Search found 338 matches

Saturday, 12th June 2021, 09:20

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: DrAK of Lugonu (11 runes)

Replies: 2

Views: 147

Re: YAVP: DrAK of Lugonu (11 runes)

Have hats been removed? I never found a single hat?! https://cbro.berotato.org/morgue/Drazool/morgue-Drazool-20210612-004400.txt is a very recent trunk hat-wearer. The Abyss took 3058 turns, which seemed a bit long time. I wish Lugonu would reveal the location of the rune to her loyal worshippers :...

Saturday, 12th June 2021, 09:15

Forum: Dungeon Crawling Advice

Topic: Pan, Hell and the wandering Gnoll

Replies: 9

Views: 277

Re: Pan, Hell and the wandering Gnoll

Are there shops in Hell or Pan? (Yeah, thought I would ask anyway.) No, I've never seen one. http://crawl.chaosforge.org/Shop#Supply is accurate AFAIK (and I wrote it). Also, looking at your action table: you summoned 6 angels thus far, which is strange. You should use much more angels, 1 in every ...

Wednesday, 9th June 2021, 14:50

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP - 6-rune (2xPan) VpFE of Ashenzari

Replies: 3

Views: 134

Re: YAVP - 6-rune (2xPan) VpFE of Ashenzari

Sticky Flame and OTR will basically murder everything for a very long time Did you consider adding Ignite Poison to the mix? Loads of fun. Btw, what's a broadsword in Crawl? I gather Ignite Poison has changed since the 0.23ish I'm playing, but I might try it out. There's the usual problem where you...

Tuesday, 8th June 2021, 15:31

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP - 6-rune (2xPan) VpFE of Ashenzari

Replies: 3

Views: 134

YAVP - 6-rune (2xPan) VpFE of Ashenzari

http://crawl.montres.org.uk/morgue/damerell/morgue-damerell-20210529-013003.txt VpFE. Another doomed combo, thank you RNG, with Vp's -3 Conjurations and -2 Fire Magic. I killed two in the early dungeon, but then one picked up Ash on D:3 and it seemed like if I could get the Ash skill boost rolling i...

Saturday, 29th May 2021, 14:02

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP (but blissfully short for a change): 7-rune VSBe

Replies: 2

Views: 419

Re: YAVP (but blissfully short for a change): 7-rune VSBe

Congrats, 7 runes with 4 from Hell is impressive. I'm just curious, was a quick blade of _protection_ really your main melee weapon? Yes. Seems odd, doesn't it? But I branded it once and got protection; it was the only QB in the game; the main purpose of a QB on VS is to let your bite bite faster; ...

Saturday, 29th May 2021, 14:00

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: MfDe of Ely (3 runes, Delver streak)

Replies: 3

Views: 403

Re: YAVP: MfDe of Ely (3 runes, Delver streak)

+10 STR is of course nice, but a +0 robe is not so nice AC-wise... Especially without a shield! But I had 43 STR overall (4 from a scarf, 3 from gloves, 10 from rings) and the approach of just trying to flatten everything before it could hurt me worked surprisingly well. It helped that I had 21 Evo...

Tuesday, 25th May 2021, 16:33

Forum: Game Design Discussion

Topic: Against Piety Decay

Replies: 7

Views: 785

Re: Against Piety Decay

Autoexplore is by far the only reasonable way to play the game and it is more or less what the levels are designed around. Roguelikes without autoexplore often have maps that are 1/10 or less the size (e.g. Nethack) FWIW, NetHack's maps are 80x21, 30% the size of Crawl's 80x70. They just seem small...

Tuesday, 25th May 2021, 16:26

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: MfDe of Ely (3 runes, Delver streak)

Replies: 3

Views: 403

Re: YAVP: MfDe of Ely (3 runes, Delver streak)

Went for the classic +9 bardiche option on a merfolk, I see. I was quite pleased with the one who finished in a +0 randart robe with +10 STR, just to do even more horrible damage with the bardiche.

Monday, 17th May 2021, 18:47

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP (but blissfully short for a change): 7-rune VSBe

Replies: 2

Views: 419

YAVP (but blissfully short for a change): 7-rune VSBe

http://crawl.montres.org.uk/morgue/damerell/morgue-damerell-20210513-023032.txt What, another one? But for a change I'm going to write an ascension report without too many words. The streak breaker here was a FeWr, but I gave that combo another go and got all the way to Lair:6... VSBe, all the Hell ...

