Search found 898 matches

Thursday, 10th November 2016, 16:06

Forum: Dungeon Crawling Advice

Topic: Beogh smiting overpowered

Replies: 19

Views: 7255

Re: Beogh smiting overpowered

it's really powerful and Beogh gives piety plentifully, so you can use it a lot. It has no way to fail (has a fair amount of guaranteed damage and bypasses MR, EV, AC, range, LOF) and your MP pool is usually large enough to get several smites off in a row. Getting invo to around 10 in the early game...

Wednesday, 9th November 2016, 21:04

Forum: Game Design Discussion

Topic: Should allies turn hostile?

Replies: 1

Views: 993

Re: Should allies turn hostile?

Hurting an ally is a big enough penalty, all by itself, because you generally don't want allies to get hurt, so they can continue to live and kill and tank. The additional penalty of having them turn hostile has been the cause of lots of unnecessary complaints, commits, spoilers, and YASDs over the...

Tuesday, 8th November 2016, 21:27

Forum: Game Design Discussion

Topic: God Conducts (was: Spellbinder + Okawaru = Tragedy)

Replies: 23

Views: 5578

Re: Spellbinder + Okawaru = Tragedy

Trog's conduct is also good and the god would not make sense without it. How so? Conductless Trog would be very useful to chars that lean heavily on spells, certainly more so than Okawaru. Conduct aside, Trog is one of the caster-friendlier gods. It would work, even though Trog would be even more o...

Tuesday, 8th November 2016, 02:38

Forum: Crazy Yiuf's Corner

Topic: Arga cool idea

Replies: 3

Views: 1503

Arga cool idea

Re-imagine the Mithril Axe "Arga" as a +8 war axe of speed (SInv) with a special effect: When you take a step, you cleave-attack all hostiles around you, after completing the step. This would most notably affect charging towards a target: you'd get 1 extra hit, similar to using polearms. T...

Monday, 7th November 2016, 19:19

Forum: Game Design Discussion

Topic: Fix Darkness by being unable to read scrolls

Replies: 24

Views: 6977

Re: Fix Darkness by being unable to read scrolls

In this game you can read scrolls that are literally invisible.

Sunday, 6th November 2016, 20:42

Forum: Game Design Discussion

Topic: God Conducts (was: Spellbinder + Okawaru = Tragedy)

Replies: 23

Views: 5578

Re: Spellbinder + Okawaru = Tragedy

I believe "flavour" is extremely important but Dith's fire conduct is still not good. The flavor's too wonky and the limit against going xxFE^Dith is more than an annoyance, as it blocks off an otherwise viable and potentially interesting build, without actually dictating a play-style the ...

Sunday, 6th November 2016, 19:05

Forum: Crazy Yiuf's Corner

Topic: Deanimate Dead

Replies: 1

Views: 1200

Deanimate Dead

turns skeletons and zombies, both hostile and allied, back into corpses
simulacra may turn into chunks perhaps
you can use AS/CR/AD/CE/Simulacrum on the results, if you wish, or just chop and eat
don't worry about implementation details, just discuss the basic premise

Saturday, 5th November 2016, 23:17

Forum: Game Design Discussion

Topic: ImpRUvement: Allow Ru to choose stat gain on level up

Replies: 5

Views: 2874

Re: ImpRUvement: Allow Ru to choose stat gain on level up

"You focus your will and blind the increase in your attributes!"

Saturday, 5th November 2016, 07:05

Forum: Crazy Yiuf's Corner

Topic: I don't love it when...

Replies: 726

Views: 363754

Re: I don't love it when...

planned to zap lightning at a slowed hydra moved my char instead of moving the targeter Evoke which item? (* to show all) (? for menu, Esc to quit) You have no means to grasp a wand firmly enough. The six-headed hydra bites you but does no damage. x2 The six-headed hydra bites you (15)! * * * LOW HI...

Friday, 4th November 2016, 20:25

Forum: Crazy Yiuf's Corner

Topic: Sarcasm (was: On Zot spell restrictions)

Replies: 0

Views: 1035

Sarcasm (was: On Zot spell restrictions)

It's a fair point, but posted with such laden sarcasm I'm not sure what you hoped to achieve. Do you think this thread will encourage a dev to improve the situation? You seem to imply that any bit of sarcasm detracts from productive communication. Admittedly, sarcasm is often used to avoid establis...

Thursday, 3rd November 2016, 18:47

Forum: Game Design Discussion

Topic: Remove Mummies (Player Race)

Replies: 19

Views: 7386

Re: Remove Mummies (Player Race)

1 in (m/n) is n in m

Wednesday, 2nd November 2016, 19:37

Forum: Crazy Yiuf's Corner

Topic: Is hell crawl already better then stone soup?

