Search found 85 matches
Sunday, 12th July 2020, 10:04
Forum: Technical Support
Topic: Trunk not updated in 2 months
Replies: 5
Views: 4062
Saturday, 11th July 2020, 23:55
Forum: Technical Support
Topic: Trunk not updated in 2 months
Replies: 5
Views: 4062
Trunk not updated in 2 months
Saturday, 2nd March 2019, 10:55
Forum: Game Design Discussion
Topic: Nightstalker mutation and shock
Replies: 1
Views: 1188
Nightstalker mutation and shock
Thursday, 30th August 2018, 07:40
Forum: Game Design Discussion
Topic: Make faded altars only select from unseen altars
Replies: 15
Views: 4782
Re: Make faded altars only select from unseen altars
Thursday, 30th August 2018, 07:30
Forum: Game Design Discussion
Topic: Make faded altars only select from unseen altars
Replies: 15
Views: 4782
Make faded altars only select from unseen altars
Monday, 21st May 2018, 09:25
Forum: Game Design Discussion
Topic: Redesign Proposal - Demigod (or, a new Species?)
Replies: 92
Views: 33294
Re: Redesign Proposal - Demigod (or, a new Species?)
Realz wrote:PlatinumSpider wrote:It's buggy, for me at least. Most tiles are just white, can't see what's going on.
Hmm, I downloaded the client I posted and it works for me. Not sure what to tell you. It's a windows executable... are you on windows?
Sorry, seems to be on my end. normal trunk is doing it too.
Monday, 21st May 2018, 07:58
Forum: Game Design Discussion
Topic: Redesign Proposal - Demigod (or, a new Species?)
Replies: 92
Views: 33294
Re: Redesign Proposal - Demigod (or, a new Species?)
Tuesday, 27th March 2018, 23:27
Forum: Game Design Discussion
Topic: Species Proposal - Faerie Dragon
Replies: 189
Views: 76198
Re: Species Proposal - Faerie Dragon
Tuesday, 27th March 2018, 22:25
Forum: Game Design Discussion
Topic: Species Proposal - Faerie Dragon
Replies: 189
Views: 76198
Re: Species Proposal - Faerie Dragon
Wednesday, 21st March 2018, 10:30
Forum: Game Design Discussion
Topic: Species Proposal - Faerie Dragon
Replies: 189
Views: 76198
Re: Species Proposal - Faerie Dragon
Wednesday, 21st March 2018, 01:52
Forum: Game Design Discussion
Topic: Species Proposal - Faerie Dragon
Replies: 189
Views: 76198
Re: Species Proposal - Faerie Dragon
Wednesday, 21st March 2018, 01:03
Forum: Game Design Discussion
Topic: Ashenzari and training targets
Replies: 5
Views: 1964
Wednesday, 21st March 2018, 00:36
Forum: Game Design Discussion
Topic: Ashenzari and training targets
Replies: 5
Views: 1964
Re: Ashenzari and training targets
Tuesday, 20th March 2018, 23:31
Forum: Game Design Discussion
Topic: Ashenzari and training targets
Replies: 5
Views: 1964
Ashenzari and training targets
Saturday, 20th January 2018, 01:32
Forum: Game Design Discussion
Topic: Make starting ration e in inventory
Replies: 3
Views: 1496
Re: Make starting ration e in inventory
Thursday, 18th January 2018, 09:04
Forum: Game Design Discussion
Topic: Make starting ration e in inventory
Replies: 3
Views: 1496
Make starting ration e in inventory
Sunday, 3rd December 2017, 02:24
Forum: Game Design Discussion
Topic: Remove shafts
Replies: 82
Views: 21311
Re: Remove shafts
Tuesday, 21st November 2017, 03:23
Forum: Game Design Discussion
Topic: Remove Piety Decay
Replies: 12
Views: 3322
Re: Remove Piety Decay
njvack wrote:And *not* using autoexplore with Chei is a good way to accidentally move with a monster onscreen :/
I almost always shift+move with chei for this reason.
Saturday, 14th October 2017, 23:33
Forum: Game Design Discussion
Topic: Remove butchering and simplify corpse drops
Replies: 10
Views: 3229
Re: Remove butchering and simplify corpse drops
Rast wrote:0%: Skeleton.
What is the point of this?
Wednesday, 27th September 2017, 21:51
Forum: Game Design Discussion
Topic: Early Distortion Brands on Monsters
Replies: 25
Views: 7070
Re: Early Distortion Brands on Monsters
Friday, 14th July 2017, 02:21
Forum: Game Design Discussion
Topic: Let Dissolution spawn [only] outside slime pits
Replies: 7
Views: 3115
Re: Let Dissolution spawn [only] outside slime pits
Plantissue wrote:I like to completely explore Slime. I'm not sure why I do it though. I just have an urge to explore and kill everything. The voices tell me to do it.
This i8s what I do to the whole game, it's why I'm so bad at it. I call it "Old School Gamer" syndrome.
