Search found 72 matches
Wednesday, 27th July 2016, 02:10
Forum: Crazy Yiuf's Corner
Topic: Where To: Dev Purgatory
Replies: 9
Views: 3110
Tuesday, 26th July 2016, 21:22
Forum: Crazy Yiuf's Corner
Topic: Where To: Dev Purgatory
Replies: 9
Views: 3110
Re: Where To: Dev Purgatory
Tuesday, 26th July 2016, 19:38
Forum: Crazy Yiuf's Corner
Topic: Where To: Dev Purgatory
Replies: 9
Views: 3110
Where To: Dev Purgatory
Friday, 22nd July 2016, 04:19
Forum: Crazy Yiuf's Corner
Topic: Terrible design choice and service
Replies: 151
Views: 40381
Re: Terrible design choice and service
Friday, 22nd July 2016, 03:50
Forum: Game Design Discussion
Topic: mild alt to abstracting weapons
Replies: 91
Views: 23940
Re: mild alt to abstracting weapons
Thursday, 21st July 2016, 22:40
Forum: Game Design Discussion
Topic: Make /digging temporary
Replies: 60
Views: 14516
Re: Make /digging temporary
Thursday, 21st July 2016, 02:22
Forum: Game Design Discussion
Topic: replace health bar
Replies: 35
Views: 10292
Re: replace health bar
oshit I forgot the core tenet of my design philosophy ok nevermind just REMOVE HEALTH BAR
X3
The zombies and skeletons were right all along.
Thursday, 21st July 2016, 00:29
Forum: Game Design Discussion
Topic: DD Replacement - Crystal Dwarf
Replies: 11
Views: 3132
Re: DD Replacement - Crystal Dwarf
Thursday, 21st July 2016, 00:10
Forum: Game Design Discussion
Topic: DD Replacement - Crystal Dwarf
Replies: 11
Views: 3132
Re: DD Replacement - Crystal Dwarf
Wednesday, 20th July 2016, 21:21
Forum: Game Design Discussion
Topic: Give Formicids their giant clubs back
Replies: 43
Views: 14231
Re: Give Formicids their giant clubs back
Wednesday, 20th July 2016, 21:15
Forum: Game Design Discussion
Topic: Give Formicids their giant clubs back
Replies: 43
Views: 14231
Re: Give Formicids their giant clubs back
Wednesday, 20th July 2016, 19:58
Forum: Suggestions & Criticism
Topic: Crawl.Develz Home Page
Replies: 14
Views: 9534
Re: Crawl.Develz Home Page
Wednesday, 20th July 2016, 18:52
Forum: Crazy Yiuf's Corner
Topic: Don't generate wand of flame past D:5
Replies: 6
Views: 2106
Wednesday, 20th July 2016, 18:45
Forum: Suggestions & Criticism
Topic: Crawl.Develz Home Page
Replies: 14
Views: 9534
Re: Crawl.Develz Home Page
Wednesday, 20th July 2016, 18:30
Forum: Game Design Discussion
Topic: Disallow Labyrinth Minotaur from teleporting
Replies: 20
Views: 5059
Re: Disallow Labyrinth Minotaur from teleporting
Wednesday, 20th July 2016, 18:02
Forum: Game Design Discussion
Topic: Disallow Labyrinth Minotaur from teleporting
Replies: 20
Views: 5059
Re: Disallow Labyrinth Minotaur from teleporting
@and into: Well, we already basically solved the topic title problem. Now we're just getting exciting.
Wednesday, 20th July 2016, 17:31
Forum: Game Design Discussion
Topic: Disallow Labyrinth Minotaur from teleporting
Replies: 20
Views: 5059
Re: Disallow Labyrinth Minotaur from teleporting
Hell I've got rough ideas for several. Like, step on a pressure plate, and the wall to one side falls away, and a thing shoots fire at you over water so you get steam blasted. It'll give you a turn or two to react.
Or maybe the old spider basket one.
Wednesday, 20th July 2016, 16:47
Forum: Game Design Discussion
Topic: mild alt to abstracting weapons
Replies: 91
Views: 23940
Re: mild alt to abstracting weapons
Sorry about that.
