Search found 11 matches

Wednesday, 28th December 2016, 00:18

Forum: Game Design Discussion

Topic: DCSS has a power creep problem

Replies: 93

Views: 38116

Re: DCSS has a power creep problem

I really doubt DCSS has a powercreep problem, since it is insanely hard to win for most people ...thats not what power creep means Obviously doctor obvious, the fact that it is insanely hard to win means no undesirable power creep (aka power creep problem ) happened. Thanks for this clever passive-...

Monday, 26th December 2016, 19:10

Forum: Game Design Discussion

Topic: DCSS has a power creep problem

Replies: 93

Views: 38116

Re: DCSS has a power creep problem

I really doubt DCSS has a powercreep problem, since it is insanely hard to win for most people Some players had a skill creep, and I agree that some veterans got to a level where their safe approach reduces their likelihood of dying. So good for them. They don't need to spoil the fun for less skille...

Thursday, 6th October 2016, 18:41

Forum: Game Design Discussion

Topic: Make maces % flails have the remove AC property of acid

Replies: 23

Views: 6518

Re: Make maces % flails have the remove AC property of acid

Arrhythmia wrote:Alternatively: why not leave them as "better damage than other weapons but no gimmick"? That seems like a perfectly fine niche for M&F to occupy IMO.


I like it. 'Coding' should be quite simple

Thursday, 6th October 2016, 18:32

Forum: Game Design Discussion

Topic: Idea: Make charms tactical rather than strategic

Replies: 94

Views: 24984

Re: Idea: Make charms tactical rather than strategic

Charms are currently the one type of spell you can cast pre-battle to gain a long lasting strategic advantage, instead of having an instantaneous tactical effect. This places them in a weird position, balance wise, rendering their spell power (insofar as it is tied to duration) and failure rate lar...

Thursday, 6th October 2016, 18:24

Forum: Game Design Discussion

Topic: A practical argument for removing (monster) invisibility

Replies: 45

Views: 17998

Re: A practical argument for removing (monster) invisibility

ion_frigate: Interesting! We should at least try this on Maurice. It might make sense, maybe as a different invisbility I think that the current invisibility is somewhat interesting. Do you wnat to sacrifice resources, such a sa Ring Slot, to Get SInv ? That is IMHO interesting And invisible monste...

Monday, 22nd August 2016, 21:12

Forum: Game Design Discussion

Topic: Remove swiftness spell

Replies: 44

Views: 10026

Re: Remove swiftness spell

I don't even want Swiftness removed and I can tell you that the reason veterans want OP features nerfed/removed is not so that they can be the only ones with winning morgues using those things... new players aren't getting their first wins with swiftness anyhow, they're winning by going heavy armor...

Friday, 19th August 2016, 22:29

Forum: Game Design Discussion

Topic: Remove swiftness spell

Replies: 44

Views: 10026

Re: Remove swiftness spell

why does everyone want to remove everything? i don't even use swiftness because it sucks. look, if there's a spell that helps good players and kills terrible players (i'm in the second group because I can't imagine swiftness ever being good) then it's a GOOD spell as long as it doesn't require anci...

Wednesday, 3rd August 2016, 20:06

Forum: YASD! YAVP! and characters in progress too

Topic: MiBe, first win

Replies: 2

Views: 921

MiBe, first win

Long time player, first time winner. Everyone must start at some point !!! Trog helps, same as the new buff to long blades (that make them significantly more powerfull than other weapon types IMHO) I have still a huge margin of progression, but I am happy Dungeon Crawl Stone Soup version 0.19-a0-823...

Wednesday, 3rd August 2016, 19:36

Forum: Game Design Discussion

Topic: Decouple Transmutations and Unarmed Combat

Replies: 22

Views: 5647

Re: Decouple Transmutations and Unarmed Combat

What problem are you trying to solve ? Transmutation is fine, it allows to play a non-troll unarmed combattant, with a reliance on magic buffs for melee combat and very little. Trasmutations allow for an interesting, specific and different playstyle, filling an interesting purpose. What's more to as...

Sunday, 29th May 2016, 20:54

Forum: Technical Support

Topic: Downloaded 18.1 winzip : no new gods

Replies: 2

Views: 1436

Re: Downloaded 18.1 winzip : no new gods

Thanks

The website made me think they were in 18.1

Sunday, 29th May 2016, 18:00

Forum: Technical Support

Topic: Downloaded 18.1 winzip : no new gods

Replies: 2

Views: 1436

Downloaded 18.1 winzip : no new gods

Hello

When clicking the link http://crawl.develz.org/download.htm I chose window zips

It installed correctly, but the new god (dancer and ancestor one) do not appear in my game, so I suspect I didn't get a genuine 18.1

Did I miss something or might we have a packaging error here ?

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