Search found 250 matches

Thursday, 19th January 2017, 08:34

Forum: Crazy Yiuf's Corner

Topic: "Zealot Sword" Feedback

Replies: 14

Views: 4634

"Zealot Sword" Feedback

So, using the word "Jihad" (in a non-discriminating manner I might add) is wrong, but substituting it with another word from a real religion that has also negative implications is okay? Clap. clap. clap. https://www.youtube.com/watch?v=TAryFIuRxmQ Oh and I better hope you are at least cons...

Wednesday, 18th January 2017, 21:46

Forum: Crazy Yiuf's Corner

Topic: Revert Ogre apt change

Replies: 35

Views: 9245

Re: Revert Ogre apt change

if you dont want weapon class choice then you should remove weapon classes, not give lopsided weapon apts to an arbitrary number of species


this is actually a good idea

Wednesday, 18th January 2017, 21:33

Forum: Game Design Discussion

Topic: Remove, rename or rework Sword of Jihad

Replies: 21

Views: 8184

Re: Remove, rename or rework Sword of Jihad

Also, is TSO's symbol actually a cross? It looks more like the Jesus of Rio. Just saying, because I only noticed it today. Angels totally are Crusaders, though. It's the veve of the voodoo loa Baron Samedi. https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcRdfhRN5Gd2L5QduGxRKRlDoV_fhDE_uBatlzkK...

Wednesday, 18th January 2017, 21:24

Forum: Crazy Yiuf's Corner

Topic: New species proposal: Ethreal

Replies: 3

Views: 1412

New species proposal: Ethreal

Ethreal are a bizarre race of psionic beings who hail from a semi-real parallel dimension that is intertwined with ours. They can freely enter our world, but they live in a permanent state of instability while in our reality. Have they come to find the orb in order to stabilize the connection betwee...

Wednesday, 18th January 2017, 20:20

Forum: Crazy Yiuf's Corner

Topic: Revert Ogre apt change

Replies: 35

Views: 9245

Re: Revert Ogre apt change

just make it +1 or 0 at least

Wednesday, 18th January 2017, 20:19

Forum: Crazy Yiuf's Corner

Topic: Make zin to block mutations from Contam

Replies: 6

Views: 2201

Re: Make zin to block mutations from Contam

I think it is a bleedover from the days of old when contam was supposed to be a restriction for how often you can cast certain spells. I guess it still applies to invis for some reason. Maybe?

Wednesday, 18th January 2017, 20:12

Forum: Crazy Yiuf's Corner

Topic: ITT we remove races

Replies: 26

Views: 8394

Re: ITT we remove races

clap... clap... clap... *silence*. Oops, my hand accidentally missed the other hand.

Wednesday, 18th January 2017, 20:11

Forum: Game Design Discussion

Topic: Weapon-less Ieoh Jian Council (now implemented)

Replies: 81

Views: 33489

Re: Weapon-less Ieoh Jian Council (now implemented)

Super random Idea! Add the "Oni's Kanabō" (GC or GSC) divine weapon for large worshippers.

Wednesday, 18th January 2017, 19:01

Forum: Game Design Discussion

Topic: Weapon-less Ieoh Jian Council (now implemented)

Replies: 81

Views: 33489

Re: Weapon-less Ieoh Jian Council (now implemented)

1. I take it that, with steel tempest gone, there is now no way to summon a floating divine weapon? 2. New ability sounds nice. 3. I really don't see why UC is supposed to be THE way to play this god. Seems to me that the optimal weapon choice would be whatever the best weapon is you find because of...

Wednesday, 18th January 2017, 18:36

Forum: Game Design Discussion

Topic: New Hybrid Species: Hulijing

Replies: 9

Views: 3615

Re: Proposal for a New Hybrid Species: Hulijing

I think that's all bad design. Versatile races are more interesting, that's why flat aptitude races are popular. While I personally agree that versatile races are more interesting, others don't seem to think that way - if the reactions to ogre rework and Barachians are any indication. So I wouldn't...

Wednesday, 18th January 2017, 17:01

Forum: Game Design Discussion

Topic: Remove, rename or rework Sword of Jihad

Replies: 21

Views: 8184

Re: Remove, rename or rework Sword of Jihad

I think crawl players (minus tavern) are mature and intelligent enough to have religious terms in the game without misinterpreting these terms or the followers of that religion.

Btw, why are they called daeva and not deva?

Sunday, 15th January 2017, 20:50

Forum: Game Design Discussion

Topic: Why phase out races at all?

Replies: 60

Views: 24788

Re: Why phase out races at all?