Wednesday, 20th July 2016, 16:24
Forum: Game Design Discussion
Topic: mild alt to abstracting weapons
Replies: 91
Views: 23940
Re: mild alt to abstracting weapons
Wednesday, 20th July 2016, 16:06
Forum: Game Design Discussion
Topic: mild alt to abstracting weapons
Replies: 91
Views: 23940
Re: mild alt to abstracting weapons
Wednesday, 20th July 2016, 07:06
Forum: Game Design Discussion
Topic: Give komodo dragons rSlayDragon-
Replies: 15
Views: 4024
Re: Give komodo dragons rSlayDragon-
Anyway yes to op, bloody good show, let's come up with some more hilarious nuttery
Wednesday, 20th July 2016, 07:05
Forum: Game Design Discussion
Topic: mild alt to abstracting weapons
Replies: 91
Views: 23940
Re: mild alt to abstracting weapons
Wednesday, 20th July 2016, 06:49
Forum: Game Design Discussion
Topic: Give komodo dragons rSlayDragon-
Replies: 15
Views: 4024
Re: Give komodo dragons rSlayDragon-
Wednesday, 20th July 2016, 06:35
Forum: Game Design Discussion
Topic: Give komodo dragons rSlayDragon-
Replies: 15
Views: 4024
Re: Give komodo dragons rSlayDragon-
But again, I do recognize that's probably a stupid idea. Albeit more bearable with wide groups.
Wednesday, 20th July 2016, 06:30
Forum: Game Design Discussion
Topic: mild alt to abstracting weapons
Replies: 91
Views: 23940
Re: mild alt to abstracting weapons
Wednesday, 20th July 2016, 05:34
Forum: Game Design Discussion
Topic: Give komodo dragons rSlayDragon-
Replies: 15
Views: 4024
Re: Give komodo dragons rSlayDragon-
Wednesday, 20th July 2016, 05:32
Forum: Game Design Discussion
Topic: mild alt to abstracting weapons
Replies: 91
Views: 23940
Re: mild alt to abstracting weapons
Wednesday, 20th July 2016, 00:33
Forum: Suggestions & Criticism
Topic: Public criticism of players based on their ghosts.
Replies: 22
Views: 12368
Re: Public criticism of players based on their ghosts.
Wednesday, 20th July 2016, 00:23
Forum: Game Design Discussion
Topic: Disallow Labyrinth Minotaur from teleporting
Replies: 20
Views: 5059
Re: Disallow Labyrinth Minotaur from teleporting
aaaanyway
As long as the minotaur is coded to find its way back then everything is fine.
Wednesday, 20th July 2016, 00:17
Forum: Game Design Discussion
Topic: Upgrade Edmund
Replies: 9
Views: 2688
Re: Upgrade Edmund
Wednesday, 20th July 2016, 00:08
Forum: Game Design Discussion
Topic: Yet another Qazlal buff thread
Replies: 17
Views: 3610
Re: Yet another Qazlal buff thread
Wednesday, 20th July 2016, 00:05
Forum: Game Design Discussion
Topic: Buff Jessica
Replies: 12
Views: 3041
Re: Buff Jessica
A magic dart would make sense yeah.
Wednesday, 20th July 2016, 00:03
Forum: Game Design Discussion
Topic: Give komodo dragons rSlayDragon-
Replies: 15
Views: 4024
Re: Give komodo dragons rSlayDragon-
But nontechnically speaking
that would be hilarious and I approve completely.
Wednesday, 20th July 2016, 00:01
Forum: Game Design Discussion
Topic: Allow all characters to pick up items on deep water tiles
Replies: 38
Views: 9865
Re: Allow all characters to pick up items on deep water tile
Tuesday, 19th July 2016, 23:08
Forum: Game Design Discussion
Topic: New Naga Unique - Stheno
Replies: 16
Views: 4177
Re: New Naga Unique
Tuesday, 19th July 2016, 21:58
Forum: Crazy Yiuf's Corner
Topic: Fix Deep Dwarves
Replies: 42
Views: 13031
Re: Fix Deep Dwarves
Anyway, even if some of the races are simple to sum up, most of them have something unique going for them, and DD is one of the better examples; it harshly alters your playstyle.
