Search found 71 matches

Monday, 19th March 2018, 14:43

Forum: Game Design Discussion

Topic: Species Proposal - Faerie Dragon

Replies: 189

Views: 64842

Re: Species Proposal - Faerie Dragon

The MP reduction is awesome and could even be bolstered to make the late-game not terribly hard (if we're still afraid of this being a weak late-game species) - for every 3rd spell level, spells cost 1 MP less, rounded up. Levels 1-3 are 1 MP cheaper, 4-6 are 2 MP cheaper, and 7-9 are 3 MP cheaper. ...

Friday, 23rd February 2018, 21:07

Forum: Crazy Yiuf's Corner

Topic: New God Proposal: Cynfeld, God of Standup

Replies: 6

Views: 2408

New God Proposal: Cynfeld, God of Standup

Cynfeld wants the Orb of Zot because he thinks it'd be really funny if he had it. Piety: Cynfeld gains piety by telling jokes to enemies. The first time any enemy enters view, you gain some piety. If the enemy is brainless, the player gains no piety at all. Powers/Abilities: *: What's the Deal... (2...

Wednesday, 11th October 2017, 21:05

Forum: Crazy Yiuf's Corner

Topic: dcss mechanics tier list

Replies: 52

Views: 17416

Re: dcss mechanics tier list

Vowel tier list

S: E
A: O
B: A
C: I
D: U

Wednesday, 11th October 2017, 13:24

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 436815

Re: [proclick] new fork, hellcrawl

Weird mix of tough guy and "this game is too hard" going on here. I am not going to get in a record comparing pissing match with someone who can't win a game of hellcrawl. You literally get into a "pissing match" with the 9 words following the phrase "I am not going to get ...

Thursday, 28th September 2017, 19:15

Forum: Game Design Discussion

Topic: Bultungin/Gnoll Feedback

Replies: 223

Views: 96184

Re: Bultungin/Gnoll Feedback

I imagine Okawaru will be very powerful with this iteration of Gnoll, which isn't a bad thing (Okawaru is broadly good), but may play with skills in a way that is against the design goals of the Gnoll.

Thursday, 28th September 2017, 13:08

Forum: Game Design Discussion

Topic: Bultungin/Gnoll Feedback

Replies: 223

Views: 96184

Re: Bultungin/Gnoll Feedback

Will Heroism work?

Tuesday, 19th September 2017, 16:55

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 436815

Re: [proclick] new fork, hellcrawl

*drunk at birthday party voice* if somebody told me... a YEAR ago... that today there would be a version of crawl with no food and no identification and no curses and no upstairs... i woulda said... get outta here.... Seriously though, you've moved the ball forward on crawl a lot in a year. So many...

Friday, 8th September 2017, 19:43

Forum: Contributions

Topic: New scoreboard

Replies: 42

Views: 29193

Re: New scoreboard

I think this hasn't updated in a couple months.

Thursday, 7th September 2017, 21:01

Forum: Game Design Discussion

Topic: Chunks and the Food Clock, and Monster Generation

Replies: 6

Views: 2573

Re: Chunks and the Food Clock, and Monster Generation

Rast wrote:
chequers wrote:You may not be aware but post level gen monster spawning was just removed in trunk.


Gozag BTFO


Well, Gozag is a super top-tier god so him getting nerfed is not a huge loss.

Thursday, 24th August 2017, 19:13

Forum: Crazy Yiuf's Corner

Topic: Merge Ash and Chei

Replies: 6

Views: 2425

Re: Merge Ash and Chei

Merge them into one god, then delete it

Thursday, 17th August 2017, 13:59

Forum: Game Design Discussion

Topic: Overflow Altars before D:4

Replies: 16

Views: 5153

Re: Overflow Altars before D:4

Another idea is that only faded altars can appear on floors before temple. A bonus to that is that when you find an altar to a specific god, you know that the ecumenical temple is on that floor.

Tuesday, 15th August 2017, 13:25

Forum: Game Design Discussion

Topic: top gods for Zealot backgrounds

Replies: 15

Views: 5049

Re: top gods for Zealot backgrounds

I think I come down on having 0 zealots, not more. To compensate, Xom/Lugonu/Jiyva altars should be guaranteed to generate somewhere in Lair via a Ecumenical Temple of the Strange. In fact, if I had my way, there would be fewer altars in the Ecumenical Temple (8-12), slightly fewer altars in the dun...

Tuesday, 8th August 2017, 21:07

Forum: Game Design Discussion

Topic: New background: Annihilator (Vehumet zealot)

Replies: 72

Views: 28138

Re: New background: Annihilator (Vehumet zealot)

Berserkers only exist to aid newbies, but that a) gives the impression that Xom and Lugonu are also newbie gods (which they aren't) Why? Unlike CK and AK, Be is showcased in tutorial. I agree that slime yogi should be a thing. All three are in the Zealot category, which for better or worse infers t...

