt for a win. For some reason, being able to make good judgement calls becomes a lot harder when you are fried, and the likelihood of botching a physical input is far more probable. Also, Boris is a ...

Thursday, 2nd June 2011, 02:33

Forum: Dungeon Crawling Advice

Topic: Not a noob but apparently play like one

Replies: 23

Views: 6424

Re: Not a noob but apparently play like one

Armour, Shield and Evasion are invaluable. I had a very strange Draconian Shield Monk that could soak more damage than any character I have ever made, every little bit counts... But not getting hit by dangerous monsters is even better. It may be a bit slower, but actually try to imagine your self in...

Monday, 25th April 2011, 03:59

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 763361

Re: The 'Questions too small to need their own thread' threa

Laraso wrote:Questions that are too small to need their own thread can probably be answered on the IRC


But not everyone accesses the IRC.

Hence why one can use the IRC and/or the Forum.

Tuesday, 19th April 2011, 19:53

Forum: Game Design Discussion

Topic: the Weapon Reform

Replies: 54

Views: 15701

Re: the Weapon Reform

As of current stats as far as I can tell Ankus > Mace. I like variety, and color, and even aesthetics in a game. There is no need for a weapon system that is so blatantly complicated that no one can make a well informed decision about what kind of weapon to use... But narrowing things down to only &...

Saturday, 16th April 2011, 17:42

Forum: Dungeon Crawling Advice

Topic: First Time Ogre player - Need helps and suggestions

Replies: 16

Views: 4040

Re: First Time Ogre player - Need helps and suggestions

Ogres mages are good at casting spells... But they take quite a while to learn any new ones in any branch. I am not sure if there is any real solid ogre play style, A shield definitely makes them more survivable, but their magic is just painful to use. Also they don't have the ability to gorge up on...

Saturday, 16th April 2011, 06:51

Forum: Dungeon Crawling Advice

Topic: First Time Ogre player - Need helps and suggestions

Replies: 16

Views: 4040

Re: First Time Ogre player - Need helps and suggestions

Hi there, Found out about this fantastic game about a week ago. Been testing it with various species, and got as far as D10 I think with a troll Berserker. I've always been a huge Fan of Monstrous Species in any games, especially the Muscled brute with a brain (Jon Irenicus anyone?). So i'm really ...

Thursday, 14th April 2011, 06:56

Forum: Dungeon Crawling Advice

Topic: Surviving Orc Priests

Replies: 14

Views: 3463

Re: Surviving Orc Priests

Getting a feel for their damage output and range is pretty important.

A load of HP, and a few corners to draw them in for a kill really helps.

Monday, 11th April 2011, 07:26

Forum: Dungeon Crawling Advice

Topic: Kobold Berserker without venom

Replies: 21

Views: 5066

Re: Kobold Berserker without venom

A lot of nice things are... Not needed. When it comes down to either Probably dying or berserking... Berserk. Only corpses with mutenagenic properties, poison, and degeneration will cause trouble, and after you get PoR, half the poisonous creatures are kosher to eat, and the other half can only make...

Monday, 11th April 2011, 03:06

Forum: Dungeon Crawling Advice

Topic: Nikola - Orc 2

Replies: 5

Views: 1846

Re: Nikola - Orc 2

I am familiar and generally savy with Orc. I just had never found him in the Orc mines. Yes, mobs of trolls, orc priests, warriors and knights. Orc can be extremely deadly.

Just really more curious about Nikola.

Thanks for the roaming ranges =D

Saturday, 9th April 2011, 19:37

Forum: Dungeon Crawling Advice

Topic: Nikola - Orc 2

Replies: 5

Views: 1846

Nikola - Orc 2

I found the unique Nikola in the orcish mines on level two. He is generally considererd a mid game unique. Just earlier someone had mentioned that Nikola had appeared mid vaults and he forced their character to come back later. So is he supposed to be able to show up in Orc 2 and pull a mid game sig...

Saturday, 9th April 2011, 19:27

Forum: Crazy Yiuf's Corner

Topic: Crawl is good for your vocabulary

Replies: 30

Views: 7594

Re: Crawl is good for your vocabulary

Zealot
Yaktaur
Spriggan
Boggart

Saturday, 9th April 2011, 19:24

Forum: Crazy Yiuf's Corner

Topic: The inevitable poetry thread

Replies: 72

Views: 33908

Re: The inevitable poetry thread

Haiku's and two liners.

No Zotian Sonnets?

Saturday, 9th April 2011, 08:38

Forum: Dungeon Crawling Advice

Topic: Unidentified items?

Replies: 20

Views: 5411

Re: Unidentified items?