Tuesday, 19th July 2016, 21:09
Forum: Game Design Discussion
Topic: New Naga Unique - Stheno
Replies: 16
Views: 4177
Re: New Naga Unique
Tuesday, 19th July 2016, 20:41
Forum: Game Design Discussion
Topic: Make mottled dragons/draconians acidic
Replies: 21
Views: 6563
Re: Make mottled dragons/draconians acidic
Incidentally, how strong should the mottled dragon armor be? my current understanding is that dragon armor is generally weaker but lighter and roomier than metal armors.
Tuesday, 19th July 2016, 20:25
Forum: Crazy Yiuf's Corner
Topic: Fix Deep Dwarves
Replies: 42
Views: 13031
Re: Fix Deep Dwarves
Tuesday, 19th July 2016, 20:24
Forum: Game Design Discussion
Topic: Make mottled dragons/draconians acidic
Replies: 21
Views: 6563
Re: Make mottled dragons/draconians acidic
Tuesday, 19th July 2016, 20:07
Forum: Game Design Discussion
Topic: Give Formicids their giant clubs back
Replies: 43
Views: 14231
Re: Give Formicids their giant clubs back
Tuesday, 19th July 2016, 19:53
Forum: Game Design Discussion
Topic: Make mottled dragons/draconians acidic
Replies: 21
Views: 6563
Re: Make mottled dragons/draconians acidic
And in that case maybe it's a good idea to phase out yellows and remake mottleds like this then. There aren't even any yellow dragon enemies in the game so.
@dowan: and you ninja'd me, mate~
Tuesday, 19th July 2016, 19:51
Forum: Game Design Discussion
Topic: Give Formicids their giant clubs back
Replies: 43
Views: 14231
Re: Give Formicids their giant clubs back
Tuesday, 19th July 2016, 19:47
Forum: Game Design Discussion
Topic: Make Amulet of Harm a counterpart to Inaccuracy
Replies: 11
Views: 2707
Re: Make Amulet of Harm a counterpart to Inaccuracy
Tuesday, 19th July 2016, 19:41
Forum: Game Design Discussion
Topic: Make mottled dragons/draconians acidic
Replies: 21
Views: 6563
Re: Make mottled dragons/draconians acidic
Tuesday, 19th July 2016, 18:52
Forum: Game Design Discussion
Topic: Make Amulet of Harm a counterpart to Inaccuracy
Replies: 11
Views: 2707
Re: Make Amulet of Harm a counterpart to Inaccuracy
Tuesday, 19th July 2016, 18:44
Forum: Game Design Discussion
Topic: Make mottled dragons/draconians acidic
Replies: 21
Views: 6563
Re: Make mottled dragons/draconians acidic
Tuesday, 19th July 2016, 18:40
Forum: Game Design Discussion
Topic: Give Formicids their giant clubs back
Replies: 43
Views: 14231
Re: Give Formicids their giant clubs back
Shard1697 wrote:The gameplay penalty is you don't get a shield.
Yeah, I remember that bit. I haven't played without shields long enough to tell how bad that is is all, sorry.
Tuesday, 19th July 2016, 18:18
Forum: Game Design Discussion
Topic: Make mottled dragons/draconians acidic
Replies: 21
Views: 6563
Re: Make mottled dragons/draconians acidic
Tuesday, 19th July 2016, 17:54
Forum: Game Design Discussion
Topic: Give Formicids their giant clubs back
Replies: 43
Views: 14231
Re: Give Formicids their giant clubs back
dynast wrote:Lets be real, nobody picks formicid to have fun with it.
I do~
Anyway I can't think of any flavorwise reason why four strong arms couldn't lift those bloody things. Maybe there should be a gameplay wise penalty for size but still allow wielding?
- Search found 72 matches • Page 1 of 2 • 1, 2