Search found 392 matches

Wednesday, 18th January 2017, 01:12

Forum: Crazy Yiuf's Corner

Topic: Make zin to block mutations from Contam

Replies: 6

Views: 2309

Re: Make zin to block mutations from Contam

stickyfingers wrote:They are, 50% of the time.


That's pretty poor protection.

Wednesday, 18th January 2017, 00:40

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: MiBe^TSO 15 runes help

Replies: 2

Views: 1085

Re: CIP: MiBe^TSO 15 runes help

1. +9 broad axe of holy wrath and +8 large shield of resistance is the most comfortable set of gears for Mi/HO TSO 15 rune run. You don't need exec' axe, because cleansing flame is already so freaking powerful in postend. (And your piety will almost never run out) Powering up your defense with large...

Tuesday, 17th January 2017, 07:50

Forum: Crazy Yiuf's Corner

Topic: New spell idea: Golubria's Dash

Replies: 3

Views: 1484

New spell idea: Golubria's Dash

Lv5 Transloc spell
Move 3~7 (depends on spellpower) tiles immediately toward the selected direction (only the 'regular' 8 directions are selectable)
Can be blocked by obstacles/lava/deep water/enemies.
After the spell, it forces 13-25 turns of -Dash status to prevent repeated use.

Tuesday, 17th January 2017, 07:26

Forum: Dungeon Crawling Advice

Topic: (Not optimal!) Little things that spice up your game?

Replies: 29

Views: 9429

Re: (Not optimal!) Little things that spice up your game?

Kill Dowan, butcher his corpse, wield the chunk and hit Duvessa with that.

Tuesday, 17th January 2017, 07:23

Forum: Crazy Yiuf's Corner

Topic: Make zin to block mutations from Contam

Replies: 6

Views: 2309

Make zin to block mutations from Contam

Why Zin worshippers are not protected from mutation-causing Hell effects?

Monday, 16th January 2017, 13:53

Forum: Crazy Yiuf's Corner

Topic: Borg's Revivification is a trap

Replies: 21

Views: 6679

Re: Borg's Revivification is a trap

I think DDoor is similar to BR in that sense.

Saturday, 14th January 2017, 07:25

Forum: Crazy Yiuf's Corner

Topic: Make slime pit shorter

Replies: 9

Views: 2714

Make slime pit shorter

to 1 or 2 floors.

Friday, 13th January 2017, 08:28

Forum: Crazy Yiuf's Corner

Topic: Make 'neutral' mutation flag

Replies: 4

Views: 1504

Re: Make 'neutral' mutation flag

chequers wrote:How would the game treat "neutral" mutations differently?


Make potions of beneficial mutation not to give neutral mutations.
And the change can be possibly a buff to Jiyva/Xom.

Friday, 13th January 2017, 08:20

Forum: YASD! YAVP! and characters in progress too

Topic: YAFVP! (was: Promising MiBe looking for first win)

Replies: 28

Views: 7446

Re: YAFVP! (was: Promising MiBe looking for first win)

I disagree. It is optimal to get some longbow or arbalest to min delay and shield interferes with that. Also it is not very rare to find some holy glaive or great mace and they crosstrain with axes. I've won two times of MiBe^Trog, worshipped throught the game with 15 runes. First win (0.19 trunk):...

Friday, 13th January 2017, 05:51

Forum: YASD! YAVP! and characters in progress too

Topic: YAFVP! (was: Promising MiBe looking for first win)

Replies: 28

Views: 7446

Re: YAFVP! (was: Promising MiBe looking for first win)

MiBe 15 rune win is pretty easy. There are two choices. 1. Change your god to TSO/Zin after somewhere (noob-recommended). Don't visit crypt before vanquishing Vaults:5, Depth:5, Slime:5. After them, worship TSO and visit crypt, make piety 6* and brand holy to your axe. Put some exp to invocation, ch...

Thursday, 12th January 2017, 23:55

Forum: Crazy Yiuf's Corner

Topic: Make 'neutral' mutation flag

Replies: 4

Views: 1504

Make 'neutral' mutation flag

cause some 'good' mutations are not good and some 'bad' mutations are not bad.

Move body parts mutations and some situationally useful/harmful mutations to there.

e.g.) Wild Magic, Subdued Magic, MP-powered wand, Antennae, ...

Thursday, 12th January 2017, 23:52

Forum: Crazy Yiuf's Corner

Topic: Hell/Pan rework idea

Replies: 4

Views: 1713

Re: Hell/Pan rework idea

Midn8 wrote:IIRC the trivial monsters are there to make [[Shadow Creatures]] not gamebreaking


Making monster set harder does not break the game, shadow creatures considered.