A lot of in game probability helps to ID. I won't give any numbers, but getting a feel for how often certain potions and scrolls come up, and the quantity you have can help. Like if you are level 4 and have 4 of a certain potion, it probably isn't going to be any gain stat permanently, cure or give ...

Friday, 8th April 2011, 04:28

Forum: Game Design Discussion

Topic: Ogre- second head

Replies: 9

Views: 2603

Ogre- second head

So my ogre berserker while wandering around stumbled across a second ankus (fairly rare for M/F's) and I thought to myself, two headed ogres can dual wield giant clubs, why couldn't ogres dual wield normal clubs, or gain the ability to dual wield clubs. Then another idea hit me, there is potential f...

Thursday, 7th April 2011, 20:17

Forum: Game Design Discussion

Topic: New Ogre is AWESOME

Replies: 1

Views: 1119

Re: New Ogre is AWESOME

I was just about to make a post about this. The jump from 2 fighting 1 mace/flail to 3 fighting 3 M/F is astronomically better. The ogre is still fairly hard to play, but doesn't feel like a gigantic fat, crappy mountain dwarf that is too deformed to wear Armour. Instead large, meaty, easy to hit, b...

Thursday, 7th April 2011, 17:39

Forum: Game Design Discussion

Topic: Cross-school spellcasting is too easy

Replies: 72

Views: 21509

Re: Cross-school spellcasting is too easy

Just on a general basis, I fail to see how learning more about one element/type of weapon/ability/skill could possibly conflict with the application of another. Why would a fire elementalist be stumped with ice magic? Both are forms of magic that deal with the elements, the whole class specification...

Thursday, 7th April 2011, 04:41

Forum: Game Design Discussion

Topic: Very disappointed about the changes I've heard about

Replies: 24

Views: 6285

Re: Very disappointed about the changes I've heard about

I'm still nervous about the armor nerf though. Armour has been buffed in 0.8. Quick history recall: In 0.5, armour was grossly overpowered. The big nerf was in 0.6. There was a little buff in 0.7, but it was still very weak. Decent buff in 0.8 which should finally (I hope) make it balanced. I haven...

Thursday, 7th April 2011, 04:32

Forum: Dungeon Crawling Advice

Topic: The Hive is actually pretty tough

Replies: 44

Views: 11749

Re: The Hive is actually pretty tough

I don't die in the hive for some reason. Usually if my character makes it to the hive I survive. It might be my general builds, but I flat out avoid the hive if I don't have PoR, or if my character does not have the SH/EV/AC to to minimize damage. From what I have seen wasps can be in the hive, but ...

Thursday, 7th April 2011, 04:26

Forum: Dungeon Crawling Advice

Topic: Sewer

Replies: 4

Views: 1608

Re: Sewer

Probably a use for levitation potion. Though I am not sure.

Saturday, 2nd April 2011, 06:45

Forum: Dungeon Crawling Advice

Topic: Increase chances of leaving a corpse?

Replies: 21

Views: 5092

Re: Increase chances of leaving a corpse?

I recall when I first encountered Boris- He was accompanied by about a dozen and a half ogres, and a pack of centaurs. His orb of destruction spell had me burst out in laughter as bloody chunks of ogre meat were randomly sprayed across the large open room, he followed up with two more of of destruct...

Friday, 1st April 2011, 04:03

Forum: Dungeon Crawling Advice

Topic: Horrible Mismatches

Replies: 41

Views: 11888

Re: Horrible Mismatches

You aren't supposed to be encouraged to fight the titanic slime creature. It's there to force you to fight them away from corridors. They are part of a series of changes meant to make it less overwhelmingly optimal to lure every last monster on the level to a corridor where it can be safely killed ...

Friday, 1st April 2011, 03:51

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - Death by poison. Fuck.

Replies: 4

Views: 1646

Re: YASD - Death by poison. Fuck.

I drank a potion of mutation at level 2 and got irdescent scales +4 and colorless scales +1 and Resistance to hostile enchantments. I was promptly mobbed by two snakes when i had 0 MP and lost a very promising Deep Elf Transmuter. Gotta love the poison. Are you playing trunk or 7.3? I think trunk ha...

Friday, 1st April 2011, 03:48

Forum: YASD! YAVP! and characters in progress too

Topic: Found someone else's stash in Lair:4 !

Replies: 6

Views: 1953

Re: Found someone else's stash in Lair:4 !

Does this only happen on the server, or can you come across your old stash?

Friday, 1st April 2011, 03:47

Forum: YASD! YAVP! and characters in progress too

Topic: Are You Serious...

Replies: 6

Views: 2069

Re: Are You Serious...

Press "O' " and dire a most quick and efficient death. It is a riddle. Not very subtle, but a riddle none the less. Don't feel to bad, I had three games in a row were the single cause of death was "forgot how to breath" Right after each other. Ring of -5 int, smoke statue, and ge...

