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Monday, 20th June 2011, 14:31

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: WTF Okawaru!? and The arrows that blotted out the sun.

Replies: 13

Views: 3568

Re: YASD: WTF Okawaru!? and The arrows that blotted out the

By the way; if your character has the strength, keeping some stacks of less useful consumables might help your more useful ones avoid destruction. At least, it seemed that way to me. I don't know why this myth is so pervasive. It's completely untrue. Your potion of healing has the same chance to be...

Monday, 20th June 2011, 14:25

Forum: YASD! YAVP! and characters in progress too

Topic: DEWz - YAVP - 15 runes + zig!

Replies: 17

Views: 3737

Re: DEWz - CIP

Looks great for the characters I tend to play; I struggle to get Fighting any higher than 1, and I much prefer not wasting all that Exp that could be going into spells :)

Monday, 20th June 2011, 14:21

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: First win - Demonspawn Wizard with 3 runes :)

Replies: 5

Views: 2201

Re: YAVP: First win - Demonspawn Wizard with 3 runes :)

Cheers :) it was an epic journey! I could've had rF+++ with a couple of rings and rN+++ with Necromut. But Tomb just has all these warnings that seem to go with it, and I knew I could still get killed in a hit or two at any time if I got unlucky. I came closer than that to dying too many times to co...

Monday, 20th June 2011, 14:13

Forum: Dungeon Crawling Advice

Topic: Alternatives to Wizard

Replies: 19

Views: 6932

Re: Alternatives to Wizard

Uuugh. Right now I have the nastiest streak of dead less than 10 K point wizards on my hands. Xom is hating on me right now. I don't know how many games later, but I've only been finding books without a 3rd or 4th level 'zap' spell in them. It's been like, "Oooh, more utility spells and level ...

Monday, 20th June 2011, 13:54

Forum: YASD! YAVP! and characters in progress too

Topic: DEWz - YAVP - 15 runes + zig!

Replies: 17

Views: 3737

Re: DEWz - CIP

minmay wrote:That would only be true if you weren't already with Sif.


Yeah; he said he only just found the Sif altar.

Monday, 20th June 2011, 13:40

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: WTF Okawaru!? and The arrows that blotted out the sun.

Replies: 13

Views: 3568

Re: YASD: WTF Okawaru!? and The arrows that blotted out the

You will win. I can tell. You're at the darkest point, where you're getting nice midlevel characters killed in new and frustrating ways. This is premature enlightenment. Play through the anger, and you will see the orb. +1 for great film reference. Yep, at this stage it's about learning to stop and...

Monday, 20th June 2011, 13:25

Forum: YASD! YAVP! and characters in progress too

Topic: DEWz - YAVP - 15 runes + zig!

Replies: 17

Views: 3737

Re: DEWz - CIP

By the way Caethan; having trained melee could work in your favour with Sif, since your spell skills will all be pretty low and therefore easy to train you'll get off to a good start on piety. At least, I think that's how it works!

Monday, 20th June 2011, 13:21

Forum: YASD! YAVP! and characters in progress too

Topic: DEWz - YAVP - 15 runes + zig!

Replies: 17

Views: 3737

Re: DEWz - CIP

Hmm ... so HP is calculated differently in 0.9? How does it work then?

Monday, 20th June 2011, 13:12

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: First win - Demonspawn Wizard with 3 runes :)

Replies: 5

Views: 2201

YAVP: First win - Demonspawn Wizard with 3 runes :)

Well; it's taken a long, long time, and more than once I'd thought there was no chance I'd ever see the Orb; but I finally made it and it was awesome! After my last winnable character (a DECj, I think) splatted stupidly at XL:27 on a particularly hard V:8, I decided I needed to go for something a li...

Thursday, 17th March 2011, 16:18

Forum: Game Design Discussion

Topic: Spellcaster backgrounds

Replies: 84

Views: 29626

Re: Spellcaster backgrounds

The main reason people didn't seem keen on Hybrid was that new players might not know what it meant. But to be honest, I think anyone can quickly work that out from seeing it positioned in between "Warrior" and "Mage", and from a quick look at the kind of themes in that backgroun...

Tuesday, 15th March 2011, 16:13

Forum: Dungeon Crawling Advice

Topic: Wizard starting book

Replies: 4

Views: 2582

Wizard starting book

Firstly, I think the new starting book is really nice - it has a lot of interesting variation. However after quite a few wizard games I'm finding a preference towards certain spells over others. Namely, I'm not overly convinced of the usefulness of Slow and Summon Imp. My strategy at the beginning o...

