Search found 1531 matches
Monday, 29th April 2019, 04:55
Forum: Game Design Discussion
Topic: God: Ixool the Masked
Replies: 14
Views: 5803
Sunday, 28th April 2019, 17:35
Forum: Game Design Discussion
Topic: God: Ixool the Masked
Replies: 14
Views: 5803
Re: God: Ixool the Masked
Sunday, 28th April 2019, 16:22
Forum: Game Design Discussion
Topic: God: Ixool the Masked
Replies: 14
Views: 5803
God: Ixool the Masked
Saturday, 18th November 2017, 15:59
Forum: Game Design Discussion
Topic: Id: Think of the Gnolls!
Replies: 11
Views: 5278
Re: Id: Think of the Gnolls!
Plantissue wrote:What is the difference between unrands/fixedarts?
Unrandarts and fixedarts are the same thing. They're items with predefined properties and a unique tile.
Randarts have all their attributes randomly generated, and a randomly picked tile.
Saturday, 18th November 2017, 06:43
Forum: Game Design Discussion
Topic: Id: Think of the Gnolls!
Replies: 11
Views: 5278
Re: Id: Think of the Gnolls!
Saturday, 18th November 2017, 05:52
Forum: Game Design Discussion
Topic: Show $ Somewhere in Main Screen
Replies: 10
Views: 4015
Re: Show $ Somewhere in Main Screen
Tuesday, 14th November 2017, 22:42
Forum: Game Design Discussion
Topic: ZOMBIE HANDS (serious proposal)
Replies: 30
Views: 15560
Re: ZOMBIE HANDS (serious proposal)
Tuesday, 14th November 2017, 21:16
Forum: Game Design Discussion
Topic: Id: Think of the Gnolls!
Replies: 11
Views: 5278
Re: Id: Think of the Gnolls!
Majang wrote:But randarts/fixedarts are always idenitified. Do you want to change that, or do I misunderstand you?
My thanks go to everything else you say - sounds like a good solution!
Surely they're only identified when you wield them (or sometimes, when you find them in a shop)?
Tuesday, 14th November 2017, 13:04
Forum: Game Design Discussion
Topic: Id: Think of the Gnolls!
Replies: 11
Views: 5278
Re: Id: Think of the Gnolls!
Tuesday, 3rd September 2013, 03:04
Forum: Game Design Discussion
Topic: God Options for Rogues, Archers and Warrior Mages
Replies: 39
Views: 18748
Re: God Options for Rogues, Archers and Warrior Mages
Friday, 30th August 2013, 11:02
Forum: Game Design Discussion
Topic: Mountain Dwarfs - Revisited
Replies: 16
Views: 7244
Re: Mountain Dwarfs - Revisited
sardonica wrote:Is the bring-back-MD thing still a thing?
I believe it will never not be a thing.
Friday, 30th August 2013, 10:55
Forum: Technical Support
Topic: Potion of experience and 0.120 (OSX)
Replies: 1
Views: 1547
Re: Potion of experience and 0.120 (OSX)
Tuesday, 27th August 2013, 06:13
Forum: Technical Support
Topic: white boxes for sprites
Replies: 17
Views: 6817
Re: white boxes for sprites
Friday, 2nd August 2013, 18:37
Forum: Game Design Discussion
Topic: Demigod Suggestion
Replies: 53
Views: 19738
Re: Demigod Suggestion
Friday, 2nd August 2013, 16:50
Forum: Game Design Discussion
Topic: Demigod Suggestion
Replies: 53
Views: 19738
Re: Demigod Suggestion
Friday, 2nd August 2013, 10:45
Forum: Game Design Discussion
Topic: Demigod Suggestion
Replies: 53
Views: 19738
Re: Demigod Suggestion
Thursday, 1st August 2013, 17:42
Forum: Game Design Discussion
Topic: Demigod Suggestion
Replies: 53
Views: 19738
Re: Demigod Suggestion
Thursday, 1st August 2013, 16:22
Forum: Game Design Discussion
Topic: Demigod Suggestion
Replies: 53
Views: 19738
Re: Demigod Suggestion
Thursday, 1st August 2013, 15:29
Forum: Game Design Discussion
Topic: Demigod Suggestion
Replies: 53
Views: 19738
Re: Demigod Suggestion
Tuesday, 30th July 2013, 15:46
Forum: Coding
Topic: Implementing Zig proposal from Wiki
Replies: 48
Views: 18353
Re: Implementing Zig proposal from Wiki
Wednesday, 24th July 2013, 07:32
Forum: Coding
Topic: Implementing Zig proposal from Wiki
Replies: 48
Views: 18353
Re: Implementing Zig proposal from Wiki
Tuesday, 23rd July 2013, 17:50
Forum: Game Design Discussion
Topic: Locks on Doors
Replies: 26
Views: 9854
Re: Locks on Doors
Tuesday, 23rd July 2013, 15:30
Forum: Coding
Topic: Implementing Zig proposal from Wiki
Replies: 48
Views: 18353
Re: Implementing Zig proposal from Wiki
Monday, 22nd July 2013, 22:54
Forum: Game Design Discussion
Topic: Locks on Doors
Replies: 26
Views: 9854
Re: Locks on Doors
khalil wrote:Personally, I think carrying around a bunch of keys would suck, largely because of the fifty item limit.
The proposal was to have them work like runes so they don't take up inventory.
