Search found 12 matches
Tuesday, 26th September 2017, 15:30
Forum: Dungeon Crawling Advice
Topic: Merfolk auto-travel headaches
Replies: 6
Views: 2273
Tuesday, 20th June 2017, 17:09
Forum: Game Design Discussion
Topic: the magical staves complaint
Replies: 17
Views: 5519
Re: the magical staves complaint
Or give it gourmand because fat = power. Very flavorful.
Tuesday, 20th June 2017, 16:50
Forum: Game Design Discussion
Topic: the magical staves complaint
Replies: 17
Views: 5519
Re: the magical staves complaint
Friday, 12th May 2017, 16:24
Forum: Game Design Discussion
Topic: Background attributes
Replies: 58
Views: 17678
Re: Background attributes
Wednesday, 15th February 2017, 13:56
Forum: Game Design Discussion
Topic: mutated Zin-ites lose mutations instead of earning piety
Replies: 29
Views: 10329
Re: mutated Zin-ites lose mutations instead of earning piety
Is having Zin be a drive-through mutation-wash for TSO worshippers a feature or a bug?
Wednesday, 25th January 2017, 21:16
Forum: Crazy Yiuf's Corner
Topic: Nerf pure melee!
Replies: 33
Views: 9499
Re: Nerf pure melee!
Tuesday, 1st November 2016, 13:54
Forum: Game Design Discussion
Topic: Rename Medium Shields
Replies: 24
Views: 8201
Re: Rename Medium Shields
Thursday, 27th October 2016, 17:08
Forum: Dungeon Crawling Advice
Topic: How to compare weapons
Replies: 22
Views: 6328
Re: How to compare weapons
Monday, 24th October 2016, 13:15
Forum: Dungeon Crawling Advice
Topic: Hexes do not become useless late game.
Replies: 113
Views: 33992
Re: Hexes do not become useless late game.
Friday, 7th October 2016, 18:16
Forum: Suggestions & Criticism
Topic: a(n actual) conversation about dev/player relationships
Replies: 83
Views: 61059
Re: a(n actual) conversation about dev/player relationships
Thursday, 29th September 2016, 16:16
Forum: Dungeon Crawling Advice
Topic: % Chance of Elyvilon pacify success?
Replies: 15
Views: 4549
Re: % Chance of Elyvilon pacify success?
and into wrote:Displaying numbers that are wrong is worse than not displaying numbers imo.
We players are already convinced that spell failure and hex chance are lying to us. Making pacification chance actually lie to use would not be a good idea.
Monday, 26th September 2016, 20:34
Forum: Game Design Discussion
Topic: Too Much XP in Crawl? (was: New hosted branch: haste reform)
Replies: 16
Views: 5321
Re: New hosted branch: haste reform
tabstorm wrote:No, the point is to illustrate that the problem is not consumables or whatever. It is too much experience.
But that would just make winning at XL9 even easier.
- Search found 12 matches • Page 1 of 1