Monday, 7th August 2017, 16:13

Forum: Game Design Discussion

Topic: New background: Annihilator (Vehumet zealot)

Replies: 72

Views: 28138

Re: New background: Annihilator (Vehumet zealot)

This is definitely the most interesting Zealot as unlike Be it actually has interesting implications. The only reason the other two zealots are interesting is that 1. Lucy is nontrivial to workship otherwise. 2. the branded weapon for CK. Be is just "let's make a Gladiator worship Trog at leve...

Monday, 7th August 2017, 16:09

Forum: Game Design Discussion

Topic: New background: Annihilator (Vehumet zealot)

Replies: 72

Views: 28138

Re: New background: Annihilator (Vehumet zealot)

Plantissue wrote:It's a shame because a lot of people seem to find the idea intriguing or fun enough.


Yeah, I have no strong opinion on it either way. It's just almost certainly not going to be put through for the above reason.

Monday, 7th August 2017, 13:45

Forum: Game Design Discussion

Topic: New background: Annihilator (Vehumet zealot)

Replies: 72

Views: 28138

Re: New background: Annihilator (Vehumet zealot)

Rightly or wrongly, the odds are much greater that a zealot class will be removed before another is added. If Jivya can't get a slime knight, there's no chance that Vehumet (who has a guaranteed altar in the early part of the dungeon) is, or really should, get one.

Monday, 7th August 2017, 13:30

Forum: Crazy Yiuf's Corner

Topic: player confusion status rework brainstorming thread

Replies: 19

Views: 12107

Re: player confusion status rework brainstorming thread

Halve STR/DEX/INT and each action takes 1.5x aut. Can't be cured, can't be extended, and if you've been confused, you are "clear-eyed" for 3d8 turns after confusion ends (temporary clarity).

Friday, 28th July 2017, 19:39

Forum: Crazy Yiuf's Corner

Topic: Cursed Equipment Just Takes Longer to Swap

Replies: 11

Views: 3143

Re: Cursed Equipment Just Takes Longer to Swap

Guys, there are no interesting decisions involved in curses, there cannot be, and there never will be. Curses are a fundamentally bad idea that do not fit in the game. They're as good an idea as fake weapons that break and shoot springy snakes everywhere when you attack with them. It's a mechanic y...

Thursday, 27th July 2017, 13:57

Forum: Crazy Yiuf's Corner

Topic: Cursed Equipment Just Takes Longer to Swap

Replies: 11

Views: 3143

Re: Cursed Equipment Just Takes Longer to Swap

Just make cursed items uncurse when the player enters a previously unentered floor and make scrolls of remove curse considerably more rare.

Wednesday, 19th July 2017, 20:28

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 436815

Re: [proclick] new fork, hellcrawl

Webtiles is back on cbro. I am still working on permabuffs, but I pushed some changes to qazlal and makhleb that should be live now. Detailed changelog whenever I get around to it, but the gist is that qazlal is a little less bad and makhleb has hurl damnation instead of greater destruction with so...

Monday, 17th July 2017, 17:24

Forum: Game Design Discussion

Topic: Player ghosts are still a bad game mechanic

Replies: 35

Views: 13863

Re: Player ghosts are still a bad game mechanic

Hide ghosts behind runed doors (could even be black doors that are "the entrance to a murder" or something flavorful )that don't have tele traps and include the monster that killed them, and only if the killing monster could be generated normally on that floor (not OOD or orbrun). You stil...

Monday, 17th July 2017, 16:30

Forum: Game Design Discussion

Topic: Ashenzari Reform

Replies: 18

Views: 6647

Re: Ashenzari Reform

I would like to reform Ashenzari into nothingness, but that probably won't happen. A good test for god removal is "if this wasn't in the game, would we introduce it?" and there's basically no way that Ashenzari would be brought into the game resembling anything like it's current form.

Tuesday, 11th July 2017, 13:19

Forum: Crazy Yiuf's Corner

Topic: Borgnjor is a Girl!

Replies: 9

Views: 3059

Re: Borgnjor is a Girl!

Shard1697 wrote:hey btw how has the amulet "vanished from the pages of history" while there remains this information about who it belonged to and how it was notoriously used


crawlflavor.txt

Thursday, 6th July 2017, 13:28

Forum: Crazy Yiuf's Corner

Topic: Roulette of Golubria should be accessible from Abyss

Replies: 9

Views: 3187

Re: Roulette of Golubria should be accessible from Abyss

So they actually removed pudding farming in NetHack, and "too tedious to be worthwhile for optimal play in a game with permanent death" rarely exists in actuality (see: all manner of degenerate gameplay across various roguelikes). Regardless, the argument that it's already tedious does no...

