Search found 64 matches
Monday, 8th August 2016, 05:58
Forum: Game Design Discussion
Topic: Autoexplore deaths
Replies: 18
Views: 4545
Monday, 8th August 2016, 04:47
Forum: Game Design Discussion
Topic: Autoexplore deaths
Replies: 18
Views: 4545
Re: Autoexplore deaths
Sunday, 7th August 2016, 04:18
Forum: Game Design Discussion
Topic: Autoexplore deaths
Replies: 18
Views: 4545
Re: Autoexplore deaths
Sunday, 7th August 2016, 00:02
Forum: Game Design Discussion
Topic: Autoexplore deaths
Replies: 18
Views: 4545
Re: Autoexplore deaths
Saturday, 6th August 2016, 16:40
Forum: Game Design Discussion
Topic: Autoexplore deaths
Replies: 18
Views: 4545
Autoexplore deaths
Thursday, 17th November 2011, 07:57
Forum: Game Design Discussion
Topic: simple caster nerf ideas
Replies: 33
Views: 8529
Re: simple caster nerf ideas
Thursday, 17th November 2011, 07:49
Forum: Game Design Discussion
Topic: simple caster nerf ideas
Replies: 33
Views: 8529
Re: simple caster nerf ideas
Thursday, 17th November 2011, 07:33
Forum: Game Design Discussion
Topic: Nemelex Ability: Combine deck
Replies: 20
Views: 3855
Re: Nemelex Ability: Combine deck
Monday, 7th November 2011, 02:21
Forum: Game Design Discussion
Topic: Sword of the Doom Knight change
Replies: 6
Views: 1626
Re: Sword of the Doom Knight change
cerebovssquire wrote:-CAST is really not a disadvantage.
Yeah, I'm going to stop you right there. That's the big billboard sign in the sky saying that the sword of the doom knight needs to be changed anyways.
No real reason for a change my ass.
Sunday, 6th November 2011, 14:42
Forum: Game Design Discussion
Topic: Sword of the Doom Knight change
Replies: 6
Views: 1626
Re: Sword of the Doom Knight change
Sunday, 6th November 2011, 10:03
Forum: Game Design Discussion
Topic: Alternate buff to Hexes
Replies: 2
Views: 1321
Alternate buff to Hexes
Sunday, 6th November 2011, 08:45
Forum: Game Design Discussion
Topic: Sword of the Doom Knight change
Replies: 6
Views: 1626
Sword of the Doom Knight change
Then maybe we can introduce a horned helm of silence... ::cackles::
Tuesday, 18th October 2011, 19:35
Forum: Game Design Discussion
Topic: Species idea: Stone Golems
Replies: 20
Views: 4779
Re: Species idea: Stone Golems
Tuesday, 18th October 2011, 03:56
Forum: Game Design Discussion
Topic: The Singing Sword
Replies: 12
Views: 4552
Re: The Singing Sword
Wednesday, 5th October 2011, 15:00
Forum: Game Design Discussion
Topic: Proposed L1/2 transformation: Aspect of Demon
Replies: 58
Views: 14701
Re: Proposed L1/2 transformation: Aspect of Demon
Friday, 23rd September 2011, 14:48
Forum: Technical Support
Topic: Webtiles
Replies: 102
Views: 40368
Re: Webtiles
I too am having websockets connection problems with the latest chrome and webtiles.
Tuesday, 20th September 2011, 20:07
Forum: Technical Support
Topic: Webtiles
Replies: 102
Views: 40368
Re: Webtiles
Monday, 5th September 2011, 16:05
Forum: Game Design Discussion
Topic: Please nerf the boggart
Replies: 22
Views: 5322
Re: Please nerf the boggart
Monday, 5th September 2011, 15:10
Forum: Game Design Discussion
Topic: Enchanters should be renamed.
Replies: 8
Views: 2313
Re: Enchanters should be renamed.
Monday, 5th September 2011, 14:04
Forum: Game Design Discussion
Topic: Rename Fire Storm Conflagration
Replies: 9
Views: 2787
Re: Rename Fire Storm Conflagration
Sunday, 4th September 2011, 15:02
Forum: Game Design Discussion
Topic: Rename Fire Storm Conflagration
Replies: 9
Views: 2787
Rename Fire Storm Conflagration
Sunday, 4th September 2011, 14:53
Forum: Game Design Discussion
Topic: Improving poison magic
Replies: 63
Views: 30913
Re: Improving poison magic
Sunday, 4th September 2011, 12:13
Forum: Game Design Discussion
Topic: Improving poison magic
Replies: 63
Views: 30913
Re: Improving poison magic
Monday, 29th August 2011, 12:54
Forum: Dungeon Crawling Advice
Topic: I think we learned an important lesson today.
