Search found 162 matches

Tuesday, 31st May 2016, 02:19

Forum: Game Design Discussion

Topic: fr: remove piety decay (from all gods but Uka)

Replies: 32

Views: 10365

fr: remove piety decay (from all gods but Uka)

I apologize if I'm reopening a topic that has been hashed out already. I am not aware of it. I am going to put the TL;DR up front. Piety decay constitutes a clock pushing the player deeper into the dungeon by depleting an important strategic resource as time passes. But it (both its existence and im...

Tuesday, 31st May 2016, 01:45

Forum: Game Design Discussion

Topic: make backlit status more visible

Replies: 14

Views: 4025

Re: make backlit status more visible

Status effects should have more than an exceedingly minor gameplay effect if they are to demand the player's attention by being included on the monster bar and look command, IMO. If HBG is right that it is important that if these effects exist, they are displayed more obviously by being listed in th...

Monday, 30th May 2016, 22:13

Forum: Game Design Discussion

Topic: Add option to see to hit

Replies: 23

Views: 7010

Re: Add option to see to hit

You mean the ADJUSTED hit? Calling it the 'correct' evasion just makes it sound like its intentionally misleading the player. Misleading the player is what is happening, though. The interface that exists in the game is the hexes one. When you target a monster with a hex spell, it says ''chance to d...

Monday, 30th May 2016, 20:36

Forum: Game Design Discussion

Topic: Rework/Remove Labyrinths (or at least remove map rot)

Replies: 65

Views: 23088

Re: Rework/Remove Labyrinths (or at least remove map rot)

In that case I am sorry to have misunderstood you.

Monday, 30th May 2016, 15:32

Forum: Game Design Discussion

Topic: Rework/Remove Labyrinths (or at least remove map rot)

Replies: 65

Views: 23088

Re: Rework/Remove Labyrinths (or at least remove map rot)

1. The argument "a labyrinth really should not be branching" doesn't matter in the discussion if "a branching thing called labyrinth should be in Crawl". 2. The original/mythical λαβύρινθος/laburinthos .... I think you misconstrued the point of ontoclasm's post, which was not an...

Monday, 30th May 2016, 14:55

Forum: Dungeon Crawling Advice

Topic: Surviving Hell.

Replies: 23

Views: 7041

Re: Surviving Hell.

Sar wrote:Dis is the hardest hell because of irony giants and hell sentinels.


The irony giants, of course, are in hell because they never quite grasped the importance of being earnest.

Monday, 30th May 2016, 14:44

Forum: Dungeon Crawling Advice

Topic: How can i figure damaging card damage?

Replies: 2

Views: 1247

Re: How can i figure damaging card damage?

Another alternative is to use wizard mode and try it out a few times, if a rough idea is good enough. (To use wizmode: on a local copy of the game, hit &, confirm, then ? to see all the commands. Unfortunately I do not know if there is a way to create a particular card, as opposed to an appropri...

Monday, 30th May 2016, 01:56

Forum: Game Design Discussion

Topic: Give details for warlock's mirror in its description

Replies: 22

Views: 6606

Re: Give details for warlock's mirror in its description

lordfrikk wrote:I'd say upload the patch and see what they think about it.


''No numbers in descriptions please.''

...just a guess.

e: added link

Sunday, 29th May 2016, 22:42

Forum: YASD! YAVP! and characters in progress too

Topic: OpTm game in progress

Replies: 25

Views: 6642

Re: OpTm game in progress

The wiki has Azrael's D location as 13--15. Are uniques not subject to out of depth variation?

(No doubt this is not him; I only ask because it seems like you might know the answer to the more general question.)

Sunday, 29th May 2016, 21:03

Forum: YASD! YAVP! and characters in progress too

Topic: OpTm game in progress

Replies: 25

Views: 6642

Re: OpTm game in progress

Probably not Azrael. It is probably the vault entrance to lair minmay_lair_entry_lava. Two hell hounds guarding the stairs. Yes, depending on the character two hell hounds stuck at range can be scary, they will pelt you with fire breath. An idea: hell hounds have poor MR and so are readily hexable.

