Search found 47 matches

Thursday, 2nd March 2017, 02:36

Forum: YASD! YAVP! and characters in progress too

Topic: GnollCrawl: YABOVP

Replies: 0

Views: 426

GnollCrawl: YABOVP

GnollCrawl: Yet Another Bunch Of Victory Posts! These are the first GnollCrawl winners! So I decided to scrape the gnollcrawl morgues for wins and set up a little congratulatory page for the first people to win. Congratulations to bananaken, dimlight, duckroller, Fusentrap, goodcoolguy, Implojin, Jo...

Wednesday, 24th August 2016, 03:42

Forum: Crazy Yiuf's Corner

Topic: what the hell is gnollcrawl

Replies: 29

Views: 4006

Re: what the hell is gnollcrawl

https://github.com/Dracunos/gnollcrawl It's on CPO, and there's a zip of a windows installer in the releases tab on GH. There's still some stuff I plan on working on, some little balance tweaks, harder extended, making it so hell effects don't instantly kill you, etc. But it's a joke fork in the end...

Thursday, 14th July 2016, 17:17

Forum: Dungeon Crawling Advice

Topic: Lair Stash?

Replies: 25

Views: 2636

Re: Lair Stash?

When I'm in a stashy mood, in the newer versions, I often make a stash in Lair 1, near the entrance of the branch. And I see a lot of other people do that as well. (Well, cool people). Lair used to be a good choice because lair monsters couldn't use your stash items back then. Now no monsters can. B...

Thursday, 14th July 2016, 02:47

Forum: Game Design Discussion

Topic: Allow all characters to pick up items on deep water tiles

Replies: 38

Views: 3751

Re: Allow all characters to pick up items on deep water tile

I don't think I've ever used apportation, tbqh it's probably often better to snag items from a ways away but that sounds sort of annoying I memorize it on everyone because with no spell skills, and armour off, it has like 55ish fail, so it can be used to get things I have absolutely no use for that...

Wednesday, 13th July 2016, 23:45

Forum: Technical Support

Topic: A few questions about clua

Replies: 2

Views: 604

Re: A few questions about clua

Not sure if this is the right forum, feel free to move the thread if necessary. I'm also not particularly good at this whole code diving thing so it'd be cool if you could keep your answers relatively simple. 1. Is there any even partial documentation of functions exposed through clua? I remember s...

Wednesday, 13th July 2016, 23:37

Forum: Technical Support

Topic: A few questions about clua

Replies: 2

Views: 604

Re: A few questions about clua

I've been messing with it recently, so I'll try to give the important stuff that I actually know about. I'm going to include stuff that you obviously already know, just for the sake of completeness. I would like to get enough basic info so we can at least create a tiny 'quick start guide' or some su...

Wednesday, 13th July 2016, 17:28

Forum: Dungeon Crawling Advice

Topic: Making the Most of Riposte

Replies: 12

Views: 1105

Re: Making the Most of Riposte

Hellmonk wrote:
amalloy wrote:
cerealjynx wrote:MfGl


You can't riposte with a polearm.

What, you don't find fencer's gloves on D:5 every game?


Seriously, what is this?! We need to be able to choose type of gloves when you first start the game.

Tuesday, 12th July 2016, 13:19

Forum: Dungeon Crawling Advice

Topic: Draconian ghosts are using hax. Ban from game plz.

Replies: 20

Views: 1503

Re: Draconian ghosts are using hax. Ban from game plz.

dpeg wrote:
PowerOfKaishin wrote:I hate ghosts so much and I will continue to bitch about them continuously on all of these forums until something is done about them.
Sounds like a good proposition to ban you from the forum.



But isn't that the reason everyone is here?

Monday, 11th July 2016, 16:42

Forum: Dungeon Crawling Advice

Topic: Dealing with hydras (was: Hydra head chopping (was: Riposte))

Replies: 47

Views: 1585

Re: Dealing with hydras (was: Hydra head chopping (was: Ripo

If you have to come up with a bunch of ways to deal with a monster Isn't that the complete opposite of what logic would suggest? If you can come up with as you say a 'bunch' of ways to deal with a monster, doesn't the more ways the monster can be taken down mean the less dangerous that monster real...