Replies: 2859
Views: 926745
Re: I think we learned an important lesson today.
Monday, 16th May 2011, 09:39
Forum: Game Design Discussion
Topic: New Race: Golem
Replies: 153
Views: 41780
Re: New Race: Golem
Monday, 16th May 2011, 07:31
Forum: Game Design Discussion
Topic: New Race: Golem
Replies: 153
Views: 41780
Re: New Race: Golem
Wednesday, 11th May 2011, 07:46
Forum: Game Design Discussion
Topic: New scroll: stash
Replies: 35
Views: 8074
Re: New scroll: stash
Its removal as a branch, though, means it's no longer an option for a stash.
Wednesday, 11th May 2011, 05:24
Forum: Game Design Discussion
Topic: New scroll: stash
Replies: 35
Views: 8074
Re: New scroll: stash
XuaXua wrote:What are the problems?
1 - Having to create a stash in the first place
2 - The accessibility of the stash.
3. The upcoming removal of Hive as a branch.
Wednesday, 11th May 2011, 00:31
Forum: Game Design Discussion
Topic: Felids
Replies: 60
Views: 15660
Re: Felid is not a good race
Re: Felid is not a good race
Re: Felid is not a good race
I think changing the safe teleport into an uncontrolled blink would fix the problem.
Re: Felid is not a good race
Re: Felid is not a good race
Re: Felid is not a good race
Tuesday, 10th May 2011, 10:13
Forum: Game Design Discussion
Topic: Charms and hexes ideas
Replies: 11
Views: 2258
Re: Charms and hexes ideas
dpeg wrote: How about Kitchen Knife, which (if successful) makes a monster drop her weapon, as it thinks any nearby item (be it dagger, club or apple) is much vastly superior?
I want this now, just because I want to see characters being beaten to death by ogres with chokos.
Re: Felid is not a good race
Tuesday, 10th May 2011, 08:29
Forum: Game Design Discussion
Topic: New scroll: stash
Replies: 35
Views: 8074
Re: New scroll: stash
Monday, 9th May 2011, 19:02
Forum: Game Design Discussion
Topic: New scroll: stash
Replies: 35
Views: 8074
Monday, 9th May 2011, 18:42
Forum: Game Design Discussion
Topic: New scroll: stash
Replies: 35
Views: 8074
Re: New scroll: stash
Wednesday, 20th April 2011, 11:03
Forum: Game Design Discussion
Topic: Removing the Charms Skill
Replies: 39
Views: 9807
Re: Removing the Charms Skill
Wednesday, 20th April 2011, 04:23
Forum: Game Design Discussion
Topic: Removing the Charms Skill
Replies: 39
Views: 9807
Re: Removing the Charms Skill
Wednesday, 20th April 2011, 02:30
Forum: Game Design Discussion
Topic: Removing the Charms Skill
Replies: 39
Views: 9807
Re: Removing the Charms Skill
Tuesday, 19th April 2011, 22:58
Forum: Game Design Discussion
Topic: Cross-school spellcasting is too easy
Replies: 72
Views: 21476
Re: Cross-school spellcasting is too easy
Tuesday, 19th April 2011, 00:59
Forum: Game Design Discussion
Topic: Cross-school spellcasting is too easy
Replies: 72
Views: 21476
Re: Cross-school spellcasting is too easy
Monday, 18th April 2011, 03:54
Forum: Game Design Discussion
Topic: Staves as starting weapon for monks
Replies: 54
Views: 12702
Re: Staves as starting weapon for monks
Monday, 18th April 2011, 02:15
Forum: Game Design Discussion
Topic: Staves as starting weapon for monks
Replies: 54
Views: 12702
Re: Staves as starting weapon for monks
minmay wrote:They're intended to dictate starting kits, not playstyles.
Sunday, 17th April 2011, 21:29
Forum: Game Design Discussion
Topic: Staves as starting weapon for monks
Replies: 54
Views: 12702
Re: Staves as starting weapon for monks
Sunday, 17th April 2011, 21:26
Forum: Technical Support
Topic: Mac trunk builds
Replies: 5
Views: 2521
Re: Mac trunk builds
Sunday, 10th April 2011, 02:05
Forum: Game Design Discussion
Topic: New Transmuter spells?
Replies: 34
Views: 8588
Re: New Transmuter spells?
Sunday, 10th April 2011, 00:17
Forum: Game Design Discussion
Topic: New Transmuter spells?
Replies: 34
Views: 8588
Re: New Transmuter spells?
- Search found 64 matches • Page 1 of 2 • 1, 2