Search found 24 matches

Monday, 28th January 2019, 10:02

Forum: Technical Support

Topic: changing specific species dolls

Replies: 1

Views: 302

Re: changing specific species dolls

  Code:
# Use a normal tile for Formicids and monster tiles for all other species
: if you.race() ~= "Formicid" then
tile_player_tile = playermons
: end

Wednesday, 14th November 2018, 11:56

Forum: The Dart Board

Topic: 0.22 Crawl Sudden Death Challenges [Signups Closed]

Replies: 55

Views: 6539

Re: 0.22 Crawl Sudden Death Challenges [Signups Closed]

I really like one-time challenges because they add a strategic element to the CSDC. It would be nice to have one extra challenge and here's why. There are two pairs of challenges where if you complete the first challenge, then the second one is much easier to do. A char with 15 runes usually has eno...

Monday, 1st October 2018, 12:20

Forum: Crazy Yiuf's Corner

Topic: New Crawl players will never get to experience...

Replies: 57

Views: 6383

Re: New Crawl players will never get to experience...

Anti-training for opposite elemental schools.

Tuesday, 22nd May 2018, 21:30

Forum: Game Design Discussion

Topic: Change the spellpower display

Replies: 20

Views: 2104

Re: Change the spellpower display

Maybe the spell power should be displayed as a percentage? That means hiding the spell's power cap, but this number is not very useful anyway (please correct me if I'm wrong).

Sunday, 1st April 2018, 15:55

Forum: Game Design Discussion

Topic: Proposal: use ? for help key, and change scrolls hotkey

Replies: 3

Views: 697

Re: Proposal: use ? for help key, and change scrolls hotkey

It would be strange to have just one item category, scrolls, for which hotkey != glyph. Scrolls are ? in console, but you would have to press d: instead of d? to drop all your scrolls. Or do you plan to change the glyph for scrolls too? _ is in use by pick up/drop item menus too. It might be a bette...

Sunday, 1st April 2018, 15:09

Forum: Game Design Discussion

Topic: Ozo's Armour change discussion

Replies: 22

Views: 2302

Re: Ozo's Armour change discussion

This change makes the spell more annoying to use: after you cast Ozo's Armour you have to fight manually/slower now. Because if Tab moves you towards an enemy, your ice armour will break without a warning.

Monday, 19th February 2018, 13:03

Forum: YASD! YAVP! and characters in progress too

Topic: Streak of 15-rune games

Replies: 14

Views: 1396

Re: Streak of 15-rune games

Congratulation with winning the longest streak of 15-runes games! The previous record was held by Sphara, who won 16 15-runes games in a row.

Monday, 11th December 2017, 09:50

Forum: Game Design Discussion

Topic: Stop Sif Muna from giving books after ALL spells were given.

Replies: 14

Views: 1271

Re: Stop Sif Muna from giving books after ALL spells were gi

FR: replace Sif Muna's book gifts with the Request a Book ability.

Tuesday, 7th November 2017, 13:10

Forum: Crazy Yiuf's Corner

Topic: Official December Tournament request thread

Replies: 3

Views: 564

Re: Official December Tournament request thread

So far, there are only two big changes since 0.20: gnolls v3.1 and the no-spawns. Other planned changes are still in the works.
I'd rather wait for the wand stacking, ghost reform, food reform, new-new-...-WJC, even if it means having only annual releases/tournaments.

Thursday, 31st August 2017, 13:16

Forum: Crazy Yiuf's Corner

Topic: The Update The Text Thread

Replies: 17

Views: 2137

Re: The Update The Text Thread

The DCSS Manual has outdated info about rods : Rods ('|') hold unique spells that you can evoke while wielding the rod, using the 'v' command. The effectiveness of these spells is increased by Evocations skill. They have a pool of magical energy which regenerates according to the rod's enchantment (...

Saturday, 15th July 2017, 11:52

Forum: Crazy Yiuf's Corner

Topic: duvessa's unironic tier lists

Replies: 128

Views: 31757

Re: duvessa's unironic tier lists

duvessa wrote:Ds, too, can overtake Hu after a few XLs if they're lucky. However, they start out as significantly worse humans, with the -2 experience aptitude being particularly bad, since you need XLs to stop being worse than Hu.

Only Demigods have the -2 experience aptitude.

Friday, 21st April 2017, 11:14

Forum: Crazy Yiuf's Corner

Topic: Time for the biennial tasonir edits the wiki thread

Replies: 101

Views: 15230

Re: Time for the biennial tasonir edits the wiki thread

Since 0.17 player ghosts have different XL rank names: 1-3 weakling, 4-6 amateur, 7-10 novice, 11-15 journeyman, 16-21 adept, 22-25 veteran, 26 master, 27 legendary ( Update xl rank names , Update another xl_rank_name ). What is the random2avg function's results? I'd like to convert "4 + random...