Tuesday, 20th June 2017, 05:56
Forum: Game Design Discussion
Topic: Swapping amulets of faith
Replies: 5
Views: 2034
Re: Swapping amulets of faith
Monday, 19th June 2017, 22:15
Forum: Game Design Discussion
Topic: Swapping amulets of faith
Replies: 5
Views: 2034
Re: Swapping amulets of faith
Tuesday, 6th June 2017, 03:27
Forum: Game Design Discussion
Topic: Make all God abilities use HP
Replies: 4
Views: 1805
Make all God abilities use HP
Monday, 15th May 2017, 03:00
Forum: Game Design Discussion
Topic: Riposte: the post
Replies: 56
Views: 26600
Re: Riposte: the post
Monday, 15th May 2017, 02:56
Forum: Game Design Discussion
Topic: Riposte: the post
Replies: 56
Views: 26600
Re: Riposte: the post
Tuesday, 9th May 2017, 01:44
Forum: Game Design Discussion
Topic: Make Hep ancestor dodge your shots
Replies: 3
Views: 1906
Re: Make Hep ancestor dodge your shots
Monday, 8th May 2017, 05:35
Forum: Game Design Discussion
Topic: Make Hep ancestor dodge your shots
Replies: 3
Views: 1906
Make Hep ancestor dodge your shots
Monday, 17th April 2017, 10:44
Forum: Game Design Discussion
Topic: Swastika vault should maybe be removed?
Replies: 19
Views: 6769
Re: Swastika vault should maybe be removed?
Thursday, 13th April 2017, 05:03
Forum: Game Design Discussion
Topic: About Scarves, and Bucklers
Replies: 18
Views: 7086
Re: About Scarves, and Bucklers
Wednesday, 12th April 2017, 04:57
Forum: Game Design Discussion
Topic: Allow auto-explore while berserk
Replies: 1
Views: 1190
Allow auto-explore while berserk
Tuesday, 11th April 2017, 03:09
Forum: Game Design Discussion
Topic: Have autoexplore try to get to detected items
Replies: 2
Views: 1450
Have autoexplore try to get to detected items
Sunday, 9th April 2017, 11:34
Forum: Game Design Discussion
Topic: Monster Proposal: Orc Elephant-rider
Replies: 12
Views: 5252
Re: Monster Proposal: Orc Elephant-rider
Friday, 31st March 2017, 05:42
Forum: Game Design Discussion
Topic: Rework Halfling
Replies: 23
Views: 8239
Re: Rework Halfling
Thursday, 16th March 2017, 01:43
Forum: Game Design Discussion
Topic: Have shops show how many matching items are in inventory
Replies: 7
Views: 2355
Have shops show how many matching items are in inventory
? a - 22 gold a scroll of identify (3 owned)
? b - 38 gold a scroll of magic mapping (unknown)
? c - 38 gold a scroll of amnesia (0 owned)
Monday, 6th March 2017, 01:53
Forum: Game Design Discussion
Topic: Remove curses (in general) and changes to Ashenzari
Replies: 15
Views: 5397
Re: Remove curses (in general) and changes to Ashenzari
Wednesday, 8th February 2017, 07:15
Forum: Game Design Discussion
Topic: Keep randart original flavor in pickup info
Replies: 0
Views: 1025
Keep randart original flavor in pickup info
Monday, 6th February 2017, 23:27
Forum: Game Design Discussion
Topic: Allow Octopodes to wear scarves
Replies: 18
Views: 6592
Allow Octopodes to wear scarves
Felids could wear them too I suppose.
Friday, 27th January 2017, 05:31
Forum: Game Design Discussion
Topic: map p for Put on
Replies: 12
Views: 3741
Re: map p for Put on
Thursday, 26th January 2017, 07:00
Forum: Game Design Discussion
Topic: map p for Put on
Replies: 12
Views: 3741
Re: map p for Put on
Monday, 23rd January 2017, 01:44
Forum: Game Design Discussion
Topic: Background idea: Archaeologist (Playable offline)
Replies: 41
Views: 13849
Re: Background idea: Archaeologist (Playable offline)
Sunday, 8th January 2017, 08:34
Forum: Game Design Discussion
Topic: Weapon-less Ieoh Jian Council (now implemented)
Replies: 81
Views: 34388
Re: Weapon-less Ieoh Jian Council (now implemented)
Wednesday, 21st December 2016, 07:31
Forum: Game Design Discussion
Topic: Re-unify Charms and Hexes (at least for now)
Replies: 12
Views: 3435
Monday, 19th December 2016, 05:13
Forum: Game Design Discussion
Topic: New hosted branch: Ieoh Jian Council. Feedback here!
Replies: 84
Views: 31616
Re: New hosted branch: Ieoh Jian Council. Feedback here!
Sunday, 4th December 2016, 09:57
Forum: Game Design Discussion
Topic: Zap bounce online vs offline
Replies: 3
Views: 2779
Re: Zap bounce online vs offline
Saturday, 3rd December 2016, 10:19
Forum: Game Design Discussion
Topic: riposte chance should be independent of shields
Replies: 4
Views: 1683
Re: riposte chance should be independent of shields
viewtopic.php?f=8&t=21777
Friday, 2nd December 2016, 07:20
Forum: Game Design Discussion
Topic: New hosted branch: Ieoh Jian Council. Feedback here!
Replies: 84
Views: 31616
Re: New hosted branch: Ieoh Jian Council. Feedback here!
Saturday, 26th November 2016, 02:17
Forum: Game Design Discussion
Topic: Zap bounce online vs offline
Replies: 3
Views: 2779
Zap bounce online vs offline
Tuesday, 22nd November 2016, 11:54
Forum: Game Design Discussion
Topic: New hosted branch: Ieoh Jian Council. Feedback here!
Replies: 84
Views: 31616
Re: New hosted branch: Ieoh Jian Council. Feedback here!
Tuesday, 22nd November 2016, 03:10
Forum: Game Design Discussion
Topic: Make monstrous DS grow claws first
Replies: 25
Views: 8535
Make monstrous DS grow claws first
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