Thursday, 12th January 2017, 23:49

Forum: Dungeon Crawling Advice

Topic: How do you leverage the advantages of the Assassin start?

Replies: 20

Views: 6759

Re: How do you leverage the advantages of the Assassin start

Gladiator - Throwing Nets + Blowgun with Curare = Assassin

Thursday, 12th January 2017, 00:07

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 514975

Re: [proclick] new fork, hellcrawl

Crawl has nonzero possibility of D:3 tengu reaver or D:3 deep elf annihilator for who spend 1050 turn in D:3.
Or you can have them in D:4 if you spend 933 turn in D:4.

I think hellcrawl is not different.

Wednesday, 11th January 2017, 23:55

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: DgSu - What would you do?

Replies: 9

Views: 2113

Re: CiP: DgSu - What would you do?

You probably should read http://crawl.chaosforge.org/Summoning#Duration Summon Hydra/Viper, Shadow Creatures, Dragon Call don't care about spell power so there is no point in training Summoning beyond 1% failure rate. Training a single skill to 27 is almost always a mistake unless you have multiple...

Wednesday, 11th January 2017, 23:41

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: DgSu - What would you do?

Replies: 9

Views: 2113

Re: CiP: DgSu - What would you do?

XP 1 is not directly converted to SP 1. Cost for raising skill level is affected from "skill factor level", which is a secret value in the game. The cumulative XP required for skill factor level N is (1.3) x (XP required for XL N for XP apt +1). e.g.) For Human with cumulative XP 700k, XL ...

Wednesday, 11th January 2017, 00:54

Forum: Crazy Yiuf's Corner

Topic: math q

Replies: 152

Views: 66528

Re: math q

Arrhythmia wrote:
n1000 wrote:what number is the closest element to infinity though? :twisted:


there isn't in any number system i know of!


That depends on what metric function you use in your topological space.

Wednesday, 11th January 2017, 00:53

Forum: Crazy Yiuf's Corner

Topic: The Mutation Game

Replies: 10

Views: 3027

Re: The Mutation Game

The expectation value for mutagenic chunk is almost always negative.

Tuesday, 10th January 2017, 06:49

Forum: Crazy Yiuf's Corner

Topic: Hell/Pan rework idea

Replies: 4

Views: 1713

Hell/Pan rework idea

Hell: Each branch depth 7 -> 1 (or 2 is okay). Increase rate of hell effect. Kick trvial monsters
(Geh 1~6, Tar 1~6, ... are totally meaningless now. )

Pan: Make each floor more flavoured and characteristic.
Increase density of monster and reduce the overall length

Tuesday, 10th January 2017, 01:33

Forum: Crazy Yiuf's Corner

Topic: Will all melee weapon classes gain special abilities?

Replies: 17

Views: 4815

Re: Will all melee weapon classes gain special abilities?

ok, minor correction.

riposte = 100% x 33% x dodging chance x (player atkdelay = 0.7 / mon atkdelay = 1.0 usually) = 8~20%

Tuesday, 10th January 2017, 00:59

Forum: Crazy Yiuf's Corner

Topic: Will all melee weapon classes gain special abilities?

Replies: 17

Views: 4815

Re: Will all melee weapon classes gain special abilities?

Riposte can never be compared to cleavning in terms of efficiency.

Cleaving: 75% damage
Riposte: 100% x 33% x dodging chance = 10~20% damage

Monday, 9th January 2017, 11:56

Forum: Crazy Yiuf's Corner

Topic: Please add more Slime:5, Tomb:3 ending vaults

Replies: 8

Views: 2561

Please add more Slime:5, Tomb:3 ending vaults

to make game more fun

Monday, 9th January 2017, 01:57

Forum: Crazy Yiuf's Corner

Topic: Turn Frogs Into Mantids

Replies: 5

Views: 2156

Re: Turn Frogs Into Mantids

PleasingFungus wrote:i suggested it, but people felt like it'd overlap too much with formicids, thematically.


I think the difference comes from in-game ability, not themes in "reality".
I feel having mantis and ants is way cooler than having frogs and ants in the game.

Monday, 9th January 2017, 00:04

Forum: Dungeon Crawling Advice

Topic: How do I use inner flame

Replies: 16

Views: 5075

Re: How do I use inner flame

The only reason of existence of Inner Flame effect is that we're fun with scrolls of immolation.

Sunday, 8th January 2017, 23:56

Forum: Crazy Yiuf's Corner

Topic: Turn Frogs Into Mantids

Replies: 5

Views: 2156

Re: Turn Frogs Into Mantids

Frogs are waay tooo bland now.

Buff their hop ability:
Range: 4/5 -> 5/6
Precision radius: 2 -> 1

Sunday, 8th January 2017, 23:51

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: DrFE - advice for V:5?