Thursday, 31st March 2011, 05:45

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 927151

Re: I think we learned an important lesson today.

The spider's nest is literally impossible. You have died there a dozen times with a dozen different builds you thought were godlike and unstoppable... and really should stop trying. (Never died there) I have killed the spider nest with a Spriggan Zerker, and a Draconian Monk Who used a large shield...

Thursday, 31st March 2011, 05:41

Forum: Dungeon Crawling Advice

Topic: Followed by rain???

Replies: 4

Views: 1570

Re: Followed by rain???

Thanks =D
Any idea if it Can make deep water?

Wednesday, 30th March 2011, 19:49

Forum: Dungeon Crawling Advice

Topic: Followed by rain???

Replies: 4

Views: 1570

Followed by rain???

It is gradually flooding the floors. Any ideas why I am being followed by a nimbus of rain cloud?

(EDIT)

Is this an unstated side effect from my robe of clouds? I feel stupid.

Wednesday, 30th March 2011, 19:28

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 927151

Re: I think we learned an important lesson today.

Two or more ghosts can spawn on the same level. - This can be bad. Unless things have changed in trunk, you won't see multiple ghosts on a level until you get to a certain depth (I believe it's D:7). But one unreasonable ghost can still ruin your day... I saw two ghosts on D5-D6, I doubt it was sev...

Wednesday, 30th March 2011, 19:24

Forum: Dungeon Crawling Advice

Topic: Draconian Max Scale AC - As of .8 trunk?

Replies: 4

Views: 1643

Draconian Max Scale AC - As of .8 trunk?

What is the normal draconians max scale AC for current trunk?

Also what are the trunk advantages of grey, I think their AC differs, and spiked tail?

Wednesday, 30th March 2011, 19:14

Forum: Dungeon Crawling Advice

Topic: AC vs. EV

Replies: 13

Views: 5873

Re: AC vs. EV

heavy armor will weigh you down and penalize you evasion and accuracy. The AC may be worth it, but you will have a lot more trouble simply hitting a giant bat, or snake. If you rely on mobility or range, than heavy armor earlier on may not be worth it. The negative effect to accuracy is relatively ...

Wednesday, 30th March 2011, 04:38

Forum: Dungeon Crawling Advice

Topic: AC vs. EV

Replies: 13

Views: 5873

Re: AC vs. EV

Not necessarily. heavy armor will weigh you down and penalize you evasion and accuracy. The AC may be worth it, but you will have a lot more trouble simply hitting a giant bat, or snake. If you rely on mobility or range, than heavy armor earlier on may not be worth it. Ever run into an ogre really e...

Wednesday, 30th March 2011, 04:19

Forum: Game Design Discussion

Topic: Jiyva

Replies: 9

Views: 3706

Re: Jiyva

Jivya is by far the hardest god to worship, mainly because the alter is so much more rare than all the others.

I wouldn't mind a slime knight/worshipper/monk - One who wishes to become like that of his amorphous deity.

Tuesday, 29th March 2011, 02:08

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 927151

Re: I think we learned an important lesson today.

Almost all Transmuter ghosts can spam Evaporate for Mephitic Clouds, have rPois, and have pretty good unarmed to boot. If you see one without rPois or clarity yourself, read that teleport scroll on turn 1. In other news, I apologize for all the SETm ghosts on CDO :oops: ^___ This! Turns out my coup...

Tuesday, 29th March 2011, 01:57

Forum: Game Design Discussion

Topic: Scroll of aquirment - Staff.

Replies: 12

Views: 3841

Re: Scroll of aquirment - Staff.

MrMisterMonkey wrote:rods aren't about bashing; they're about evoking.


And staves are about amplifying your abilities and beating people up with. Not envoking.

So call it rods.

Monday, 28th March 2011, 20:30

Forum: Game Design Discussion

Topic: Scroll of aquirment - Staff.

Replies: 12

Views: 3841

Re: Scroll of aquirment - Staff.

It is just deceptive to have staves as a skill, and the ability to request a staff, and get a rod, which is actually a mace/flail. I am not saying get rid of the rods, but using the word "staff" for an item that does not fall into the staves skill does not make much sense. The rods can be...

Monday, 28th March 2011, 16:59

Forum: Dungeon Crawling Advice

Topic: Great early-game mutation set -- should I keep quaff-ID'ing?

Replies: 6

Views: 2236

Re: Great early-game mutation set -- should I keep quaff-ID'

Just be careful. Odds are if you have 3-4 of an un ID potion, it is not going to be cure mutation unless you have been hoarding pots the whole game, like mentioned above, use statistics, and ID single set pots.