Monday, 11th July 2016, 03:07

Forum: Game Design Discussion

Topic: Stop Auto Explore Once You Pick Up Enough Gold to Afford the

Replies: 8

Views: 767

Re: Stop Auto Explore Once You Pick Up Enough Gold to Afford

crate wrote:I said as an explore stop, not as a force_more. I'm too lazy to look up the exact term.


  Code:
runrest_stop_message


Great, thank you!

Monday, 11th July 2016, 01:36

Forum: Game Design Discussion

Topic: Stop Auto Explore Once You Pick Up Enough Gold to Afford the

Replies: 8

Views: 767

Re: Stop Auto Explore Once You Pick Up Enough Gold to Afford

You can add the shopping list message thing as an explore_stop. This would stop for getting enough gold for any item on your shopping list, of course, but that sounds more useful to me anyway since the most expensive item on your list is not always the one you want the most. Adding that to the forc...

Sunday, 10th July 2016, 18:02

Forum: Crazy Yiuf's Corner

Topic: tstbtto

Replies: 24

Views: 2194

Re: tstbtto

I would love an rcfile option that prevents your deaths from leaving ghosts. At any rate bots shouldn't leave ghosts, they play too fast/too much. But I don't see why the same option should be extended to humans. But I do feel there should be more consistently. Why? I like that games of crawl vary,...

Sunday, 10th July 2016, 17:45

Forum: Dungeon Crawling Advice

Topic: Can you create artifacts in WizMode?

Replies: 9

Views: 500

Re: Can you create artifacts in WizMode?

ldf wrote:
Dracunos wrote:But unrandarts are a pain in the butt..

You can create all unrandarts at once with &|


Cool thanks.

Also, typo, meant that for randarts. Fixed now.

Sunday, 10th July 2016, 16:54

Forum: Crazy Yiuf's Corner

Topic: tstbtto

Replies: 24

Views: 2194

Re: tstbtto

It's not as bad on CAO or CBRO, but CXC doesn't have nearly as many people on it, so that bot, literally playing constantly without stopping, is creating a ridiculously large amount of ghosts for that server. Limiting ghosts based on them all being from the same name doesn't make sense, because peop...

Sunday, 10th July 2016, 02:56

Forum: Dungeon Crawling Advice

Topic: Can you create artifacts in WizMode?

Replies: 9

Views: 500

Re: Can you create artifacts in WizMode?

Yeah, you can.. So, unrandarts are easy, you just hit &, o, the item type, and then type out the exact name, so far with weapons it's worked for me at least. But randarts are a pain in the butt.. First you spawn a base item type, then you do &, +, and select the item, to turn it into an arti...

Friday, 8th July 2016, 15:17

Forum: Crazy Yiuf's Corner

Topic: Benemut is the new rMut

Replies: 6

Views: 708

Re: Benemut is the new rMut

Wait, I thought that only random Mut gave you a small percent (6%?) increase of rMut. You are telling me that BeneMut also protects from further Mutation ? Every mutation you have affects how easily it is to get further mutated. Sounds like it also applies to malmutate. Sequell> mutation[2/2]: When...

Thursday, 7th July 2016, 22:08

Forum: Game Design Discussion

Topic: Make t commands silent

Replies: 17

Views: 1303

Re: Make t commands silent

crate wrote:I think the best ally improvement would be making the default behaviour "follow me around the dungeon if there are no hostiles in view but attack anything that comes into los".


Edit: Nvm, it's actually more of a buff.

Thursday, 7th July 2016, 17:00

Forum: Game Design Discussion

Topic: Riposte

Replies: 62

Views: 9222

Re: Riposte

It seems odd thematically that you riposte, considering you a a dude slashing your way through hordes of enemies and not into a swordplay festival. It's far less strange to me than a Hill Orc swinging his axe in complete circles around him, and somehow managing to deal reasonable damage, yet not ge...

Thursday, 7th July 2016, 13:13

Forum: Dungeon Crawling Advice

Topic: Starting DCSS

Replies: 42

Views: 2071

Re: Starting DCSS

You can also check out the irc on freenode, it really helped me become better.

It's linked to the webtiles servers, so you can pull up monster and player stats and links to live games and all sorts of info. Great community, too.

