Search found 162 matches
Tuesday, 31st May 2016, 02:19
Forum: Game Design Discussion
Topic: fr: remove piety decay (from all gods but Uka)
Replies: 32
Views: 9171
Tuesday, 31st May 2016, 01:45
Forum: Game Design Discussion
Topic: make backlit status more visible
Replies: 14
Views: 3545
Re: make backlit status more visible
Monday, 30th May 2016, 22:13
Forum: Game Design Discussion
Topic: Add option to see to hit
Replies: 23
Views: 6137
Re: Add option to see to hit
Monday, 30th May 2016, 20:36
Forum: Game Design Discussion
Topic: Rework/Remove Labyrinths (or at least remove map rot)
Replies: 65
Views: 20480
Re: Rework/Remove Labyrinths (or at least remove map rot)
Monday, 30th May 2016, 15:32
Forum: Game Design Discussion
Topic: Rework/Remove Labyrinths (or at least remove map rot)
Replies: 65
Views: 20480
Re: Rework/Remove Labyrinths (or at least remove map rot)
Monday, 30th May 2016, 14:55
Forum: Dungeon Crawling Advice
Topic: Surviving Hell.
Replies: 23
Views: 6099
Re: Surviving Hell.
Sar wrote:Dis is the hardest hell because of irony giants and hell sentinels.
The irony giants, of course, are in hell because they never quite grasped the importance of being earnest.
Monday, 30th May 2016, 14:44
Forum: Dungeon Crawling Advice
Topic: How can i figure damaging card damage?
Replies: 2
Views: 1114
Re: How can i figure damaging card damage?
Monday, 30th May 2016, 01:56
Forum: Game Design Discussion
Topic: Give details for warlock's mirror in its description
Replies: 22
Views: 5848
Re: Give details for warlock's mirror in its description
lordfrikk wrote:I'd say upload the patch and see what they think about it.
''No numbers in descriptions please.''
...just a guess.
e: added link
Sunday, 29th May 2016, 22:42
Forum: YASD! YAVP! and characters in progress too
Topic: OpTm game in progress
Replies: 25
Views: 5700
Re: OpTm game in progress
(No doubt this is not him; I only ask because it seems like you might know the answer to the more general question.)
Sunday, 29th May 2016, 21:03
Forum: YASD! YAVP! and characters in progress too
Topic: OpTm game in progress
Replies: 25
Views: 5700
Re: OpTm game in progress
Sunday, 29th May 2016, 18:56
Forum: Technical Support
Topic: Downloaded 18.1 winzip : no new gods
Replies: 2
Views: 1498
Re: Downloaded 18.1 winzip : no new gods
http://crawl.develz.org/trunk/
Saturday, 28th May 2016, 04:27
Forum: Crazy Yiuf's Corner
Topic: God idea: Umbron lord of the Void
Replies: 4
Views: 1313
Re: God idea: Umbron lord of the Void
Thursday, 26th May 2016, 05:37
Forum: Game Design Discussion
Topic: Merge naga and centaur bardings
Replies: 9
Views: 2345
Re: Merge naga and centaur bardings
Thursday, 26th May 2016, 05:01
Forum: Game Design Discussion
Topic: Merge naga and centaur bardings
Replies: 9
Views: 2345
Re: Merge naga and centaur bardings
Thursday, 26th May 2016, 00:34
Forum: Game Design Discussion
Topic: Qazlal Tweaks
Replies: 34
Views: 9456
Re: Qazlal Tweaks
Wednesday, 25th May 2016, 20:25
Forum: Crazy Yiuf's Corner
Topic: on finite, unlimited resources (arrows)
Replies: 24
Views: 5877
Re: on finite, unlimited resources (arrows)
duvessa wrote:When monsters use ammo, you can fight them by making them run out of ammo, using stairs etc. This is the main way to kill Vashnia and is often useful against things like stone giants as well.
Why is this bad? (Honestly curious, not a rhetorical question.)
