Search found 19 matches

Friday, 23rd September 2022, 00:57

Forum: Game Design Discussion

Topic: Shield ER (STR)

Replies: 3

Views: 6006

Re: Shield ER (STR)

It was a decision they made because they thought shields were too powerful and using one was a no-brainer. It is kinda weird tho how you start with a shield on the heavy armor background, and most of the races that have good shields proficiencies have good armor proficiencies.

Friday, 23rd September 2022, 00:55

Forum: Game Design Discussion

Topic: opportunity attacks

Replies: 9

Views: 7294

Re: opportunity attacks

petercordia wrote:It being optimal to retreat before enemies get adjacent makes the game feel more tedious for me.

So I don't bother, and sometimes I die.

It's always been optimal, it's just gotten more important.

Friday, 23rd September 2022, 00:54

Forum: Game Design Discussion

Topic: Arcane Marksman Stats

Replies: 1

Views: 5428

Re: Arcane Marksman Stats

while we're at it, could we get throwing Arcane Marksman back?

Saturday, 17th September 2022, 09:59

Forum: Game Design Discussion

Topic: opportunity attacks

Replies: 9

Views: 7294

Re: opportunity attacks

I'm not convinced that they play patterns created by the changes are /less/ tedious. As a general rule in Crawl, the more risk there is, the more meticulously and optimally you need to play. If any 10speed can beat you to death if it gets a few lucky hits or you get an unexpected guest to the fight,...

Friday, 9th September 2022, 23:56

Forum: Game Design Discussion

Topic: opportunity attacks

Replies: 9

Views: 7294

Re: opportunity attacks

For me, the most annoying change to my behavior in response to opportunity attacks is how often I retreat to a chokepoint. I used to fight enemies more or less where I found them, typically luring them only a few tiles from the frontier at most, unless and until other significant threats began to c...

Thursday, 8th September 2022, 10:58

Forum: Game Design Discussion

Topic: opportunity attacks

Replies: 9

Views: 7294

opportunity attacks

I've been playing crawl since like 0.17 and this is, by far, the largest change in terms of how it affects patterns of play. It removes the ability to retreat without consumables, which was one of the most basic and fundamental strategies in the game. So many of the game's other mechanics seem to be...

Tuesday, 13th March 2018, 11:54

Forum: Dungeon Crawling Advice

Topic: Surviving orb run

Replies: 27

Views: 8056

Re: Surviving orb run

Try to remember that it's called the "orb run", not the "orb fight".

Thursday, 8th March 2018, 23:10

Forum: Dungeon Crawling Advice

Topic: Why most people get 0-2 runes of Zot

Replies: 59

Views: 15229

Re: Why most people get 0-2 runes of Zot

You don't need good gear to win. I've won some games where I got, just, abysmal item generation. You can win with a buffed up battleaxe or a greatsword. Good gear just increases your margin for error. Virtually every death is avoidable if you're playing carefully enough, even if you only ever get co...

Friday, 5th January 2018, 23:15

Forum: Crazy Yiuf's Corner

Topic: (Idea from dream) Ring of Largeness

Replies: 2

Views: 1287

(Idea from dream) Ring of Largeness

I had a dream that there was a fixedart ring with {+Large EV-4} that turned you into a large race, with a corresponding evasion penalty. The effect of this was that when I put it on at my childhood swimming pool, I, as a human, became an ogre. That part is likely not very relevant. But the point is ...

Wednesday, 3rd January 2018, 01:37

Forum: Game Design Discussion

Topic: Remove javelin and tomahawk brands

Replies: 3

Views: 1587

Remove javelin and tomahawk brands

All of the other ammo brands were removed because they made inventory management really annoying, so I think that throwing brands should be removed too. This would be a nerf to the power of throwing weapons, so it's possible that they could get a slight buff to compensate.

Wednesday, 3rd January 2018, 01:17

Forum: Game Design Discussion

Topic: Remove shafts

Replies: 82

Views: 20745

Re: Remove shafts

RNG averages out over enough iterations. What doesn't average out is how player skill affects their ability to prepare for and cope with RNG.

Wednesday, 3rd January 2018, 00:58

Forum: Game Design Discussion

Topic: remove mummies and vampires (or let them starve)

Replies: 62

Views: 26442

Re: remove mummies and vampires (or let them starve)

Why are you complaining about mummies and vampires, but not other species? Most characters end up with way more rations than they can handle, what's to stop them from doing this? EDIT: I also think that the number of people who do this is probably low enough that it's not worth a massive overhaul to...

Wednesday, 3rd January 2018, 00:38

Forum: Game Design Discussion

Topic: Gnolls are the new Demigods

Replies: 9

Views: 5126

Re: Gnolls are the new Demigods

I don't get what's similar about Gnolls and Demigods beyond "their starting attributes are higher than humans".

Wednesday, 3rd January 2018, 00:28

Forum: Game Design Discussion

Topic: Don't make ogre a fat human

Replies: 101

Views: 38185

Re: Don't make ogre a fat human

I'm ok with a clubs nerf, but I think a race that is iconic for their ability to wield giant clubs should not have a lower M&F apt than polearms.

Friday, 10th November 2017, 07:05

Forum: Dungeon Crawling Advice

Topic: Tales of the Spider's Nest

Replies: 49

Views: 20150

Re: Tales of the Spider's Nest

Everything being fast means you can't retreat if you get surrounded, so don't make too much noise. The ending vaults can be pretty scary too.

Sunday, 29th October 2017, 15:44

Forum: Dungeon Crawling Advice

Topic: Do spectral weapon and battlesphere steal xp?

Replies: 19

Views: 4894

Re: Do spectral weapon and battlesphere steal xp?

Do you have a source for them not taking xp?

Sunday, 29th October 2017, 14:48

Forum: Dungeon Crawling Advice

Topic: Do spectral weapon and battlesphere steal xp?

Replies: 19

Views: 4894

Do spectral weapon and battlesphere steal xp?

I'm trying to find out if spectral weapon and Iskenderun's battlesphere take a cut of your xp the way other allies do. I tried to find an answer with google, but nothing relevant came up.

Friday, 9th September 2016, 23:16

Forum: Crazy Yiuf's Corner

Topic: How would you make Crawl harder, in a fun way?

Replies: 107

Views: 35495

Re: How would you make Crawl harder, in a fun way?

Add a new branch for extended. Put in a bunch of enemies that counter the tactics that make crawl easy (Irresistible dimensional anchors, something like quicksilver dragons that can dispel tp/haste, lack of stairs or safe areas like abyss/pan, high speed to prevent kiting). Then all the veterans can...

Saturday, 6th August 2016, 21:57

Forum: The Dart Board

Topic: DIESELROBIN: Make Diesel Great Again! (Started)

Replies: 15

Views: 8142

Re: DIESELROBIN: Make Diesel Great Again! (Signups Open)

I asked Shmup if he was playing when I saw him in IRC, and he said he wasn't, so it doesn't look like that team's happening. I'll join yours if you need a 3rd.

EDIT: looks like we found a 3rd ourselves, sorry.

Return to advanced search

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.