Wednesday, 6th July 2016, 19:50

Forum: Crazy Yiuf's Corner

Topic: Rename Damnation to Brimstone

Replies: 96

Views: 9976

Re: Rename Damnation to Brimstone

Wha? 'Irresistable damage' suggests physical? I don't think it does.. You wouldn't say part of glaciates damage is 'irresistible'.. Part of the damage is 'physical', meaning it can be 'resisted' with AC. The 'non-physical' part of glaciate (and nearly everything else) can also be 'resisted' with AC...

Wednesday, 6th July 2016, 19:45

Forum: Crazy Yiuf's Corner

Topic: Rename Damnation to Brimstone

Replies: 96

Views: 9976

Re: Rename Damnation to Brimstone

Wha? 'Irresistable damage' suggests physical? I don't think it does.. You wouldn't say part of glaciates damage is 'irresistible'.. Part of the damage is 'physical', meaning it can be 'resisted' with AC. I don't recall anyone using irresistible damage as meaning physical damage, that would be really...

Wednesday, 6th July 2016, 17:40

Forum: Coding

Topic: Safe move toggle questions

Replies: 0

Views: 605

Safe move toggle questions

Edit: After messing around with it I found that ingame macros you create, and macros defined in your RC file don't play nice together. If you put any macro definitions in your rc (macros += M ] ===togglesafe) it will erase your existing macros, and will also prevent you from being able to save macr...

Wednesday, 6th July 2016, 13:42

Forum: Suggestions & Criticism

Topic: Crawl.Develz Home Page

Replies: 14

Views: 2223

Re: Crawl.Develz Home Page

Well filtering just the front page of most of the dirty stuff wouldn't be too complicated, but catching everything? Impossible of course. Filtering nicknames is annoying if you want to block the sequence 'tit' but not all the words that happen to have 'tit' in them. And where would that leave bypass...

Wednesday, 6th July 2016, 00:54

Forum: Suggestions & Criticism

Topic: Crawl.Develz Home Page

Replies: 14

Views: 2223

Crawl.Develz Home Page

Not sure if this is the right place for non forum related website discussions. But today I loaded crawl.develz.org and was greeted with the suggestion* that I spectate TittyCrusher (cool guy btw). Just wondered if that was cool with everyone, it's cool with me. Honestly, it's good way to get new pla...

Tuesday, 5th July 2016, 21:47

Forum: Crazy Yiuf's Corner

Topic: Rename Damnation to Brimstone

Replies: 96

Views: 9976

Re: Rename Damnation to Brimstone

a very minor cosmetic change. Minor? I can accept if some don't understand quite how much cooler hellfire is than damnation.. But do you realize we are going to be arguing this change for versions to come? It simply wasn't worth it, the loss was far too great. All for the sake of helping players ca...

Tuesday, 5th July 2016, 21:31

Forum: Game Design Discussion

Topic: Allow all characters to pick up items on deep water tiles

Replies: 38

Views: 3751

Re: Allow all characters to pick up items on deep water tile

Sar wrote:let the players swim in the deep water but make it so some your items fall out of your inventory while your swim and get swept away by currents


As someone who plays brogue, I hate this idea.

Tuesday, 5th July 2016, 03:03

Forum: Crazy Yiuf's Corner

Topic: Rename Damnation to Brimstone

Replies: 96

Views: 9976

Re: Rename Damnation to Brimstone

Yeah, I think a good player should check spell descriptions and that ingame spell descriptions should give useful information about the resistances they check (especially for the ones that check AC differently, because that's really spoilery). you don't think that naming a spell "____ fire&quo...

Monday, 4th July 2016, 02:37

Forum: Crazy Yiuf's Corner

Topic: Trove reporting

Replies: 458

Views: 80326

Re: Trove reporting

Shard1697 wrote:.. ..
perhaps the worst treasure trove experience I've had in this game


What did you pay for that horrible disappointment?

e: On second glance, a few mirrors, etc is not so horrible.

Saturday, 2nd July 2016, 19:33

Forum: Game Design Discussion

Topic: New inscription for attacking hydra

Replies: 17

Views: 1120

Re: New inscription for attacking hydra

so off topic sorry but why does every list of properties end with an empty list? I edited out some lines for readability. i mean every list of attributes ends with an empty list, {} 347 { WPN_CLUB, "club", 5, 3, 13, 348 SK_MACES_FLAILS, SIZE_LITTLE, SIZE_LITTLE, MI_NONE, 349 DAMV_CRUSHING...

