Search found 898 matches
Saturday, 23rd July 2016, 05:25
Forum: Game Design Discussion
Topic: replace health bar
Replies: 35
Views: 10741
Friday, 22nd July 2016, 14:15
Forum: Game Design Discussion
Topic: Just zero wands
Replies: 22
Views: 6483
Re: Just zero wands
Friday, 22nd July 2016, 06:11
Forum: Game Design Discussion
Topic: Just zero wands
Replies: 22
Views: 6483
Re: Just zero wands
Friday, 22nd July 2016, 02:14
Forum: Game Design Discussion
Topic: Rename Crystal Plate Armour to Iron Dragon Armour
Replies: 48
Views: 14705
Re: Rename Crystal Plate Armour to Iron Dragon Armour
i mean, people know running is powerful but dislike it; they wouldn't mind the ponderousness
Friday, 22nd July 2016, 01:11
Forum: Game Design Discussion
Topic: Just zero wands
Replies: 22
Views: 6483
Just zero wands
Thursday, 21st July 2016, 23:33
Forum: Game Design Discussion
Topic: Gozag gold drop streamlining
Replies: 10
Views: 2365
Re: Gozag gold drop streamlining
Rast wrote:instantly
what's the rush? Another version: all gold in sight automatically apports itself into your pocket, at the speed a hasted spriggan, or like a Jiangshi/Sixfurhy. This is pure visual fluff but I'd like it.
Thursday, 21st July 2016, 16:56
Forum: Game Design Discussion
Topic: Gozag gold drop streamlining
Replies: 10
Views: 2365
Re: Gozag gold drop streamlining
Thursday, 21st July 2016, 13:29
Forum: Game Design Discussion
Topic: Zot 5 both lungs had tele traps
Replies: 28
Views: 6231
Re: Zot 5 both lungs had tele traps
tabstorm wrote: just put everyone under Xom wrath at all times
Thursday, 21st July 2016, 02:55
Forum: Game Design Discussion
Topic: Allow all characters to pick up items on deep water tiles
Replies: 38
Views: 10284
Re: Allow all characters to pick up items on deep water tile
Shtopit wrote:HardboiledGargoyle wrote:Wahaha wrote:What other tile the has the properties of "can be fired through freely but cannot be walked through"?
BUSH
Sexy.
![Image](http://crawl.chaosforge.org/images/2/26/Burning_bush.png)
Thursday, 21st July 2016, 00:17
Forum: Game Design Discussion
Topic: DD Replacement - Crystal Dwarf
Replies: 11
Views: 3229
Re: DD Replacement - Crystal Dwarf
Like Deep Dwarf but cannot heal by any means; loses Device Recharging.
Reaching 0 HP makes you die and resurrect, like a felid, with 1 less max HP.
You stop resurrecting when you reach 0 max HP.
Wednesday, 20th July 2016, 22:31
Forum: Game Design Discussion
Topic: replace health bar
Replies: 35
Views: 10741
Re: replace health bar
Wednesday, 20th July 2016, 07:20
Forum: Game Design Discussion
Topic: mild alt to abstracting weapons
Replies: 91
Views: 24764
Re: mild alt to abstracting weapons
Wednesday, 20th July 2016, 07:07
Forum: Crazy Yiuf's Corner
Topic: Fix Deep Dwarves
Replies: 42
Views: 13434
Wednesday, 20th July 2016, 06:57
Forum: Game Design Discussion
Topic: mild alt to abstracting weapons
Replies: 91
Views: 24764
Re: mild alt to abstracting weapons
Wednesday, 20th July 2016, 06:16
Forum: Crazy Yiuf's Corner
Topic: FR: Shatter creates permenant shafts
Replies: 2
Views: 1122
Re: FR: Shatter creates permenant shafts
Wednesday, 20th July 2016, 06:10
Forum: Game Design Discussion
Topic: mild alt to abstracting weapons
Replies: 91
Views: 24764
Re: mild alt to abstracting weapons
Wednesday, 20th July 2016, 05:37
Forum: Game Design Discussion
Topic: mild alt to abstracting weapons
Replies: 91
Views: 24764
Re: mild alt to abstracting weapons
Wednesday, 20th July 2016, 05:36
Forum: Crazy Yiuf's Corner
Topic: Fix Deep Dwarves
Replies: 42
Views: 13434
Re: Fix Deep Dwarves
jwoodward48ss wrote:And there are far more dwarven uniques than Mi uniques.
Because Jorgrun is the equal of TEN Asterions!
