Search found 69 matches

Thursday, 4th January 2018, 21:29

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 922076

Re: I think we learned an important lesson today.

Berserkitis can trigger on riposte.

Sunday, 31st December 2017, 15:09

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: MuCK, 15 runes

Replies: 1

Views: 1197

YAVP: MuCK, 15 runes

http://crawl.xtahua.com/crawl/morgue/Lavandula/morgue-Lavandula-20171231-133445.txt Run-changing moment: Finding end-game weapon early. 5937 | D:7 | Bought a +1 demon blade of flaming for 340 gold pieces Biggest snafu: Orb run spawned a pan lord with shatter and crystal spear near exit on D1. 104234...

Saturday, 23rd December 2017, 17:20

Forum: Dungeon Crawling Advice

Topic: Xom and teleportation

Replies: 0

Views: 1048

Xom and teleportation

In my latest playthroughs I noticed that Xom often reacts to teleportation scrolls. At least 4 times Xom acted immediately after teleportation, teleporting character back, and at least twice the character got confused by Xom right after reading the scroll. Is this just a coincidence, or a mechanic d...

Friday, 24th November 2017, 22:57

Forum: Game Design Discussion

Topic: Scythe thing

Replies: 28

Views: 9689

Re: Scythe thing

chequers wrote:Sounds too complicated, unless it became an unrand-only weapon type.

One-handed polearms already have a stab multiplier.

Friday, 24th November 2017, 22:45

Forum: Dungeon Crawling Advice

Topic: How dangerous are air elementals around lava?

Replies: 4

Views: 1731

How dangerous are air elementals around lava?

Air elementals in trunk can cast Vortex, which acts like short-lived tornado. It can push player above lava. Do I understand correctly that with enough luck air elemental can kill player instantly?
Image

Friday, 24th November 2017, 13:10

Forum: The Dart Board

Topic: Fortnightly Conduct Run #2 - Octopode^Uskayaw

Replies: 11

Views: 7989

Re: Fortnightly Conduct Run #2 - Octopode^Uskayaw

15-rune win, zig completed, no shield used.
http://crawl.xtahua.com/crawl/morgue/La ... 172647.txt

Monday, 23rd October 2017, 10:57

Forum: Crazy Yiuf's Corner

Topic: Non-flying scarabs

Replies: 15

Views: 4575

Non-flying scarabs

Is there any reason for scarabs not to be flying? They spawn as hostile mobs in locations without deep water or lava (Tomb and one Spider rune vault). So, this limitation doesn't affect them as hostile mobs. They also can be made with player's spell Infestation. Again, usually this limitation doesn'...

Sunday, 17th September 2017, 02:52

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 922076

Re: I think we learned an important lesson today.

TRJ doesn't spawn jellies when killed by Grand Finale.

Thursday, 14th September 2017, 21:01

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: GhIe^Chei, Lom Lobon and hellion island

Replies: 4

Views: 1917

YASD: GhIe^Chei, Lom Lobon and hellion island

https://s26.postimg.org/cebiutjcp/2017-09-14-233527_1366x768_scrot.png The hellion gestures at you. The sphere of damnation explodes! The damnation engulfs you! A hellion comes into view. The hellion gestures at you. The sphere of damnation explodes! The damnation engulfs you! The hellion gestures ...

Thursday, 24th August 2017, 12:17

Forum: Dungeon Crawling Advice

Topic: Is UC worth anything for non-transmuters?

Replies: 12

Views: 3593

Is UC worth anything for non-transmuters?

Case study: GhWr^Chei . After beating all lair branches with this character, Wyrmbane was found and I tried to simulate wielding it with fsim. Scandalous development followed: Unarmed damage (14 UC): AvHitDam | MaxDam | Accuracy | AvDam | AvTime | AvSpeed | AvEffDam Attacking: 6.1 | 46 | 83% | 5.1 |...

Tuesday, 22nd August 2017, 11:24

Forum: Game Design Discussion

Topic: Shield-Hand Evokables

Replies: 9

Views: 3444

Re: Shield-Hand Evokables

#bringbackshadowlantern

Tuesday, 22nd August 2017, 11:20

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: GhIE^Ash, dogpile and immediate paralysis at Orc:1

Replies: 5

Views: 1948

YASD: GhIE^Ash, dogpile and immediate paralysis at Orc:1

This happened after going upstairs to isolated section of Orc:1. You suddenly lose the ability to move! The orc warrior shouts! The orc warrior shouts! The warg howls! You hear a shout! x3 The orc hits you but does no damage. The orc wizard casts a spell. The orc wizard blinks! The orc sorcerer hits...

