Search found 162 matches
Tuesday, 31st May 2016, 02:19
Forum: Game Design Discussion
Topic: fr: remove piety decay (from all gods but Uka)
Replies: 32
Views: 10365
Tuesday, 31st May 2016, 01:45
Forum: Game Design Discussion
Topic: make backlit status more visible
Replies: 14
Views: 4025
Re: make backlit status more visible
Monday, 30th May 2016, 22:13
Forum: Game Design Discussion
Topic: Add option to see to hit
Replies: 23
Views: 7010
Re: Add option to see to hit
Monday, 30th May 2016, 20:36
Forum: Game Design Discussion
Topic: Rework/Remove Labyrinths (or at least remove map rot)
Replies: 65
Views: 23088
Re: Rework/Remove Labyrinths (or at least remove map rot)
Monday, 30th May 2016, 15:32
Forum: Game Design Discussion
Topic: Rework/Remove Labyrinths (or at least remove map rot)
Replies: 65
Views: 23088
Re: Rework/Remove Labyrinths (or at least remove map rot)
Monday, 30th May 2016, 14:55
Forum: Dungeon Crawling Advice
Topic: Surviving Hell.
Replies: 23
Views: 7041
Re: Surviving Hell.
Sar wrote:Dis is the hardest hell because of irony giants and hell sentinels.
The irony giants, of course, are in hell because they never quite grasped the importance of being earnest.
Monday, 30th May 2016, 14:44
Forum: Dungeon Crawling Advice
Topic: How can i figure damaging card damage?
Replies: 2
Views: 1247
Re: How can i figure damaging card damage?
Monday, 30th May 2016, 01:56
Forum: Game Design Discussion
Topic: Give details for warlock's mirror in its description
Replies: 22
Views: 6606
Re: Give details for warlock's mirror in its description
lordfrikk wrote:I'd say upload the patch and see what they think about it.
''No numbers in descriptions please.''
...just a guess.
e: added link
Sunday, 29th May 2016, 22:42
Forum: YASD! YAVP! and characters in progress too
Topic: OpTm game in progress
Replies: 25
Views: 6642
Re: OpTm game in progress
(No doubt this is not him; I only ask because it seems like you might know the answer to the more general question.)
Sunday, 29th May 2016, 21:03
Forum: YASD! YAVP! and characters in progress too
Topic: OpTm game in progress
Replies: 25
Views: 6642
Re: OpTm game in progress
Sunday, 29th May 2016, 18:56
Forum: Technical Support
Topic: Downloaded 18.1 winzip : no new gods
Replies: 2
Views: 1663
Re: Downloaded 18.1 winzip : no new gods
http://crawl.develz.org/trunk/
Saturday, 28th May 2016, 04:27
Forum: Crazy Yiuf's Corner
Topic: God idea: Umbron lord of the Void
Replies: 4
Views: 1472
Re: God idea: Umbron lord of the Void
Thursday, 26th May 2016, 05:37
Forum: Game Design Discussion
Topic: Merge naga and centaur bardings
Replies: 9
Views: 2719
Re: Merge naga and centaur bardings
Thursday, 26th May 2016, 05:01
Forum: Game Design Discussion
Topic: Merge naga and centaur bardings
Replies: 9
Views: 2719
Re: Merge naga and centaur bardings
Thursday, 26th May 2016, 00:34
Forum: Game Design Discussion
Topic: Qazlal Tweaks
Replies: 34
Views: 10536
Re: Qazlal Tweaks
Wednesday, 25th May 2016, 20:25
Forum: Crazy Yiuf's Corner
Topic: on finite, unlimited resources (arrows)
Replies: 24
Views: 6636
Re: on finite, unlimited resources (arrows)
duvessa wrote:When monsters use ammo, you can fight them by making them run out of ammo, using stairs etc. This is the main way to kill Vashnia and is often useful against things like stone giants as well.
Why is this bad? (Honestly curious, not a rhetorical question.)