Holy Jesus just don't randomly lash out at people and twist the words in their mouth saying that they gave the devs flak when they really didn't and quit trying to undermine peoples right to express their opinion just because it doesn't flow with your inner monologue @a certain individual >: ( Also ...

Sunday, 15th January 2017, 14:55

Forum: Crazy Yiuf's Corner

Topic: [Clickb8] BARACHIANS' TRUE IDENTITY EXPOSED?!

Replies: 1

Views: 1272

[Clickb8] BARACHIANS' TRUE IDENTITY EXPOSED?!

New race: Barachians, a species of frog-men with a great hatred of the letter t. They have a powerful innate Hop ability, a partially-controllable Blink effect that requires several turns of motionlessness to recover before re-use. To balance this, they also have slow movement 1 (1.2 turns/move; na...

Sunday, 15th January 2017, 14:25

Forum: Game Design Discussion

Topic: Why phase out races at all?

Replies: 60

Views: 24788

Re: Why phase out races at all?

Communication is a good thing, and theoretically there are always ways to improve it, but you seem to be putting the burden entirely on the dev team and taking no personal responsibility for your part in the communication process. It sounds a lot like you're saying that you're going to have a vocal...

Sunday, 15th January 2017, 01:13

Forum: Dungeon Crawling Advice

Topic: (Not optimal!) Little things that spice up your game?

Replies: 29

Views: 8949

Re: (Not optimal!) Little things that spice up your game?

Sometimes I just thug it out even though I could die if I miss/I take another hit/I could get disabled at any moment.

Sunday, 15th January 2017, 01:04

Forum: Game Design Discussion

Topic: Why phase out races at all?

Replies: 60

Views: 24788

Re: Why phase out races at all?

Well anyway, In an attempt to get this back on track... I personally like there to be races that are a little more geared towards a certain playstyle than human but that aren't completely space-crazy like e. g. Felid. Because then I can play something that is different then human without the crippll...

Sunday, 15th January 2017, 00:51

Forum: Game Design Discussion

Topic: Bioengineering God

Replies: 11

Views: 3786

Re: Bioengineering God

duvessa wrote:Image


I looked at it intently for a minute but I don't get it. Is that the fun police?

Sunday, 15th January 2017, 00:43

Forum: Game Design Discussion

Topic: Why phase out races at all?

Replies: 60

Views: 24788

Re: Why phase out races at all?

You people ignore all the PUBLIC discussion that goes on in ##crawl-dev and crd and the dev wiki and mantis and then go to wordpress or tavern and pretend it never existed. This is why devs don't bother making real responses to you! It's not because your extremely popular opinion is unpopular, it's...

Saturday, 14th January 2017, 22:55

Forum: Game Design Discussion

Topic: Bioengineering God

Replies: 11

Views: 3786

Re: Bioengineering God

CanOfWorms wrote:you can't gain movement/diet changing mutations through mutation though


Perhaps this god could offer them?

Saturday, 14th January 2017, 22:30

Forum: Game Design Discussion

Topic: Why phase out races at all?

Replies: 60

Views: 24788

Re: Why phase out races at all?

You people ignore all the PUBLIC discussion that goes on in ##crawl-dev and crd and the dev wiki and mantis and then go to wordpress or tavern and pretend it never existed. This is why devs don't bother making real responses to you! It's not because your extremely popular opinion is unpopular, it's...

Saturday, 14th January 2017, 19:55

Forum: Game Design Discussion

Topic: Why phase out races at all?

Replies: 60

Views: 24788

Re: Why phase out races at all?

Imagine if you were gonna play some super smash bros melee with your friends, but in addition to Mario and Doctor Mario there were 30 other Mario clones like frog Mario and hammer bros suit Mario and 8-bit Mario and Mario from doki doki panic (that's super mario bros 2 american version) and cowboy ...

Saturday, 14th January 2017, 19:40

Forum: Game Design Discussion

Topic: Why do monsters' names start with an undercase letter?

Replies: 11

Views: 3458

Why do monsters' names start with an undercase letter?

Image

It triggers me a little on the inside.

Thursday, 12th January 2017, 08:33

Forum: Game Design Discussion

Topic: Gozag unique brainstorming

Replies: 11

Views: 3085

Re: Gozag unique brainstorming

I'll drop the link my ill-fated Edmund rework proposal thread as a Mahnmal on how NOT to tackle this.

  Code:
https://crawl.develz.org/tavern/viewtopic.php?f=8&t=20739&p=281305&hilit=edmund#p281305
.

In any case, the new Gozag unique should wear a top hat.

Wednesday, 11th January 2017, 19:04

Forum: Crazy Yiuf's Corner

Topic: The only "no-brainers" in this game

Replies: 8

Views: 2676

The only "no-brainers" in this game

are undead.

