Search found 1531 matches
Monday, 29th April 2019, 04:55
Forum: Game Design Discussion
Topic: God: Ixool the Masked
Replies: 14
Views: 4504
Sunday, 28th April 2019, 17:35
Forum: Game Design Discussion
Topic: God: Ixool the Masked
Replies: 14
Views: 4504
Re: God: Ixool the Masked
Sunday, 28th April 2019, 16:22
Forum: Game Design Discussion
Topic: God: Ixool the Masked
Replies: 14
Views: 4504
God: Ixool the Masked
Saturday, 18th November 2017, 15:59
Forum: Game Design Discussion
Topic: Id: Think of the Gnolls!
Replies: 11
Views: 4225
Re: Id: Think of the Gnolls!
Plantissue wrote:What is the difference between unrands/fixedarts?
Unrandarts and fixedarts are the same thing. They're items with predefined properties and a unique tile.
Randarts have all their attributes randomly generated, and a randomly picked tile.
Saturday, 18th November 2017, 06:43
Forum: Game Design Discussion
Topic: Id: Think of the Gnolls!
Replies: 11
Views: 4225
Re: Id: Think of the Gnolls!
Saturday, 18th November 2017, 05:52
Forum: Game Design Discussion
Topic: Show $ Somewhere in Main Screen
Replies: 10
Views: 3259
Re: Show $ Somewhere in Main Screen
Tuesday, 14th November 2017, 22:42
Forum: Game Design Discussion
Topic: ZOMBIE HANDS (serious proposal)
Replies: 30
Views: 12029
Re: ZOMBIE HANDS (serious proposal)
Tuesday, 14th November 2017, 21:16
Forum: Game Design Discussion
Topic: Id: Think of the Gnolls!
Replies: 11
Views: 4225
Re: Id: Think of the Gnolls!
Majang wrote:But randarts/fixedarts are always idenitified. Do you want to change that, or do I misunderstand you?
My thanks go to everything else you say - sounds like a good solution!
Surely they're only identified when you wield them (or sometimes, when you find them in a shop)?
Tuesday, 14th November 2017, 13:04
Forum: Game Design Discussion
Topic: Id: Think of the Gnolls!
Replies: 11
Views: 4225
Re: Id: Think of the Gnolls!
Tuesday, 3rd September 2013, 03:04
Forum: Game Design Discussion
Topic: God Options for Rogues, Archers and Warrior Mages
Replies: 39
Views: 15585
Re: God Options for Rogues, Archers and Warrior Mages
Friday, 30th August 2013, 11:02
Forum: Game Design Discussion
Topic: Mountain Dwarfs - Revisited
Replies: 16
Views: 5992
Re: Mountain Dwarfs - Revisited
sardonica wrote:Is the bring-back-MD thing still a thing?
I believe it will never not be a thing.
Friday, 30th August 2013, 10:55
Forum: Technical Support
Topic: Potion of experience and 0.120 (OSX)
Replies: 1
Views: 1234
Re: Potion of experience and 0.120 (OSX)
Tuesday, 27th August 2013, 06:13
Forum: Technical Support
Topic: white boxes for sprites
Replies: 17
Views: 5620
Re: white boxes for sprites
Friday, 2nd August 2013, 18:37
Forum: Game Design Discussion
Topic: Demigod Suggestion
Replies: 53
Views: 15862
Re: Demigod Suggestion
Friday, 2nd August 2013, 16:50
Forum: Game Design Discussion
Topic: Demigod Suggestion
Replies: 53
Views: 15862
Re: Demigod Suggestion
Friday, 2nd August 2013, 10:45
Forum: Game Design Discussion
Topic: Demigod Suggestion
Replies: 53
Views: 15862
Re: Demigod Suggestion
Thursday, 1st August 2013, 17:42
Forum: Game Design Discussion
Topic: Demigod Suggestion
Replies: 53
Views: 15862
Re: Demigod Suggestion
Thursday, 1st August 2013, 16:22
Forum: Game Design Discussion
Topic: Demigod Suggestion
Replies: 53
Views: 15862
Re: Demigod Suggestion
Thursday, 1st August 2013, 15:29
Forum: Game Design Discussion
Topic: Demigod Suggestion
Replies: 53
Views: 15862
Re: Demigod Suggestion
Tuesday, 30th July 2013, 15:46
Forum: Coding
Topic: Implementing Zig proposal from Wiki
Replies: 48
Views: 13405
Re: Implementing Zig proposal from Wiki
Wednesday, 24th July 2013, 07:32
Forum: Coding
Topic: Implementing Zig proposal from Wiki
Replies: 48
Views: 13405
Re: Implementing Zig proposal from Wiki
Tuesday, 23rd July 2013, 17:50
Forum: Game Design Discussion
Topic: Locks on Doors
Replies: 26
Views: 7916
Re: Locks on Doors
Tuesday, 23rd July 2013, 15:30
Forum: Coding
Topic: Implementing Zig proposal from Wiki
Replies: 48
Views: 13405
Re: Implementing Zig proposal from Wiki
Monday, 22nd July 2013, 22:54
Forum: Game Design Discussion
Topic: Locks on Doors
Replies: 26
Views: 7916
Re: Locks on Doors
khalil wrote:Personally, I think carrying around a bunch of keys would suck, largely because of the fifty item limit.
The proposal was to have them work like runes so they don't take up inventory.
