Search found 37 matches

Monday, 19th June 2017, 12:50

Forum: Dungeon Crawling Advice

Topic: Enhancer Staves

Replies: 39

Views: 13143

Re: Enhancer Staves

Perhaps LoopyLeo should tell us whether they found the discussion illuminating, confusing, useless or whatever else. Ah yes, feedback! I'm appreciative of all the replies, they have been illuminating, and I think my questions have all been rather comprehensively answered. Although there has been so...

Sunday, 18th June 2017, 06:20

Forum: Dungeon Crawling Advice

Topic: Enhancer Staves

Replies: 39

Views: 13143

Enhancer Staves

Hey people, so I've been playing a lot of elemental mages recently, and I'm not really sure whether or not I should use enhancer staves? The limited information I've found has been... conflicting. So -- how would you rank elemental staves, especially in regards to melee? And how would you rank the e...

Tuesday, 13th June 2017, 17:37

Forum: Crazy Yiuf's Corner

Topic: Music thread

Replies: 8

Views: 3237

Re: Music thread

I never use music when playing this game -- the sound of my sobbing/crying throughout the entirety of my play time is more than enough noise :')

Thursday, 8th June 2017, 09:16

Forum: Game Design Discussion

Topic: Make +Flying grant immunity to shafts

Replies: 3

Views: 1741

Make +Flying grant immunity to shafts

Name says it all, though to be honest there's not too much of a reason for this to happen, beyond flavour, however it does seem quite logical. Having bats fall through shafts always just seemed laughable to me, and it can lead to some wasted tactical opportunities. Admittedly, it *could* lead to som...

Tuesday, 6th June 2017, 15:01

Forum: Crazy Yiuf's Corner

Topic: Things you do in-game to spite it.

Replies: 13

Views: 4406

Things you do in-game to spite it.

Name says it all: what are the things that you do in game, which are more likely than not "non-optimal", in order to spite it? For me, my two biggest petty comebacks are: 1.) Using Airstrike against Orc Priests, even by the time they're popcorn -- "Let's see how you like smiting!"...

Tuesday, 6th June 2017, 14:54

Forum: Dungeon Crawling Advice

Topic: How Many Skills to Train

Replies: 67

Views: 19293

Re: How Many Skills to Train

Fighters I generally leave on weapon, fighting and shield, with a focus on weapon skill -- is that "right"? It seems odd trying to get to min-delay whilst maintaining a shield penalty :/ I'm just curious, when you write about fighters above, that means specifically only fighters, and not ...

Tuesday, 6th June 2017, 13:21

Forum: Dungeon Crawling Advice

Topic: How Many Skills to Train

Replies: 67

Views: 19293

How Many Skills to Train

So, despite it being the middle of my exams, DCSS has been running consistently on my laptop :P I'm wondering how many skills one should train at a time, especially when playing a mage character. Fighters I generally leave on weapon, fighting and shield, with a focus on weapon skill -- is that "...

Thursday, 1st June 2017, 10:49

Forum: Game Design Discussion

Topic: Nerf Cleave

Replies: 12

Views: 5050

Re: Nerf Cleave

4Hooves2Appendages wrote:Does cleave attack all surrounding spaces even if some of them are empty?

If so, then every swing is 360°.


Works for this guy in all the games though...

Thursday, 1st June 2017, 10:46

Forum: Game Design Discussion

Topic: Pragua, God of Fortune (and leprechauns)

Replies: 3

Views: 1703

Re: Pragua, God of Fortune (and leprechauns)

As much as you seem to like leprechauns, I don't think giving the player a cloud of summons which don't really do anything themselves - ie, damage or tanking, is really a good idea. It brings in ally management and line of fire blocking and it isn't really a summon spell, the point of them is just ...

Wednesday, 31st May 2017, 11:57

Forum: Game Design Discussion

Topic: Pragua, God of Fortune (and leprechauns)

Replies: 3

Views: 1703

Pragua, God of Fortune (and leprechauns)

Pragua, God of Fortune and Leprechauns... yes, I'm serious. Pragua is a jovial and ancient god, who reigns supreme over the wheels of fortune. He blesses his followers with Leprechauns and good luck, even allowing them to choose an outcome of fortune at times -- and smites his enemies with the worst...

Tuesday, 30th May 2017, 20:41

Forum: Game Design Discussion

Topic: ?/I lookups

Replies: 3

Views: 1372

Re: ?/I lookups

The ?/ function is nifty, but flawed right now. It is inherently spoilery, in the sense that you can't use it unless you know what you are looking for. Plus there's a ton of absurd names in crawl: getting attacked by a summoned invisible monster? Good luck looking up Leuryocrypa. The solution to th...

Tuesday, 30th May 2017, 18:09

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 3157608

Re: Best/Worst Artifacts

The '0+ Buckler of Satisfaction, *Contam, rN++, rCorr, Int+10'. Found on my Red DrAE, and needless to say, I am VERY satisfied.