Monday, 28th March 2011, 16:56

Forum: Game Design Discussion

Topic: Scroll of aquirment - Staff.

Replies: 12

Views: 3841

Re: Scroll of aquirment - Staff.

It is just deceptive to have staves as a skill, and the ability to request a staff, and get a rod, which is actually a mace/flail. I am not saying get rid of the rods, but using the word "staff" for an item that does not fall into the staves skill does not make much sense. The rods can be ...

Monday, 28th March 2011, 01:36

Forum: Dungeon Crawling Advice

Topic: Labyrinth -- how much food is needed?

Replies: 13

Views: 3010

Re: Labyrinth -- how much food is needed?

I had a nasty labyrinth that took my spriggan from very full to normal satiation. A few rations for normal metabolism is usually enough if you know how to navigate it, but occasionally you get one hell of a nasty maze that forces you to run in spirals.

Sunday, 27th March 2011, 20:19

Forum: Game Design Discussion

Topic: Scroll of aquirment - Staff.

Replies: 12

Views: 3841

Scroll of aquirment - Staff.

The option to select a staff opposed to a weapon needs to be fixed. If I ask for a staff, i do not want a stick, or a rod, or anything with magical properties that counts under "mace and flails" I want a STAFF. If it is going to give rods, or magical maces of flaildom, then it should be ch...

Sunday, 27th March 2011, 17:45

Forum: YASD! YAVP! and characters in progress too

Topic: Draconian Shield Monk- Of Okawaru

Replies: 0

Views: 860

Draconian Shield Monk- Of Okawaru

So I am a level 11 Green draconian with a: +3 Swamp Dragon Armour +3 elven large shield of protection (3AC) +1 Cloak 9 fighting 14 unarmed 4 armor 9 dodging 8 shield 4 invocations naturally 7 AC 18 Evasion. With all my gear I have: 23--AC 10-EV 31-SH So far my character is looking nothing like I was...

Sunday, 27th March 2011, 04:47

Forum: Game Design Discussion

Topic: Lets just get rid of FeBe instead of nerfing Felids.

Replies: 31

Views: 8562

Re: Lets just get rid of FeBe instead of nerfing Felids.

It might make more sense that Trog would not appreciate people NOT berserking for a long period of time. Spriggans can berserk all they want late game, they just need a good food source like the hive to use. If anything, I think Trog would APPRECIATE a itty bitty tiny creature that worships him to t...

Sunday, 27th March 2011, 04:27

Forum: Dungeon Crawling Advice

Topic: Good(?) stuff you never use

Replies: 15

Views: 4185

Re: Good(?) stuff you never use

Staff of poison gives resistance, which makes poisonous meat even more kosher than normal contaminated meat. Easy switch to eat food, and allows for a better source of clean meat. Same as ring, but you never have to switch jewelry, and can be easily overlooked. Spell books early game are great for b...

Saturday, 26th March 2011, 15:31

Forum: YASD! YAVP! and characters in progress too

Topic: Was This Avoidable?

Replies: 15

Views: 3605

Re: Was This Avoidable?

It is terribly annoying, unless they are 1-2 tiles away I tend to dodge around corners or use tele/blink because they can hose you down with some serious firepower. On the flip side of a centaur, if you are too slow and you turn a corner into an ogre, that can be instant death. Heavily armored dwarv...

Saturday, 26th March 2011, 05:53

Forum: Game Design Discussion

Topic: Another Ogre Idea (sorry...)

Replies: 16

Views: 3233

Re: Another Ogre Idea (sorry...)

Even with decent fighting, they are terribly vulnerable. Their attributes have a whole lot more weaknesses than strengths, and even their inherent abilities seem like a horrible trade off. +1 AC for not being able to wear hardly anything (Plus horrible Armour use attributes), Fast Metabolism accompa...

Friday, 25th March 2011, 18:29

Forum: YASD! YAVP! and characters in progress too

Topic: Giant Spiked Club Time-

Replies: 6

Views: 2267

Re: Giant Spiked Club Time-

He also ate 3 chunks of mutagenic meat.

Ill gladly go up a notch of can't wear armour worth crap to get heat resistance and Plus 4 AC scales, thank you.

Friday, 25th March 2011, 18:19

Forum: YASD! YAVP! and characters in progress too

Topic: Giant Spiked Club Time-

Replies: 6

Views: 2267

Giant Spiked Club Time-

So Hk-57 The level 7 ogre berserker walks into a shoppe and buys a normal giant spiked club for 48 cents because maybe his ankus sucks, he wallops a hound in front of Duvessa and comes to the realization that he is wielding a giant spiked club +8,8.

He feels like a very special ogre.
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