Search found 13 matches

Tuesday, 13th March 2018, 11:54

Forum: Dungeon Crawling Advice

Topic: Surviving orb run

Replies: 27

Views: 3909

Re: Surviving orb run

Try to remember that it's called the "orb run", not the "orb fight".

Thursday, 8th March 2018, 23:10

Forum: Dungeon Crawling Advice

Topic: Why most people get 0-2 runes of Zot

Replies: 59

Views: 7011

Re: Why most people get 0-2 runes of Zot

You don't need good gear to win. I've won some games where I got, just, abysmal item generation. You can win with a buffed up battleaxe or a greatsword. Good gear just increases your margin for error. Virtually every death is avoidable if you're playing carefully enough, even if you only ever get co...

Friday, 5th January 2018, 23:15

Forum: Crazy Yiuf's Corner

Topic: (Idea from dream) Ring of Largeness

Replies: 2

Views: 695

(Idea from dream) Ring of Largeness

I had a dream that there was a fixedart ring with {+Large EV-4} that turned you into a large race, with a corresponding evasion penalty. The effect of this was that when I put it on at my childhood swimming pool, I, as a human, became an ogre. That part is likely not very relevant. But the point is ...

Wednesday, 3rd January 2018, 01:37

Forum: Game Design Discussion

Topic: Remove javelin and tomahawk brands

Replies: 3

Views: 817

Remove javelin and tomahawk brands

All of the other ammo brands were removed because they made inventory management really annoying, so I think that throwing brands should be removed too. This would be a nerf to the power of throwing weapons, so it's possible that they could get a slight buff to compensate.

Wednesday, 3rd January 2018, 01:17

Forum: Game Design Discussion

Topic: Remove shafts

Replies: 82

Views: 9204

Re: Remove shafts

RNG averages out over enough iterations. What doesn't average out is how player skill affects their ability to prepare for and cope with RNG.

Wednesday, 3rd January 2018, 00:58

Forum: Game Design Discussion

Topic: remove mummies and vampires (or let them starve)

Replies: 62

Views: 16175

Re: remove mummies and vampires (or let them starve)

Why are you complaining about mummies and vampires, but not other species? Most characters end up with way more rations than they can handle, what's to stop them from doing this? EDIT: I also think that the number of people who do this is probably low enough that it's not worth a massive overhaul to...

Wednesday, 3rd January 2018, 00:38

Forum: Game Design Discussion

Topic: Gnolls are the new Demigods

Replies: 9

Views: 3233

Re: Gnolls are the new Demigods

I don't get what's similar about Gnolls and Demigods beyond "their starting attributes are higher than humans".

Wednesday, 3rd January 2018, 00:28

Forum: Game Design Discussion

Topic: Don't make ogre a fat human

Replies: 101

Views: 21721

Re: Don't make ogre a fat human

I'm ok with a clubs nerf, but I think a race that is iconic for their ability to wield giant clubs should not have a lower M&F apt than polearms.

Friday, 10th November 2017, 07:05

Forum: Dungeon Crawling Advice

Topic: Tales of the Spider's Nest

Replies: 49

Views: 10821

Re: Tales of the Spider's Nest

Everything being fast means you can't retreat if you get surrounded, so don't make too much noise. The ending vaults can be pretty scary too.

Sunday, 29th October 2017, 15:44

Forum: Dungeon Crawling Advice

Topic: Do spectral weapon and battlesphere steal xp?

Replies: 19

Views: 2244

Re: Do spectral weapon and battlesphere steal xp?

Do you have a source for them not taking xp?

Sunday, 29th October 2017, 14:48

Forum: Dungeon Crawling Advice

Topic: Do spectral weapon and battlesphere steal xp?

Replies: 19

Views: 2244

Do spectral weapon and battlesphere steal xp?

I'm trying to find out if spectral weapon and Iskenderun's battlesphere take a cut of your xp the way other allies do. I tried to find an answer with google, but nothing relevant came up.

Friday, 9th September 2016, 23:16

Forum: Crazy Yiuf's Corner

Topic: How would you make Crawl harder, in a fun way?

Replies: 107

Views: 18337

Re: How would you make Crawl harder, in a fun way?

Add a new branch for extended. Put in a bunch of enemies that counter the tactics that make crawl easy (Irresistible dimensional anchors, something like quicksilver dragons that can dispel tp/haste, lack of stairs or safe areas like abyss/pan, high speed to prevent kiting). Then all the veterans can...

Saturday, 6th August 2016, 21:57

Forum: The Dart Board

Topic: DIESELROBIN: Make Diesel Great Again! (Started)

Replies: 15

Views: 4234

Re: DIESELROBIN: Make Diesel Great Again! (Signups Open)

I asked Shmup if he was playing when I saw him in IRC, and he said he wasn't, so it doesn't look like that team's happening. I'll join yours if you need a 3rd.

EDIT: looks like we found a 3rd ourselves, sorry.

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