Monday, 22nd July 2013, 22:54
Forum: Coding
Topic: Implementing Zig proposal from Wiki
Replies: 48
Views: 13405
Re: Implementing Zig proposal from Wiki
Monday, 22nd July 2013, 11:42
Forum: Game Design Discussion
Topic: Locks on Doors
Replies: 26
Views: 7916
Re: Locks on Doors
Monday, 22nd July 2013, 11:39
Forum: Coding
Topic: Implementing Zig proposal from Wiki
Replies: 48
Views: 13405
Re: Implementing Zig proposal from Wiki
Monday, 22nd July 2013, 11:36
Forum: Contributions
Topic: Music and Sound In-Game
Replies: 60
Views: 36161
Re: Music and Sound In-Game
Thursday, 18th July 2013, 14:33
Forum: Coding
Topic: Implementing Zig proposal from Wiki
Replies: 48
Views: 13405
Re: Implementing Zig proposal from Wiki
Wednesday, 17th July 2013, 04:03
Forum: Game Design Discussion
Topic: Proposal: Crushing like a grape?
Replies: 13
Views: 3811
Re: Proposal: Crushing like a grape?

Tuesday, 16th July 2013, 15:25
Forum: Game Design Discussion
Topic: Interface proposal: auto recast
Replies: 8
Views: 3092
Re: Interface proposal: auto recast
Tuesday, 16th July 2013, 13:46
Forum: Game Design Discussion
Topic: Interface proposal: auto recast
Replies: 8
Views: 3092
Re: Interface proposal: auto recast
Tuesday, 16th July 2013, 13:08
Forum: Dungeon Crawling Advice
Topic: Is A Trove Worth 2 Acq Scrolls?
Replies: 24
Views: 6124
Re: Is A Trove Worth 2 Acq Scrolls?
Tuesday, 16th July 2013, 12:53
Forum: Game Design Discussion
Topic: Proposal: Race That Removes School Opposition Penalties
Replies: 38
Views: 11461
Re: Proposal: Race That Removes School Opposition Penalties
Monday, 15th July 2013, 17:07
Forum: Game Design Discussion
Topic: Brainstorm: bringing the Stalker back!
Replies: 23
Views: 7081
Re: Brainstorm: bringing the Stalker back!
Re: bad jokes
The barkeep says, "I've heard this one before."
Monday, 15th July 2013, 13:14
Forum: Dungeon Crawling Advice
Topic: Is A Trove Worth 2 Acq Scrolls?
Replies: 24
Views: 6124
Re: Is A Trove Worth 2 Acq Scrolls?
Monday, 15th July 2013, 07:59
Forum: Game Design Discussion
Topic: Make hostile summons capable of using stairs
Replies: 12
Views: 3666
Re: Make hostile summons capable of using stairs
Are you saying that summoners are still easy? What does this have to do with escaping from Sixfirhies?
Monday, 15th July 2013, 06:55
Forum: Game Design Discussion
Topic: Proposal: Preventing popcorn spawns
Replies: 41
Views: 11740
Re: Proposal: Preventing popcorn spawns
Monday, 15th July 2013, 06:51
Forum: Game Design Discussion
Topic: Proposal: Race That Removes School Opposition Penalties
Replies: 38
Views: 11461
Re: Proposal: Race That Removes School Opposition Penalties
Monday, 15th July 2013, 06:43
Forum: Game Design Discussion
Topic: Refreshing conjure flame
Replies: 8
Views: 3074
Re: Refreshing conjure flame
Monday, 15th July 2013, 06:09
Forum: Game Design Discussion
Topic: Refreshing conjure flame
Replies: 8
Views: 3074
Re: Refreshing conjure flame
Sunday, 14th July 2013, 19:13
Forum: Game Design Discussion
Topic: Refreshing conjure flame
Replies: 8
Views: 3074
Re: Refreshing conjure flame
Sunday, 14th July 2013, 18:50
Forum: Game Design Discussion
Topic: Proposal: Preventing popcorn spawns
Replies: 41
Views: 11740
Re: Proposal: Preventing popcorn spawns
Sunday, 14th July 2013, 18:47
Forum: Game Design Discussion
Topic: Make hostile summons capable of using stairs
Replies: 12
Views: 3666
Re: Make hostile summons capable of using stairs
Sunday, 14th July 2013, 12:36
Forum: Crazy Yiuf's Corner
Topic: Why Dont Monks start with Wing Chung
Replies: 9
Views: 2833
Sunday, 14th July 2013, 12:25
Forum: Contributions
Topic: Passwall Maze Vault
Replies: 9
Views: 5270
Re: Passwall Maze Vault
Sunday, 14th July 2013, 09:19
Forum: Game Design Discussion
Topic: Proposal: Preventing popcorn spawns
Replies: 41
Views: 11740
Re: Proposal: Preventing popcorn spawns
crate wrote:unless you got one of the billion vaults that populate crawl now
those generate with lots of monsters
Ok but what does that have to do with the comment I was replying to?
Context exists.
Saturday, 13th July 2013, 11:18
Forum: Game Design Discussion
Topic: Proposal: Preventing popcorn spawns
Replies: 41
Views: 11740
Re: Proposal: Preventing popcorn spawns
Friday, 12th July 2013, 18:18
Forum: Crazy Yiuf's Corner
Topic: Why Dont Monks start with Wing Chung
Replies: 9
Views: 2833