Tuesday, 15th March 2011, 15:43

Forum: YASD! YAVP! and characters in progress too

Topic: What next for Minto the Destroyer?

Replies: 11

Views: 3209

Re: What next for Minto the Destroyer?

MarvinPA wrote:Ring of Flames give rF++ rC--, so you need to be sure you can cancel out the rC- (or not get hit by cold things - I think the ring of flames will actually absorb most ranged cold attacks so it's just melee you have to worry about).


Thanks, wasn't aware of that. Amazing spell though.

Tuesday, 15th March 2011, 15:16

Forum: Game Design Discussion

Topic: Spellcaster backgrounds

Replies: 84

Views: 29626

Re: Spellcaster backgrounds

OneTrueFelid wrote:Wat.


I quoted the wrong post. I meant to respond to the comment that "Battlemages" wasn't a good category title.

Tuesday, 15th March 2011, 15:03

Forum: Game Design Discussion

Topic: Chei stat boost

Replies: 28

Views: 9926

Re: Chei stat boost

For something more suitably themed to a snail god; how about a gradual effect where you actually grow a shell and/or a slime coating - increasing AC and leaving trails (I saw a discussion elsewhere about snails leaving trails which would impede monster movement). Additionally you'd get an ability to...

Tuesday, 15th March 2011, 14:53

Forum: Game Design Discussion

Topic: Spellcaster backgrounds

Replies: 84

Views: 29626

Re: Spellcaster backgrounds

That's exactly why I think this change is unnecessary. I look at the selection screen for all of ten seconds, pick my combination, and then go play. If the classes need to be rearranged so all the proper things are next to each other (weren't they already?) then that's fine. Putting silly category ...

Monday, 14th March 2011, 17:07

Forum: YASD! YAVP! and characters in progress too

Topic: What next for Minto the Destroyer?

Replies: 11

Views: 3209

Re: What next for Minto the Destroyer?

Didn't realise I had them ... what were they from, the Staff of Fire, or RoF?

Monday, 14th March 2011, 15:03

Forum: Contributions

Topic: Trouble understanding vaults? Read this!

Replies: 37

Views: 20295

Re: Trouble understanding vaults? Read this!

8. If you get errors (i.e. the game wouldn't start), check the indicated line. Very often, it is useful to comment out some lines of your code (by adding an # in front of the line). When I had errors Crawl just bombed, it didn't display any errors or indicate any line numbers. I think one specific ...

Monday, 14th March 2011, 14:48

Forum: Game Design Discussion

Topic: Unlocking Species

Replies: 44

Views: 16399

Re: Unlocking Species

vintermann: To me, "achievements" are interesting because they can be used to suggest new things to players -- players of all levels. If someone has reached the Temple thrice, then a good next achievement would be to get full piety with a more obscure god. If someone has won the game thri...

Monday, 14th March 2011, 10:59

Forum: Contributions

Topic: Trouble understanding vaults? Read this!

Replies: 37

Views: 20295

Re: Trouble understanding vaults? Read this!

To get all this initial information I had to jump around in the document quite a bit. Somewhere along the way, Vim is mentioned - this should probably be right at the start in a "Tools you might find useful" section. You don't want to get part-way through the instructions then have to go ...

Monday, 14th March 2011, 10:55

Forum: YASD! YAVP! and characters in progress too

Topic: What next for Minto the Destroyer?

Replies: 11

Views: 3209

Re: What next for Minto the Destroyer?

59 hp :/ Yeah, I know I should probably invest some points into Fighting and avoid situations like this. On the other hand, I'm generally doing alright using my spells to avoid getting hit, or at least reduce damage taken to a manageable level. In particular, I'd been putting everything I could int...

Monday, 14th March 2011, 10:37

Forum: Game Design Discussion

Topic: Spellcaster backgrounds

Replies: 84

Views: 29626

Re: Spellcaster backgrounds

Looks great seeing it in latest build. https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:interface:combochoice#tgw_s_proposed_class_order I got hilariously close to TGW's order (except for the Warriors/Zealots split). Main thing looking at the current screen is the three Knights going to the...