Friday, 18th August 2017, 17:07

Forum: Crazy Yiuf's Corner

Topic: A Magic God That Actually Helps

Replies: 13

Views: 4094

Re: A Magic God That Actually Helps

Magic already provides so many options that it's difficult to enhance it without going completely OP. Also, linear power increases aren't relevant. Yredelemnul and Heplialqana provide the biggest bonus a mage could ask for, i. e. permanent meatshields to let you stay away from melee. Latter can even...

Tuesday, 8th August 2017, 19:18

Forum: Game Design Discussion

Topic: New background: Annihilator (Vehumet zealot)

Replies: 72

Views: 28453

Re: New background: Annihilator (Vehumet zealot)

Factorialite wrote:Berserkers only exist to aid newbies, but that a) gives the impression that Xom and Lugonu are also newbie gods (which they aren't)

Why? Unlike CK and AK, Be is showcased in tutorial.
I agree that slime yogi should be a thing.

Monday, 7th August 2017, 19:45

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 922076

Re: I think we learned an important lesson today.

Moths of wrath have strong synergy with jumping spiders. It seems like chance to trigger their specials depends on damage dealt. Berserk monsters hit 1.5 times harder and 1.5 times faster, so someone who easily deals with spiders in melee may eventually discover that raging jumping spider is more da...

Monday, 7th August 2017, 13:31

Forum: Crazy Yiuf's Corner

Topic: player confusion status rework brainstorming thread

Replies: 19

Views: 12140

Re: player confusion status rework brainstorming thread

I think game shouldn't warn the player that they are confused. Conf shouldn't be visible at all, or at least until character starts stumbling around. If Conf stays, it shouldn't go away immediately after confusion have expired naturally. Actions shouldn't be prevented, but either always fail or have...

Sunday, 6th August 2017, 21:50

Forum: Game Design Discussion

Topic: New background: Annihilator (Vehumet zealot)

Replies: 72

Views: 28453

Re: New background: Annihilator (Vehumet zealot)

We already have a warrior zealot (Berserker), so it would be nice to have a mage counterpart. [1]Bikeshedding: name ⋅  Annihilator (An) ⋅  Sorcerer (So/Src) ⋅  Knight of Destruction (KD) ⋅  Warlock (Wa/WL) Why knight, and not mystic, occultist, scholar or jus...

Thursday, 3rd August 2017, 05:13

Forum: Game Design Discussion

Topic: New background: Annihilator (Vehumet zealot)

Replies: 72

Views: 28453

Re: Turn Conjurers into Vehumet Zealots

FR: call this class shahids.

Wednesday, 26th July 2017, 14:30

Forum: Crazy Yiuf's Corner

Topic: Ease of use improvements needed in .21

Replies: 66

Views: 26372

Re: Ease of use improvements needed in .21

Remove common non-consumable items from shops. It's not like anybody ever bought a +0 dagger.

Sunday, 23rd July 2017, 07:43

Forum: Game Design Discussion

Topic: Bultungin/Gnoll Feedback

Replies: 223

Views: 100462

Re: Bultungin/Gnoll Feedback

What if Gnolls simply started with LV3, but were limited to LV25? After all, they become adult at age of 5 or so and live up to 30.

Saturday, 22nd July 2017, 03:36

Forum: Crazy Yiuf's Corner

Topic: Spellcasting speed effects

Replies: 17

Views: 4869

Re: Spellcasting speed effects

What you call "speed effects" are not a good thing to the extent they already exist. The game would be better and certainly cleaner if it were more straightforwardly turn-based, which is to say actions are taken according to a transparent, easy to understand schedule like what exists in b...

Friday, 21st July 2017, 21:20

Forum: Crazy Yiuf's Corner

Topic: Spellcasting speed effects

Replies: 17

Views: 4869

Spellcasting speed effects

By default, all spells take 1 aut to cast. Can playing with that add any variability to the game? Some ideas: ⋅  Mutations. Something in the lines of "your hulking tongue affects articulation, making your spellcasting slower" or " your delicate and small hands make your spel...

Friday, 21st July 2017, 21:03

Forum: Crazy Yiuf's Corner

Topic: Can you find the ghost?

Replies: 9

Views: 2994

Re: Can you find the ghost?

Image

Thursday, 20th July 2017, 17:42

Forum: Crazy Yiuf's Corner

Topic: True hybrid god

Replies: 15

Views: 4235

Re: True hybrid god

So, basically, Dithmenos, but shadow mimic gets brands and enchantments, and its spells are random.

Tuesday, 18th July 2017, 02:39

Forum: Crazy Yiuf's Corner

Topic: BS: species with timid/no divine wraith upon leaving

Replies: 2

Views: 1317

BS: species with timid/no divine wraith upon leaving

As stated in title. Switching gods seems to be impractical decision until late game (and in some cases, ever - such as with Jiyva), but it might be a powerful option if it only cost piety. ⋅  Divine wraith seems to be a mechanic that prevents players from some forms of scumming, such as jo...

