Search found 1691 matches
Friday, 16th March 2018, 21:05
Forum: Dungeon Crawling Advice
Topic: Storm Bow vs +5 Longbow of Speed
Replies: 3
Views: 1730
Friday, 16th March 2018, 21:02
Forum: YASD! YAVP! and characters in progress too
Topic: YAVP: CeHu of Okawaru
Replies: 0
Views: 1043
YAVP: CeHu of Okawaru
Friday, 16th March 2018, 20:34
Forum: YASD! YAVP! and characters in progress too
Topic: YADD: Died to a bat as a Deep Dwarf
Replies: 14
Views: 4101
Friday, 16th March 2018, 18:41
Forum: Dungeon Crawling Advice
Topic: Storm Bow vs +5 Longbow of Speed
Replies: 3
Views: 1730
Storm Bow vs +5 Longbow of Speed
Thursday, 15th March 2018, 10:07
Forum: Game Design Discussion
Topic: Species Proposal - Faerie Dragon
Replies: 189
Views: 84534
Re: Species Proposal - Faerie Dragon
I think the easiest newbie caster is deep dwarf, not gargoyle.
I think that the best noob caster right now is hill orc. Deep dwarf might be easier in theory, but it's marred by an unappetizing health mechanic.
Wednesday, 14th March 2018, 21:28
Forum: Crazy Yiuf's Corner
Topic: Idea for a new evocable
Replies: 10
Views: 3164
Re: Idea for a new evocable
Tuesday, 13th March 2018, 14:27
Forum: Game Design Discussion
Topic: Species Proposal - Faerie Dragon
Replies: 189
Views: 84534
Re: Species Proposal - Faerie Dragon
Monday, 12th March 2018, 15:27
Forum: Game Design Discussion
Topic: Give Y/N for Walking into Steam
Replies: 10
Views: 4795
Re: Give Y/N for Walking into Steam
Monday, 12th March 2018, 13:06
Forum: Game Design Discussion
Topic: Vault and Unrand Idea
Replies: 7
Views: 2881
Re: Vault and Unrand Idea
Sunday, 11th March 2018, 11:22
Forum: Game Design Discussion
Topic: Spellpower based range breakpoints
Replies: 10
Views: 3419
Re: Spellpower based range breakpoints
Sunday, 11th March 2018, 11:08
Forum: Game Design Discussion
Topic: Give Y/N for Walking into Steam
Replies: 10
Views: 4795
Re: Give Y/N for Walking into Steam
The mechanic probably should be modified based on how much % health you can lose by walking into a steam cloud. I was in Sewers, so XP 5, and it was a hell of a hit, 50% or more health lost without a warning, with enemies in sight.
Sunday, 11th March 2018, 02:21
Forum: Dungeon Crawling Advice
Topic: Should I learn Glaciate?
Replies: 3
Views: 1594
Sunday, 11th March 2018, 02:20
Forum: YASD! YAVP! and characters in progress too
Topic: YAVP: MuFE of Veh, 3 Runes
Replies: 0
Views: 1025
YAVP: MuFE of Veh, 3 Runes
Saturday, 10th March 2018, 22:26
Forum: Dungeon Crawling Advice
Topic: Should I learn Glaciate?
Replies: 3
Views: 1594
Re: Should I learn Glaciate?
Saturday, 10th March 2018, 21:46
Forum: Dungeon Crawling Advice
Topic: Should I learn Glaciate?
Replies: 3
Views: 1594
Should I learn Glaciate?
Re: Really?
Saturday, 10th March 2018, 15:19
Forum: Game Design Discussion
Topic: Some thoughts about new tiles.
Replies: 19
Views: 7579
Saturday, 10th March 2018, 13:28
Forum: Game Design Discussion
Topic: Give Y/N for Walking into Steam
Replies: 10
Views: 4795
Give Y/N for Walking into Steam
Thursday, 8th March 2018, 16:34
Forum: Dungeon Crawling Advice
Topic: Why most people get 0-2 runes of Zot
Replies: 59
Views: 16258
Re: Why most people get 0-2 runes of Zot
Thursday, 8th March 2018, 16:02
Forum: Game Design Discussion
Topic: Show the player's base damage, please
Replies: 21
Views: 6488
Re: Show the player's base damage, please
Thursday, 8th March 2018, 10:55
Forum: Game Design Discussion
Topic: Show the player's base damage, please
Replies: 21
Views: 6488
Re: Show the player's base damage, please
And maximum base damage may also not be that useful as an info for comparison, if the probability of achieving it differs between different weapons.
Re: Really?
Majang wrote:Generally, I would avoid the fight entirely, and move to the next upstairs (or even downstairs) asap. Unseen horrors more often than not are left behind by stairs, and if not, you shake them going down again.
I agree.
Tuesday, 6th March 2018, 10:29
Forum: Game Design Discussion
Topic: Show the player's base damage, please
Replies: 21
Views: 6488
Re: Show the player's base damage, please
Re: Really?
Saturday, 3rd March 2018, 13:17
Forum: Crazy Yiuf's Corner
Topic: Popular, but stupid notions
Replies: 47
Views: 17386
Re: Popular, but stupid notions
Saturday, 3rd March 2018, 13:14
Forum: Game Design Discussion
Topic: Player Ghosts, revisted
Replies: 13
Views: 4247
Re: Player Ghosts, revisted
Also, +1 for ghost vaults.
Saturday, 3rd March 2018, 01:57
Forum: Game Design Discussion
Topic: Buff the amulet of vitality
Replies: 4
Views: 1954
Re: Buff the amulet of vitality
Thursday, 1st March 2018, 12:59
Forum: Game Design Discussion
Topic: Make All Amulets Fragile, Remove Anti-Swap Downsides
Replies: 31
Views: 9258
Re: Make All Amulets Fragile, Remove Anti-Swap Downsides
Doesnt wrote:Why does Harm still magnify incoming damage instead of just applying -17% max HP (or whatever) again?
