Search found 162 matches
Tuesday, 2nd August 2016, 00:04
Forum: Game Design Discussion
Topic: Keyboard shortcuts for equipping
Replies: 11
Views: 2891
Monday, 1st August 2016, 22:26
Forum: Game Design Discussion
Topic: banishing TRJ should change the walls of slime:5 to rock
Replies: 5
Views: 1962
Re: banishing TRJ should change the walls of slime:5 to rock
Monday, 1st August 2016, 22:05
Forum: Game Design Discussion
Topic: Keyboard shortcuts for equipping
Replies: 11
Views: 2891
Re: Keyboard shortcuts for equipping
(I do agree that forcing long-standing players to reform their habits in this regard is a bad idea.)
Monday, 1st August 2016, 22:03
Forum: Game Design Discussion
Topic: Remove/reform written description of MR level
Replies: 17
Views: 4546
Re: Remove/reform written description of MR level
Just use numbers already.
Agreed. Three pips is anyway a number already, of course... just a less clear number than could be used.
Sunday, 31st July 2016, 18:12
Forum: Game Design Discussion
Topic: banishing TRJ should change the walls of slime:5 to rock
Replies: 5
Views: 1962
banishing TRJ should change the walls of slime:5 to rock
Saturday, 30th July 2016, 16:20
Forum: Game Design Discussion
Topic: merge elemental mages into one background
Replies: 25
Views: 5845
Re: merge elemental mages into one background
Friday, 29th July 2016, 01:59
Forum: Game Design Discussion
Topic: merge elemental mages into one background
Replies: 25
Views: 5845
Re: merge elemental mages into one background
Friday, 29th July 2016, 01:49
Forum: Game Design Discussion
Topic: merge elemental mages into one background
Replies: 25
Views: 5845
Re: merge elemental mages into one background
Friday, 29th July 2016, 01:37
Forum: Crazy Yiuf's Corner
Topic: Should Sif get another buff? Wiz bonus?
Replies: 34
Views: 9436
Re: Should Sif get another buff? Wiz bonus?
Friday, 29th July 2016, 01:25
Forum: Game Design Discussion
Topic: merge elemental mages into one background
Replies: 25
Views: 5845
Re: merge elemental mages into one background
Friday, 29th July 2016, 01:10
Forum: Game Design Discussion
Topic: merge elemental mages into one background
Replies: 25
Views: 5845
Re: merge elemental mages into one background
Thursday, 28th July 2016, 19:33
Forum: Game Design Discussion
Topic: merge elemental mages into one background
Replies: 25
Views: 5845
Re: merge elemental mages into one background
Thursday, 28th July 2016, 18:49
Forum: Game Design Discussion
Topic: merge elemental mages into one background
Replies: 25
Views: 5845
merge elemental mages into one background
Thursday, 28th July 2016, 18:37
Forum: Crazy Yiuf's Corner
Topic: Too many food shops!
Replies: 22
Views: 5435
Wednesday, 27th July 2016, 01:40
Forum: Game Design Discussion
Topic: Don't spawn player ghosts in portals
Replies: 23
Views: 5434
Re: Don't spawn player ghosts in portals
PowerOfKaishin wrote:In any case, if ghosts are meant to be killable I want a guide on how to do so reliably. If I don't want to flee from a bailey how do I dispatch the ghost? ...
I see no reason to think that a character should always be able to kill everything it comes across.
Wednesday, 27th July 2016, 01:32
Forum: Crazy Yiuf's Corner
Topic: Terrible design choice and service
Replies: 151
Views: 40393
Re: Terrible design choice and service
Wednesday, 27th July 2016, 01:12
Forum: Game Design Discussion
Topic: Remove Berserker Background
Replies: 41
Views: 11600
Re: Remove Berserker Background
Saturday, 23rd July 2016, 03:56
Forum: Crazy Yiuf's Corner
Topic: Best/Worst Artifacts
Replies: 2877
Views: 3138593
Re: Best/Worst Artifacts
Saturday, 23rd July 2016, 03:03
Forum: Game Design Discussion
Topic: mild alt to abstracting weapons
Replies: 91
Views: 23948
Re: mild alt to abstracting weapons
Tuesday, 19th July 2016, 15:56
Forum: Game Design Discussion
Topic: mild alt to abstracting weapons
Replies: 91
Views: 23948
Re: mild alt to abstracting weapons
Tuesday, 19th July 2016, 11:21
Forum: Game Design Discussion
Topic: mild alt to abstracting weapons
Replies: 91
Views: 23948
Re: mild alt to abstracting weapons
Tuesday, 19th July 2016, 03:52
Forum: Game Design Discussion
Topic: Make /digging temporary
Replies: 60
Views: 14516
Re: Make /digging temporary
Monday, 18th July 2016, 05:51
Forum: Crazy Yiuf's Corner
Topic: Best/Worst Artifacts
Replies: 2877
Views: 3138593
Re: Best/Worst Artifacts
It'll drain me, you know, if I ever take it off.
Tuesday, 12th July 2016, 01:23
Forum: Dungeon Crawling Advice
Topic: Zig Combo?
Replies: 19
Views: 4956
Re: Zig Combo?
