Search found 1689 matches

Sunday, 24th January 2021, 09:04

Forum: Game Design Discussion

Topic: Curses

Replies: 10

Views: 1056

Re: Curses

I find the curse scroll inventory tax very inconvenient, so I'm all for a solution that removes it. The only question is how it would interact with the *cursed weapons.

Friday, 22nd January 2021, 14:07

Forum: Game Design Discussion

Topic: Microsoft Defender Smartscreen: Submit File to Microsoft

Replies: 2

Views: 703

Re: Microsoft Defender Smartscreen: Submit File to Microsoft

I really hope we don't end up with just webtiles, because the input lag is huge and really not worth it in comparison to the installer, if you don't care about other players.

Saturday, 9th January 2021, 13:27

Forum: Game Design Discussion

Topic: Microsoft Defender Smartscreen: Submit File to Microsoft

Replies: 2

Views: 703

Microsoft Defender Smartscreen: Submit File to Microsoft

At the moment, Microsoft Edge flags the Windows installer for 0.26 as dangerous, and strongly suggests deleting it. Maybe it can be submitted to Microsoft for review (if it hasn't already been done): Submit files to Microsoft Defender SmartScreen for review If you believe a warning or block was inco...

Friday, 4th September 2020, 22:47

Forum: Game Design Discussion

Topic: Long term trend discussion: Stealth nerfs

Replies: 20

Views: 2977

Re: Long term trend discussion: Stealth nerfs

I think a non-magical stealth character could be added, but it would need a different version of stealth. For example, stealth as an ability that can be activated and deactivated, which imposes solid advantages and limitations. For example, it could activate and show vision ranges (or vision cones) ...

Thursday, 27th August 2020, 10:07

Forum: Crazy Yiuf's Corner

Topic: what happened to tavern

Replies: 31

Views: 3470

Re: what happened to tavern

Even after you recommended these ridiculous looking search expressions (how did you come up with them?), I can not even find the search box on discord where they give any results. I am probably stupid, but can someone enlighten me how to actually search for anything dcss related on discord? I can't...

Wednesday, 26th August 2020, 13:42

Forum: Crazy Yiuf's Corner

Topic: what happened to tavern

Replies: 31

Views: 3470

Re: what happened to tavern

I just don't like Reddit in general. One reason is how it works -- each time I try expanding to see more answers, I am sent to the bottom of the page to see links to other threads, and it's very laborious, because then I have to scroll upwards and open more branches to see three answers, each 40 let...

Tuesday, 25th August 2020, 18:23

Forum: Dungeon Crawling Advice

Topic: The difficulty spike from exploring to getting runes

Replies: 57

Views: 6407

Re: The difficulty spike from exploring to getting runes

Elitists are all the same, they want their field of expertise to have an infinite amount of knowledge. Crawl is a pretty big game, however. This wasn't a case of elitism; two wins mean that you have found out how to win with max. 2 combos. You still have mages vs fighters, fast vs normal vs slow, s...

Tuesday, 25th August 2020, 13:50

Forum: Dungeon Crawling Advice

Topic: The difficulty spike from exploring to getting runes

Replies: 57

Views: 6407

Re: The difficulty spike from exploring to getting runes

Ohhhhhhhhhhhhh, this makes sense to me, you want this to go on forever. I once heard a Podcast of Game Developers with a Special guest developer from Stone Soup (The one who added the Slime Rune) and a developer yelled at him "Why can't you just let people beat this game, so they can get on wi...

Tuesday, 25th August 2020, 10:39

Forum: Dungeon Crawling Advice

Topic: The difficulty spike from exploring to getting runes

Replies: 57

Views: 6407

Re: The difficulty spike from exploring to getting runes

HawkI, if you feel disheartened by these answers, remember that there is a concept I have seen expressed a few times in slightly different forms: "I once wrote a guide, and Tavern never forgave me for this". You actually remind me of an attempt I myself made when I had two wins (3 and 15),...

Monday, 24th August 2020, 16:10

Forum: Crazy Yiuf's Corner

Topic: what happened to tavern

Replies: 31

Views: 3470

Re: what happened to tavern

About not registering, sometimes the ban seems to be lifted. So we have had some new users register this year, but they are just 8, and only 4 of them have actually posted something. By comparison, the previous year there were over 300 new users, although I don't know how many of them were bots, and...

Tuesday, 18th August 2020, 10:14

Forum: Dungeon Crawling Advice

Topic: The difficulty spike from exploring to getting runes

Replies: 57

Views: 6407

Re: The difficulty spike from exploring to getting runes

BTW, I think that the need for running away may be one reason why lair branches feel harder: the first level has just one staircase. So, if you are forced to run away, it's likely that you will have a blob of alert enemies over there.