Wednesday, 5th July 2017, 16:29

Forum: Crazy Yiuf's Corner

Topic: Roulette of Golubria should be accessible from Abyss

Replies: 9

Views: 3187

Re: Roulette of Golubria should be accessible from Abyss

VeryAngryFelid wrote:Just from Abyss 5 IMHO, we don't need yet another reason to scum Abyss


Scumming Abyss is like pudding farming in that the punishment is the act itself.

Wednesday, 5th July 2017, 15:48

Forum: Crazy Yiuf's Corner

Topic: Roulette of Golubria should be accessible from Abyss

Replies: 9

Views: 3187

Roulette of Golubria should be accessible from Abyss

Roulette of Golubria, a WizLab that is themed around the Abyss, should be accessible from the Abyss. Would be a neat, flavorful thing, that would also make that particular wizlab a little weirder (which is good). Something like 1/20 of exits out from Abyss: 3 should re-roll into this wizlab portal, ...

Wednesday, 5th July 2017, 14:39

Forum: Game Design Discussion

Topic: Standardize summoning school naming convention

Replies: 18

Views: 5243

Standardize summoning school naming convention

Why do you call Imps and Canine Familiars, but summon demons and ice beasts? The answer couldn't be "they are in the book of Callings," because Summon Small Mammal is in there. New players are going to be confused that Summon and Call are two different words for the same thing. Rename Call...

Wednesday, 5th July 2017, 14:34

Forum: Crazy Yiuf's Corner

Topic: Labyrinth Idea

Replies: 11

Views: 3391

Re: Labyrinth Idea

Shouldn't it be HARDER for labyrinths to be solved by low-INT characters? They aren't smart enough to navigate the labyrinth!

Wednesday, 5th July 2017, 14:33

Forum: Crazy Yiuf's Corner

Topic: New God: Weedl0rd the Dank

Replies: 9

Views: 3095

Re: New God: Weedl0rd the Dank

ZipZipskins wrote:please add to hellcrawl


I refuse to play hellcrawl until this god is in it

Wednesday, 5th July 2017, 14:28

Forum: Game Design Discussion

Topic: Real-world scientists

Replies: 36

Views: 14830

Re: Real-world scientists

I'd prefer removing all real-world references over just changing the male scientists in the game to female scientists, but if we are changing, I'd prefer keeping Nikola and just adding a female unique (most likely Curie, a unique malmutator of some sort). That brings up two problems that make it les...

Wednesday, 5th July 2017, 14:13

Forum: Game Design Discussion

Topic: Real-world scientists

Replies: 36

Views: 14830

Re: Real-world scientists

Crawl probably shouldn’t have references to real-world scientists but if there must be, we shouldn’t be reinforcing harmful gender stereotypes by making them all male. Except Maxwell, Tesla and about 99% scientists before XX century were male. I know there are historical explanations for that but l...

Friday, 30th June 2017, 21:10

Forum: Crazy Yiuf's Corner

Topic: jorgrun you absolute jobber

Replies: 10

Views: 3576

Re: jorgrun you absolute jobber

Shard1697 wrote:professional wrestling is really good and also fucking terrible at the same time and for mostly the same reasons


This is absolutely the best descriptor of professional wrestling

Friday, 30th June 2017, 18:11

Forum: Crazy Yiuf's Corner

Topic: New God: Wuancena

Replies: 2

Views: 1206

New God: Wuancena

*this is a joke* *do not take seriously* Piety: gained by standing over skeletons/corpses Conduct: Wuancena only allows unarmed combat. * (Jobber) : Increase unarmed combat and fighting aptitudes by 1. **(Territory Wrestler) : Suplex - Targeted adjacent monster is placed on the adjacent colinear til...

Friday, 30th June 2017, 17:52

Forum: Crazy Yiuf's Corner

Topic: jorgrun you absolute jobber

Replies: 10

Views: 3576

Re: jorgrun you absolute jobber

gammafunk wrote:What the hell is a jobber?


I'm not sure you're serious, but if you are, a jobber is wrestling parlance for someone who is booked to lose to everyone else in order to make opponents look good. Generalized, it means someone who loses constantly, usually in embarrassing fashion.

Tuesday, 27th June 2017, 19:17

Forum: Crazy Yiuf's Corner

Topic: How do you pronounce "CYC"?

Replies: 11

Views: 3771

Re: How do you pronounce "CYC"?

duvessa wrote:yiff yiff's yiff


It's yiffs all the way down

Monday, 26th June 2017, 14:33

Forum: Game Design Discussion

Topic: Remove mutagenic corpses, reduce !mutation frequency

Replies: 25

Views: 7165

Re: Remove mutagenic corpses, reduce !mutation frequency

The change to !mutation was an enormous late-game player buff, and in combination with the availability of mutagenic corpses (you can even farm respawns for them) guarantees that every non-Gh/Mu/Zin/Jiyva character ends up with a ridiculously good mutation set, at least if they're willing to play t...