Saturday, 8th May 2021, 13:02

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: 6-rune GrFE of Veh, Tomb 5th

Replies: 0

Views: 239

YAVP: 6-rune GrFE of Veh, Tomb 5th

http://crawl.montres.org.uk/morgue/damerell/morgue-damerell-20210428-011424.txt What, another win with Tomb done early? This avoided being a 2-streak by the RNG handing me OpCK, where I got collected by an entropy weaver on Lair:5, which I guess is pretty good going for an OpCK. GrFE seemed a bit mo...

Friday, 7th May 2021, 18:12

Forum: Crazy Yiuf's Corner

Topic: hello this is fork discussion

Replies: 8

Views: 1087

Re: hello this is fork discussion

ebering wrote:I for one look forward to the imminent dckrawl release.


You're always level 1, and every enemy is a duck.

Saturday, 1st May 2021, 04:38

Forum: Crazy Yiuf's Corner

Topic: hello this is fork discussion

Replies: 8

Views: 1087

Re: hello this is fork discussion

Hello, fork discussion. We (Stoat Soup) are lumbering towards getting 0.23 out...

Thursday, 22nd April 2021, 17:53

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: 0.23ish 6-rune GhCj of QAZLAL, Tomb 3rd rune

Replies: 0

Views: 343

YAVP: 0.23ish 6-rune GhCj of QAZLAL, Tomb 3rd rune

http://crawl.montres.org.uk/morgue/damerell/morgue-damerell-20210418-132000.txt Hooray, won again - after a dry spell of about two dozen deaths, none of which so much as got a rune. (Indeed, the last time I died with a rune seems to have been... 2019, which is good, I guess?) I'm not sure I really d...

Friday, 19th February 2021, 16:33

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: 6-including-Tomb-rune 0.23ish HaFi of Gozag

Replies: 0

Views: 362

YAVP: 6-including-Tomb-rune 0.23ish HaFi of Gozag

http://crawl.montres.org.uk/morgue/damerell/morgue-damerell-20210219-055858.txt This is my third Tomb rune, and the first one I've got without special protection from torment; I've done one as a ghoul, and one when worshipping Kiku. Of course, a Gozagite with a lot of gold in hand is also very stron...

Thursday, 4th February 2021, 02:09

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: BaFi of Gozag (3 runes)

Replies: 4

Views: 721

Re: YAVP: BaFi of Gozag (3 runes)

Clearly the RNG's been sending my scrolls to you. I'm currently taking turns playing DCSS and Bloatcrawl (absolutely love it, even though it isn't updated anymore). The only thing from DCSS I'd like to get into Bloatcrawl is the new acquirement... I found porting new acquirement into our 0.23ish wa...

Monday, 1st February 2021, 18:56

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: BaFi of Gozag (3 runes)

Replies: 4

Views: 721

Re: YAVP: BaFi of Gozag (3 runes)

Sprucery wrote:Not getting Armour to 27 was a bit of a disappointment. Also the fact that I never found a scroll of acquirement (love the new acquirement!).

I seem to have been finding a lot recently in winning games. Perhaps I'm just bad enough I won't win if I don't luck out on acquirement. :-)

Monday, 1st February 2021, 18:54

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: 0.23ish 6-rune HuGl of WJC

Replies: 0

Views: 369

YAVP: 0.23ish 6-rune HuGl of WJC

http://crawl.montres.org.uk/morgue/damerell/morgue-damerell-20210201-151535.txt I thought when the RNG handed me HuGl, well, humans aren't bad at anything, I'll start with a quarterstaff, see what spells turn up, maybe do enhancer staff melee, maybe find a lajatang. The RNG saw fit to disrupt this e...

Tuesday, 19th January 2021, 23:34

Forum: Game Design Discussion

Topic: evasion soft cap

Replies: 10

Views: 1266

Re: evasion soft cap

I think the issue here isn't so much that it's harsh as that it's obscure. The OP describes it as "not really worth it to gain more points in dodging", and "much less useful after 30". That suggests harshness to me. As for obscurity, I didn't know about this particular effect no...

Monday, 18th January 2021, 14:37

Forum: Game Design Discussion

Topic: evasion soft cap

Replies: 10

Views: 1266

Re: evasion soft cap

andrew wrote:And isn't there a flat 5% minimum chance to hit no matter how high EV is?

Yes:
  Code:
defines.h:const int MIN_HIT_MISS_PERCENTAGE = 5;

I don't agree with the OP's premise here, TBH. The stepdown function is not particularly harsh.

Monday, 18th January 2021, 14:33

Forum: Game Design Discussion

Topic: Please get rid of ally based XP drain

Replies: 17

Views: 1944

Re: Please get rid of ally based XP drain

Last I heard was if your summon gets the kill, you get at least 50%, and potentially more based on damage you dealt direct, but if you get the kill, you get full XP. My recent gameplay in Trunk seems to reflect this, but that could be coincidence. And, if there was a note in the simplified commit n...