Tuesday, 18th August 2020, 00:35

Forum: Crazy Yiuf's Corner

Topic: Species Idea: Armagus

Replies: 5

Views: 1089

Re: Species Idea: Armagus

Sounds like you are making cheibriados a race. Damn, hahaha, you really got it! Somehow I hadn't noticed. But then, we also have Makhleb weapons, and such a character could also go for a god that gifts spells. Maybe Gargoyles also are close... How would they work stat-wise? I have the sense Str wou...

Saturday, 15th August 2020, 01:14

Forum: Crazy Yiuf's Corner

Topic: Species Idea: Armagus

Replies: 5

Views: 1089

Species Idea: Armagus

Armagi are creatures that can cast in armour and shield without any added spell failure chance. All other penalties still apply. They also are slow. Generally like humans, but they gain levels at the speed of draconians.

What do you think?

Wednesday, 12th August 2020, 09:47

Forum: Game Design Discussion

Topic: keyboard controls

Replies: 9

Views: 1038

Re: keyboard controls

"u" is "Go Up/Right Diagonal" You're right, "u" is unwield only if you are reading the item stats. The ? -> ? list gives me "-" for unwield ("- for none"), which I think I remember using in the past, however it opens up the doll menu on my computer....

Wednesday, 12th August 2020, 01:55

Forum: Game Design Discussion

Topic: keyboard controls

Replies: 9

Views: 1038

Re: keyboard controls

Do you mean "I use the option that lets me swap equipment with P and W" or do you mean "I am nearly always wearing/putting on a *different* bit of equipment and so just I swap out the desired one with the one I don't want to use any longer" Personally, I'm in the latter camp, bu...

Monday, 10th August 2020, 22:26

Forum: Game Design Discussion

Topic: keyboard controls

Replies: 9

Views: 1038

Re: keyboard controls

I don't know about other people, but I almost never use Take off or Remove. So I think such a change is a good idea.

Monday, 10th August 2020, 22:23

Forum: Game Design Discussion

Topic: Staff of energy

Replies: 19

Views: 2192

Re: Staff of energy

It could be like the Robe of Vines, or the Gong Shield... one massive advantage coupled with a very perceivable disadvantage. The shield is particularly good at this, since it only blocks (and it blocks very well) when it rumbles. The problem with this is that MP regen is something you normally do o...

Sunday, 9th August 2020, 21:44

Forum: Game Design Discussion

Topic: Staff of energy

Replies: 19

Views: 2192

Re: Staff of energy

A staff of energy does a lot more than MPregen+ though. MRregen+ gives 0.2 mp/turn, whereas a staff of energy gives about 2mp/turn (just guessing based on what it felt like). I've always found myself leaning heavily on staves of energy in Hell & Pan, and other regions where you can't stairdance...

Sunday, 9th August 2020, 15:48

Forum: Game Design Discussion

Topic: Staff of energy

Replies: 19

Views: 2192

Re: Staff of energy

To be honest, I'm not sure it makes sense to have it as an evokable, instead of simply having it give MP regeneration over time.

Wednesday, 5th August 2020, 14:18

Forum: Game Design Discussion

Topic: Clock Brainstorming Thread

Replies: 55

Views: 7923

Re: Clock Brainstorming Thread

I read the trunk update about the Zot Clock. How does it work?

Tuesday, 4th August 2020, 01:32

Forum: Dungeon Crawling Advice

Topic: The difficulty spike from exploring to getting runes

Replies: 57

Views: 6407

Re: The difficulty spike from exploring to getting runes

BTW, See Invisible is pretty good in Spider, especially if you are a caster.

Monday, 3rd August 2020, 20:41

Forum: Dungeon Crawling Advice

Topic: The difficulty spike from exploring to getting runes

Replies: 57

Views: 6407

Re: The difficulty spike from exploring to getting runes

Well, braveplatypus is essentially right, you have to splat a lot of characters to learn where to go first. Under the spoiler are my opinions on which path to follow. Dungeon Lair (when you are XL 11) Orc Finish the Dungeon (up to D15) if you haven't already Then do one of Snake ...

Saturday, 1st August 2020, 18:31

Forum: Game Design Discussion

Topic: Delver chat

Replies: 17

Views: 2590

Re: Delver chat

Siegurt wrote:Cut at the (nearly the) same time delver was added.

That makes me rather sad. I know I wrote negatively about Ce in the past, but in the meantime I have learnt to have fun with it and changed my position (mostly because of ranged tab).

Saturday, 1st August 2020, 10:04

Forum: Game Design Discussion

Topic: Delver chat

Replies: 17

Views: 2590

Re: Delver chat

twelwe wrote:Centaur. Sadly, you will never play one.

Is it walled off from the class? Or is it being cut?