Replies: 6

Views: 2073

Re: CIP: DrFE - advice for V:5?

1. For Fire Storm/Glaciate casters, Slime Pit would be a lot more easier than V:5. Go there first for precious loots. 2. If you have 3+ ranks of MR, Crypts is just a free trove for you. (rN is better than none, but not that mandatory) 3. Once you have get Regeneration + Sublimation of Blood combo, m...

Sunday, 8th January 2017, 23:42

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: DrFE - advice for V:5?

Replies: 6

Views: 2073

Re: CIP: DrFE - advice for V:5?

The key of caster V:5 is Regeneration + Sublimation of Blood combo. Learn them ASAP.
If you failed to found them yet, you're f-ed. Go Crypt, Slime Pits, Depths, or elsewhere before to find them.

Sunday, 8th January 2017, 23:38

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 514975

Re: [proclick] new fork, hellcrawl

Whoa, most of the changes seem really great.

Hellmonk, how about to remove max charge of wands and make them automatically merge on pick?

Sunday, 8th January 2017, 19:10

Forum: YASD! YAVP! and characters in progress too

Topic: CIP DEFE Veh looking forward on spells

Replies: 1

Views: 848

Re: CIP DEFE Veh looking forward on spells

If veh give fire storm: Congrats. Now all you have to do to win this game is just raise splcast/conj/fire to 18/22/22. If veh don't give and you failed to find book of annihilations: Sorry, your RNG sucked. Here's the second option: Learn spellforged servitor and prepare OOD+LCS. Put some points to ...

Sunday, 8th January 2017, 19:05

Forum: Dungeon Crawling Advice

Topic: How do I use inner flame

Replies: 16

Views: 5075

Re: How do I use inner flame

I'd rather just cast fireball once more.

Sunday, 8th January 2017, 18:26

Forum: Dungeon Crawling Advice

Topic: Higher-Level Summoning Spells

Replies: 32

Views: 10982

Re: Higher-Level Summoning Spells

I've heard, but not had a chance to confirm, that worshiping a Good God prevents Shadow Creatures from summoning evil monsters. Which would then makes it pretty strong in Pan for spamming Angels. It's true. Specifically, Pan - angels, daevas, cherubs, golden eyes, toenail golems (cool, but... look ...

Sunday, 8th January 2017, 09:47

Forum: Crazy Yiuf's Corner

Topic: (poll) Do you like trunk after all these removals?

Replies: 21

Views: 6633

Re: (poll) Do you like trunk after all these removals?

Mottled dragon->Acid dragon, Hill giant removal : good
Rod/Wand rework, HE removal : so-so
Noise no longer dispel mesm : bad
Ogre apt change, Barachians : wtf

Sunday, 8th January 2017, 08:45

Forum: Dungeon Crawling Advice

Topic: If I played HE before, now what?

Replies: 18

Views: 5572

Re: If I played HE before, now what?

Merfolk, Tengu.

Sunday, 8th January 2017, 06:44

Forum: Dungeon Crawling Advice

Topic: Pullwatch™: Dog Species

Replies: 20

Views: 6172

Re: Pullwatch™: Dog Species

Seems never viable for 15 runes without Statue form Chei.. and seems not that 'fun'.

Sunday, 8th January 2017, 06:15

Forum: Crazy Yiuf's Corner

Topic: Change accuracy boost from DEX to be multiplicative

Replies: 9

Views: 3335

Re: Change accuracy boost from DEX to be multiplicative

but i think that dex is in a good place vs the other stats right now - i don't think dex needs to be stronger I don't agree here, DEX's main boost is increasing EV but because of armour penalty, STR actually do better than DEX on enhancing EV for armours with some ER. (and by softening armour penal...

Saturday, 7th January 2017, 04:12

Forum: Crazy Yiuf's Corner

Topic: Change accuracy boost from DEX to be multiplicative

Replies: 9

Views: 3335

Re: Change accuracy boost from DEX to be multiplicative

"what it should multiply" is too trivial to specify.
To-hit value after applying fighting+wpn skill and before applying slaying/enchant value/armour, shield penalty/etc.

and DEX doesn't affect attack delay

Friday, 6th January 2017, 13:34

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: OpAr^Oka, Warlock's mirror vs a randart

Replies: 9

Views: 2585

Re: CIP: OpAr^Oka, Warlock's mirror vs a randart

Also, shield's atk speed/ev/acc penalty is not that harsh.

In case when the penalties max out, like shield skill lv 0 and you're wielding a large shield,
it drags +0.17 turn for atk in average. = mean of distrib defined as minimum of two i.i.d U(0, 0.5)

Friday, 6th January 2017, 13:28

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: OpAr^Oka, Warlock's mirror vs a randart

Replies: 9

Views: 2585

Re: CIP: OpAr^Oka, Warlock's mirror vs a randart

Needless to say, the randart is better, because you are kinda warrior and need high SH, and Str+7 is crazy boost for Statue form UC.