Replies: 29

Views: 10138

Re: Is hell crawl already better then stone soup?

oh and why do you think we are a vocal minority? we are vocal and few crawl players are vocal on tavern, yes, but that is inevitable. But even when I never visited tavern, but had put a lot of hours into Crawl, and was very bad, and didn't get far - even then I knew the game was way too long. Perhap...

Wednesday, 2nd November 2016, 19:19

Forum: Crazy Yiuf's Corner

Topic: Opinions

Replies: 15

Views: 4387

Re: Opinions

reflavor Maurice into a pervert who just removes your worn equipment but it stays in your inventory, and to restrict using him to your advantage, he can't use stairs because of house arrest

Wednesday, 2nd November 2016, 18:11

Forum: Crazy Yiuf's Corner

Topic: Irrational Venting ITT

Replies: 18

Views: 5173

Re: Irrational Venting ITT

main downside is that the delay of 15 auts happens first, during which monsters can act; then the scroll effect takes place whereas normally, the scroll effect takes place immediately, and then monsters get to act for 10 auts trivia: you can scroll-blink into a monster's view, and this will never al...

Wednesday, 2nd November 2016, 15:44

Forum: Game Design Discussion

Topic: Issue: Wands can be thrown over blocking zot traps in Zot 5

Replies: 21

Views: 5964

Re: Issue: Wands can be thrown over blocking zot traps in Zo

clearly the solution is to introduce a temporary -Wand status effect :geek:

Tuesday, 1st November 2016, 20:59

Forum: Crazy Yiuf's Corner

Topic: Is hell crawl already better then stone soup?

Replies: 29

Views: 10138

Re: Is hell crawl already better then stone soup?

tough? difficulty is relative, e.g. something I find difficult may be trivial for duvessa

Tuesday, 1st November 2016, 20:54

Forum: Crazy Yiuf's Corner

Topic: Is hell crawl already better then stone soup?

Replies: 29

Views: 10138

Re: Is hell crawl already better then stone soup?

You don't necessarily need experience to be informed, though (I'm talking about hands-on e.g. playing)

Tuesday, 1st November 2016, 20:42

Forum: Crazy Yiuf's Corner

Topic: Is hell crawl already better then stone soup?

Replies: 29

Views: 10138

Re: Is hell crawl already better then stone soup?

I don't think experience is necessary for having opinion nor even necessarily correlated with the quality of that opinion.

Tuesday, 1st November 2016, 19:54

Forum: Game Design Discussion

Topic: Spellbinder + Okawaru = Tragedy

Replies: 19

Views: 7234

Re: Spellbinder + Okawaru = Tragedy

it's not like Oka is hard to buff tho- imagine the abilities as passives, or better gifts

Tuesday, 1st November 2016, 19:00

Forum: Dungeon Crawling Advice

Topic: Demigods

Replies: 86

Views: 29347

Re: Demigods

noticing something or not noticing something is not exactly an indication of said thing being good or bad (just saying)

Tuesday, 1st November 2016, 14:36

Forum: Crazy Yiuf's Corner

Topic: Is hell crawl already better then stone soup?

Replies: 29

Views: 10138

Re: Is hell crawl already better then stone soup?

there must be something not to love there because it's been done before as Crawl Light at least, and that was years ago

Tuesday, 1st November 2016, 14:31

Forum: Crazy Yiuf's Corner

Topic: Opinions

Replies: 15

Views: 4387

Re: Opinions

opinions are like assholes: they keep you from becoming full of shit if they function right

Sunday, 30th October 2016, 16:03

Forum: Crazy Yiuf's Corner

Topic: I love it when...

Replies: 1478

Views: 3190146

Re: I love it when...

1696 | D:5 | Gained mutation: You regenerate a little health from kills. [demonic ancestry] 3070 | D:2 | Gained mutation: You regenerate health from kills. [demonic ancestry] 5423 | D:3 | Gained mutation: You regenerate a lot of health from kills. [demonic ancestry] 5423 | D:3 | Reached XP level 7....

Thursday, 27th October 2016, 03:37

Forum: Crazy Yiuf's Corner

Topic: weird shafts

Replies: 4

Views: 1696

Re: weird shafts

I'm not.

Thursday, 27th October 2016, 03:36

Forum: Dungeon Crawling Advice

Topic: Terrain Interaction death

Replies: 11

Views: 3604

Re: Terrain Interaction death

would you have golden statues removed too?

Wednesday, 26th October 2016, 22:42

Forum: Dungeon Crawling Advice

Topic: Hexes do not become useless late game.

Replies: 113

Views: 34039

Re: Hexes do not become useless late game.

what is the reason you don't use box/sack/lantern

Wednesday, 26th October 2016, 20:42

Forum: Dungeon Crawling Advice

Topic: what is monster panel for

Replies: 53

Views: 18335

Re: what is monster panel for

Really? The game could calculate the average damage/aut that a monster would inflict on you, if it had its way with you. Using generic functions to estimate casting frequency, to crunch damage/accuracy/defenses/resistances, etc. It's not a stretch, considering that monsters often estimate collateral...