Monday, 20th July 2020, 16:14

Forum: Game Design Discussion

Topic: Clock Brainstorming Thread

Replies: 55

Views: 7923

Re: Clock Brainstorming Thread

If some guy wants to play slow and scummy for fun, is it really something that needs to be punished? That's certainly the obvious answer, but; as one of the vanilla devs put it, quite reasonably, you don't have to be scummy for scumming to damage the game for you, because if you die and think "...

Friday, 17th July 2020, 16:36

Forum: Crazy Yiuf's Corner

Topic: What Is the Best Roguelike?

Replies: 41

Views: 4595

Re: What Is the Best Roguelike?

I've played a lot of "Fury unleashed" lately, it's out of early access. This one is somewhat dubious, since it slides both lite (normal/ hard) and hard roguelike (incredible/ legendary) elements based on the difficulty you choose. It's also a hybrid between a platform/ run and gun/ RPG in...

Friday, 17th July 2020, 13:01

Forum: Game Design Discussion

Topic: Clock Brainstorming Thread

Replies: 55

Views: 7923

Re: Clock Brainstorming Thread

I like the idea of rune-clocks. Maybe that could be their only purpose: you are a fast player? Go directly to Zot and enter without runes. Want to level up a bit before Zot? You will need time, and, to get it, you must find the runes (which means that stopping at the penultimate level of a branch wi...

Thursday, 16th July 2020, 22:08

Forum: Crazy Yiuf's Corner

Topic: What Is the Best Roguelike?

Replies: 41

Views: 4595

Re: What Is the Best Roguelike?

I remember reading praise for Slay the Spire in the past as a non frustrating game, it sure is getting a lot of support here on the forum. Does it have special offers sometimes? It also seems to have some neat graphics. I'm trying out Powder, I like how intuitive the UI is, although it could use som...

Thursday, 16th July 2020, 21:53

Forum: Crazy Yiuf's Corner

Topic: What just happened to butchering?

Replies: 28

Views: 3603

Re: What just happened to butchering?

Also, a secondary observation: I read a few posts in the past lamenting how mages had been nerfed and nerfed during the past versions, to the point that their weakness translated into tediousness. Would this change balance the game again?

Thursday, 16th July 2020, 18:57

Forum: Technical Support

Topic: Can't play any version after crash

Replies: 4

Views: 1419

Re: Can't play any version after crash

Did you try running CCleaner?

Thursday, 16th July 2020, 01:29

Forum: Crazy Yiuf's Corner

Topic: What Is the Best Roguelike?

Replies: 41

Views: 4595

What Is the Best Roguelike?

This is meant to be subjective. I haven't played much in the way of roguelikes: tons of Crawl, but just a few brief attempts at Nethack and possibly Rogue. So I was wondering, which roguelike(s) would you suggest as best? There are two categories that are particularly interesting for me. The first c...

Tuesday, 14th July 2020, 22:05

Forum: Crazy Yiuf's Corner

Topic: What just happened to butchering?

Replies: 28

Views: 3603

Re: What just happened to butchering?

Instead, I think it would be fun to add a "swallow whole" ability. Save-or-Die is, historically, kind of a bad idea in most games that implement something of the sort. If I were to do that I would have the success chance of the swallow ability scale directly with the remaining HP of the m...

Tuesday, 14th July 2020, 18:19

Forum: Crazy Yiuf's Corner

Topic: What just happened to butchering?

Replies: 28

Views: 3603

Re: What just happened to butchering?

I hope it doesn't get reinstated for trolls. The problem with gourmand + fast metabolism is that it creates fake interaction. Why fake? Because you do not control which bodies are left. So you "interact" with the body, but that's something the computer decides, not you. Instead, I think it...

Monday, 6th July 2020, 10:16

Forum: Crazy Yiuf's Corner

Topic: What just happened to butchering?

Replies: 28

Views: 3603

Re: What just happened to butchering?

Wow, crazy. Is this 0.25, or trunk?

Wednesday, 1st July 2020, 09:40

Forum: Dungeon Crawling Advice

Topic: Immolation and Cloud Immunity?

Replies: 3

Views: 649

Re: Immolation and Cloud Immunity?

Yup, it must be the explosion.

Scarf of cloud immunity apparently doesn't exist in 0.25, so I tried with the Robe of Clouds. You get damaged by the initial blast, but you can stand safely inside the clouds.

Friday, 26th June 2020, 01:35

Forum: Crazy Yiuf's Corner

Topic: So... what's this about?

Replies: 5

Views: 979

Re: So... what's this about?

Oh, and the 27 heads of Lerny!

Thursday, 25th June 2020, 22:10

Forum: Crazy Yiuf's Corner

Topic: So... what's this about?

Replies: 5

Views: 979

Re: So... what's this about?

Well, 27 is the magic number: 27 skill levels, 27 xp levels, and probably something else I am currently forgetting.

