Search found 26 matches

Wednesday, 7th December 2016, 23:47

Forum: YASD! YAVP! and characters in progress too

Topic: Petrified Kraken wont stop his tentacles ??

Replies: 4

Views: 1551

Re: Petrified Kraken wont stop his tentacles ??

But I like fighting Kraken. I just make sure I can get them out of LOS in one aut or less.

Friday, 28th October 2016, 21:44

Forum: Game Design Discussion

Topic: Rename Medium Shields

Replies: 24

Views: 8172

Re: Rename Medium Shields

Does this argument also apply to maces and flails, or is the difference between maces, flails, and Maces & Flails enough distinction? I think it's less of an issue with Maces & Flails because those are the lowest level, while the kite shield is in the middle. I would say more but don't want...

Friday, 28th October 2016, 18:45

Forum: YASD! YAVP! and characters in progress too

Topic: YAFVP! GrBe T'port for the win

Replies: 3

Views: 1412

Re: YAFVP! GrBe T'port for the win

Yeah, I wanted rF+++ for Zot 5, probably should have swapped out once I grabbed the ball, but at that point I just ran and zapped

Friday, 28th October 2016, 03:48

Forum: YASD! YAVP! and characters in progress too

Topic: YAFVP! GrBe T'port for the win

Replies: 3

Views: 1412

YAFVP! GrBe T'port for the win

Third time getting 3 runes. Second time to Zot 5. Got REALLY lucky in Z5 with no zot traps in the lungs, and a good mutation induced teleport. I knew that I would win this when I got banished into LOS of the Abyssal rune. Dungeon Crawl Stone Soup version 0.20-a0 (webtiles) character file. 1672499 Ar...

Friday, 30th September 2016, 14:42

Forum: YASD! YAVP! and characters in progress too

Topic: CIP GrBe do I see what's behind the green portal?

Replies: 26

Views: 8397

Re: CIP GrBe do I see what's behind the green portal?

duvessa wrote:Underappreciated topic title, by the way.

Part of me was afraid that it would go over everyone's heads. That movie came out about 40 years ago? I'd google, but I'm currently at work. I figured those who did get the reference would get a chuckle.

Friday, 30th September 2016, 02:48

Forum: YASD! YAVP! and characters in progress too

Topic: CIP GrBe do I see what's behind the green portal?

Replies: 26

Views: 8397

YASD GrBe Draconians that force you to blink.

And it's all over. Man Draconian shifters are GRRRR. New primary targets. But thank you to everyone. Zot 4 is a personal best. I'm thinking I should have switched the +7 draining demon whip for a +6 vampiric demon whip. Oh well. Nothing else to do but re-roll and try it again. Might have also switch...

Thursday, 29th September 2016, 16:30

Forum: YASD! YAVP! and characters in progress too

Topic: CIP GrBe do I see what's behind the green portal?

Replies: 26

Views: 8397

Re: CIP GrBe do I see what's behind the green portal?

VeryAngryFelid wrote:Edit. With just rF+ the character can be killed by 3-4 fireballs, that's 2-3 turns assuming there is only 1 orb of fire in view.


Do fireballs ignore reflection SH?

Thursday, 29th September 2016, 15:39

Forum: YASD! YAVP! and characters in progress too

Topic: CIP GrBe do I see what's behind the green portal?

Replies: 26

Views: 8397

Re: CIP GrBe do I see what's behind the green portal?

Do you have another source of rF+? Ring of fire or some shield of protection from fire (even buckler is ok, you don't need SH with those AC/EV). Be careful with berserk on Zot 5, it is often a bad idea unless you are really close to stairs, use haste + might instead. Edit. Those mutations are reall...

Thursday, 29th September 2016, 14:44

Forum: YASD! YAVP! and characters in progress too

Topic: CIP GrBe do I see what's behind the green portal?