Wednesday, 26th October 2016, 19:48

Forum: Dungeon Crawling Advice

Topic: How to compare weapons

Replies: 22

Views: 6344

Re: How to compare weapons

zap /paralyze at yourself

Wednesday, 26th October 2016, 19:41

Forum: Dungeon Crawling Advice

Topic: what is monster panel for

Replies: 53

Views: 18335

Re: what is monster panel for

I'm not saying it would work everywhere perfectly but it is useful to a degree. Biased goalposts here - it's not like the current system warns you about boggarts. I said the game would better not even attempt to estimate how strong you are. let's not forget this whole discussion is contingent on the...

Wednesday, 26th October 2016, 19:07

Forum: Dungeon Crawling Advice

Topic: what is monster panel for

Replies: 53

Views: 18335

Re: what is monster panel for

It's a good estimate of how far into the game you are, but it does not at all take into account whether you've been struggling or steamrolling. That's my point. Why are they colored differently if they are functionally the same? Because "threat persistence" is a useful quality as I discuss...

Wednesday, 26th October 2016, 18:31

Forum: Dungeon Crawling Advice

Topic: what is monster panel for

Replies: 53

Views: 18335

Re: what is monster panel for

I don't understand the visual clutter argument. You're only broadening the palette, not adding anything new to the screen. People generally cannot determine exactly what color is used, just by looking at it. It's not possible and it's odd hearing that people will look for differences in color, when ...

Wednesday, 26th October 2016, 17:56

Forum: Dungeon Crawling Advice

Topic: what is monster panel for

Replies: 53

Views: 18335

Re: what is monster panel for

Well I think people would easily start filtering out the range of colors that correspond to the easiest monsters, once they get to a certain stage. Current game tends to call some "easy" and some "harmless", is that distracting? I think that adjusting a monster's difficulty for y...

Wednesday, 26th October 2016, 17:31

Forum: Dungeon Crawling Advice

Topic: what is monster panel for

Replies: 53

Views: 18335

Re: what is monster panel for

I think you'd get used to it. Ex. blue = endgame elite, so red+blue = close to endgame elite. Green is at least colored, which is more striking than white. And white is brighter and thus more striking than grey. Monster tiles also have a color/brightness and threat correlation. Again, I don't unders...

Wednesday, 26th October 2016, 16:26

Forum: Dungeon Crawling Advice

Topic: what is monster panel for

Replies: 53

Views: 18335

Re: what is monster panel for

unfortunately, the game considers giant geckos "easy", same as rats, from turn 1. lich hydra orc knight ogre hobgoblin this is misleading and would only confuse new players sorry, what? How is it more misleading/confusing than monsters who change colors the way they do now? tbf I wasn't ca...

Tuesday, 25th October 2016, 19:22

Forum: Dungeon Crawling Advice

Topic: what is monster panel for

Replies: 53

Views: 18335

Re: what is monster panel for

actually color is even better for a different reason - it inserts a level of abstraction, which is appropriate: a monster's danger is related to its coloring, not determined by it. Many colors are appropriate because dangerousness and XP is rather continuous. I mean, use actual XP or use colors, but...

Tuesday, 25th October 2016, 18:52

Forum: Dungeon Crawling Advice

Topic: what is monster panel for

Replies: 53

Views: 18335

Re: what is monster panel for

I'm saying a lot of things, but making players calculate threat level based on given XP values is absurd. What the game does is estimate how dangerous monsters are, in general , by looking at their XP value. But then it goes further and estimates how dangerous it is, to you , and uses nothing but yo...

Tuesday, 25th October 2016, 14:35

Forum: Dungeon Crawling Advice

Topic: what is monster panel for

Replies: 53

Views: 18335

Re: what is monster panel for

information that some monster is giving more xp then another one isn't to help new players that much Did you know that threat level is a function of the monster's XP and the total XP you've earned? The monster panel is basically ordered by rough XP value, but less helpful because it adjusts for you...

Tuesday, 25th October 2016, 03:47

Forum: Dungeon Crawling Advice

Topic: what is monster panel for

Replies: 53

Views: 18335

Re: what is monster panel for

lethediver wrote:Seeing red/yellow/white/black names is one of the best features for newbs. It's a, "if you died to this, don't say you weren't warned" type deal.

I think printing the monster's XP value would be much more helpful for newbs and others than painting its name, to be honest.

Tuesday, 25th October 2016, 00:26

Forum: Crazy Yiuf's Corner

Topic: don't taper XP cost of XL

Replies: 10

Views: 3539

Re: don't taper XP cost of XL

of course most games would be won at XL 17 or 18 - so who cares? Let people have their 27.