Sunday, 16th July 2017, 20:07

Forum: Game Design Discussion

Topic: Gozag shouldn't offer useless potions

Replies: 7

Views: 3496

Re: Gozag shouldn't offer useless potions

Potion petition itself requires 400$ to activate, but individual potion sets may go as high as 800$. It may generate potion sets player can't afford, and they are given as options. I think it can even generate three expensive sets and lock the game dead. bool gozag_potion_petition() { CrawlV...

Sunday, 16th July 2017, 18:30

Forum: Dungeon Crawling Advice

Topic: Lernean hydra vault too difficult

Replies: 14

Views: 5176

Re: Lernean hydra vault too difficult

bel wrote:A small army of ice beasts can take it down, for example.

Lerny has cleaving.

Thursday, 13th July 2017, 12:57

Forum: Crazy Yiuf's Corner

Topic: Turn visible, stop flying and stop singing

Replies: 8

Views: 3761

Turn visible, stop flying and stop singing

Turn visible was an ability that let user of Invisibility spell to lose Invis status and stop receiving magical contamination from it. Stop flying is an ability that lets players in some forms to stop flying (and lose vulnerability to Airstrike). It is still available for Gargoyles and Tengu, but f...

Wednesday, 12th July 2017, 07:44

Forum: Game Design Discussion

Topic: Conjure Ball Lightning explosion radius

Replies: 15

Views: 4550

Re: Conjure Ball Lightning explosion radius

CBL is essentially a cheap nuke, so self-damage and requirement for rare resitance are totally justified.

Wednesday, 12th July 2017, 03:36

Forum: Crazy Yiuf's Corner

Topic: Classic moments in Crawl history

Replies: 23

Views: 8414

Re: Classic moments in Crawl history

Trunk release that gave all jewelery +27 stats.
And another one, that let zombies keep their abilities and magic.

Tuesday, 11th July 2017, 23:23

Forum: Game Design Discussion

Topic: Let Dissolution spawn [only] outside slime pits

Replies: 7

Views: 3092

Let Dissolution spawn [only] outside slime pits

Dissolution is unique jelly priest that sometimes spawns in slime pits. There are two problems with it. First, by the time it's met, it isn't challenging anymore. Dissolution is acid-flavored monster in acid-flavored branch, and player encounters it when they are supposed to be able to take on TRJ....

Tuesday, 11th July 2017, 08:02

Forum: Game Design Discussion

Topic: You can't cancel out of a potion petition(spoilery)

Replies: 15

Views: 4255

Re: You can't cancel out of a potion petition(spoilery)

If it is your first Gozag game, get ready for surprise when you use Bribe Branch. Bribed monsters often turn hostile unprovoked.

Sunday, 9th July 2017, 21:38

Forum: Game Design Discussion

Topic: Make regeneration tap MP

Replies: 5

Views: 2069

Re: Make regeneration tap MP

Infusion and death channel would benefit from this mechanic as well.
And "Stop singing" ability should be back. It's not like song of slaying needed extra nerf.

Saturday, 8th July 2017, 18:31

Forum: Crazy Yiuf's Corner

Topic: Why do monsters sometime leave no corpse?

Replies: 22

Views: 5549

Why do monsters sometime leave no corpse?

Natural monsters may not leave a corspe. Why does that happen? I guess it was done in attempt to balance necromancy before zombies were temporary, but now it just adds a layer of weird quantum randomness to low-level spells and characters with high hunger costs (like, there may or may not be a corps...

Friday, 7th July 2017, 22:37

Forum: Crazy Yiuf's Corner

Topic: Dragon Armour with Archmagi?

Replies: 16

Views: 5470

Re: Dragon Armour with Archmagi?

Instead of rCorrosion, the acid dragon could give scales with Archmagi. The weight would be OK for spellcasters, and I think that it's a more exciting option than an ego you can find on simple (nonart) rings. Why wear other scales, then? how is it op? currently you can get a similar, if not stronge...

Thursday, 6th July 2017, 21:22

Forum: Game Design Discussion

Topic: Makhleb's Destructions

Replies: 16

Views: 5873

Re: Makhleb's Destructions

Does anybody even use destruction, if summoned demons last longer and often bring in their own spells? Also, why Makhleb needs buffing at all? Last time I checked, ze was one of the strongest gods throughout the game. I don't actually get what Makhleb is supposed to be the god *of.* Makhleb is god o...

Thursday, 6th July 2017, 20:54

Forum: Crazy Yiuf's Corner

Topic: rename/reflavor demigods to something awesomer

Replies: 32

Views: 12134

Re: rename/reflavor demigods to something awesomer

If demigods are changed to golems, people would still be free to propose adding demigods with innate special powers or any other new and exotic species. Crawl has golems already. It's called Gr. Flavor-wise, merging demigods and tengu is the best solution, because it's their mythological niche. But...