Thursday, 22nd June 2017, 19:08

Forum: Crazy Yiuf's Corner

Topic: How do you pronounce "CYC"?

Replies: 11

Views: 3771

Re: How do you pronounce "CYC"?

See - Why - See

Friday, 16th June 2017, 18:15

Forum: Game Design Discussion

Topic: Equalize Centaur Ranged Aptitudes

Replies: 23

Views: 7535

Re: Equalize Centaur Ranged Aptitudes

Let's not do that. Once Ce lose movement speed they will be very similar to a number of other species. At that point I would argue for removal, because species differentiated by aux attacks and aptitudes are boring in my view. (I realise that there are quite a few examples of those...) If this was ...

Thursday, 15th June 2017, 14:33

Forum: Game Design Discussion

Topic: Equalize Centaur Ranged Aptitudes

Replies: 23

Views: 7535

Re: Equalize Centaur Ranged Aptitudes

I think that the problem with Ce is that it's a race built around kiting, and kiting is boring. I think they should be turned into Yaktaurs, given normal speed, and get equal bows/crossbows aptitudes. I agree. Then, we should probably compensate by the reduced speed by giving an auxiliary headbutt ...

Monday, 5th June 2017, 20:50

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 58409

Re: 0.20 is so hard that crawl is no fun any longer

I guess you are worried that the churn of mutations is too high, but there's no guarantees that any one quaff of !mut will eliminate your current mut set entirely (and that hasn't been my experience as a player). It's of course reasonably likely if your only entry into the mutation game is !mut, wh...

Monday, 5th June 2017, 19:52

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 58409

Re: 0.20 is so hard that crawl is no fun any longer

If I'm going to complain about anything for 0.20, it's pots of mutation, and that's only because each potion of mutation actually reduces your mutation levels, which does not make sense in a flavor, intuition, or gameplay standpoint. [...] Right now, there is no inherent risk to the this strategy, ...

Monday, 5th June 2017, 14:12

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 58409

Re: 0.20 is so hard that crawl is no fun any longer

I originally thought removing yellow wands was a horrible decision, but it actually makes the game easier (by giving you access to pots of haste earlier than you normally would). The HW and Tele wands are a wash given you generally had some measure of those before you saw those wands. That wasn't re...

Friday, 19th May 2017, 16:38

Forum: Crazy Yiuf's Corner

Topic: To Frank Booth

Replies: 7

Views: 2323

Re: To Frank Booth

4Hooves2Appendages wrote:It's clearly optimal to avoid both. Remember, you don't have to drink every beer.


Would you consider PBR the Mara of beer?

Friday, 19th May 2017, 03:03

Forum: Crazy Yiuf's Corner

Topic: How do you pronounce "Yiuf"?

Replies: 19

Views: 6785

Re: How do you pronounce "Yiuf"?

dare - ull

Thursday, 18th May 2017, 18:23

Forum: Crazy Yiuf's Corner

Topic: Fast Food Opinions

Replies: 42

Views: 16912

Re: Fast Food Opinions

duvessa wrote:i feel like you should mention denny's, it's not fast food but it's the 3rd or 4th place i'd go if i wanted to hire a hitman


When you need someone snuffed out but Waffle House is just too far away?

Wednesday, 17th May 2017, 22:35

Forum: Crazy Yiuf's Corner

Topic: Fast Food Opinions

Replies: 42

Views: 16912

Re: Fast Food Opinions

gammafunk wrote:Have you ever made a breakfast burrito with chorizo? Good imo.


Is there any other way?

Friday, 12th May 2017, 13:32

Forum: Game Design Discussion

Topic: Replace permafood with a single generic food item

Replies: 30

Views: 15945

Re: Replace permafood with a single generic food item

kuniqs wrote:Replace all permafood with pizza.


Definitely. Even gets around the veggie problem, as the standard pizza is cheese, but some portion of them have sausage/pepperoni on them. When a Spriggan goes up to a pizza, they pick of the pieces of meat and get fewer rations because of it.

Tuesday, 9th May 2017, 17:28

Forum: Game Design Discussion

Topic: Standardize launcher ammunition

Replies: 6

Views: 2658

Standardize launcher ammunition

When playing a ranged character, there are several different types of weapons. This is good: bows are different than crossbows are different than slings. What doesn't feel as good is that there are 3 (or 4 if you include stones) different types of ammunition: bolts, arrows, sling bullets, and stones...

Monday, 8th May 2017, 18:29

Forum: Game Design Discussion

Topic: Remove item identification

Replies: 31

Views: 18152

Re: Remove item identification

I think it would be more interesting to have vague item id categories, maybe based on inventory color, this way you are less likely to make a useless call (random instead of tele), but you might get agility instead of the might you were hoping for This adds a lot of needless complexity to the game ...
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