Tuesday, 30th May 2017, 16:56

Forum: Dungeon Crawling Advice

Topic: Help on making my air elementalists better

Replies: 10

Views: 3532

Re: Help on making my air elementalists better

Thanks @Utis and @Siegurt for the really well written replies. I must say, I didn't really realise that some spells, SC, would get much better than when first learned. Puts a whole new light on things when it comes to playing Mages. I had also been luring a lot, though moreso to position enemies for...

Tuesday, 30th May 2017, 12:03

Forum: Dungeon Crawling Advice

Topic: Help on making my air elementalists better

Replies: 10

Views: 3532

Re: Help on making my air elementalists better

@Utis, thanks, solid advice. I definitely haven't been giving my Tengu enough dodging then though; I was trying to get all my spells super-castable before I was focusing on that :? As a rule of thumb it's generally a good idea to focus on your killdudes in the beginning. There are exceptions, thoug...

Tuesday, 30th May 2017, 09:54

Forum: Dungeon Crawling Advice

Topic: Help on making my air elementalists better

Replies: 10

Views: 3532

Re: Help on making my air elementalists better

@Utis, thanks, solid advice. I definitely haven't been giving my Tengu enough dodging then though; I was trying to get all my spells super-castable before I was focusing on that :? Also, I'll be sure to focus on hybridising more. I was doing that with all my characters, perhaps not enough though :P ...

Tuesday, 30th May 2017, 08:06

Forum: Dungeon Crawling Advice

Topic: Help on making my air elementalists better

Replies: 10

Views: 3532

Help on making my air elementalists better

So -- I've been playing 0.20 a lot lately, and I've really been enjoying Air Elementalists now that they have Airstrike, I never knew how much I loved the spell :P (is my love unwarranted by the way, the spell doesn't seem to be wildly popular from what I've noticed). I have, unfortunately, been spl...

Sunday, 23rd April 2017, 06:54

Forum: Crazy Yiuf's Corner

Topic: Merge Long and Short Blades

Replies: 5

Views: 1891

Re: Merge Long and Short Blades

Those are both very good points, although I don't think this proposal would be *too* complicated for new players, if implemented well. Merging both classes with the loss of riposte sounds quite feasible though. It would seem a little bit odd, flavor wise, having a triple sword do full stab damage th...

Sunday, 23rd April 2017, 04:48

Forum: Crazy Yiuf's Corner

Topic: Merge Long and Short Blades

Replies: 5

Views: 1891

Merge Long and Short Blades

Posting in CYC 'cause I'm not sure I'm a good enough player to post in GDD ;) So, proposal is as follows: people seem to have a fairly mixed view on both Short and Long Blades at the moment. Stabbing is really good when you can with a Sblade, and riposte is pretty powerful it seems as well, albeit a...

Thursday, 21st July 2016, 07:01

Forum: Game Design Discussion

Topic: DD Replacement - Crystal Dwarf

Replies: 11

Views: 3146

Re: DD Replacement - Crystal Dwarf

I wasn't really sure how good this idea would be, but I just thought that I'd float it around just in case it struck any chords. From what I had ascertained, Deep Dwarfs were a race which attempted to make HP a strategic resource. Although in my somewhat limited DD experience, their HP conduct only ...

Thursday, 21st July 2016, 00:18

Forum: Game Design Discussion

Topic: DD Replacement - Crystal Dwarf

Replies: 11

Views: 3146

Re: DD Replacement - Crystal Dwarf

This is a really interesting idea, but I think there are some important things to consider; how MUCH extra HP, exactly, how much gets taken out of maximum, what kind of effects do they get to resist in trade for this, etc. You take a metric cat-ton of damage playing crawl. Having it always chip at ...

Thursday, 21st July 2016, 00:07

Forum: Game Design Discussion

Topic: DD Replacement - Crystal Dwarf

Replies: 11

Views: 3146

DD Replacement - Crystal Dwarf

So there's been a bit of talk about fixing Deep Dwarfs, due to their apparent tedium. I came up with an idea for "fixing" them. They would be replaced by the following species: Crystal Dwarf The origin of these strange creatures has led to much speculation. They hail from the deepest depth...

Tuesday, 19th July 2016, 22:37

Forum: Game Design Discussion

Topic: New Naga Unique - Stheno

Replies: 16

Views: 4192

Re: New Naga Unique

Thanks for all the positive comments :) She wouldn't really need blink if she was coded to run away, I forgot about Orb Spiders, and that such a conduct was already in the game :P I think it could be pretty cool if blinding her turned off her aura as well. If you wanted to give her wings as well, if...

Tuesday, 19th July 2016, 14:31

Forum: Game Design Discussion

Topic: New Naga Unique - Stheno

Replies: 16

Views: 4192

New Naga Unique - Stheno

So I was sitting on the toilet, when I got to thinking about Crawl. I then came up with an idea for a new Unique, based off of Medusa - I know she wasn't actually a Naga, so don't hate :P Name: Stheno Description: Sister of the fabled femme fatal Medusa, Stheno comes from the surface in search of ve...