Wednesday, 11th January 2017, 18:43

Forum: Game Design Discussion

Topic: How come amulets of rage are still swappable?

Replies: 21

Views: 6314

Re: How come amulets of rage are still swappable?

Berserk works better as a consumable than an ability. Don't know why, but that hasn't stopped anybody in the past. Infinite berserk ins obvously problematic and bad for the game. Thus Remove Trog and items with evokable wrath; increase rage pot ratio to compensate. https://www.twitchsites.com/asset...

Wednesday, 11th January 2017, 17:55

Forum: Game Design Discussion

Topic: Why do Barachians need to be limited by being slow?

Replies: 7

Views: 2604

Re: Why do Barachians need to be limited by being slow?

I can can see the Hop for slow 1 trade, but why 6/6/6 base stats on top of that? Frog is good, but it's not THAT good. I think the simplest solution would be to up the base stats to triple 7 (Jackpot!) or 8. If not, we could draw from the list of frog super powers: 360 degree vision, good swimmer (p...

Wednesday, 11th January 2017, 12:37

Forum: Crazy Yiuf's Corner

Topic: Possible gimmick for a HE rework?

Replies: 20

Views: 5843

Re: Possible gimmick for a HE rework?

Anything that combats crawlcuracy is good in my book. Until the problem is finally attacked at the root.

Approved.

Wednesday, 11th January 2017, 12:31

Forum: Game Design Discussion

Topic: Complete mutation revamp: a plea for 0.2X

Replies: 17

Views: 5304

Complete mutation revamp: a plea for 0.2X

I just lost the elaborate and detailed post I was originally going to make due to some internet voodoo and I'm kinda mad about it so I try to keep it as short as I possibly can. --- 1. Make the interactions between racial abilties, mutations and forms more clear and easier to understand. For example...

Wednesday, 11th January 2017, 08:37

Forum: Game Design Discussion

Topic: Consumables at the start

Replies: 15

Views: 6347

Re: Consumables at the start

I'm kinda surprised nobody has thrown a hissy fit yet about warpers starting with a scroll of blinking.

On topic: Anything that makes D:1 less of a coin toss is good in my book.

Wednesday, 11th January 2017, 08:30

Forum: Game Design Discussion

Topic: Combine !HW and !mut

Replies: 6

Views: 1817

Re: Combine !HW and !mut

I don't think HW is overpoowered. It's availability is limited, especially now that HW wand is gone, and it is very unlikely to outheal any damage you take anyway.

If anything, this just shows further that mutations in general need a complete overhaul.

Tuesday, 10th January 2017, 09:55

Forum: Crazy Yiuf's Corner

Topic: Hell/Pan rework idea

Replies: 4

Views: 1632

Re: Hell/Pan rework idea

It is my understanding that the devs are are already on the task of reworking Hell/Pan. http://s-z.org/neil/git/?p=crawl.git;a=shortlog;h=refs/heads/bosch Commits: "Seperate and revise hell effects" "Re-assess and rescale Hell floor spawns" "Cut each Hell from seven floors t...

Monday, 9th January 2017, 17:10

Forum: Game Design Discussion

Topic: Please don't make Pan/Hell either/or

Replies: 23

Views: 6230

Please don't make Pan/Hell either/or

Pan has 4 bosses (6 if you count the random pan lord from demonic rune and seraphim from holy pan) and hell has 4 (5 if you count serpent of hell). Making extended either or would result in approximately 50% less encounters of epic proportions and that's what the RPG heart is beating for; the final ...

Monday, 9th January 2017, 17:02

Forum: Game Design Discussion

Topic: Make DD able to rest.

Replies: 33

Views: 9801

Re: Make DD able to rest.

I guess it comes down to whether DD with slow healing 2 and no self-healing special ability would be different enough from (insert species X) for the refined tastes of the crawl community.

Also if you make a race that cannot heal at all ever, let them start with 600 hp or soemthing.

Monday, 9th January 2017, 17:00

Forum: Dungeon Crawling Advice

Topic: If I played HE before, now what?

Replies: 18

Views: 4979

Re: If I played HE before, now what?

I think human or demigod would be the closest to HE.

Monday, 9th January 2017, 16:55

Forum: Game Design Discussion

Topic: Frog Feedback

Replies: 21

Views: 6383

Re: Frog Feedback

The new name sounds too much like "borracho".