Saturday, 12th March 2011, 18:25

Forum: Game Design Discussion

Topic: High level charm spells

Replies: 5

Views: 2042

Re: High level charm spells

What about Level 9 charms that combine some of the lower levels spells; call it "Protection" and it gives you Deflect Missiles, Swiftness/Haste, +AC. Then maybe one called Control (Charms/Transloc) that gave CTele, Phase Shift, Flight. Obviously these effects wouldn't stack with the base o...

Saturday, 12th March 2011, 18:13

Forum: Game Design Discussion

Topic: Mimics break autoexplore

Replies: 23

Views: 6663

Mimics break autoexplore

In my last game with a DEWz I started running into this issue with mimics. Basically after I'd first seen the mimic and knew he was around, autoexplore would keep sending me to try and pick up that Golden Dragon Armour that I knew wasn't real ... or that pile of gold that mysteriously wasn't there b...

Saturday, 12th March 2011, 18:05

Forum: Game Design Discussion

Topic: Mephitic Cloud Suggestions.

Replies: 31

Views: 12045

Re: Mephitic Cloud Suggestions.

I'd say maybe it shouldn't even be in the starting books of Conjuror or Air Elementalist - it's too poison-themed. Fine for Wizard (needs it more than any background) and obviously VM. Cj and AE should get something else more strongly-themed for their backgrounds. Maybe something like a "Strong...

Saturday, 12th March 2011, 10:49

Forum: YASD! YAVP! and characters in progress too

Topic: What next for Minto the Destroyer?

Replies: 11

Views: 3209

Re: What next for Minto the Destroyer?

I'll bet you those un-IDed scrolls there are either holy word or fear. I knew they were fear - saving 'em for when I needed 'em. Kinda odd to see a deep elf with a double sword. Especially since you don't have a single point in fighting or long blades! ...I guess it's just for show? You'd probably ...

Saturday, 12th March 2011, 09:34

Forum: YASD! YAVP! and characters in progress too

Topic: What next for Minto the Destroyer?

Replies: 11

Views: 3209

What next for Minto the Destroyer?

I think this is my best character yet. It's a DEWz at XL:14 - with RoF at Great and Bolt of Fire / Fireball at Excellent. I'm slightly stuck now about how to proceed. I'd rather not lose this one just yet :) Just finished clearing the Lair and I had the "evil_forest" ending which features ...

Saturday, 12th March 2011, 02:47

Forum: Contributions

Topic: Trouble understanding vaults? Read this!

Replies: 37

Views: 20295

Re: Trouble understanding vaults? Read this!

Ok so here's my first attempt: ###################### # Mumra test vault NAME: mumra_test ORIENT: float DEPTH: D:1-10 CHANCE: 10000 TAGS: allow_dup NSUBST: A=1:= / *:x NSUBST: B=1:= / *:x NSUBST: C=1:= / *:x NSUBST: D=1:= / *:x NSUBST: ==2:+ / *:= SHUFFLE: 12 SUBST: 1 = 1:30 % $:5 .:20 SUBST: 2 = 2:...

Saturday, 12th March 2011, 00:45

Forum: Contributions

Topic: Trouble understanding vaults? Read this!

Replies: 37

Views: 20295

Re: Trouble understanding vaults? Read this!

Hi, I wanted to have a go at a play at making vaults. My initial impression of the docs is that they are certainly thorough with regards the information required. However the introduction.txt could maybe be structured a little better. For instance, it jumps into explaining all the different kinds of...

Friday, 11th March 2011, 23:35

Forum: Game Design Discussion

Topic: "Buffy" the God of Buffs

Replies: 11

Views: 3146

Re: "Buffy" the God of Buffs

Maybe this was a bit blunt. It's "a God who likes it when you prepare and are careful" that made me tick. This is a bit too obvious for crawl. Anyway, I don't see much potential here. Maintaining buffs is tedious, but this is an interface problem. You can't fix it with a god, even less if...

Friday, 11th March 2011, 22:00

Forum: Game Design Discussion

Topic: "Buffy" the God of Buffs

Replies: 11

Views: 3146

Re: "Buffy" the God of Buffs

I think my overall theme is a God who likes it when you prepare and are careful. Like she really wants you to survive (a lot of the Gods don't seem to care one way or the other). So yes maybe rather than just being Charms-focused it could be about anything that improves your survival chances; weari...