Monday, 24th October 2016, 23:21

Forum: Crazy Yiuf's Corner

Topic: don't taper XP cost of XL

Replies: 10

Views: 3539

Re: don't taper XP cost of XL

yes, the main consequence is a natural way to taper HP growth, somewhat to taper natural MR, and I don't know why XL increases MP in the first place.

Monday, 24th October 2016, 22:21

Forum: Crazy Yiuf's Corner

Topic: easter egg real sacs

Replies: 5

Views: 2078

easter egg real sacs

code a hidden way to make sacrifices without gaining piety or needing to worship Ru

e.g. if you wait 1000 turns on a Ru altar, you can press "a"-something and choose from all possible sacrifices

this would allow going on all sorts of challenge runs, reliably, from very early in the game

Monday, 24th October 2016, 22:13

Forum: Crazy Yiuf's Corner

Topic: don't taper XP cost of XL

Replies: 10

Views: 3539

don't taper XP cost of XL

Getting to the next level takes about as much experience as you've accumulated thus far. At least, this is true up to about level 12. Then the exponential growth of leveling slows, turning into a pure quadratic growth formula. This is the point where many characters start feeling very strong, and co...

Monday, 24th October 2016, 20:22

Forum: Crazy Yiuf's Corner

Topic: running Ds mut

Replies: 7

Views: 2208

running Ds mut

"cover ground quickly" would fit what a demonspawn mutation should be
rank 1 - .9 movement delay
rank 2 - .8 movement delay
rank 3 - .7 movement delay

Saturday, 22nd October 2016, 22:32

Forum: Game Design Discussion

Topic: Ranged weapons: alternative to ammo management?

Replies: 59

Views: 15805

Re: Ranged weapons: alternative to ammo management?

* Almost all imagined implementations of ranged that aren't OP involve an irritating level of weapon-switching and thus demand a ranged slot. Sometimes yes, but a given character can close the power gap between his melee and point-blank-ranged options, by training/enchanting/branding launchers, as ...

Saturday, 22nd October 2016, 22:30

Forum: Game Design Discussion

Topic: Ranged weapons: alternative to ammo management?

Replies: 59

Views: 15805

Re: Ranged weapons: alternative to ammo management?

Counterarguments to Lasty's vision should strive to be completely devoid of ideas and just argue universal demerits of ammo scarcity. Will ammo scarcity bring undesired behaviour no matter what else changes about ranged weapons ? With ammo scarcity, ranged is invariably more complicated. But I rais...

Saturday, 22nd October 2016, 17:18

Forum: Crazy Yiuf's Corner

Topic: Imnoben the immortal

Replies: 7

Views: 2586

Re: Imnoben the immortal

a level doesn't matter much since you die only once. But you'd start worshiping your second god without piety, which is more concerning. Trog gives you 4 abilities that need skill to use well and at the right time, whereas Imnoben doesn't give you any tactical abilities at all. Imnoben also has no p...

Saturday, 22nd October 2016, 15:19

Forum: Crazy Yiuf's Corner

Topic: slime creature AI for IOoD

Replies: 5

Views: 1782

Re: slime creature AI for IOoD

you mean you do get hit by wavering orbs? there would remain tactical ways of avoiding IOOD. If you stand like this, the IOOD will hit you. ##* YY* .#. or .Y. .@. .@. But if you move over here first, ##* YY* @#. or @Y. ... ... then the IOOD will have to hit the wall or monster, since a path through ...

Friday, 21st October 2016, 23:28

Forum: Crazy Yiuf's Corner

Topic: reverse out of depth clock

Replies: 4

Views: 1417

Re: reverse out of depth clock

To have a functional Crawl clock it is sufficient to only to punish taking an absurd amount of time doing crazy stuff like waiting on stairs for all the level's monsters to come to you ("making it seem like the player scummer is doing OK until suddenly they realize (that it's pointless, plus) t...

Friday, 21st October 2016, 17:22

Forum: Dungeon Crawling Advice

Topic: what is monster panel for

Replies: 53

Views: 18335

Re: what is monster panel for

I'm not going to even reply seriously, that's how ridiculous this complaint is. Do you notice that the thread is in Dungeon Crawling Advice? It's here because I could not find a use for it, and other people may be the same. I did not imagine that some people often play just by looking at the monste...

Friday, 21st October 2016, 16:44

Forum: Crazy Yiuf's Corner

Topic: Imnoben the immortal

Replies: 7

Views: 2586

Re: Imnoben the immortal

damage shaving used to be a temporary consumable, via the Fortitude card, and I think damage shaving could easily replace berserk's +50% HP bonus Why not just play a deep dwarf? because I think this background would allow an easy DD-like or Be-like experience that is more unique and more diverse. No...
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