This would be nice, because it's simple and less spiky. It would also remove the DD special case with shaving.
Wednesday, 28th February 2018, 11:58
Forum: Crazy Yiuf's Corner
Topic: Curses As Clock
Replies: 5
Views: 1795
Re: Curses As Clock
chequers wrote:There are infinite scrolls of remove curse and identify in the game.
...assuming you spend infinite turns in Pan or Abyss.
Wednesday, 28th February 2018, 00:17
Forum: Game Design Discussion
Topic: Make All Amulets Fragile, Remove Anti-Swap Downsides
Replies: 31
Views: 9258
Re: Make All Amulets Fragile, Remove Anti-Swap Downsides
Tuesday, 27th February 2018, 22:59
Forum: Crazy Yiuf's Corner
Topic: Curses As Clock
Replies: 5
Views: 1795
Curses As Clock
Tuesday, 27th February 2018, 13:11
Forum: Crazy Yiuf's Corner
Topic: Does Zealot's Sword Work With Daevas?
Replies: 0
Views: 969
Does Zealot's Sword Work With Daevas?
Tuesday, 27th February 2018, 12:32
Forum: Dungeon Crawling Advice
Topic: Zealot's Sword or Wyrmbane?
Replies: 31
Views: 7860
Monday, 26th February 2018, 21:58
Forum: Crazy Yiuf's Corner
Topic: new forum game
Replies: 14
Views: 4557
Re: new forum game
johlstei wrote:I cast suggestion and suggest the goat give my a sweet bassline with its hooves while I drop rhymes.
Goat plan
Monday, 26th February 2018, 20:20
Forum: Game Design Discussion
Topic: Trunk Chei and Rage (and Quick Blades)
Replies: 3
Views: 1573
Re: Trunk Chei and Rage (and Quick Blades)
Monday, 26th February 2018, 15:44
Forum: Dungeon Crawling Advice
Topic: Zealot's Sword or Wyrmbane?
Replies: 31
Views: 7860
Re: Zealot's Sword or Wyrmbane?
despairbutalsodespair wrote:how many times you get to play with both zealot sword and tso? just stick to it. i can only imagine what a berserked daeva could do
Holy monsters cannot berserk. I thought a special case was made for Zealot, but I cannot find if that really happened, or if I just wished really hard it did.
Monday, 26th February 2018, 01:54
Forum: Game Design Discussion
Topic: Player Ghosts, revisted
Replies: 13
Views: 4247
Re: Player Ghosts, revisted
Saturday, 24th February 2018, 02:07
Forum: Crazy Yiuf's Corner
Topic: new forum game
Replies: 14
Views: 4557
Friday, 23rd February 2018, 17:16
Forum: Game Design Discussion
Topic: Make All Amulets Fragile, Remove Anti-Swap Downsides
Replies: 31
Views: 9258
Re: Make All Amulets Fragile, Remove Anti-Swap Downsides
Thursday, 22nd February 2018, 10:05
Forum: Game Design Discussion
Topic: Redesign Makhleb's active abilities
Replies: 25
Views: 7390
Re: Redesign Makhleb's active abilities
Monday, 19th February 2018, 12:21
Forum: Crazy Yiuf's Corner
Topic: Enemies spanning multiple tiles
Replies: 6
Views: 2255
Re: Enemies spanning multiple tiles
Shard1697 wrote:A big monster that just crashes through and destroys walls would also sidestep the problem of it getting caught up on things.
https://www.youtube.com/watch?v=aEYViV8p-Ow
Friday, 16th February 2018, 00:57
Forum: Game Design Discussion
Topic: Toggling, duplication, grinding and other stuff
Replies: 10
Views: 3237
Re: Toggling, duplication, grinding and other stuff
Friday, 16th February 2018, 00:52
Forum: Game Design Discussion
Topic: Make All Amulets Fragile, Remove Anti-Swap Downsides
Replies: 31
Views: 9258
Re: Make All Amulets Fragile, Remove Anti-Swap Downsides
Thursday, 15th February 2018, 20:06
Forum: Game Design Discussion
Topic: Make All Amulets Fragile, Remove Anti-Swap Downsides
Replies: 31
Views: 9258
Re: Make All Amulets Fragile, Remove Anti-Swap Downsides
Thursday, 15th February 2018, 17:45
Forum: Game Design Discussion
Topic: Make All Amulets Fragile, Remove Anti-Swap Downsides
Replies: 31
Views: 9258
Make All Amulets Fragile, Remove Anti-Swap Downsides
Thursday, 15th February 2018, 13:39
Forum: Crazy Yiuf's Corner
Topic: Why I Dislike DD
Replies: 6
Views: 2320
Re: Why I Dislike DD
Thursday, 15th February 2018, 11:24
Forum: Crazy Yiuf's Corner
Topic: Why I Dislike DD
Replies: 6
Views: 2320
Why I Dislike DD
Thursday, 15th February 2018, 10:55
Forum: Game Design Discussion
Topic: Consistent syntax for properties like *Contam and *Slow
Replies: 1
Views: 1041
Wednesday, 14th February 2018, 01:18
Forum: Crazy Yiuf's Corner
Topic: Amulet of Harm replacement
Replies: 13
Views: 4233
Re: Amulet of Harm replacement
Tuesday, 13th February 2018, 01:36
Forum: Game Design Discussion
Topic: Some thoughts about new tiles.
Replies: 19
Views: 7579
Re: Some thoughts about new tiles.
roctavian wrote:Note that priests have a ^ symbol on their tablets, in case they forget who they worship.
I was about to start looking for whatever rune that could be