Monday, 22nd July 2013, 22:54
Forum: Coding
Topic: Implementing Zig proposal from Wiki
Replies: 48
Views: 18353
Re: Implementing Zig proposal from Wiki
Monday, 22nd July 2013, 11:42
Forum: Game Design Discussion
Topic: Locks on Doors
Replies: 26
Views: 9854
Re: Locks on Doors
Monday, 22nd July 2013, 11:39
Forum: Coding
Topic: Implementing Zig proposal from Wiki
Replies: 48
Views: 18353
Re: Implementing Zig proposal from Wiki
Monday, 22nd July 2013, 11:36
Forum: Contributions
Topic: Music and Sound In-Game
Replies: 60
Views: 47182
Re: Music and Sound In-Game
Thursday, 18th July 2013, 14:33
Forum: Coding
Topic: Implementing Zig proposal from Wiki
Replies: 48
Views: 18353
Re: Implementing Zig proposal from Wiki
Wednesday, 17th July 2013, 04:03
Forum: Game Design Discussion
Topic: Proposal: Crushing like a grape?
Replies: 13
Views: 4839
Re: Proposal: Crushing like a grape?
Tuesday, 16th July 2013, 15:25
Forum: Game Design Discussion
Topic: Interface proposal: auto recast
Replies: 8
Views: 3850
Re: Interface proposal: auto recast
Tuesday, 16th July 2013, 13:46
Forum: Game Design Discussion
Topic: Interface proposal: auto recast
Replies: 8
Views: 3850
Re: Interface proposal: auto recast
Tuesday, 16th July 2013, 13:08
Forum: Dungeon Crawling Advice
Topic: Is A Trove Worth 2 Acq Scrolls?
Replies: 24
Views: 7753
Re: Is A Trove Worth 2 Acq Scrolls?
Tuesday, 16th July 2013, 12:53
Forum: Game Design Discussion
Topic: Proposal: Race That Removes School Opposition Penalties
Replies: 38
Views: 14278
Re: Proposal: Race That Removes School Opposition Penalties
Monday, 15th July 2013, 17:07
Forum: Game Design Discussion
Topic: Brainstorm: bringing the Stalker back!
Replies: 23
Views: 8712
Re: Brainstorm: bringing the Stalker back!
Re: bad jokes
The barkeep says, "I've heard this one before."
Monday, 15th July 2013, 13:14
Forum: Dungeon Crawling Advice
Topic: Is A Trove Worth 2 Acq Scrolls?
Replies: 24
Views: 7753
Re: Is A Trove Worth 2 Acq Scrolls?
Monday, 15th July 2013, 07:59
Forum: Game Design Discussion
Topic: Make hostile summons capable of using stairs
Replies: 12
Views: 4508
Re: Make hostile summons capable of using stairs
Are you saying that summoners are still easy? What does this have to do with escaping from Sixfirhies?
Monday, 15th July 2013, 06:55
Forum: Game Design Discussion
Topic: Proposal: Preventing popcorn spawns
Replies: 41
Views: 14598
Re: Proposal: Preventing popcorn spawns
Monday, 15th July 2013, 06:51
Forum: Game Design Discussion
Topic: Proposal: Race That Removes School Opposition Penalties
Replies: 38
Views: 14278
Re: Proposal: Race That Removes School Opposition Penalties
Monday, 15th July 2013, 06:43
Forum: Game Design Discussion
Topic: Refreshing conjure flame
Replies: 8
Views: 3813
Re: Refreshing conjure flame
Monday, 15th July 2013, 06:09
Forum: Game Design Discussion
Topic: Refreshing conjure flame
Replies: 8
Views: 3813
Re: Refreshing conjure flame
Sunday, 14th July 2013, 19:13
Forum: Game Design Discussion
Topic: Refreshing conjure flame
Replies: 8
Views: 3813
Re: Refreshing conjure flame
Sunday, 14th July 2013, 18:50
Forum: Game Design Discussion
Topic: Proposal: Preventing popcorn spawns
Replies: 41
Views: 14598
Re: Proposal: Preventing popcorn spawns
Sunday, 14th July 2013, 18:47
Forum: Game Design Discussion
Topic: Make hostile summons capable of using stairs
Replies: 12
Views: 4508
Re: Make hostile summons capable of using stairs
Sunday, 14th July 2013, 12:36
Forum: Crazy Yiuf's Corner
Topic: Why Dont Monks start with Wing Chung
Replies: 9
Views: 3637
Sunday, 14th July 2013, 12:25
Forum: Contributions
Topic: Passwall Maze Vault
Replies: 9
Views: 7741
Re: Passwall Maze Vault
Sunday, 14th July 2013, 09:19
Forum: Game Design Discussion
Topic: Proposal: Preventing popcorn spawns
Replies: 41
Views: 14598
Re: Proposal: Preventing popcorn spawns
crate wrote:unless you got one of the billion vaults that populate crawl now
those generate with lots of monsters
Ok but what does that have to do with the comment I was replying to?
Context exists.
Saturday, 13th July 2013, 11:18
Forum: Game Design Discussion
Topic: Proposal: Preventing popcorn spawns
Replies: 41
Views: 14598
Re: Proposal: Preventing popcorn spawns
Friday, 12th July 2013, 18:18
Forum: Crazy Yiuf's Corner
Topic: Why Dont Monks start with Wing Chung
Replies: 9
Views: 3637