Cool detail, though.

Sunday, 21st June 2020, 23:39

Forum: Dungeon Crawling Advice

Topic: Torpor recovery

Replies: 2

Views: 635

Re: Torpor recovery

Did it just end the slow effect, or both the exhausted (-berserk) and the slow effect?

I just tried it now in 0.25, and the slow does indeed disappear when you kill the snail. You still have the -berserk.

Sunday, 21st June 2020, 13:42

Forum: Dungeon Crawling Advice

Topic: Corruption has sealed off the swamp rune vault

Replies: 6

Views: 1700

Re: Corruption has sealed off the swamp rune vault

How frequent is such a thing? Is it possible to lock yourself out of Zot this way?

Friday, 19th June 2020, 15:16

Forum: Crazy Yiuf's Corner

Topic: Find the mistake in the description

Replies: 6

Views: 1481

Re:

Turukano wrote:vt: yes, I was referring to "skill level 28".

You can compare this to Sniper, which also has 28 for mindelay.

Thursday, 18th June 2020, 22:51

Forum: Game Design Discussion

Topic: Panlords Need Buffs

Replies: 7

Views: 1634

Re: Panlords Need Buffs

I like the idea of a spell that blinks the stairs around.

Thursday, 11th June 2020, 15:06

Forum: Crazy Yiuf's Corner

Topic: Old returning player

Replies: 5

Views: 1161

Re: Old returning player

You're welcome! There's another big change I had forgotten about, and that's that each game you start comes with a number (the "seed"). You can use "choose game seed" in the main menu to insert a seed and generate that particular dungeon. You can also use other people seed.

Thursday, 11th June 2020, 13:22

Forum: Dungeon Crawling Advice

Topic: How to survive giants?

Replies: 6

Views: 1270

Re: How to survive giants?

Giants or cyclopes? Cyclopes are slow, so you can walk away from them. Stone giants aren't slow (or, if they are, it isn't shown on x-v). Besides better defenses, your best bet would be to learn some long-range spell like orb of destruction. Or try to lure and isolate them and use summons (from scro...

Thursday, 11th June 2020, 13:13

Forum: Crazy Yiuf's Corner

Topic: Old returning player

Replies: 5

Views: 1161

Re: Old returning player

Welcome back! There are two things that stand out to me, monsters like trolls and dragons directly drop armour (you don't have to enchant it to upgrade or to chop the body to skin it), and the search function has become a lot better. Equipment in monster inventory is now fully ID, which means that y...

Thursday, 11th June 2020, 01:00

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 551547

Re: I think we learned an important lesson today.

If you're going to dive Zot, don't magic map the levels because if you use auto-travel on the way back up it will take you through the unexplored areas. That very nearly got me killed. This sounds suspiciously like a bug. Very weird if this is intentional. I've tried it out right now, autotravel do...

Tuesday, 9th June 2020, 13:13

Forum: Game Design Discussion

Topic: Have Xom Explicitly Gift Ammo

Replies: 10

Views: 1713

Re: Have Xom Explicitly Gift Ammo

Siegurt wrote:
chequers wrote:I don't think Xom is the right god to propose adding guaranteed gifts to.

I suspect Xom would gift you ammo by shooting it at you... "Catch!"

That sounds like a cool Xom effect, if it isn't already there.

Sunday, 7th June 2020, 22:26

Forum: Crazy Yiuf's Corner

Topic: Find the mistake in the description

Replies: 6

Views: 1481

Re: Find the mistake in the description

It should be the +10 darth maul.

Thursday, 14th May 2020, 01:20

Forum: Game Design Discussion

Topic: Whatever happened to goldify ideas

Replies: 10

Views: 1880

Re: Whatever happened to goldify ideas

Yup, these items don't need to be scrolls. They can become any new class, for example, magic gemstones, or coloured glass shards, or magic marbles.

I agree with the OP, there's no reason to impose limits on these items. I would add identify to the list.

Sunday, 12th April 2020, 15:05

Forum: Game Design Discussion

Topic: Remove/Rework ring of flight, scarf of cloud immunity

Replies: 2

Views: 823

Re: Remove/Rework ring of flight, scarf of cloud immunity

There definitely are too many items of flight. Unless I have missed something, there are a potion, a pair of boots, and a ring. We don't need that many items, all with different mechanics (!). I would just leave the ring, give it permaflight, and remove all the rest.

Sunday, 12th April 2020, 15:02

Forum: Game Design Discussion

Topic: merfolk avoiding shallow water

Replies: 14

Views: 2218

Re: merfolk avoiding shallow water

Personally I would remove small puddles and add a 4% chance that any level is completely flooded with shallow water. I don't know what it would do to stealth, however, or how it would play out for something like Elec.

Such a change would also give more meaning to different sizes.
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