Thursday, 7th January 2021, 19:02

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: 6-rune FoWr of Ashenzari (0.23ish)

Replies: 0

Views: 352

YAVP: 6-rune FoWr of Ashenzari (0.23ish)

http://crawl.montres.org.uk/morgue/damerell/morgue-damerell-20210107-125417.txt In September, I had a 2-streak; CeTm then MfAr. I'm playing random combos now, and the RNG gave me MiBe. "Well, this should be OK for a 3-streak", I thought, before dying of overconfidence on Orc:2. Sigh. Next ...

Tuesday, 15th September 2020, 18:18

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: 0.23ish 6-rune MfAr of Oka (2-streak)

Replies: 2

Views: 1253

Re: YAVP: 0.23ish 6-rune MfAr of Oka (2-streak)

Good job! Streaking is always very exciting :D Questions: 1. Where is the char dump? I want to see it all! 2. So you went to win after 6 runes. Was it because Pan was scary, or that was the plan all along, or something else? 3. So you used mostly javelins and a bardiche plus only small utility spel...

Tuesday, 15th September 2020, 16:57

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: 0.23ish 6-rune MfAr of Oka (2-streak)

Replies: 2

Views: 1253

YAVP: 0.23ish 6-rune MfAr of Oka (2-streak)

http://crawl.montres.org.uk/morgue/damerell/morgue-damerell-20200913-020941.txt This was another attempt at a random combo and first viable god. I think I lucked out with Oka, but I was pleased to get a 2-streak. Fedhas turned up on D:3 but I know there's a rework of Fedhas in the pipeline so I thou...

Monday, 31st August 2020, 09:17

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: 0.23ish 5-rune CeTm of Trog

Replies: 2

Views: 897

Re: YAVP: 0.23ish 5-rune CeTm of Trog

Well done getting the iron rune as 5th :) Any special reason you didn't do Slime? On VpSK and GhMo I did Tomb 5th. :-) (But the VpSk did build towards that goal, and the GhMo was just ridiculously strong). Getting rCorr and rC (for azure jellies) would have been a pain - I'd probably have had to go...

Sunday, 30th August 2020, 23:43

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: 0.23ish 5-rune CeTm of Trog

Replies: 2

Views: 897

YAVP: 0.23ish 5-rune CeTm of Trog

http://crawl.montres.org.uk/morgue/damerell/morgue-damerell-20200830-113043.txt Having now won every species, I'm onto random combos (not "random viable") and taking the first god I like the look of. Apparently winning a spriggan used up all my Crawl-playing brain for a bit, because I stag...

Tuesday, 25th August 2020, 18:37

Forum: Dungeon Crawling Advice

Topic: The difficulty spike from exploring to getting runes

Replies: 57

Views: 7134

Re: The difficulty spike from exploring to getting runes

My mind is still positively blown by how it's the Species you play as that helps determine which of the first two runes to go for first. What determines which of the S runes you go for is which branch you think you are least likely to die in (something you may reassess depending on how they play ou...

Tuesday, 18th August 2020, 14:32

Forum: Game Design Discussion

Topic: Long term trend discussion: Stealth nerfs

Replies: 20

Views: 6972

Re: Long term trend discussion: Stealth nerfs

le_nerd wrote:I think Minotaur also got MR buff - Lab Minotaur was at least mildly hexable, Gauntlet Minotaur is just not.


FWIW, Lab minotaur got the buff one (I think) version before Lab removal.

Tuesday, 18th August 2020, 14:29

Forum: Dungeon Crawling Advice

Topic: The difficulty spike from exploring to getting runes

Replies: 57

Views: 7134

Re: The difficulty spike from exploring to getting runes

BTW, I think that the need for running away may be one reason why lair branches feel harder: the first level has just one staircase. So, if you are forced to run away, it's likely that you will have a blob of alert enemies over there. Disjoint O:1 is really bad for that; you can get a single chokep...

Monday, 17th August 2020, 11:29

Forum: Dungeon Crawling Advice

Topic: The difficulty spike from exploring to getting runes

Replies: 57

Views: 7134

Re: The difficulty spike from exploring to getting runes

I agree that monsters in the Lair rune branches tend to be somewhat stronger than monsters in the late dungeon. I do not feel that this is a real difficulty spike because the progression of the strength of monsters in the last 12 levels (in my usual order: 6 levels of lair, 2 levels of orc and 4 le...