Friday, 11th March 2011, 21:52

Forum: Game Design Discussion

Topic: Unlocking Species

Replies: 44

Views: 16399

Re: Unlocking Species

We have very many players who don't get anywhere in the game (think never fetching a single rune) and are nonetheless faithful. Well ... I for one am still in this camp. I haven't even seen the Abyss, not even once, although I'm regularly getting characters past XL:10 and reaching Orc and Lair bran...

Friday, 11th March 2011, 21:10

Forum: Game Design Discussion

Topic: Unlocking Species

Replies: 44

Views: 16399

Re: Unlocking Species

I have half a mind to lock this thread just to save us all the time and energy of debating this further. But that would be a bit arbitrary on my part, so I won't. What achievement would we have to earn to unlock the topic again? :p The "You have thanked danr 1,000 times" achievement :D

Friday, 11th March 2011, 21:07

Forum: Game Design Discussion

Topic: "Buffy" the God of Buffs

Replies: 11

Views: 3146

Re: "Buffy" the God of Buffs

I think right now the biggest problem is there's no trade off. I'd say the problem is the flavor. You don't want a "god of charms and buffs" you want a god of something else that happens to include charms and buffs, but also some trade off. For example: The god of self improvement. Likes ...

Friday, 11th March 2011, 20:32

Forum: YASD! YAVP! and characters in progress too

Topic: Zeepok the DEWz of Sif

Replies: 9

Views: 2563

Re: Zeepok the DEWz of Sif

Gabriellk wrote:You would receive the same xp as always. The size of the colony doesn't matter.


I was sure I'd destroyed larger colonies and received way more XP for it. Fairly disappointing all round then...

Friday, 11th March 2011, 20:30

Forum: YASD! YAVP! and characters in progress too

Topic: Zeepok the DEWz of Sif

Replies: 9

Views: 2563

Re: Zeepok the DEWz of Sif

Hopefully someone will correct me if I'm wrong but I don't think eating mutagenic corpses ever provides nutrition. That seems to have been my experience, at least. Good luck for next time. I knew that ... but I was desperate, hoped the RNG would favour me with some potentially life-saving mutations...

Friday, 11th March 2011, 19:50

Forum: YASD! YAVP! and characters in progress too

Topic: Zeepok the DEWz of Sif

Replies: 9

Views: 2563

Re: Zeepok the DEWz of Sif

Wow, hadn't actually read through the whole morgue file, just noticed:

  Code:
  189 ballistomycetes


:lol:

I knew it was a lot but that's ridiculous. I wonder how much XP I'd have got if I ever cleared up the whole colony?

Friday, 11th March 2011, 19:46

Forum: YASD! YAVP! and characters in progress too

Topic: Zeepok the DEWz of Sif

Replies: 9

Views: 2563

Re: Zeepok the DEWz of Sif

Don't wear unidentified artefact jewellery. It won't help. You can't identify them fully without using a scroll, and a lot of them are cursed, so you'll likely just end up wasting a remove curse scroll. Not to mention that they frequently have such harmful effects as faith. I learned my lesson :) M...

Friday, 11th March 2011, 19:42

Forum: Game Design Discussion

Topic: "Buffy" the God of Buffs

Replies: 11

Views: 3146

Re: "Buffy" the God of Buffs

I don't really like the idea of forcing the player to maintain buffs all the time, but it might be interesting if this god removed the tedium of maintenance and introduced some level of choice, perhaps by tradeoffs. It could be tedious early on; although you could always use macros. Combined with s...

Friday, 11th March 2011, 19:33

Forum: Crazy Yiuf's Corner

Topic: Most dangerous uniques (minus Sigmund)

Replies: 63

Views: 22018

Re: Most dangerous uniques (minus Sigmund)

Who do you think are the most dangerous uniques in the early/mid game, excluding Sigmund? I don't really find Sigmund that dangerous, but I mostly play spellcasters. He can be taken down from range with a hits. Mephitic Cloud makes it even easier. I think I've only ever lost about 3 characters to h...

Friday, 11th March 2011, 19:31

Forum: YASD! YAVP! and characters in progress too

Topic: Zeepok the DEWz of Sif

Replies: 9

Views: 2563

Re: Zeepok the DEWz of Sif

Argh, it was going so well. Had Ring of Flame memorised and castable for the first time. On D:11 there was a huge fungal colony all over the place; spent way too long trying to clear it up and started running out of food. So was heading down to D:12 to start looking for some comestibles when a Shop ...