Thursday, 20th April 2017, 18:36

Forum: Crazy Yiuf's Corner

Topic: Time for the biennial tasonir edits the wiki thread

Replies: 101

Views: 15230

Re: Time for the biennial tasonir edits the wiki thread

Thanks for the edits! Here's some more stuff to update. Will get to the spellcasting/invo/evo mana formulas as needed; I think they may actually already be correct, but I'll confirm that. The current mana formula looks up to date, but other parts of the Magic Points page can be improved: ⋅ ...

Wednesday, 19th April 2017, 16:23

Forum: Crazy Yiuf's Corner

Topic: Time for the biennial tasonir edits the wiki thread

Replies: 101

Views: 15230

Re: Time for the biennial tasonir edits the wiki thread

Is the invocations * .6, spellcasting * 1, and evocations * .5 still true? No, this formula was introduced in the commit that also removed the mp cap (a step down on mana over 50). But just two days later it was changed: Make the MP boost for Invocations the same as for Evocations (50% skill) . And...

Tuesday, 18th April 2017, 22:36

Forum: Crazy Yiuf's Corner

Topic: Time for the biennial tasonir edits the wiki thread

Replies: 101

Views: 15230

Re: Time for the biennial tasonir edits the wiki thread

http://crawl.chaosforge.org/Magical_staff ⋅ Staff of energy: remove the comparison with the pre-0.19 Sif's channeling ability ("Although this restores less MP per use than Sif Muna's channeling ability...") http://crawl.chaosforge.org/Staff_of_air ⋅  new description tex...

Tuesday, 18th April 2017, 00:13

Forum: Crazy Yiuf's Corner

Topic: Time for the biennial tasonir edits the wiki thread

Replies: 101

Views: 15230

Re: Time for the biennial tasonir edits the wiki thread

I want to still update staff of power, so just to confirm, it's a flat +15 mana and there is no longer any step down on mana over 50, correct? Yes, staff of power gives +15 max MP without any step down since 0.17: ⋅  Implement flat mp scaling and remove mp cap ; ⋅  Change staff ...

Sunday, 16th April 2017, 12:11

Forum: Crazy Yiuf's Corner

Topic: Time for the biennial tasonir edits the wiki thread

Replies: 101

Views: 15230

Re: Time for the biennial tasonir edits the wiki thread

The pages about magical staves are out of date: ⋅  elemental enhancers no longer penalise spells of the opposite element ( since 0.19 ); ⋅  staff of summoning doesn't provide Warding ( Warding was removed in 0.18 ) and doesn't abjure summons on hit ( since 0.17 ). Links: ⋅&n...

Saturday, 7th January 2017, 11:32

Forum: Crazy Yiuf's Corner

Topic: [poll] does kiting make the game better or worse

Replies: 9

Views: 807

Re: [poll] does kiting make the game better or worse

I think there are at least two types of kiting: the first one is a safe and tedious way of killing monsters that are slower than you. The second one is a tedious but, sometimes, the only way to escape from a dangerous monster with the same speed. For example, if you end up next to an early ogre you ...

Saturday, 7th January 2017, 10:16

Forum: Crazy Yiuf's Corner

Topic: Classical Crawl Paintings

Replies: 45

Views: 8862

Re: Classical Crawl Paintings

Cyno of TSO (St. Christopher)
Artist Unknown, XVII

Thursday, 5th January 2017, 18:03

Forum: Crazy Yiuf's Corner

Topic: Unrandarts and stupid memes - Enemies of progress

Replies: 25

Views: 2621

Re: Unrandarts and stupid memes - Enemies of progress

removeelyvilon wrote:But because of the design-space embargo, there is 0 hope to see let's say, a disarm ability/weapon passive on anything other than Captain's cutlass which you will never find.


  Code:
Gained mutation: You are covered in slimy tendrils that may disarm your opponents. [Jiyva's grace]

Sunday, 9th October 2016, 13:49

Forum: Crazy Yiuf's Corner

Topic: Classical Crawl Paintings

Replies: 45

Views: 8862

Re: Classical Crawl Paintings

Saturday, 8th October 2016, 11:34

Forum: Crazy Yiuf's Corner

Topic: Classical Crawl Paintings

Replies: 45

Views: 8862

Re: Classical Crawl Paintings

YAVP
Pavel Fedotov, 1846

Thursday, 18th August 2016, 08:18

Forum: Crazy Yiuf's Corner

Topic: rip pakellas

Replies: 56

Views: 6372

Re: rip pakellas

Hellmonk wrote:Rods out for Pakellas.


Raise your wands! Raises a supercharged wand of heal wounds (13/13).

Tuesday, 9th August 2016, 14:40

Forum: Game Design Discussion

Topic: Remove the ability to wield useless items

Replies: 32

Views: 3635

Re: Remove the ability to wield useless items

There is another way to get rid of the breadswinging. If the players have a convenient method of restoring HP/MP that is more efficient than breadswinging, they will stop using this spoilery technique. I suggest to add a new status effect called Rest that kicks in after 5 turns of inactivity and boo...

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