Image

Monday, 9th January 2017, 16:52

Forum: Crazy Yiuf's Corner

Topic: Turn Frogs Into Mantids

Replies: 5

Views: 2033

Re: Turn Frogs Into Mantids

Yes, that would be a good excuse to give them claws 3, camouflage, flight, and an ability that lets them turn invisible when holding still (ambush hunter) and See Invisible. Frogs need a buff, anyway.

Sunday, 8th January 2017, 19:43

Forum: Dungeon Crawling Advice

Topic: How do I use inner flame

Replies: 16

Views: 4772

Re: How do I use inner flame

You cast it on one of your undead minions and then you let it walk into the enemy crowd.

Sunday, 8th January 2017, 19:41

Forum: Crazy Yiuf's Corner

Topic: Meleeing panlords during orb run

Replies: 28

Views: 6931

Re: Meleeing panlords during orb run

Well, it's the orb run, so there is no reason to fight stuff unless it kills you while you move away from it (damnation).

Can pan lords still have distortion brand btw?

Sunday, 8th January 2017, 19:22

Forum: Crazy Yiuf's Corner

Topic: tech for influencing the dcss community

Replies: 6

Views: 2132

Re: tech for influencing the dcss community

It's easy to shield yourself from this because the plans for future versions are public.

Sunday, 8th January 2017, 19:16

Forum: Dungeon Crawling Advice

Topic: Higher-Level Summoning Spells

Replies: 32

Views: 10612

Re: Higher-Level Summoning Spells

I've heard, but not had a chance to confirm, that worshiping a Good God prevents Shadow Creatures from summoning evil monsters. Which would then makes it pretty strong in Pan for spamming Angels. It also prevents dragon's call from summoning shadow dragons. Golden dragon's are fair game under TSO n...

Sunday, 8th January 2017, 19:14

Forum: Crazy Yiuf's Corner

Topic: Meleeing panlords during orb run

Replies: 28

Views: 6931

Re: Meleeing panlords during orb run

I'm not sure what's going on here but it's not about meleeing panlords anymore.

Sunday, 8th January 2017, 19:10

Forum: Game Design Discussion

Topic: Make DD able to rest.

Replies: 33

Views: 9801

Make DD able to rest.

Not being able to recover normally is not fun and interesting. It's fiddly and tedious. Tavern hates kiting and food because of unnecessary keystrokes so I'm sure they can relate. It is so bad that even diehard hardcore dwarf-fans don't touch DD. Even if you are willing to put up with the drudge wor...

Sunday, 8th January 2017, 15:30

Forum: Crazy Yiuf's Corner

Topic: Meleeing panlords during orb run

Replies: 28

Views: 6931

Re: Meleeing panlords during orb run

Avoid like the plague. It WILL drop paralyze/silence/glaciate plus any number of other nonsense on you and then your 400 hp is not going to save you.

Saturday, 7th January 2017, 13:13

Forum: Game Design Discussion

Topic: Why is extended still a thing?

Replies: 13

Views: 3875

Re: Why is extended still a thing?

So you are saying that an infinite branch with random floors and with randomized enemies (pan lords) and one with random effects offer to randomness. Okay. Um, yes. Have you ever played Oblivion? Dungeons are constantly repopulated with "random" enemies, who all genuinely have random spel...

Saturday, 7th January 2017, 13:11

Forum: Dungeon Crawling Advice

Topic: Rods, Disc of Storms Removed

Replies: 6

Views: 2450

Re: Rods, Disc of Storms Removed

MainiacJoe wrote: But someone please help me out, I'm not very good at navigating Git and I can't figure out what the iron rod and rod of clouds have "already been repurposed as"?


Wand of scattershot and wand of clouds, respectively. They have 9 max charges.

They also seem to be rarer than other wands.

Saturday, 7th January 2017, 13:10

Forum: Dungeon Crawling Advice

Topic: Pullwatch™: Dog Species

Replies: 20

Views: 5860

Re: Pullwatch™: Dog Species

Can you exceed skill level 14 with ash/heroism?

Saturday, 7th January 2017, 10:47

Forum: Crazy Yiuf's Corner

Topic: (poll) Do you like trunk after all these removals?

Replies: 21

Views: 6368

Re: (poll) Do you like trunk after all these removals?

Aside from p. cloud removal, I like trunk better than live.

Saturday, 7th January 2017, 10:45

Forum: Game Design Discussion

Topic: Why is extended still a thing?

Replies: 13

Views: 3875

Re: Why is extended still a thing?

1 - Only randomness in extended comes from pointless randomness of the Abyss/Pandemonium and Hell effects. 2 - grab some 6-9th level spells or weapons of holy wrath or learn Apportation. 3 - ha ha 4 - extended is a slog, not using autoexplore in Hell is a no-brainer due to the nature of that place....
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