Sunday, 29th May 2016, 18:56

Forum: Technical Support

Topic: Downloaded 18.1 winzip : no new gods

Replies: 2

Views: 1663

Re: Downloaded 18.1 winzip : no new gods

I'm pretty sure the two gods are not in 18.1 stable, and you need the trunk build. Try this and see if it fixes things

http://crawl.develz.org/trunk/

Saturday, 28th May 2016, 04:27

Forum: Crazy Yiuf's Corner

Topic: God idea: Umbron lord of the Void

Replies: 4

Views: 1472

Re: God idea: Umbron lord of the Void

I agree with duvessa. Even if you do think the ability is worth the drawback, it's probably best not to make a passive effect depend on piety if its utility goes way up when its togglable. It will be tempting for people to try to clumsily manipulate whether the effect holds by setting aside popcorn ...

Thursday, 26th May 2016, 05:37

Forum: Game Design Discussion

Topic: Merge naga and centaur bardings

Replies: 9

Views: 2719

Re: Merge naga and centaur bardings

The claim was that the ''besides reason'' is important but does not apply to this case. New players playing nagas are not going to get confused about why they can't wear something called ''centaur barding.'' To respond by saying the besides reason is more important than flavour is to miss the point ...

Thursday, 26th May 2016, 05:01

Forum: Game Design Discussion

Topic: Merge naga and centaur bardings

Replies: 9

Views: 2719

Re: Merge naga and centaur bardings

A hit to flavour to keep all the gameplay the same? Why? The distinction seems harmless. (Sometimes there are good reasons to prefer fewer item types, but I don't see that usual ones apply here. No players will deliberate about whether they should use a Naga or a Centaur barding, so the distinction ...

Thursday, 26th May 2016, 00:34

Forum: Game Design Discussion

Topic: Qazlal Tweaks

Replies: 34

Views: 10536

Re: Qazlal Tweaks

So what you get out of that is that not allowing something nobody does anyway is an excellent idea? Okay. But it would be simpler and as effective to make Shadow Step work only on resting/dormant monsters .... I don't know, perhaps so. Maybe make a thread about Dith if you are very concerned with h...

Wednesday, 25th May 2016, 20:25

Forum: Crazy Yiuf's Corner

Topic: on finite, unlimited resources (arrows)

Replies: 24

Views: 6636

Re: on finite, unlimited resources (arrows)

duvessa wrote:When monsters use ammo, you can fight them by making them run out of ammo, using stairs etc. This is the main way to kill Vashnia and is often useful against things like stone giants as well.


Why is this bad? (Honestly curious, not a rhetorical question.)

Wednesday, 25th May 2016, 20:17

Forum: Crazy Yiuf's Corner

Topic: Hepliaklqana and cats

Replies: 78

Views: 23593

Re: Hepliaklqana and cats

So I guess it's fine to derail (further) now? Beogh canonically accepts non-orc worshipers in Mennas' backstory, so this should be okay flavor-wise too. Are people talking about Mennas' flavour description when they mention his backstory? The assertion in the quote seems like an over-reading of that...

Wednesday, 25th May 2016, 09:54

Forum: Game Design Discussion

Topic: Qazlal Tweaks

Replies: 34

Views: 10536

Re: Qazlal Tweaks

Conjure flame can last up to 23 turns maximum, if the wiki is to be believed, beginning at 20 spellpower (3 pips) (but it is more probable with more spellpower). I think it is an excellent idea to no longer allow shadow step to work on your own summoned creatures. (It may be niche enough not to dese...

Tuesday, 24th May 2016, 23:51

Forum: Game Design Discussion

Topic: Rework/Remove Labyrinths (or at least remove map rot)

Replies: 65

Views: 23088

Re: Rework/Remove Labyrinths (or at least remove map rot)

What about a hybrid portal vault? Like, two spawn next to each other, and you pick one to go in. Perhaps you could fix the problem of choosing the maze always being better by tweaking the quality of loot of the two options, to keep expected risk to reward ratio similar for the two options. There's ...

Monday, 23rd May 2016, 06:28

Forum: Crazy Yiuf's Corner

Topic: nicer lab mazes

Replies: 13

Views: 3663

Re: nicer lab mazes

there are optimists who want to keep mazes. I'm saying they have weaknesses as mazes. So this is in response to the maprot stuff, and a bit about something you don't talk about, autoexplore; but really it's about this whole approach to making the lab's maze more challenging. It's kind of rambly bec...

