Search found 15 matches

Monday, 5th December 2011, 15:21

Forum: Dungeon Crawling Advice

Topic: Stabbing damage: Fighting/Short Blades skills important?

Replies: 6

Views: 1739

Re: Stabbing damage: Fighting/Short Blades skills important?

greepish wrote:Fighting yes, for hp (not a whole lot mind you).


Is there any general consensus on a good place to stop with the Fighting skill for casters? 3 to 5, maybe?

Monday, 5th December 2011, 04:03

Forum: Dungeon Crawling Advice

Topic: Stabbing damage: Fighting/Short Blades skills important?

Replies: 6

Views: 1739

Re: Stabbing damage: Fighting/Short Blades skills important?

greepish wrote: I'm assuming you're just stabbing mephitic victims, and never looking back after that?


Yes, anything that is confused (through mephitic cloud or confuse spell), fleeing, or that happens to be asleep when I bump into it (though I'm not bothering with stealth so it's mainly for confused monsters).

Monday, 5th December 2011, 03:18

Forum: Dungeon Crawling Advice

Topic: Stabbing damage: Fighting/Short Blades skills important?

Replies: 6

Views: 1739

Stabbing damage: Fighting/Short Blades skills important?

I'm working on a deep elf caster build. I plan to go with pure spellcasting, except for stabbing monsters that are incapacitated. Should I bother with the Short Blades skill? How about Fighting?

Wednesday, 23rd November 2011, 02:47

Forum: Dungeon Crawling Advice

Topic: STR vs. DEX (and strength-weighting)

Replies: 7

Views: 2855

STR vs. DEX (and strength-weighting)

When selecting attributes to raise, is there any good reason to favor STR over DEX, or vice versa? Does it even matter? (other than Str >= 3 * EV penalty for whatever armour you're using) On a related note, does strength weighting still exist? It's not in the in-game descriptions anymore (e.g. "...

Saturday, 2nd April 2011, 20:40

Forum: Dungeon Crawling Advice

Topic: So... about those spores...

Replies: 18

Views: 5159

Re: So... about those spores...

I don't know how the game decides when to start spawning OOD monsters, but it seems to me that if you're running around killing things, it should realize that you're not just stalling for time.

Tuesday, 29th March 2011, 03:10

Forum: Dungeon Crawling Advice

Topic: Great early-game mutation set -- should I keep quaff-ID'ing?

Replies: 6

Views: 2218

Re: Great early-game mutation set -- should I keep quaff-ID'

Update - D:5, turn 6864:

Really quaff e - 2 emulsified cyan potions {!*}?
It has a very clean taste.
You feel less resistant to magic. x2
You feel a little less jittery.

Commencing quiet sobs.

At least I have an ID'd potion of cure mutation ... :(

Monday, 28th March 2011, 07:09

Forum: Dungeon Crawling Advice

Topic: Great early-game mutation set -- should I keep quaff-ID'ing?

Replies: 6

Views: 2218

Great early-game mutation set -- should I keep quaff-ID'ing?

3864 | D:2 | Gained mutation: You are resistant to magic. 3864 | D:2 | Gained mutation: You are highly resistant to magic. 3864 | D:2 | Gained mutation: You can translocate small distances at will. Now I'm terrified of Cure Mutation potions, but the only potions I've ID'd are brilliance, healing, mi...

Friday, 18th March 2011, 20:05

Forum: Technical Support

Topic: Best way of marking levels as unfinished

Replies: 1

Views: 1170

Best way of marking levels as unfinished

I feel like this is a stupid question, and hopefully I'm missing something obvious. But I cannot find any good way of marking levels as unfinished. Let's say I run into Sigmund on D:2 and dive down, but want to make a note of having failed to clear the level. Is there any straightforward way of doin...

Thursday, 17th March 2011, 21:09

Forum: Dungeon Crawling Advice

Topic: Any reason to keep junk scrolls or potions?

Replies: 10

Views: 2789

Any reason to keep junk scrolls or potions?

Is it worth taking the trouble to collect garbage like scrolls of random uselessness, potions of degeneration, etc.? I'm mostly wondering if they have the potential to shield other scrolls/potions from being destroyed. (I've seen conflicting claims about this.) Also, other than the Evaporate spell, ...

Wednesday, 16th March 2011, 22:59

Forum: Dungeon Crawling Advice

Topic: MAAARRAAAAA!!!

Replies: 9

Views: 2650

Re: MAAARRAAAAA!!!

omndra wrote:I built up some nerve and found some other stairs and went down those so i could could get a SS


You don't need to re-visit the level to get a screenshot. Just hit X, then ] (if you're on the level above).

Wednesday, 16th March 2011, 01:30

Forum: Dungeon Crawling Advice

Topic: The ultimate tank: Armour + Dodging + Shields

Replies: 11

Views: 2764

Re: The ultimate tank: Armour + Dodging + Shields

it wont work at all, the penalty for gda is way to high. Assuming max all skills, 30 str and 9 dex, youll have a great 11 ev. A pretty crappy trade for the incredible amount of xp youd have to dump into dodging. I tried crunching the numbers myself using the wiki ... I'm sure I'm screwing up somewh...

Tuesday, 15th March 2011, 15:51

Forum: Dungeon Crawling Advice

Topic: The ultimate tank: Armour + Dodging + Shields

Replies: 11

Views: 2764

The ultimate tank: Armour + Dodging + Shields

Minotaurs are skilled at Armour, Dodging and Shields, and I have this irresistible urge to try training all three at once. Probably not the greatest strategy but I love the idea. So let's say I manage to get all 3 skills maxed out and am wearing gold dragon armour and a large shield (never mind how ...

Saturday, 5th March 2011, 00:10

Forum: Dungeon Crawling Advice

Topic: When should I stop throwing darts?

Replies: 2

Views: 1201

When should I stop throwing darts?

I've noticed that thrown darts are extremely effective in the very early game, whereas daggers, clubs, etc. nearly always miss (at least for high-STR, low-DEX characters). At some point there's a crossover where darts become too weak to bother with. Any rules of thumb for when this crossover occurs ...

Tuesday, 1st March 2011, 09:18

Forum: Dungeon Crawling Advice

Topic: How OOD is OOD?

Replies: 60

Views: 13628

Re: How OOD is OOD?

Zicher wrote:Perhaps these were guarding the Vaults' staircase?


The Vaults were further down. From what I could tell it was just a small empty square room packed with horrible monsters. I think they were all generated asleep, and there were no unhidden doors.

Tuesday, 1st March 2011, 02:09

Forum: Dungeon Crawling Advice

Topic: How OOD is OOD?

Replies: 60

Views: 13628

Re: How OOD is OOD?

My level-15 Centaur Monk discovered a hidden door and blundered into this. (Notice the turn it took me to realize I should be freaking out.) 67536 | D:15 | Noticed a stone giant 67536 | D:15 | Noticed a stone giant 67536 | D:15 | Noticed a stone giant 67536 | D:15 | Noticed a shadow dragon 67537 | D...

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