Replies: 26

Views: 8397

Re: CIP GrBe is Zot ready for me

Dungeon Crawl Stone Soup version 0.19-a0-1714-gcab94ab (webtiles) character file. Arcaner the Hoplite (Gargoyle Berserker) Turns: 53953, Time: 06:24:54 Health: 162/162 AC: 51 Str: 24 XL: 25 Next: 78% Magic: 33/33 EV: 24 Int: 13 God: Trog [*****.] Gold: 3376 SH: 35 Dex: 20 Spells: 0 memorised, 24 le...

Thursday, 29th September 2016, 03:50

Forum: YASD! YAVP! and characters in progress too

Topic: CIP GrBe do I see what's behind the green portal?

Replies: 26

Views: 8397

Re: CIP GrBe do I see what's behind the green portal?

did not go into the wizlab. Saved before entering Zot for the first time EVER. Will dive after getting some sleep.

Wednesday, 28th September 2016, 22:47

Forum: YASD! YAVP! and characters in progress too

Topic: CIP GrBe do I see what's behind the green portal?

Replies: 26

Views: 8397

CIP GrBe do I see what's behind the green portal?

Dungeon Crawl Stone Soup version 0.19-a0-1714-gcab94ab (webtiles) character file. Arcaner the Warrior (Gargoyle Berserker) Turns: 30794, Time: 03:46:12 Health: 136/136 AC: 45 Str: 25 XL: 19 Next: 87% Magic: 27/27 EV: 23 Int: 12 God: Trog [******] Gold: 545 SH: 27 Dex: 23 Spells: 0 memorised, 18 lev...

Wednesday, 28th September 2016, 19:33

Forum: Crazy Yiuf's Corner

Topic: What do you want removed from crawl

Replies: 85

Views: 26184

Re: What do you want removed from crawl

main.cc that file is nothing but trouble.

Sunday, 25th September 2016, 00:21

Forum: Crazy Yiuf's Corner

Topic: Torpor Snail, bug or feature

Replies: 7

Views: 2584

Torpor Snail, bug or feature

So my TrBe has been gleefully slaughtering everything in the Lair. He invoked berserk rage to clear out a flock of dream sheep, when a torpor snail wandered by. The red mist cleared and just the snail was left standing. One claw swipe and the snail breathed no more, and TrBe was suddenly moving much...

Wednesday, 21st September 2016, 22:13

Forum: Game Design Discussion

Topic: Sleeping turtles

Replies: 1

Views: 1096

Sleeping turtles

Since snapping turtles no longer retract into their shells when low on health. How about having them retracted when asleep? (same conditions as having the zz icon added in tiles) Would make stabbing them more interesting, and make enscorcled hibernation an interesting choice.

Friday, 16th September 2016, 19:50

Forum: Game Design Discussion

Topic: Faded altar improvements

Replies: 76

Views: 25074

Re: Faded altar improvements

there's literally nothing wrong with newbie traps I was under the impression that they were not part of the DCSS Design Philosophy. If I am mistaken, I retract my proposal. The evil part of me wants to make xom altars as rare as team Jelly, so that faded is the only "reliable" way to get ...

Friday, 16th September 2016, 18:33

Forum: Game Design Discussion

Topic: Faded altar improvements

Replies: 76

Views: 25074

Faded altar improvements

Currently faded altars feel about as useful as fountains to me. The risk/reward ratio seems to be at "New Player Trap" levels. So here are my ideas to bring the balance to "intentional challenge". 1) Converting to Xom using a faded altar gives +35 piety, and is considered a mediu...

Thursday, 15th September 2016, 16:56

Forum: YASD! YAVP! and characters in progress too

Topic: YASD TrBe of Jiya

Replies: 6

Views: 1825

Re: YASD TrBe of Jiya

Usually, a switch to Jiyva happens lategame rather than as you're going through Lair. Mostly because the Jiyva altar doesn't show up except at the bottom of Slime (and you really don't want to go in there prematurely). Yes but this game I got "lucky" and the altar appeared in the Slime en...