Tuesday, 12th July 2016, 00:20
Forum: Game Design Discussion
Topic: Abstract away monster weapons
Replies: 39
Views: 9894
Re: Abstract away monster weapons
Monday, 11th July 2016, 23:55
Forum: Dungeon Crawling Advice
Topic: Advantage of M&F
Replies: 10
Views: 2850
Re: Advantage of M&F
Re: tstbtto
Rast wrote:I play old versions a fair bit, so when I have a good game I'm likely to encounter a lot of self ghosts:
http://crawl.akrasiac.org/rawdata/rast/ ... 051319.txt
Killed:
....
Huh. Why are you playing .16/old versions? I'm just curious.
Monday, 11th July 2016, 23:38
Forum: Game Design Discussion
Topic: Qazlal Tweaks
Replies: 34
Views: 9259
Re: Qazlal Tweaks
Monday, 11th July 2016, 09:03
Forum: Game Design Discussion
Topic: stoppage ego
Replies: 34
Views: 7838
Monday, 11th July 2016, 07:20
Forum: Game Design Discussion
Topic: stoppage ego
Replies: 34
Views: 7838
Re: stoppage ego
Monday, 11th July 2016, 06:07
Forum: Game Design Discussion
Topic: stoppage ego
Replies: 34
Views: 7838
Re: stoppage ego
Monday, 11th July 2016, 05:57
Forum: Game Design Discussion
Topic: stoppage ego
Replies: 34
Views: 7838
Re: stoppage ego
Monday, 11th July 2016, 05:47
Forum: Game Design Discussion
Topic: stoppage ego
Replies: 34
Views: 7838
Re: stoppage ego
Monday, 11th July 2016, 05:41
Forum: Game Design Discussion
Topic: stoppage ego
Replies: 34
Views: 7838
Re: stoppage ego
Monday, 11th July 2016, 04:55
Forum: Game Design Discussion
Topic: stoppage ego
Replies: 34
Views: 7838
Re: stoppage ego
Monday, 11th July 2016, 04:25
Forum: Game Design Discussion
Topic: Rename Crystal Plate Armour to Iron Dragon Armour
Replies: 48
Views: 14240
Re: Rename Crystal Plate Armour to Iron Dragon Armour
Re: tstbtto
Thursday, 7th July 2016, 20:07
Forum: Dungeon Crawling Advice
Topic: Starting DCSS
Replies: 42
Views: 9920
Re: Starting DCSS
Friday, 1st July 2016, 21:39
Forum: Dungeon Crawling Advice
Topic: Mini guide to transmuters
Replies: 28
Views: 13383
Re: Mini guide to transmuters
tasonir wrote:I'm looking for some feedback and I'll polish it up and then use it as a go to copy/paste whenever transmuter questions are asked.
Put it on the wiki. You'll help those who use the wiki without asking here or on reddit, and you can swell with pride every time someone badmouths the wiki guides.
Wednesday, 29th June 2016, 00:00
Forum: Game Design Discussion
Topic: Let us turn off ghost generation.
Replies: 125
Views: 29816
Re: Let us turn off ghost generation.
Tuesday, 28th June 2016, 07:12
Forum: Game Design Discussion
Topic: Remove hangedman_screamer Vault
Replies: 33
Views: 8946
Re: Remove hangedman_screamer Vault
Tuesday, 28th June 2016, 04:48
Forum: Crazy Yiuf's Corner
Topic: Dynast's strength meter for Gods.
Replies: 29
Views: 8948
Re: Dynast's strength meter for Gods.
The chart is pretty.
Tuesday, 28th June 2016, 04:09
Forum: Game Design Discussion
Topic: Remove hangedman_screamer Vault
Replies: 33
Views: 8946
Re: Remove hangedman_screamer Vault
Re: Uskayaw
viewtopic.php?f=5&t=20150&p=272886#p272886
I think this may be before some tweaking of the numbers, though.
Saturday, 25th June 2016, 20:07
Forum: Dungeon Crawling Advice
Topic: Demise Talks Crawl: Strats, Tips, Theories
Replies: 20
Views: 5011
Re: Demise Talks Crawl: Strats, Tips, Theories
Tuesday, 21st June 2016, 09:28
Forum: Crazy Yiuf's Corner
Topic: List of ships
Replies: 51
Views: 14819
Re: List of ships
Tuesday, 21st June 2016, 05:07
Forum: Game Design Discussion
Topic: Let us turn off ghost generation.
Replies: 125
Views: 29816
Re: Let us turn off ghost generation.
Tuesday, 21st June 2016, 04:53
Forum: Game Design Discussion
Topic: Are Shoals/Nest Intentionally Much Harder?
Replies: 29
Views: 10608
Re: Are Shoals/Nest Intentionally Much Harder?
Monday, 20th June 2016, 10:36
Forum: Game Design Discussion
Topic: Let us turn off ghost generation.
Replies: 125
Views: 29816
Re: Let us turn off ghost generation.
edit: I'm an idiot, please ignore.
Monday, 20th June 2016, 09:59
Forum: Game Design Discussion
Topic: Let us turn off ghost generation.
Replies: 125
Views: 29816
Re: Let us turn off ghost generation.
Rast wrote:I agree with this part. The game should evaluate the strength of a ghost, and if it's too much for where it died, place it deeper.
Seems like Rast's idea would help a lot with griefers. Even easier: just don't place ghosts if the ghost would be beyond some xl bound that is a function of the depth.
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