Thursday, 6th July 2017, 20:24

Forum: Game Design Discussion

Topic: Wind blast and force lance

Replies: 3

Views: 1515

Wind blast and force lance

Wind blast and force lance attempt to push its target away. It's strange that they move away target, but not the caster. Force lance is the only escape spell in Conjurers' book - wouldn't it be more reliable if it pushed both target and caster in opposite directions? Also, it's strange that there ne...

Tuesday, 4th July 2017, 23:51

Forum: Crazy Yiuf's Corner

Topic: rename/reflavor demigods to something awesomer

Replies: 32

Views: 12134

Re: rename/reflavor demigods to something awesomer

I agree. "Pure" demigods heavily overlap with other demigod species, such as minotaurs and centaurs. https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:species:demigod#rename_demigods_to_titans_or_asuras Also, there are tengu. They aren't that much against serving as game states - f...

Tuesday, 4th July 2017, 15:26

Forum: Game Design Discussion

Topic: Real-world scientists

Replies: 36

Views: 14944

Re: Real-world scientists

I doubt that anyone who plays crawl long enough to meet Nikola has any chances to succeed in STEM fields. Especially considering the fact that technological singularity is upon us, and soon we all will lose their jobs and spend the rest of their existence eating off minimal income checks and being a...

Sunday, 2nd July 2017, 21:36

Forum: Crazy Yiuf's Corner

Topic: Labyrinth Idea

Replies: 11

Views: 3406

Re: Labyrinth Idea

amaril wrote:Let's nerf mages and Cheibriados

What is wrong with you?

Friday, 30th June 2017, 14:02

Forum: Game Design Discussion

Topic: Remove rPois

Replies: 17

Views: 7428

Remove rPois

Poison is a wonderful mechanic that doesn't live to its full potential. It is deadly in early dungeon, and it stops being relevant once player finds source of poison resistance. After that it essentially turns into cantrip. This is a major source of power creep - if spiders were able to actually poi...

Friday, 30th June 2017, 03:52

Forum: Game Design Discussion

Topic: The used wands store

Replies: 22

Views: 6999

Re: The used wands store

Just remove wands already. They create tons of inventory clutter. ... The rest are overly similar to existing conjuration/hex spells except consumable, and Crawl already has a zillion consumables. Then just don't collect them. "Press x to win" builds such as NaBe don't need wands anyway, ...

Thursday, 29th June 2017, 23:18

Forum: Game Design Discussion

Topic: Allies and accessibility in tiles

Replies: 11

Views: 4016

Re: Allies and accessibility in tiles

I changed it because, in a big mass of allies and enemies, it was very easy to lose track of the red hearts. The green circle is not perfect, obviously, because some monsters have big round tiles that obscure it, but I think it's easier to see the vast majority of the time. For instance: http://i.i...

Thursday, 29th June 2017, 08:56

Forum: Crazy Yiuf's Corner

Topic: new player species: Giant

Replies: 19

Views: 4688

Re: new player species: Giant

So, basically, GrBe with 40% more HP.

YASD: MuAM of Kikubaaqudgha, had line of fire with pan lord

https://underhound.eu:81/crawl/morgue/Lavandula/morgue-Lavandula-20170629-054757.txt Here: Ikoan (translocational energy, slightly transparent) The floor. Cast which spell? (? or * to list) You blink. A tormentor comes into view. Ikoan gestures at you. You convulse! * * * LOW HITPOINT WARNING * * * ...

Wednesday, 28th June 2017, 08:33

Forum: Game Design Discussion

Topic: Allies and accessibility in tiles

Replies: 11

Views: 4016

Allies and accessibility in tiles

Allied and neutral monsters in tiles version of DCSS are visually distinguished by green halo effect. However, it often blends with monster and/or background. It's difficult to recognize fealty of Frozen Spectre even with healthy vision, and it is hard on people with visual impairments. Many builds ...

Tuesday, 27th June 2017, 03:32

Forum: Crazy Yiuf's Corner

Topic: duvessa's unironic tier lists

Replies: 128

Views: 70089

Re: duvessa's unironic tier lists

Spoiler: show
Image

Monday, 26th June 2017, 01:32

Forum: Crazy Yiuf's Corner

Topic: duvessa's unironic tier lists

Replies: 128

Views: 70089

Re: duvessa's unironic tier lists

Gozag's inability to use zombies/skeletons This is peanuts. Actually big problem about Gozag is almost entire absence of dragon scales and mutagenic chunks. Also, player has no control neither over proposed shop types nor their contents. It may either give endgame weapon on d:6, or produce 4 pointl...
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