Monday, 23rd May 2016, 01:29

Forum: Game Design Discussion

Topic: Make runed doors translucent

Replies: 51

Views: 17567

Re: Make runed doors translucent

My experience with vaults is more like yesno's than yours, and even worse with runed vaults since I tend to just ignore them. But my impression from this thread was that runed doors correlate badly with importance or danger of the vault, and that often the point is not so much to signal danger as ju...

Monday, 23rd May 2016, 00:32

Forum: Game Design Discussion

Topic: Make runed doors translucent

Replies: 51

Views: 17567

Re: Make runed doors translucent

(One way is to go through the des files, I think. That's probably not the good way, though.) Probably not; runed doors have no other function than to set off vaults, right? On the other hand, the more complete solution, if it is confirmed that duvessa's arguments apply to vaults in general, seems t...

Sunday, 22nd May 2016, 17:24

Forum: Game Design Discussion

Topic: New Unrand: Sigmunds Baby Blanket

Replies: 18

Views: 5967

Re: New Unrand: Sigmunds Baby Blanket

[snip] Its also a very very good cloak. randart cloaks are very rare in my experience, and also generally not very good. The other unrand cloaks are pretty good too, but none of them offer invisibility or give a slaying bonus, also there exists no unrand with fragility right now, and I like the tho...

Saturday, 21st May 2016, 22:52

Forum: Crazy Yiuf's Corner

Topic: Clustering illusion general

Replies: 16

Views: 3938

Re: Clustering illusion general

My characters keep dying. I'm sure it's just a coincidence, though.

Saturday, 21st May 2016, 22:46

Forum: Game Design Discussion

Topic: New Unrand: Sigmunds Baby Blanket

Replies: 18

Views: 5967

Re: New Unrand: Sigmunds Baby Blanket

I don't think it would create any particularly interesting decisions about when to take it off - you either find something you think is better, or you don't. Isn't this pretty much the general problem with Fragile? In theory it could also be used to add a decision to tactical swapping, but the for ...

Saturday, 21st May 2016, 17:38

Forum: Game Design Discussion

Topic: New Unrand: Sigmunds Baby Blanket

Replies: 18

Views: 5967

Re: New Unrand: Sigmunds Baby Blanket

I don't understand why arguments from precedence seem to have such a grip on the Tavern. Maybe those other things should be removed or improved? Why would it be a good idea to be consistent in favor of some poor principle? Maybe those other things are fine, but we have enough of them already. It see...

Saturday, 21st May 2016, 08:52

Forum: Game Design Discussion

Topic: Remove either orb run or digging

Replies: 150

Views: 52251

Re: Remove either orb run or digging

'Encourage' isn't synonymous with 'allow,' and I think I am using the word in pretty much a standard way. If there were a real food clock, one could adjust duvessa's original idea to compensate by digging the passages on the way down instead of doing it all just before the orb run. You should probab...

Saturday, 21st May 2016, 05:34

Forum: Game Design Discussion

Topic: Remove either orb run or digging

Replies: 150

Views: 52251

Re: Remove either orb run or digging

The arguments about whether it is strictly speaking optimal to pre-dig are a red herring. If it's not optimal, it's by a margin such that reasonable and informed people will disagree about whether it is or not. (They have, in this thread.) If the point is that the game's mechanics shouldn't encourag...

Thursday, 19th May 2016, 19:35

Forum: Dungeon Crawling Advice

Topic: Need help with a new run

Replies: 16

Views: 5314

Re: Need help with a new run

The learndb has an okay description: You start off surrounded by a ring of 24 vault guards (think orc knights or so) a couple of spaces away. Also scattered throughout the level (and often, the entrance too) are many of the game's tougher enemies (be prepared for all sorts of nasty D, C, and c). Tel...

Thursday, 19th May 2016, 07:29

Forum: Game Design Discussion

Topic: Qazlal Tweaks

Replies: 34

Views: 10536

Re: Qazlal Tweaks

Here's a simple idea to adjust the force of nature ability, if infinitevox is still interested in this proposal. As an amendment to the storm shield passive ability, Qazlal followers no longer spontaneously spawn clouds as they walk around. Instead they spawn something else. We'll come up with a nam...