Also, warlock's mirror is not reliable because it's unique reflect ability also checks SH, which must be small as the item is buckler-based.

Friday, 6th January 2017, 13:08

Forum: Crazy Yiuf's Corner

Topic: Bring back Poisonous Cloud

Replies: 9

Views: 3146

Re: Bring back Poisonous Cloud

What VM does need is a way to deal with black mambas/spiny frogs in lair, which are too common and too fast to fall into the "you don't need to fight this" category, and require you to pick up a weapon/alternative spells while nearly every other start can just keep on doing their thing we...

Friday, 6th January 2017, 12:37

Forum: Crazy Yiuf's Corner

Topic: Bring back Poisonous Cloud

Replies: 9

Views: 3146

Re: Bring back Poisonous Cloud

I guessed that OTR's poison dot damage was significantly weaker than PC's (not sure about this yet)...
Hmm, okay, sounds reasonable.

Friday, 6th January 2017, 12:23

Forum: Crazy Yiuf's Corner

Topic: OMG DD neeeed healwounds!!

Replies: 4

Views: 1794

Re: OMG DD neeeed healwounds!!

DDs have needed some nerfs.

Friday, 6th January 2017, 05:18

Forum: Crazy Yiuf's Corner

Topic: Bring back Poisonous Cloud

Replies: 9

Views: 3146

Bring back Poisonous Cloud

Why devs remove it because of new weaker spell?

We have no problem to having Stone Arrow&Iron Shot&LCS, Throw Flame&BoF, Throw Frost&BoC, etc.

Friday, 6th January 2017, 00:12

Forum: YASD! YAVP! and characters in progress too

Topic: CIP SpEn^Ash My first caster

Replies: 7

Views: 2248

Re: CIP SpEn^Ash My first caster

SpEn is not good for pure-damaging caster (like DrCj, DECj/FE, GrEE, ...). Its conjuration apt is terrible and can't eat meat.

SpEn is apt to play a ninja who use supportive spells.

Thursday, 5th January 2017, 23:55

Forum: Crazy Yiuf's Corner

Topic: My background ranking

Replies: 11

Views: 3176

Re: My background ranking

Magipi wrote:
papilio wrote:A+: Fi

You really think that Fi is better than IE, FE, Ar, As? Or even Gl? What the fuck?


Sure, shields are most OP item in this game.

Oh, yes, if you play only DE or suchlike for every game then Fi would be worse than IE/FE.

Thursday, 5th January 2017, 00:23

Forum: Crazy Yiuf's Corner

Topic: My background ranking

Replies: 11

Views: 3176

Re: My background ranking

My background ratings

S: Be

A+: Fi
A: Gl, Ar, FE, EE, Cj, En
A-: IE, As

B+: Hu, Ne, Wz
B: Sk, Wr, AE, Su, Tm
B-: Mo

C+: AM, AK, VM
C: Wn, CK

Thursday, 5th January 2017, 00:03

Forum: Dungeon Crawling Advice

Topic: Higher-Level Summoning Spells

Replies: 32

Views: 10982

Re: Higher-Level Summoning Spells

Shadow creatures: Vaults - awesome Zot - awesome Depth - good Pan, Hell, Abys, Tomb - meh Menagerie Harpy swarm is quite good, but actually this spell never worth Level 7 because you get lindwurms/manticores too often Haunt Awesome spell to take out single strong foe and protect yourself from it. Ma...

Wednesday, 4th January 2017, 23:49

Forum: Crazy Yiuf's Corner

Topic: Remove id/curse system

Replies: 13

Views: 3729

Re: Remove id/curse system

The reason of existence of id/curse system is to give risks to equipping/using un-ided items. In "standard" roguelikes such as Nethack, cursed items have serious penalty so equipping/using un-ided items has severe risks. However, in Crawl, the risks/penalties from cursed items are almost c...

Wednesday, 4th January 2017, 17:30

Forum: Crazy Yiuf's Corner

Topic: Change accuracy boost from DEX to be multiplicative

Replies: 9

Views: 3335

Re: Change accuracy boost from DEX to be multiplicative

Damage boost from STR is multiplicative.
Why not for accuracy boost from DEX?

Wednesday, 4th January 2017, 14:50

Forum: Crazy Yiuf's Corner

Topic: Change accuracy boost from DEX to be multiplicative

Replies: 9

Views: 3335

Change accuracy boost from DEX to be multiplicative

Because it's ridiculously weak as it's additive now.

To compensate, I think it's good to raise up lategame enemies' EV.
PreviousNext

Return to advanced search

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.