Search found 898 matches
Wednesday, 30th December 2015, 10:11
Forum: Crazy Yiuf's Corner
Topic: the merits of incremental development
Replies: 6
Views: 1597
Wednesday, 30th December 2015, 10:00
Forum: Game Design Discussion
Topic: Incoming Amulet Reform Discussion
Replies: 193
Views: 67299
Re: Incoming Amulet Reform Discussion
Wednesday, 30th December 2015, 09:49
Forum: Crazy Yiuf's Corner
Topic: nifty branch restructuring
Replies: 16
Views: 3532
nifty branch restructuring
Wednesday, 30th December 2015, 05:15
Forum: Game Design Discussion
Topic: Liminals (split from Lacertilians thread)
Replies: 22
Views: 5209
Re: Lacertilians, playable on CBRO
Wednesday, 30th December 2015, 02:42
Forum: Game Design Discussion
Topic: Curse Retool
Replies: 22
Views: 6889
Re: Curse Retool
sweetrabies wrote:WingedEspeon wrote:honestly I think we could just do away with curses except for ashe as they are spoilery noob traps.
I don't see how curses are any more spoilery than, say, how smite works.
I think WingedEspion means that curses, unlike smite, have no function other than being spoilery noob traps.
Wednesday, 30th December 2015, 01:16
Forum: Suggestions & Criticism
Topic: Stop making timestamps disappear on thanked posts
Replies: 15
Views: 10256
Re: Stop making timestamps disappear on thanked posts
Wednesday, 30th December 2015, 00:20
Forum: Game Design Discussion
Topic: Curse Retool
Replies: 22
Views: 6889
Re: Curse Retool
Tuesday, 29th December 2015, 22:50
Forum: Game Design Discussion
Topic: replace juggernaut self-immobilization with strong knockback
Replies: 12
Views: 3037
Re: replace juggernaut self-immobilization with strong knock
Tuesday, 29th December 2015, 22:29
Forum: Crazy Yiuf's Corner
Topic: Enable Beogh to everyone
Replies: 48
Views: 9948
Re: Enable Beogh to everyone
Friday, 25th December 2015, 23:19
Forum: Game Design Discussion
Topic: remove lantern's spellpower malus
Replies: 8
Views: 1923
remove lantern's spellpower malus
Friday, 25th December 2015, 23:18
Forum: Crazy Yiuf's Corner
Topic: suspicious of EV averaging and step-downs
Replies: 14
Views: 3190
Re: suspicious of EV averaging and step-downs
Friday, 25th December 2015, 18:32
Forum: Game Design Discussion
Topic: Pakellas: don't think this god is a great addition.
Replies: 32
Views: 11411
Re: Pakellas
Friday, 25th December 2015, 10:35
Forum: Game Design Discussion
Topic: remove maces and flails
Replies: 18
Views: 4726
Re: remove maces and flails
Thursday, 24th December 2015, 22:10
Forum: Game Design Discussion
Topic: remove maces and flails
Replies: 18
Views: 4726
Re: remove maces and flails
Thursday, 24th December 2015, 21:05
Forum: Crazy Yiuf's Corner
Topic: Enable Beogh to everyone
Replies: 48
Views: 9948
Thursday, 24th December 2015, 09:49
Forum: Game Design Discussion
Topic: replace juggernaut self-immobilization with strong knockback
Replies: 12
Views: 3037
Re: replace juggernaut self-immobilization with strong knock
Thursday, 24th December 2015, 08:14
Forum: Crazy Yiuf's Corner
Topic: Enable Beogh to everyone
Replies: 48
Views: 9948
Re: Enable Beogh to everyone
Thursday, 24th December 2015, 06:07
Forum: Game Design Discussion
Topic: Change the name "gloves of archery" to "gloves of hunting"
Replies: 19
Views: 4658
Re: Change the name "gloves of archery" to "gloves of huntin
Thursday, 24th December 2015, 00:31
Forum: Game Design Discussion
Topic: replace juggernaut self-immobilization with strong knockback
Replies: 12
Views: 3037
replace juggernaut self-immobilization with strong knockback
Wednesday, 23rd December 2015, 23:40
Forum: Crazy Yiuf's Corner
Topic: Enable Beogh to everyone
Replies: 48
Views: 9948
Re: Enable Beogh to everyone
all before wrote:a dev disagreeing
dpeg didn't necessarily disagree - he just said it won't happen and that this was settled a long time ago, but circle-LOS > square-LOS was also settled a few versions ago, and look where we are now.
Wednesday, 23rd December 2015, 22:43
Forum: Game Design Discussion
Topic: remove maces and flails
Replies: 18
Views: 4726
remove maces and flails
Wednesday, 23rd December 2015, 21:51
Forum: Game Design Discussion
Topic: let boosted skills exceed 27
Replies: 6
Views: 1722
Re: let boosted skills exceed 27
Wednesday, 23rd December 2015, 21:28
Forum: Game Design Discussion
Topic: change/revert special rod of ignition targeting
Replies: 0
Views: 616
change/revert special rod of ignition targeting
Wednesday, 23rd December 2015, 17:03
Forum: Crazy Yiuf's Corner
Topic: Enable Beogh to everyone
Replies: 48
Views: 9948
Re: Enable Beogh to everyone
Wednesday, 23rd December 2015, 10:29
Forum: Dungeon Crawling Advice
Topic: Identifying artifacts?
Replies: 7
Views: 2377
Re: Identifying artifacts?
