Search found 162 matches
Saturday, 7th May 2016, 02:19
Forum: Game Design Discussion
Topic: Remove either orb run or digging
Replies: 150
Views: 52263
Re: Semilinearize!
Friday, 6th May 2016, 23:32
Forum: Game Design Discussion
Topic: Remove either orb run or digging
Replies: 150
Views: 52263
Re: Remove either orb run or digging
I am better with natural killholes though, if they are not too plentiful; like using corridors heavily, at least this falls under adapting to the randomized terrain.
Friday, 6th May 2016, 23:18
Forum: Game Design Discussion
Topic: Remove either orb run or digging
Replies: 150
Views: 52263
Re: Remove either orb run or digging
Friday, 6th May 2016, 11:09
Forum: Game Design Discussion
Topic: Name Change: Deep Elf -> High Elf
Replies: 9
Views: 2718
Re: Name Change: Deep Elf -> High Elf
Friday, 6th May 2016, 10:48
Forum: Game Design Discussion
Topic: Remove either orb run or digging
Replies: 150
Views: 52263
Re: Remove either orb run or digging
Friday, 6th May 2016, 10:23
Forum: Game Design Discussion
Topic: Remove either orb run or digging
Replies: 150
Views: 52263
Re: Remove either orb run or digging
Thursday, 5th May 2016, 18:32
Forum: Game Design Discussion
Topic: FR: fix two minor annoyances with web traps
Replies: 11
Views: 3171
Re: FR: fix two minor annoyances with web traps
Re: .rc LUA help
Thursday, 5th May 2016, 03:55
Forum: Game Design Discussion
Topic: FR: fix two minor annoyances with web traps
Replies: 11
Views: 3171
Re: FR: fix two minor annoyances with web traps
Wednesday, 4th May 2016, 07:50
Forum: Game Design Discussion
Topic: FR: fix two minor annoyances with web traps
Replies: 11
Views: 3171
Re: FR: fix two minor annoyances with web traps
Wednesday, 4th May 2016, 07:35
Forum: Game Design Discussion
Topic: FR: fix two minor annoyances with web traps
Replies: 11
Views: 3171
FR: fix two minor annoyances with web traps
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