Sunday, 17th July 2016, 02:57

Forum: Game Design Discussion

Topic: Keep these weapons out of early D

Replies: 11

Views: 2856

Re: Keep these weapons out of early D

I really don't think that's a good idea. If someone really wants to startscum, a tedious and incredibly boring activity, why should we stop them? I play video games to have fun, and if I don't find a dragon armour the first floor, I don't just quit, because that would be a waste of my time. On the o...

Friday, 15th July 2016, 09:46

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP VSFi: First ever win!

Replies: 14

Views: 3225

Re: YAVP VSFi: First ever win!

Well, thanks for all the replies. I didn't end up cursing all my equipment 'cause I was holding out for something better- which I never ended up with. Ash didn't end up being too useful- although maybe I just don't fully get him/her, I never ended up using scrying at all :oops: I probably should hav...

Wednesday, 13th July 2016, 04:46

Forum: Crazy Yiuf's Corner

Topic: RIP Maud

Replies: 13

Views: 2680

Re: RIP Maud

dynast wrote:He was a good man.


She was actually a good woman, if I remember correctly.

Tuesday, 12th July 2016, 15:36

Forum: Dungeon Crawling Advice

Topic: Draconian ghosts are using hax. Ban from game plz.

Replies: 20

Views: 4844

Re: Draconian ghosts are using hax. Ban from game plz.

I agree that Draconion ghost breathe should be fixed, altgough on the wider discussion of ghosts in general, I would support their being reworked to address what seems to be common grievances against them.

Tuesday, 12th July 2016, 14:04

Forum: Dungeon Crawling Advice

Topic: Draconian ghosts are using hax. Ban from game plz.

Replies: 20

Views: 4844

Re: Draconian ghosts are using hax. Ban from game plz.

...Iactuallyenjoyplayerghosts...

Monday, 11th July 2016, 14:33

Forum: Game Design Discussion

Topic: Chaff from "not-evil Lugonu, not-chaotic Makhleb, chaotic Gozag"

Replies: 5

Views: 1326

Re: not-evil Lugonu, not-chaotic Makhleb, chaotic Gozag

Delete Crawl, it solves both the issue of gameplay getting in the way of flavour, and flavour getting in the way of gameplay.

Sunday, 10th July 2016, 04:57

Forum: Game Design Discussion

Topic: Buff Jessica

Replies: 12

Views: 3050

Re: Buff Jessica

I have fond memories of Jessica. She killed my very first character.

Sunday, 10th July 2016, 02:00

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP VSFi: First ever win!

Replies: 14

Views: 3225

Re: YAVP VSFi: First ever win!

Sprucery wrote:Now it's in spoiler tags... code tags make it more readable.


Sorry, all fixed now :)

Saturday, 9th July 2016, 02:37

Forum: Game Design Discussion

Topic: Shop improvements

Replies: 21

Views: 3906

Re: Shop improvements

Well I for one thought everyone liked cruel jokes, isn't that why we play Crawl?

Friday, 8th July 2016, 12:39

Forum: Crazy Yiuf's Corner

Topic: I love it when...

Replies: 1478

Views: 3231170

Re: I love it when...

Aim: Joseph, wielding a hunting sling of flaming and wearing a leather armour (lightly wounded) The ball explodes into a vile cloud! The stinking cloud engulfs Joseph. Joseph is lightly wounded. Joseph is engulfed in noxious fumes. Joseph appears confused. Joseph is engulfed in noxious fumes. Josep...

Tuesday, 5th July 2016, 17:13

Forum: Game Design Discussion

Topic: Allow all characters to pick up items on deep water tiles

Replies: 38

Views: 9901

Re: Allow all characters to pick up items on deep water tile

An idea I had was that items don't get destroyed by deep water (if they still do?), and that any item in deep water could simply be picked up like normal if flying, ice form etc.

Tuesday, 5th July 2016, 07:21

Forum: Crazy Yiuf's Corner

Topic: Ranged Reform: Firearms

Replies: 3

Views: 995

Re: Ranged Reform: Firearms

dynast wrote:would have been great, had they not implemented that as rods.


Excellent point. Touché.

Tuesday, 5th July 2016, 01:23

Forum: Crazy Yiuf's Corner

Topic: Ranged Reform: Firearms

Replies: 3

Views: 995

Ranged Reform: Firearms

With upcoming ranged reforms, I decided to come up with a brilliantly unthematic overhaul of the current ranged system. All firearms would of course be flintlock, and they would all have a (q)uiver, which when depleted, a few turns would be spent reloading it- essentialy making ammo unlimited across...

Monday, 4th July 2016, 05:07

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP VSFi: First ever win!

Replies: 14

Views: 3225

YAVP VSFi: First ever win!

I am so happy right now, as this is the first time I have ever won the game (excluding dungeon runs). My VSFi found an electric short sword in the early dungeon, which I fully enchanted and used for the rest of the game. I went Ash 'cause I was going to hybridise, but I acquired some nice randart pl...

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