Wednesday, 23rd December 2015, 09:39
Forum: Crazy Yiuf's Corner
Topic: Enable Beogh to everyone
Replies: 48
Views: 9948
Re: Enable Beogh to everyone
Wednesday, 23rd December 2015, 08:01
Forum: Game Design Discussion
Topic: Swap Haste and Ring of Flames
Replies: 32
Views: 7058
Re: Swap Haste and Ring of Flames
Wednesday, 23rd December 2015, 05:46
Forum: Game Design Discussion
Topic: give necromancers Passive Aura of Friendly Reaping
Replies: 15
Views: 3841
Re: give necromancers Passive Aura of Friendly Reaping
byrel wrote:death channel spectral things don't have spells or abilities
Ah, indeed, so they would not be enormously different from zombies.
Necromancers can have spectral/zombie/simulacrum passive friendly reaping on rotating spellsets.
edit: one of the draconian professions in Zot can be this.
Wednesday, 23rd December 2015, 05:02
Forum: Game Design Discussion
Topic: Change the name "gloves of archery" to "gloves of hunting"
Replies: 19
Views: 4658
Re: Change the name "gloves of archery" to "gloves of huntin
Wednesday, 23rd December 2015, 04:59
Forum: Game Design Discussion
Topic: let boosted skills exceed 27
Replies: 6
Views: 1722
let boosted skills exceed 27
Tuesday, 22nd December 2015, 20:23
Forum: Game Design Discussion
Topic: Lacertilians, playable on CBRO
Replies: 26
Views: 8779
Re: Lacertilians, playable on CBRO
It would be cool if leaving Ru would cancel all the sacrifices you made to him, since he has no active wrath already, kthx.
Tuesday, 22nd December 2015, 20:13
Forum: Game Design Discussion
Topic: give necromancers Passive Aura of Friendly Reaping
Replies: 15
Views: 3841
Re: give necromancers Passive Aura of Friendly Reaping
Tuesday, 22nd December 2015, 19:21
Forum: Game Design Discussion
Topic: give necromancers Passive Aura of Friendly Reaping
Replies: 15
Views: 3841
Re: give necromancers Passive Aura of Friendly Reaping
Tuesday, 22nd December 2015, 07:20
Forum: Crazy Yiuf's Corner
Topic: Yet Another Stupid Meme - IMAGE HEAVY THREAD!
Replies: 75
Views: 22825
Monday, 21st December 2015, 23:55
Forum: Crazy Yiuf's Corner
Topic: suspicious of EV averaging and step-downs
Replies: 14
Views: 3190
Re: suspicious of EV averaging and step-downs
chequers wrote:Well, high AC gives spellcasting penalties.AC doesn't get any step-downs though.
No it doesn't.
Monday, 21st December 2015, 22:03
Forum: Game Design Discussion
Topic: give necromancers Passive Aura of Friendly Reaping
Replies: 15
Views: 3841
Re: give necromancers Passive Aura of Friendly Reaping
Monday, 21st December 2015, 21:28
Forum: Crazy Yiuf's Corner
Topic: suspicious of EV averaging and step-downs
Replies: 14
Views: 3190
suspicious of EV averaging and step-downs
Monday, 21st December 2015, 07:18
Forum: Game Design Discussion
Topic: Announcing EV/AC gains
Replies: 17
Views: 3663
Re: Announcing EV/AC gains
Monday, 21st December 2015, 06:29
Forum: Game Design Discussion
Topic: Swap Haste and Ring of Flames
Replies: 32
Views: 7058
Re: Swap Haste and Ring of Flames
Monday, 21st December 2015, 04:52
Forum: The Dart Board
Topic: Casual league Week 3.
Replies: 17
Views: 8308
Re: Casual league Week 3.
ventricule wrote: converting to TSO to be able to uncurse my mace [of chaos]
you may want to train throwing or conjurations if that's your plan because TSO doesn't like chaos and will place you under penance if chaos becomes venom or draining when you hit something with it
Monday, 21st December 2015, 02:05
Forum: Game Design Discussion
Topic: Fix swapping/stasis/-Tele/statue interaction
Replies: 0
Views: 612
Fix swapping/stasis/-Tele/statue interaction
Saturday, 19th December 2015, 08:30
Forum: Crazy Yiuf's Corner
Topic: Enable Beogh to everyone
Replies: 48
Views: 9948
Re: Enable Beogh to everyone
Friday, 18th December 2015, 04:58
Forum: Game Design Discussion
Topic: Swap Haste and Ring of Flames
Replies: 32
Views: 7058
Re: Swap Haste and Ring of Flames
Thursday, 17th December 2015, 10:48
Forum: Crazy Yiuf's Corner
Topic: nethack updated
Replies: 15
Views: 4144
Re: nethack updated
Thursday, 17th December 2015, 10:45
Forum: Game Design Discussion
Topic: give necromancers Passive Aura of Friendly Reaping
Replies: 15
Views: 3841
Re: give necromancers Passive Aura of Friendly Reaping
Thursday, 17th December 2015, 08:48
Forum: Game Design Discussion
Topic: give necromancers Passive Aura of Friendly Reaping
Replies: 15
Views: 3841
give necromancers Passive Aura of Friendly Reaping
Thursday, 17th December 2015, 08:27
Forum: Dungeon Crawling Advice
Topic: Recanting on iron rod
Replies: 20
Views: 5119
Re: Recanting on iron rod
Siegurt wrote:Lightning uses variable charges, so more is nearly always better
Lightning uses 2 charges on the initial warm-up zap, and 5 on every subsequent zap, so 18 is hardly better than 17, unlike say Iron.
Thursday, 17th December 2015, 02:39
Forum: Dungeon Crawling Advice
Topic: Recanting on iron rod
Replies: 20
Views: 5119