Wednesday, 25th May 2016, 20:17
Forum: Crazy Yiuf's Corner
Topic: Hepliaklqana and cats
Replies: 78
Views: 23593
Re: Hepliaklqana and cats
Wednesday, 25th May 2016, 09:54
Forum: Game Design Discussion
Topic: Qazlal Tweaks
Replies: 34
Views: 10536
Re: Qazlal Tweaks
Tuesday, 24th May 2016, 23:51
Forum: Game Design Discussion
Topic: Rework/Remove Labyrinths (or at least remove map rot)
Replies: 65
Views: 23088
Re: Rework/Remove Labyrinths (or at least remove map rot)
Monday, 23rd May 2016, 06:28
Forum: Crazy Yiuf's Corner
Topic: nicer lab mazes
Replies: 13
Views: 3663
Re: nicer lab mazes
Monday, 23rd May 2016, 01:29
Forum: Game Design Discussion
Topic: Make runed doors translucent
Replies: 51
Views: 17567
Re: Make runed doors translucent
Monday, 23rd May 2016, 00:32
Forum: Game Design Discussion
Topic: Make runed doors translucent
Replies: 51
Views: 17567
Re: Make runed doors translucent
Sunday, 22nd May 2016, 17:24
Forum: Game Design Discussion
Topic: New Unrand: Sigmunds Baby Blanket
Replies: 18
Views: 5967
Re: New Unrand: Sigmunds Baby Blanket
Saturday, 21st May 2016, 22:52
Forum: Crazy Yiuf's Corner
Topic: Clustering illusion general
Replies: 16
Views: 3938
Re: Clustering illusion general
Saturday, 21st May 2016, 22:46
Forum: Game Design Discussion
Topic: New Unrand: Sigmunds Baby Blanket
Replies: 18
Views: 5967
Re: New Unrand: Sigmunds Baby Blanket
Saturday, 21st May 2016, 17:38
Forum: Game Design Discussion
Topic: New Unrand: Sigmunds Baby Blanket
Replies: 18
Views: 5967
Re: New Unrand: Sigmunds Baby Blanket
Saturday, 21st May 2016, 08:52
Forum: Game Design Discussion
Topic: Remove either orb run or digging
Replies: 150
Views: 52251
Re: Remove either orb run or digging
Saturday, 21st May 2016, 05:34
Forum: Game Design Discussion
Topic: Remove either orb run or digging
Replies: 150
Views: 52251
Re: Remove either orb run or digging
Thursday, 19th May 2016, 19:35
Forum: Dungeon Crawling Advice
Topic: Need help with a new run
Replies: 16
Views: 5314
Re: Need help with a new run
Thursday, 19th May 2016, 07:29
Forum: Game Design Discussion
Topic: Qazlal Tweaks
Replies: 34
Views: 10536
Re: Qazlal Tweaks
Tuesday, 17th May 2016, 22:37
Forum: Game Design Discussion
Topic: Change the behavior of pressing D
Replies: 12
Views: 4258
Re: Change the behavior of pressing D
Tuesday, 17th May 2016, 22:26
Forum: Game Design Discussion
Topic: Qazlal Tweaks
Replies: 34
Views: 10536
Re: Qazlal Tweaks
Tuesday, 17th May 2016, 21:21
Forum: Game Design Discussion
Topic: Qazlal Tweaks
Replies: 34
Views: 10536
Re: Qazlal Tweaks
Tuesday, 17th May 2016, 19:10
Forum: Dungeon Crawling Advice
Topic: The new pro strategy: eat mutagenic meat in pan!
Replies: 29
Views: 9155
Re: The new pro strategy: eat mutagenic meat in pan!
Tuesday, 17th May 2016, 18:31
Forum: Game Design Discussion
Topic: Qazlal Tweaks
Replies: 34
Views: 10536
Re: Qazlal Tweaks
Tuesday, 17th May 2016, 11:26
Forum: Game Design Discussion
Topic: Qazlal Tweaks
Replies: 34
Views: 10536
Re: Qazlal Tweaks
Monday, 16th May 2016, 21:12
Forum: Game Design Discussion
Topic: Qazlal Tweaks
Replies: 34
Views: 10536
Re: Qazlal Tweaks
Monday, 16th May 2016, 20:56
Forum: Game Design Discussion
Topic: Slightly expand what floor equipment Ashenzari IDs for you
Replies: 0
Views: 734
Slightly expand what floor equipment Ashenzari IDs for you
Monday, 16th May 2016, 20:49
Forum: Game Design Discussion
Topic: Change the behavior of pressing D
Replies: 12
Views: 4258
Change the behavior of pressing D
Monday, 16th May 2016, 19:02
Forum: Dungeon Crawling Advice
Topic: Robe of Vines any good?
Replies: 12
Views: 4384
Re: Robe of Vines any good?
Another consideration: usually when I want to use a device to heal, I do not want to take three turns to do it (into spider form, heal, out of spider form).
Monday, 16th May 2016, 18:46
Forum: Dungeon Crawling Advice
Topic: How do you deal with Vault:5 ?
Replies: 36
Views: 10309
Re: How do you deal with Vault:5 ?
Monday, 16th May 2016, 18:20
Forum: Game Design Discussion
Topic: Make runed doors translucent
Replies: 51
Views: 17567
Re: Make runed doors translucent
Monday, 16th May 2016, 02:10
Forum: Crazy Yiuf's Corner
Topic: FR: Improve Felid flavor on Zin recite
Replies: 12
Views: 3344
Re: FR: Improve Felid flavor on Zin recite
pumpyscump wrote:That can spiral into quite an unrealistic number of furballs.
I feel like realism is a pretty weird thing to get hung up on when it comes to felids.
Saturday, 14th May 2016, 23:03
Forum: Crazy Yiuf's Corner
Topic: FR: add more zot items
Replies: 4
Views: 1605
Re: FR: add more zot items
Saturday, 14th May 2016, 22:54
Forum: Dungeon Crawling Advice
Topic: what are the principles that govern line of sight?
Replies: 3
Views: 1239
what are the principles that govern line of sight?
Monday, 9th May 2016, 05:42
Forum: Game Design Discussion
Topic: Remove either orb run or digging
Replies: 150
Views: 52251
Re: Remove either orb run or digging
Monday, 9th May 2016, 01:37
Forum: Game Design Discussion
Topic: Remove either orb run or digging
Replies: 150
Views: 52251
Re: Remove either orb run or digging
Sunday, 8th May 2016, 23:43
Forum: Game Design Discussion
Topic: Remove either orb run or digging
Replies: 150
Views: 52251
Re: Remove either orb run or digging
Sunday, 8th May 2016, 20:11
Forum: Game Design Discussion
Topic: Remove either orb run or digging
Replies: 150
Views: 52251
Re: Remove either orb run or digging
Sunday, 8th May 2016, 16:55
Forum: Dungeon Crawling Advice
Topic: Yara's — What is a "dispellable effect"?
Replies: 11
Views: 3418
Re: Yara's — What is a "dispellable effect"?
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