Search found 12 matches

Tuesday, 26th September 2017, 15:30

Forum: Dungeon Crawling Advice

Topic: Merfolk auto-travel headaches

Replies: 6

Views: 2266

Re: Merfolk auto-travel headaches

I think you're looking for runrest_ignore_message. I have runrest_ignore_message += *unmelds* in my rc, which I think is for that situation, but you can tailor the message for your purposes.

Tuesday, 20th June 2017, 17:09

Forum: Game Design Discussion

Topic: the magical staves complaint

Replies: 17

Views: 5490

Re: the magical staves complaint

Because casting hunger is mostly not important and the actual solution is not going to happen anytime soon? And while items that turn off features (...) are unfashionable they can offer some between-run differentiation within a playstyle.

Or give it gourmand because fat = power. Very flavorful.

Tuesday, 20th June 2017, 16:50

Forum: Game Design Discussion

Topic: the magical staves complaint

Replies: 17

Views: 5490

Re: the magical staves complaint

This is basically a rehashing of duvessa's "least impactful" option. Magical staves could consist of: Staff of destruction -> enhances the spells "supported by Vehumet", namely the conjurations plus a few other direct damage spells. No resistances, special melee can either not ex...

Friday, 12th May 2017, 16:24

Forum: Game Design Discussion

Topic: Background attributes

Replies: 58

Views: 17659

Re: Background attributes

In almost every discussion about strategic depth, a large part of the discussion revolves around but fails to acknowledge the competing interests of within-run and between-run differentiation (mentioned upthread). This discussion follows that trend, the suggested change would -- depending on knock-o...

Wednesday, 15th February 2017, 13:56

Forum: Game Design Discussion

Topic: mutated Zin-ites lose mutations instead of earning piety

Replies: 29

Views: 10286

Re: mutated Zin-ites lose mutations instead of earning piety

Alternate idea: Zin suppresses all mutations on worship and prevents 100% of new ones.

Is having Zin be a drive-through mutation-wash for TSO worshippers a feature or a bug?

Wednesday, 25th January 2017, 21:16

Forum: Crazy Yiuf's Corner

Topic: Nerf pure melee!

Replies: 33

Views: 9476

Re: Nerf pure melee!

I would argue that the problem is not that 'melee' is too strong, but that heavy armour is too good. And given the cuts to spells over the last few versions, there is very little incentive to wear anything but heavy armour unless you're training a ton of conjurations. The only reason to not wear hea...

Tuesday, 1st November 2016, 13:54

Forum: Game Design Discussion

Topic: Rename Medium Shields

Replies: 24

Views: 8173

Re: Rename Medium Shields

When I was a new player, I recall there being some confusion between a shield, the shield skill and shield value (SH) when reading the wiki. That might have been due to bad links, but it was there. I also recall not being sure if ctrl-f'in for 'mace' in-game was only showing maces because they were ...

Thursday, 27th October 2016, 17:08

Forum: Dungeon Crawling Advice

Topic: How to compare weapons

Replies: 22

Views: 6321

Re: How to compare weapons

Is it time for at least the basic FSIM to be accessible from in-game? If you play online, having to download local, recreate your character and run FSIM is a ridiculous expense of time and knowledge. For the longest time I avoided using it for that reason, but when I finally did break down and use i...

Monday, 24th October 2016, 13:15

Forum: Dungeon Crawling Advice

Topic: Hexes do not become useless late game.

Replies: 113

Views: 33905

Re: Hexes do not become useless late game.

Hexes were great late game when mass confusion still existed. Still good, though Hepl might be better at it than you are. I haven't used hexes much since that change went in, how is Alistair's these days? Ignoring that it requires training two skills to level 5 in schools that you probably have no o...

Friday, 7th October 2016, 18:16

Forum: Suggestions & Criticism

Topic: a(n actual) conversation about dev/player relationships

Replies: 83

Views: 60739

Re: a(n actual) conversation about dev/player relationships

Wow, that's surprising. In my experience this is really one of the better game forums. A) I think of the DCSS discussions on the web (not IRC or listservs), this place has by far the most informed discussions. The others I've come across are mostly new players giving bad advice to other new players...

Thursday, 29th September 2016, 16:16

Forum: Dungeon Crawling Advice

Topic: % Chance of Elyvilon pacify success?

Replies: 15

Views: 4531

Re: % Chance of Elyvilon pacify success?

and into wrote:Displaying numbers that are wrong is worse than not displaying numbers imo.

We players are already convinced that spell failure and hex chance are lying to us. Making pacification chance actually lie to use would not be a good idea.

Monday, 26th September 2016, 20:34

Forum: Game Design Discussion

Topic: Too Much XP in Crawl? (was: New hosted branch: haste reform)

Replies: 16

Views: 5294

Re: New hosted branch: haste reform

tabstorm wrote:No, the point is to illustrate that the problem is not consumables or whatever. It is too much experience.

But that would just make winning at XL9 even easier.

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