Thursday, 30th June 2016, 23:33

Forum: Game Design Discussion

Topic: Let players add item to shopping list from Find menu

Replies: 2

Views: 434

Re: Lett players add item to shopping list from Find menu

I agree that being able to add them to the shopping list directly from the find menu would be an improvement, if possible. Maybe add it to the '!' list of actions. Currently it's possible to add items to your shopping list from afar.. Find the item you want, hit 'travel' to map to the shop, then hit...

Thursday, 30th June 2016, 20:55

Forum: Crazy Yiuf's Corner

Topic: Xom rework suggestion

Replies: 14

Views: 1250

Re: Xom rework suggestion

If Xom can have an active ability, then it should be "Do something", not "Help". Otherwise it is no longer Xom. I'm not sure if Xom was changed much recently? I think they've been adding stuff since I last tried him.. But when I tried him a few months ago, it was boring.. I was ...

Thursday, 30th June 2016, 00:51

Forum: Crazy Yiuf's Corner

Topic: Stupid ideas -- Started for 0.19, and Still Running!

Replies: 213

Views: 33882

Re: Stupid ideas for 0.19

48. If we do go to single turn for all food, we can rework that stupid hungry ghost effect that nobody likes into something that makes food actually matter again. Hungry ghost attacks now force you to eat your food, and if you don't kill it in time you will get a stomach rupture status.

Wednesday, 29th June 2016, 21:16

Forum: Game Design Discussion

Topic: Hydra head chopping (was: Riposte)

Replies: 46

Views: 5983

Re: Hydra head chopping (was: Riposte)

It doesn't ruin the whole game, it just adds absolutely nothing except a bit of tedium. It's obvious that we experience very different things when engaging in the exact same activity. Having a monster that is strong to certain things makes the game more interesting for me. When I have to think of d...

Wednesday, 29th June 2016, 20:23

Forum: Game Design Discussion

Topic: Hydra head chopping (was: Riposte)

Replies: 46

Views: 5983

Re: Hydra head chopping (was: Riposte)

I really don't feel like having to 'lug' around an alternate method of dealing damage because a particular creature has an invulnerability or is strong to your damage type or whatever is all that horrible? Or ruins the experience of the game somehow? How is that possibly a bad thing, the whole game ...

Wednesday, 29th June 2016, 19:05

Forum: Game Design Discussion

Topic: Hydra head chopping (was: Riposte)

Replies: 46

Views: 5983

Re: Hydra head chopping (was: Riposte)

I've heard two opinions before: 1) Every playstyle except ranged launcher should be viable all game (example: berserker should be fine as pure melee). 2) Every character must have at least 2 ways of killing things (example: ghost moth, iron giant, spriggan air mage, curse skull, orb of fire) Not su...

Wednesday, 29th June 2016, 16:19

Forum: Game Design Discussion

Topic: Hydra head chopping (was: Riposte)

Replies: 46

Views: 5983

Re: Riposte

So is it ok that they 100% are generic meat bags if you're M&F user? Or axes user who picks up morningstar that has crosstraining? Or polearms user with trident(all polearms users)? Or any ranged/magic character? Why punish long blades user(or axes user who doesn't know the mechanic, so doesn't...

Tuesday, 28th June 2016, 21:36

Forum: Game Design Discussion

Topic: scroll of tempering

Replies: 12

Views: 838

Re: scroll of tempering

a;sldkfahs;ldfkhas;glkshad;glkh;lkhfgk;jglkashglahf;lsakjg;lafshga;lsdjalsdkgha;slgha;sdkja;sdkjghasdklf;asdhg;kdjfgh;asldkfjasdfjksabgahsldg;hasdlfkahfglkjsdhg;alskdflsadhfgaskfdjghls;kdfjghlqskdh what the fuck is this comment? I'm no expert, but I believe that is meant to be onomatopoeia, the sou...

Saturday, 25th June 2016, 23:16

Forum: Crazy Yiuf's Corner

Topic: DCSS improvements

Replies: 8

Views: 567

DCSS improvements

First of all, obligatory, return poison chunks. Disto weapons gone, especially from gifts and acquirement. Or maybe like once a brand is id'd you always recognize non artifact versions of it on any type of weapon. There should be an optional y/n prompt for if I accidentally press 'o' on my android d...