Thursday, 13th August 2020, 00:10

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: 4-rune SpWr of Hepliaklqana, now won all species

Replies: 4

Views: 853

Re: YAVPYAVP: 4-rune SpWr of Hepliaklqana, now w

I mostly don't post YAVPs here That's too bad, I've found them enjoyable to read. Well, OK, I might go back to doing it, but for now - http://www.chiark.greenend.org.uk/~damerell/games/crawl has the lot, dumps and YAVPs. I think I stopped posting after the VpSk, aside from the 15-rune GhMo. So now ...

Wednesday, 12th August 2020, 15:25

Forum: Dungeon Crawling Advice

Topic: The difficulty spike from exploring to getting runes

Replies: 57

Views: 7134

Re: The difficulty spike from exploring to getting runes

Elyvilon; Let's you have: an invulnerability shield, heals you, and turns Hydras neutral, and you gain Piety by exploring. Why isn't the shield good in Zot? Why isn't healing good in the Vaults? Why isn't turning dangerous monsters neutral good later on? Shining1; Gives you: Allies who Heal you and...

Tuesday, 11th August 2020, 13:55

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: 4-rune SpWr of Hepliaklqana, now won all species

Replies: 4

Views: 853

YAVP: 4-rune SpWr of Hepliaklqana, now won all species

http://crawl.montres.org.uk/morgue/damerell/morgue-damerell-20200810-220240.txt I've got a spriggan home, and with that, I have won all 30 species (including the three extra ones in Stoat Soup), starting with a 0.18 DD and first stepping away from heavy armour types with a 0.19 kitty. (I reached eve...

Tuesday, 11th August 2020, 13:52

Forum: Dungeon Crawling Advice

Topic: The difficulty spike from exploring to getting runes

Replies: 57

Views: 7134

Re: The difficulty spike from exploring to getting runes

Only the 'Shining 1' can give you arguably the best weapon in the game, A blessed Demon Weapon. Elyvilon, Shining 1 and Zin are a Polytheism for beginner players. Trog and Okawaru can give you arguably the best weapon in the game, an arbitarily good randart. Gozag can give you arguably the best wea...

Saturday, 18th July 2020, 14:29

Forum: Game Design Discussion

Topic: Clock Brainstorming Thread

Replies: 55

Views: 147937

Re: Clock Brainstorming Thread

If some guy wants to play slow and scummy for fun, is it really something that needs to be punished? That's certainly the obvious answer, but; as one of the vanilla devs put it, quite reasonably, you don't have to be scummy for scumming to damage the game for you, because if you die and think "...

Friday, 17th July 2020, 11:16

Forum: Game Design Discussion

Topic: Clock Brainstorming Thread

Replies: 55

Views: 147937

Re: Clock Brainstorming Thread

andrew wrote:Except, I wouldn't want a clock for getting to Temple (since some players rarely go there anyway).


Just seeing the entrance could qualify as getting to it - or, in case of shaft comedy, being below the depth at which it has been placed.

Thursday, 16th July 2020, 16:10

Forum: Crazy Yiuf's Corner

Topic: What Is the Best Roguelike?

Replies: 41

Views: 5394

Re: What Is the Best Roguelike?

I dunno about "best", but Jeff Lait's POWDER is short - a "coffee break roguelike", at least until you get better at it - has some unusual features (eg, you worship one god, but all the gods watch you and may act for or against you), and is full of a marvellous dry humour.

Monday, 13th July 2020, 22:25

Forum: Game Design Discussion

Topic: Formicids should not get swift

Replies: 62

Views: 9047

Re: Formicids should not get swift

Sprucery wrote:
changelog wrote:* Formicids can no longer cast Swiftness.

Thanks, devs!

I think this is the first Stoat Soup-ism to make it into vanilla? :-)

Monday, 6th July 2020, 14:43

Forum: Game Design Discussion

Topic: Panlords Need Buffs

Replies: 7

Views: 1695

Re: Panlords Need Buffs

Give panlords still winds and blink close and constrict. Make them like liches so that looking at them reveals multiple possible spell sets until they cast a spell. Their spells used to be a mystery until cast; this was explicitly changed to show them immediately. It's hard to imagine it changing b...

Monday, 15th June 2020, 05:56

Forum: Contributions

Topic: how to make contribution

Replies: 4

Views: 2084

Re: how to make contribution

I managed to download and compile, with the only error messages being libpng warning: Interlace handling should be turned on when using png_read_image libpng warning: iCCP: known incorrect sRGB profile but I can't figure out how to play my local version. Do ./crawl in the directory where you built ...

Monday, 15th June 2020, 05:49

Forum: YASD! YAVP! and characters in progress too

Topic: I have 300 wins!