Wednesday, 25th May 2016, 20:17
Forum: Crazy Yiuf's Corner
Topic: Hepliaklqana and cats
Replies: 78
Views: 21064
Re: Hepliaklqana and cats
Wednesday, 25th May 2016, 09:54
Forum: Game Design Discussion
Topic: Qazlal Tweaks
Replies: 34
Views: 9456
Re: Qazlal Tweaks
Tuesday, 24th May 2016, 23:51
Forum: Game Design Discussion
Topic: Rework/Remove Labyrinths (or at least remove map rot)
Replies: 65
Views: 20480
Re: Rework/Remove Labyrinths (or at least remove map rot)
Monday, 23rd May 2016, 06:28
Forum: Crazy Yiuf's Corner
Topic: nicer lab mazes
Replies: 13
Views: 3187
Re: nicer lab mazes
Monday, 23rd May 2016, 01:29
Forum: Game Design Discussion
Topic: Make runed doors translucent
Replies: 51
Views: 15875
Re: Make runed doors translucent
Monday, 23rd May 2016, 00:32
Forum: Game Design Discussion
Topic: Make runed doors translucent
Replies: 51
Views: 15875
Re: Make runed doors translucent
Sunday, 22nd May 2016, 17:24
Forum: Game Design Discussion
Topic: New Unrand: Sigmunds Baby Blanket
Replies: 18
Views: 5372
Re: New Unrand: Sigmunds Baby Blanket
Saturday, 21st May 2016, 22:52
Forum: Crazy Yiuf's Corner
Topic: Clustering illusion general
Replies: 16
Views: 3523
Re: Clustering illusion general
Saturday, 21st May 2016, 22:46
Forum: Game Design Discussion
Topic: New Unrand: Sigmunds Baby Blanket
Replies: 18
Views: 5372
Re: New Unrand: Sigmunds Baby Blanket
Saturday, 21st May 2016, 17:38
Forum: Game Design Discussion
Topic: New Unrand: Sigmunds Baby Blanket
Replies: 18
Views: 5372
Re: New Unrand: Sigmunds Baby Blanket
Saturday, 21st May 2016, 08:52
Forum: Game Design Discussion
Topic: Remove either orb run or digging
Replies: 150
Views: 46409
Re: Remove either orb run or digging
Saturday, 21st May 2016, 05:34
Forum: Game Design Discussion
Topic: Remove either orb run or digging
Replies: 150
Views: 46409
Re: Remove either orb run or digging
Thursday, 19th May 2016, 19:35
Forum: Dungeon Crawling Advice
Topic: Need help with a new run
Replies: 16
Views: 4612
Re: Need help with a new run
Thursday, 19th May 2016, 07:29
Forum: Game Design Discussion
Topic: Qazlal Tweaks
Replies: 34
Views: 9456
Re: Qazlal Tweaks
Tuesday, 17th May 2016, 22:37
Forum: Game Design Discussion
Topic: Change the behavior of pressing D
Replies: 12
Views: 3766
Re: Change the behavior of pressing D
Tuesday, 17th May 2016, 22:26
Forum: Game Design Discussion
Topic: Qazlal Tweaks
Replies: 34
Views: 9456
Re: Qazlal Tweaks
Tuesday, 17th May 2016, 21:21
Forum: Game Design Discussion
Topic: Qazlal Tweaks
Replies: 34
Views: 9456
Re: Qazlal Tweaks
Tuesday, 17th May 2016, 19:10
Forum: Dungeon Crawling Advice
Topic: The new pro strategy: eat mutagenic meat in pan!
Replies: 29
Views: 8193
Re: The new pro strategy: eat mutagenic meat in pan!
Tuesday, 17th May 2016, 18:31
Forum: Game Design Discussion
Topic: Qazlal Tweaks
Replies: 34
Views: 9456
Re: Qazlal Tweaks
Tuesday, 17th May 2016, 11:26
Forum: Game Design Discussion
Topic: Qazlal Tweaks
Replies: 34
Views: 9456
Re: Qazlal Tweaks
Monday, 16th May 2016, 21:12
Forum: Game Design Discussion
Topic: Qazlal Tweaks
Replies: 34
Views: 9456
Re: Qazlal Tweaks
Monday, 16th May 2016, 20:56
Forum: Game Design Discussion
Topic: Slightly expand what floor equipment Ashenzari IDs for you
Replies: 0
Views: 655
Slightly expand what floor equipment Ashenzari IDs for you
Monday, 16th May 2016, 20:49
Forum: Game Design Discussion
Topic: Change the behavior of pressing D
Replies: 12
Views: 3766
Change the behavior of pressing D
Monday, 16th May 2016, 19:02
Forum: Dungeon Crawling Advice
Topic: Robe of Vines any good?
Replies: 12
Views: 3958
Re: Robe of Vines any good?
Another consideration: usually when I want to use a device to heal, I do not want to take three turns to do it (into spider form, heal, out of spider form).
Monday, 16th May 2016, 18:46
Forum: Dungeon Crawling Advice
Topic: How do you deal with Vault:5 ?
Replies: 36
Views: 9170
Re: How do you deal with Vault:5 ?
Monday, 16th May 2016, 18:20
Forum: Game Design Discussion
Topic: Make runed doors translucent
Replies: 51
Views: 15875
Re: Make runed doors translucent
Monday, 16th May 2016, 02:10
Forum: Crazy Yiuf's Corner
Topic: FR: Improve Felid flavor on Zin recite
Replies: 12
Views: 2960
Re: FR: Improve Felid flavor on Zin recite
pumpyscump wrote:That can spiral into quite an unrealistic number of furballs.
I feel like realism is a pretty weird thing to get hung up on when it comes to felids.
Saturday, 14th May 2016, 23:03
Forum: Crazy Yiuf's Corner
Topic: FR: add more zot items
Replies: 4
Views: 1426
Re: FR: add more zot items
Saturday, 14th May 2016, 22:54
Forum: Dungeon Crawling Advice
Topic: what are the principles that govern line of sight?
Replies: 3
Views: 1068
what are the principles that govern line of sight?
Monday, 9th May 2016, 05:42
Forum: Game Design Discussion
Topic: Remove either orb run or digging
Replies: 150
Views: 46409
Re: Remove either orb run or digging
Monday, 9th May 2016, 01:37
Forum: Game Design Discussion
Topic: Remove either orb run or digging
Replies: 150
Views: 46409
Re: Remove either orb run or digging
Sunday, 8th May 2016, 23:43
Forum: Game Design Discussion
Topic: Remove either orb run or digging
Replies: 150
Views: 46409
Re: Remove either orb run or digging
Sunday, 8th May 2016, 20:11
Forum: Game Design Discussion
Topic: Remove either orb run or digging
Replies: 150
Views: 46409
Re: Remove either orb run or digging
Sunday, 8th May 2016, 16:55
Forum: Dungeon Crawling Advice
Topic: Yara's — What is a "dispellable effect"?
Replies: 11
Views: 3071
Re: Yara's — What is a "dispellable effect"?
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