Saturday, 25th June 2016, 19:21

Forum: YASD! YAVP! and characters in progress too

Topic: Now YAVP : NaWr^Kiku

Replies: 14

Views: 904

Re: CiP : NaWr^Kiku, final gift...

I suck with ev based characters, and don't really play deformed body much either, so I'm not sure if it's worth it to go with a heavier armor, or try to focus on dodging.. But +2 on armor definitely seems low.. Are you saving your enchant scrolls? What dragon hides/armors and how many enchants armor...

Saturday, 25th June 2016, 10:34

Forum: Crazy Yiuf's Corner

Topic: Get katanas back

Replies: 10

Views: 735

Re: Get katanas back

Guys, there's enough cool swords, okay..

What we really need to do is replace the lajatang with a bat'leth, and increase base dmg by 10.

Friday, 24th June 2016, 19:34

Forum: YASD! YAVP! and characters in progress too

Topic: Now YAVP : NaWr^Kiku

Replies: 14

Views: 904

Re: CiP : NaWr^Kiku, final gift...

I sadly can't fsim this... What's the best between a +6 pain trident and a +4 pain spear ? EDIT: New tests. Dump below. You've probably already chosen by now, hopefully spear! :D Though it's not as big a difference as I expected. spear: minde: 0.5, dam: 6 trident: minde: 0.6, dam: 9 against yaks ne...

Friday, 24th June 2016, 00:50

Forum: Game Design Discussion

Topic: Ashenzari followers detect spellbooks of spellcasters

Replies: 6

Views: 686

Ashenzari followers detect spellbooks of spellcasters

When Lichs were given spellbooks, I had the idea that followers of ash, in addition to all their other detection abilities, could also detect the spellbook of a spell caster (I believe normally the caster has to cast a few spells first before the book is identified in examine?). I don't use Ash much...

Thursday, 23rd June 2016, 15:20

Forum: Crazy Yiuf's Corner

Topic: Nemelex changes feedback/whining

Replies: 9

Views: 650

Re: Nemelex changes feedback/whining

As far as I know they are still open to considering changes and balance tweaks to nem. Hopefully they decide to remove cards entirely and make it a pure invoke power. If you ever had any good ideas for cards, this is probably the best time to bring them forward. I would like to see more card removal...

Thursday, 23rd June 2016, 15:09

Forum: Crazy Yiuf's Corner

Topic: Remove all features

Replies: 35

Views: 1741

Re: Remove all features

TonberryJam wrote:Make the game play itself, it's too much of a bother to do it myself. Enhance the scripts by sacrificing a nerd to makhleb, so the glorious one may possess the game.


Search for a free js browser game called 'clickpocalypse 2'.

Thursday, 23rd June 2016, 01:02

Forum: Game Design Discussion

Topic: Remove river rats

Replies: 54

Views: 7498

Re: Remove river rats

If I understand the idea correctly, it sounds like the rats would act as if they can move through each other (if that's not exactly what people are saying, let's pretend it is). As it stands, river rats are heavily limited by space and turn considerations. Even in the open, they take a lot of turns...

Wednesday, 22nd June 2016, 13:22

Forum: Crazy Yiuf's Corner

Topic: Species "Concept": Colossus

Replies: 13

Views: 598

Re: Species "Concept": Colossus

This is the same suggestion that gets suggested over and over again. Sometimes it gets mixed with the two headed suggestion (that will never happen). If a giant race gets added most likely it would be a very difficult challenge race imo, with some kind of painful gimmick (no armor is not enough), ot...

Wednesday, 22nd June 2016, 03:02

Forum: Game Design Discussion

Topic: Allow Octopode constriction to work on larger enemies.

Replies: 14

Views: 1149

Re: Allow Octopode constriction to work on larger enemies.

size: SIZE_TINY, // rats/bats SIZE_LITTLE, // spriggans SIZE_SMALL, // halflings/kobolds SIZE_MEDIUM, // humans/elves/dwarves SIZE_LARGE, // trolls/ogres/centaurs/nagas SIZE_BIG, // large quadrupeds SIZE_GIANT, // giants Elephant: Giant Cerebov: Giant Wasp: tiny Spriggan: litttle Spriggan riding a ...

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