Thursday, 15th September 2016, 15:19

Forum: YASD! YAVP! and characters in progress too

Topic: YASD TrBe of Jiya

Replies: 6

Views: 1825

YASD TrBe of Jiya

Oh how bad can Trog's punishment REALLY be. *SQUISH* Maybe a TrMo next time. http://crawl.berotato.org/crawl/morgue/Arcaner/morgue-Arcaner-20160914-225400.txt Dungeon Crawl Stone Soup version 0.19-a0-1553-g64c24c3 (webtiles) character file. 35960 Arcaner the Brawler (level 13, -4/118 HPs) Began as a...

Thursday, 15th September 2016, 15:14

Forum: Game Design Discussion

Topic: Change polymorph to avoid spoilers being useful

Replies: 19

Views: 5546

Re: Change polymorph to avoid spoilers being useful

yesno wrote:just always turn the target into a frog

with a 1/20 chance of it going wrong and turning into a (very)ugly thing

Wednesday, 14th September 2016, 17:40

Forum: Game Design Discussion

Topic: Make the Mines a vestibule

Replies: 21

Views: 5813

Re: Make the Mines a vestibule

Translucent stone would be interesting, if kept small. I seem to recall seeing a jelly vault w/ altar on D1 protected by translucent stone.

Monday, 12th September 2016, 22:40

Forum: YASD! YAVP! and characters in progress too

Topic: YASD MiBe. It burns us

Replies: 28

Views: 5371

YASD MiBe. It burns us

Best game to date. Those caustic shrikes are no joke w/o acid resistance. Maybe I should have stayed in the Abyss for a third rune when I got thrown there. oh well http://crawl.berotato.org/crawl/morgue/Arcaner/morgue-Arcaner-20160912-001747.txt Dungeon Crawl Stone Soup version 0.19-a0-1511-g16f215b...

Wednesday, 27th July 2016, 19:08

Forum: Crazy Yiuf's Corner

Topic: challenge mode: Hypno stairs

Replies: 3

Views: 1863

Re: challenge mode: Hypno stairs

I think the conduct needs to be refined: If I go down a staircase and there is no new down-stairs in view, can I retreat? Once I reach the end of a branch, can I immediately retreat along the same path back to the top floor and start clearing the branch normally? Do the second and third down-stairs...

Tuesday, 26th July 2016, 22:33

Forum: Crazy Yiuf's Corner

Topic: challenge mode: Hypno stairs

Replies: 3

Views: 1863

challenge mode: Hypno stairs

The idea is simple. Anytime you seen down stairs, you are mesmerized by them similar to the siren effect. Stops once you reach the end of the current branch. Hard mode: escape hatches (both kinds) and shafts also mesmerize Ultra mode: Usable branch entrances mesmerize, hope you like doing a 15 rune ...

Thursday, 7th July 2016, 17:41

Forum: Game Design Discussion

Topic: Amulet of Berserk Rework

Replies: 32

Views: 8906

Re: Amulet of Berserk Rework

I think option 2 is interesting, and may code it up this weekend. I'm also thinking slow on removal.

Friday, 24th June 2016, 20:51

Forum: Game Design Discussion

Topic: Scroll Proposal: Ego Armor

Replies: 15

Views: 3587

Re: Scroll Proposal: Ego Armor

it had been a while since I looked at that list, like March. Oh well. Might still code it up on my personal fork as an exercise in learning C++/self-torture.

Friday, 24th June 2016, 20:43

Forum: Game Design Discussion

Topic: Scroll Proposal: Ego Armor

Replies: 15

Views: 3587

Scroll Proposal: Ego Armor

Similar to a scroll of brand weapon. This scroll would place a random ego on a piece of armour of the player's choice.

What do you more experienced players think? OP? Meh? Good but would be a royal pain in the Zot to code?

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