Tuesday, 17th May 2016, 22:37

Forum: Game Design Discussion

Topic: Change the behavior of pressing D

Replies: 12

Views: 4258

Re: Change the behavior of pressing D

Especially late in the game, the least useful item is what you just picked up. You often pick up stuff (wands, weapons, etc.) only to see what it is, but it's trash compared to what you already have. Then you want to immediately drop it and pick back up whatever you dropped to free the slot.

Tuesday, 17th May 2016, 22:26

Forum: Game Design Discussion

Topic: Qazlal Tweaks

Replies: 34

Views: 10536

Re: Qazlal Tweaks

I see what you're saying :p Honestly, I'm in the camp of, If someone wants to play extremely tediously, let 'em. How they play their game is none of my concern so long as nothing is broken. In addition to what crate said: I said I would try doing this if I had a --FE^Qaz or whatever. I'm not insane...

Tuesday, 17th May 2016, 21:21

Forum: Game Design Discussion

Topic: Qazlal Tweaks

Replies: 34

Views: 10536

Re: Qazlal Tweaks

... I really thing that you're a little too worried about something that won't be a problem. Sure, maybe! I would try it if I were a --FE^Qaz, or a hybridized character that found the Book of Flames on the floor. Maybe it won't work as well as I am guessing, though. There are a couple things that y...

Tuesday, 17th May 2016, 19:10

Forum: Dungeon Crawling Advice

Topic: The new pro strategy: eat mutagenic meat in pan!

Replies: 29

Views: 9155

Re: The new pro strategy: eat mutagenic meat in pan!

Oh, and they can also show up in the orb run, which is one reason why I tend to at least try to kill the unique Pan lords in their realms. But if a unique shows up on the run, what would have happened instead, if you had killed them? Is it that the game looks to place a pan lord and the uniques are...

Tuesday, 17th May 2016, 18:31

Forum: Game Design Discussion

Topic: Qazlal Tweaks

Replies: 34

Views: 10536

Re: Qazlal Tweaks

We should shape our proposals with avoiding tedium as one goal. Perhaps we should remove spriggans and centaurs. But this thread is about something else. I am not saying that this problem with the blink ability couldn't be fixed, by the way; I am flagging a problem worth seeing if we can fix. And if...

Tuesday, 17th May 2016, 11:26

Forum: Game Design Discussion

Topic: Qazlal Tweaks

Replies: 34

Views: 10536

Re: Qazlal Tweaks

cflame is barely out of Qazcloud range But this means that if cflame is what you have for generating clouds, you're incentivized to set it up before the battle, so that it is at the edge of LOS when you're fighting. What you ought to do is set the flame up beforehand at what you expect will be the ...

Monday, 16th May 2016, 21:12

Forum: Game Design Discussion

Topic: Qazlal Tweaks

Replies: 34

Views: 10536

Re: Qazlal Tweaks

A very minor note, but please don't have the final ability require going to an altar to activate it. Just let it be an ability that is available by pressing a.

Monday, 16th May 2016, 20:56

Forum: Game Design Discussion

Topic: Slightly expand what floor equipment Ashenzari IDs for you

Replies: 0

Views: 734

Slightly expand what floor equipment Ashenzari IDs for you

Let me caveat this by saying that I do not feel sure I understand Ash's current behavior; I hope I am not just confused about what she is supposed to be doing. Still, here is my understanding of the current situation. Ash allows you to tell, without IDing, what equipment on the floor is, but only if...

Monday, 16th May 2016, 20:49

Forum: Game Design Discussion

Topic: Change the behavior of pressing D

Replies: 12

Views: 4258

Change the behavior of pressing D

(A heads-up: this is a request for a relatively minor interface adjustment, not a juicy gameplay change.) Pressing shift and d drops the last thing you picked up. If you last picked up three chunks, it drops three chunks. It is irrelevant that you may have had eight chunks in your inventory. But thi...

Monday, 16th May 2016, 19:02

Forum: Dungeon Crawling Advice

Topic: Robe of Vines any good?

Replies: 12

Views: 4384

Re: Robe of Vines any good?

Statue form is also harder to get online and needs more spell slots than spider form.

Another consideration: usually when I want to use a device to heal, I do not want to take three turns to do it (into spider form, heal, out of spider form).

Monday, 16th May 2016, 18:46

Forum: Dungeon Crawling Advice

Topic: How do you deal with Vault:5 ?