Replies: 1

Views: 505

Re: I have 300 wins!

Magipi wrote:The milestone game was the first game of the 0.25 tournament. I picked a gargoyle, as I planned to go for 15 runes, and hunter, as I wanted something that might not be popular and thus can remain a high score for me.


Bravo! That's a fair old number.

Sunday, 17th May 2020, 20:38

Forum: Crazy Yiuf's Corner

Topic: Thank you!

Replies: 252

Views: 118255

Re: Thank you!

le_nerd wrote:Recent console quality of life feature is hugely appreciated. Polearm/wand status now in monster sidebar! Gnolls orc warriors are less annoying now! Thanks so much!

No problem. :-)

Sunday, 10th May 2020, 00:17

Forum: Dungeon Crawling Advice

Topic: Can a melee fighter defeat the Tomb?

Replies: 16

Views: 2843

Re: Can a melee fighter defeat the Tomb?

I've done it once as a ghoul of Makhleb, but if you're immune to torment and heal on kills you can get away with punching mummies.

Thursday, 16th April 2020, 16:25

Forum: Crazy Yiuf's Corner

Topic: Yet Another Crawl Variant: Stoat Soup

Replies: 15

Views: 4317

Re: Yet Another Crawl Variant: Stoat Soup

I noticed your fork containing a pre 0.24 Vampire race implementation. If you are interested in something more interesting, feel free to take a look at my fork at https://github.com/danielrogowski/evilcrawl . Thanks. At the moment we're moving from 0.22 to 0.23... at a glacial pace. However, I'll t...

Sunday, 29th March 2020, 03:09

Forum: Game Design Discussion

Topic: Change shopping list behavior toward duplicate items

Replies: 6

Views: 1254

Re: Change shopping list behavior toward duplicate items

We had a discussion about this and related behaviours (I think the deduplication in the shopping list is independent of the removal from the list on purchase) on IRC and FWIW I think: ⋅ When you list an item in a shop, duplicate items in the same shop are added to the list. ⋅ Thi...

Monday, 16th March 2020, 22:22

Forum: Game Design Discussion

Topic: Amnesia trap

Replies: 7

Views: 1678

Re: Amnesia trap

Siegurt wrote:Really it's not a reasonable idea for DCSS (it's not fun or interesting in nethack either)

Even NetHack is removing it.

Monday, 2nd March 2020, 12:36

Forum: Dungeon Crawling Advice

Topic: Strength and diminishing returns

Replies: 3

Views: 1949

Re: Strength and diminishing returns

I currently have 57 strength and have found a +8 strength ring. I'm a melee statuepode. Is it worth having the extra 8 or am I on the way to diminishing returns? There aren't really diminishing returns here, except inasmuch as if you start one-shotting significant threats you can't hit them any har...

Monday, 2nd March 2020, 12:32

Forum: Dungeon Crawling Advice

Topic: Triple defense hypothesis

Replies: 24

Views: 5184

Re: Triple defense hypothesis

Not only is it more skill efficient to round out your defenses, its actually better defensively too. If you've ever played a character with like 50 AC and single digit EV, you will notice extreme vulnerability to bolt spells and such. Not that extreme since, while you'll get hit a lot, your 50 AC w...

Sunday, 1st March 2020, 22:08

Forum: Game Design Discussion

Topic: acrobat/wu

Replies: 7

Views: 1296

Re: acrobat/wu

What about easing the attack restrictions on the Amulet of the Acrobat such that followers of Wu Jian still get the evasion bonus while using the 'Whirlwind' ability? I think the difficulty there is the design of WJC is meant to avoid you having an incentive to repeatedly use martial attacks agains...

Tuesday, 25th February 2020, 20:01

Forum: Game Design Discussion

Topic: Opaque skill system is severely wounded

Replies: 46

Views: 6663

Re: Opaque skill system is severely wounded

The feature makes a lot more sense if the intention is that a more casual player can choose to ignore the whole mechanic of manual skilling and still get a reasonable amount out of the game. (I don't have anything to say about whether it succeeds there.) Conversely I have no idea if that's the inte...

Monday, 24th February 2020, 17:25

Forum: Game Design Discussion

Topic: Name 10-aut units, or do away with them and just count auts

Replies: 21

Views: 3959

Re: Name 10-aut units, or do away with them and just count a

Proposition 1: Give the 10-aut unit a name, for Pete's sake. If this happened (someone in a years-old Reddit comment suggested calling it a "decaut" or "dec"), it would both add definition to Crawl's game time and help to provide the distinction between auts, 10-aut intervals, a...
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