Friday, 11th March 2011, 18:03

Forum: YASD! YAVP! and characters in progress too

Topic: Zeepok the DEWz of Sif

Replies: 9

Views: 2563

Zeepok the DEWz of Sif

Had a generally pretty good start, found an early Sif altar so prospects were looking good. Got up to 6* piety and got my first book (which for once was half reasonable) before I'd even seen a lair entrance! (Now at D:9 and still no Lair or Orc) Then found an artifact amulet, thought "my luck's...

Friday, 11th March 2011, 16:21

Forum: Dungeon Crawling Advice

Topic: Orange crystal statues

Replies: 19

Views: 5858

Re: Orange crystal statues

Drowning and summons-kill death yield half XP, right? Disintegrating a statue could also halve XP. I suppose the idea is that trivial kills shouldn't yield much XP. The same should go for trivially disintegrating an otherwise fearsome opponent. I noticed a change fairly recently (in trunk I think) ...

Friday, 11th March 2011, 16:07

Forum: Game Design Discussion

Topic: Unlocking Species

Replies: 44

Views: 16399

Re: Unlocking Species

So, that you would be totally uninterested in the feature is not really an argument, since it wouldn't be a feature for you any more than the tutorial is. What I want to hear is why you think unlockables would be bad for attracting and keeping the attention of new players. I'm a pretty new player, ...

Friday, 11th March 2011, 14:36

Forum: Game Design Discussion

Topic: "Buffy" the God of Buffs

Replies: 11

Views: 3146

"Buffy" the God of Buffs

Keeping buffs up for all players seems to have downsides. A god of buffs who greatly extends the duration of buffs effects (and perhaps negative status effects) might work. So I'm exploring ideas for a new magic God. (Note: Buffy is perhaps not a serious name suggestion!) It seems there are more ma...

Friday, 11th March 2011, 13:51

Forum: Game Design Discussion

Topic: Unlocking Species

Replies: 44

Views: 16399

Re: Unlocking Species

I don't get the empathic opposition to a feature that would be 100% optional... The thing is, if it's not needed, then it's basically "code bloat". Potentially introducing new bugs for a feature that isn't even enabled by default - and most people will never enable. Besides which if you w...

Friday, 11th March 2011, 02:50

Forum: Game Design Discussion

Topic: Spellcaster backgrounds

Replies: 84

Views: 29626

Re: Spellcaster backgrounds

How complicated is that selection screen, coding-wise? Is this kind of reorganizing a complicated task? It's not very hard, but not trivial either. Currently, there's a simple loop that go over all the jobs, see the _construct_backgrounds_menu function in newgame.cc:955. For the page formatting, th...

Friday, 11th March 2011, 02:47

Forum: Game Design Discussion

Topic: [OT stuff from] Name of the Crusader background

Replies: 10

Views: 3148

Re: Name of the Crusader background

I like "Witch". (But then they should have a spell that turns things into toads.) I like the idea of that as a new spell - although the type of toad should reflect the level of the transformed monster. Also toads being pretty fast it might not always be a great idea! Obviously it's just a...

Thursday, 10th March 2011, 21:50

Forum: Game Design Discussion

Topic: Name of the Crusader background

Replies: 20

Views: 5205

Re: Name of the Crusader background

Zicher wrote:Witcher?
(although, these did not augment their skills by weapon brands :) )


I think this would be better for the current Enchanter, who has mostly Hex spells (since the split). It was suggested in another thread that Witch and Hex are closely related.

Thursday, 10th March 2011, 14:38

Forum: Game Design Discussion

Topic: Unlocking Species

Replies: 44

Views: 16399

Re: Spellcaster backgrounds

A big problem with an unlocking mechanic is if, say, you've been playing for ages and unlocked everything - then your hard drive dies and you have to reinstall. Or for online play, you'd need a system where different servers all shared players' unlock information. Just wouldn't work for crawl IMO an...

Thursday, 10th March 2011, 14:34

Forum: Game Design Discussion

Topic: Name of the Crusader background

Replies: 20

Views: 5205

Re: Name of the Crusader background

I think this threw me at first too. Crusader definitely implies a religious background. Actually the Crusader is closer to what I thought an Enchanter should be. I'd suggest renaming Crusader to Enchanter, and renaming the current Enchanter (discussed in another thread). Then make a new Crusader as ...
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