Replies: 36

Views: 10309

Re: How do you deal with Vault:5 ?

stuff about hatches What is the functional difference between taking a hatch down and teleporting right off the bat? The only one I see right now is that if you read tele, go down, and map, you have a chance to cancel the tele if you see that you'd rather just walk to a specific quadrant, after all...

Monday, 16th May 2016, 18:20

Forum: Game Design Discussion

Topic: Make runed doors translucent

Replies: 51

Views: 17567

Re: Make runed doors translucent

If a player can recognize a vault from the outside well enough that they can look it up, then they pretty much already know what's in the vault without needing to look it up. The files for each area are not always that big. You can just skim through them and, even if you're not sure exactly what va...

Monday, 16th May 2016, 02:10

Forum: Crazy Yiuf's Corner

Topic: FR: Improve Felid flavor on Zin recite

Replies: 12

Views: 3344

Re: FR: Improve Felid flavor on Zin recite

pumpyscump wrote:That can spiral into quite an unrealistic number of furballs.


I feel like realism is a pretty weird thing to get hung up on when it comes to felids.

Saturday, 14th May 2016, 23:03

Forum: Crazy Yiuf's Corner

Topic: FR: add more zot items

Replies: 4

Views: 1605

Re: FR: add more zot items

Please just remove the orb of zot. Currently it is optimal, but involves an extreme amount of tedium, to get the orb of zot and bring it to the surface.

Saturday, 14th May 2016, 22:54

Forum: Dungeon Crawling Advice

Topic: what are the principles that govern line of sight?

Replies: 3

Views: 1239

what are the principles that govern line of sight?

Is there an explanation of how LOS works somewhere? I mean, of the general principles that govern whether you can see a certain square or not. I would like, when I am in a certain situation, to be able to deduce whether or not I will be able to see another square if I am in a different spot. (For ex...

Monday, 9th May 2016, 05:42

Forum: Game Design Discussion

Topic: Remove either orb run or digging

Replies: 150

Views: 52251

Re: Remove either orb run or digging

The quote crate gave on design philosophy doesn't have optimality being a necessary condition on finding a practice bad because it is grindy. The writer seems to have found that to be a worst (the worst?) case, not the only case that justifies discouraging a grindy strategy.

Monday, 9th May 2016, 01:37

Forum: Game Design Discussion

Topic: Remove either orb run or digging

Replies: 150

Views: 52251

Re: Remove either orb run or digging

Actually crawl is not merely not aiming to provide these "pleasures"; it is actively aiming to prevent activities like these from being possibilities. Yes, that is what I was referring to.... Digging to clear an orbrun path fits this definition pretty well, so it is clearly (by crawl's ow...

Sunday, 8th May 2016, 23:43

Forum: Game Design Discussion

Topic: Remove either orb run or digging

Replies: 150

Views: 52251

Re: Remove either orb run or digging

One of the most well-known and popular games in this genre gave us pet credit cloning, pudding farming, and the price identification minigame. Crawl players do things like abyss- and pan-scum. We're all familiar with non-roguelike games that encourage, require, or arguably even center around tons of...

Sunday, 8th May 2016, 20:11

Forum: Game Design Discussion

Topic: Remove either orb run or digging

Replies: 150

Views: 52251

Re: Remove either orb run or digging

already an extremely easy portion of the game This has come up several times in this thread as a reason why no one would bother to do the described digging, to my surprise. Yes, the orb run is usually very easy. Occasionally it's really not. (Certainly I have sometimes found it tricky, and while I'...

Sunday, 8th May 2016, 16:55

Forum: Dungeon Crawling Advice

Topic: Yara's — What is a "dispellable effect"?

Replies: 11

Views: 3418

Re: Yara's — What is a "dispellable effect"?

From spl-goditem.h /// List of monster enchantments which can be dispelled. const enchant_type dispellable_enchantments[] = { ENCH_SLOW, ENCH_HASTE, ENCH_SWIFT, ENCH_MIGHT, ENCH_AGILE, ENCH_FEAR, ENCH_CONFUSION, ENCH_CORONA, ENCH_SILVER_CORONA, ENCH_CHARM, ENCH_PARALYSIS, ENCH_PETRIFYING, ENCH_PETRI...
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