Wednesday, 20th July 2016, 04:41
Forum: Game Design Discussion
Topic: mild alt to abstracting weapons
Replies: 91
Views: 24764
Re: mild alt to abstracting weapons
Tuesday, 19th July 2016, 13:09
Forum: Game Design Discussion
Topic: Disallow Labyrinth Minotaur from teleporting
Replies: 20
Views: 5260
Tuesday, 19th July 2016, 05:44
Forum: Game Design Discussion
Topic: mild alt to abstracting weapons
Replies: 91
Views: 24764
Re: mild alt to abstracting weapons
Tuesday, 19th July 2016, 05:27
Forum: Game Design Discussion
Topic: mild alt to abstracting weapons
Replies: 91
Views: 24764
Re: mild alt to abstracting weapons
Tuesday, 19th July 2016, 01:17
Forum: Game Design Discussion
Topic: make all partially resistible damage 50% resistible
Replies: 18
Views: 4319
Re: make all partially resistible damage 50% resistible
Tuesday, 19th July 2016, 00:59
Forum: Game Design Discussion
Topic: mild alt to abstracting weapons
Replies: 91
Views: 24764
Re: mild alt to abstracting weapons
Monday, 18th July 2016, 04:12
Forum: Game Design Discussion
Topic: mild alt to abstracting weapons
Replies: 91
Views: 24764
Re: mild alt to abstracting weapons
Sunday, 17th July 2016, 14:53
Forum: Dungeon Crawling Advice
Topic: GrBe Walkthrough: Upgrading Your Weapon (edited)
Replies: 7
Views: 1970
Re: GrBe Walkthrough: Upgrading Your Weapon
Sunday, 17th July 2016, 14:40
Forum: Game Design Discussion
Topic: mild alt to abstracting weapons
Replies: 91
Views: 24764
Re: mild alt to abstracting weapons
e: even your snappy comebacks are fail
Sunday, 17th July 2016, 06:29
Forum: Game Design Discussion
Topic: mild alt to abstracting weapons
Replies: 91
Views: 24764
Re: mild alt to abstracting weapons
Saturday, 16th July 2016, 19:49
Forum: Game Design Discussion
Topic: Merge Elyvilon into Zin
Replies: 15
Views: 3972
Re: Merge Elyvilon into Zin
I mentioned Ru because Draw Out Power cures you of roughly the same statuses as Pur, and gives not-exactly-minor healing.
Is there something that redeems Ru when Elyvilon is so unforgivable?
Saturday, 16th July 2016, 17:42
Forum: Game Design Discussion
Topic: Merge Elyvilon into Zin
Replies: 15
Views: 3972
Re: Merge Elyvilon into Zin
Saturday, 16th July 2016, 15:40
Forum: Game Design Discussion
Topic: mild alt to abstracting weapons
Replies: 91
Views: 24764
Re: mild alt to abstracting weapons
Saturday, 16th July 2016, 07:37
Forum: Game Design Discussion
Topic: mild alt to abstracting weapons
Replies: 91
Views: 24764
Re: mild alt to abstracting weapons
Friday, 15th July 2016, 13:11
Forum: Game Design Discussion
Topic: Let us choose gods from the start
Replies: 90
Views: 29631
Re: Let us choose gods from the start
Friday, 15th July 2016, 13:08
Forum: Game Design Discussion
Topic: mild alt to abstracting weapons
Replies: 91
Views: 24764
Re: mild alt to abstracting weapons
Friday, 15th July 2016, 02:15
Forum: Dungeon Crawling Advice
Topic: DDBe: Harold+net+bolt of flame+woods+flames=dead?
Replies: 11
Views: 3325
Re: DDBe: Harold+net+bolt of flame+woods+flames=dead?
Thursday, 14th July 2016, 16:48
Forum: Game Design Discussion
Topic: mild alt to abstracting weapons
Replies: 91
Views: 24764
mild alt to abstracting weapons
Thursday, 14th July 2016, 03:13
Forum: Game Design Discussion
Topic: ideas to shuffle and tweak Zin and Elyvilon
Replies: 0
Views: 761
ideas to shuffle and tweak Zin and Elyvilon
Tuesday, 12th July 2016, 01:29
Forum: Dungeon Crawling Advice
Topic: Beogh secret tech
Replies: 11
Views: 3218
Re: Beogh secret tech
Sunday, 10th July 2016, 17:44
Forum: Game Design Discussion
Topic: stoppage ego
Replies: 34
Views: 8091
Re: stoppage ego
Sunday, 10th July 2016, 16:51
Forum: Game Design Discussion
Topic: stoppage ego
Replies: 34
Views: 8091
Sunday, 10th July 2016, 16:20
Forum: Game Design Discussion
Topic: not-evil Lugonu, not-chaotic Makhleb, chaotic Gozag
Replies: 4
Views: 1661
not-evil Lugonu, not-chaotic Makhleb, chaotic Gozag
Sunday, 10th July 2016, 15:33
Forum: Game Design Discussion
Topic: stoppage ego
Replies: 34
Views: 8091
Re: stoppage ego
Sunday, 10th July 2016, 15:07
Forum: Game Design Discussion
Topic: Rename Crystal Plate Armour to Iron Dragon Armour
Replies: 48
Views: 14705
Re: Rename Crystal Plate Armour to Iron Dragon Armour
as a side-effect, it would no longer generate with rF/rC(/ponderous?) under rare circumstances
+1, iron dragon armour is much cooler than crystal and it could stand to be more available anyway
Sunday, 10th July 2016, 06:13
Forum: Game Design Discussion
Topic: Keep eating? Y/N
Replies: 16
Views: 4029
Re: Keep eating? Y/N
being nice is about having an environment that's fun to post & discuss things in. it's not fun to interact with people set to 'maximum abrasive' 24/7.
Speak for yourself.
Sunday, 10th July 2016, 05:44
Forum: Game Design Discussion
Topic: make all partially resistible damage 50% resistible
Replies: 18
Views: 4319
make all partially resistible damage 50% resistible
Sunday, 10th July 2016, 04:01
Forum: Game Design Discussion
Topic: stoppage ego
Replies: 34
Views: 8091
Re: stoppage ego
wow I can't believe duvessa liked my suggestion to ADD something to the game
Sunday, 10th July 2016, 02:19
Forum: Dungeon Crawling Advice
Topic: Can you create artifacts in WizMode?
Replies: 9
Views: 2459
Re: Can you create artifacts in WizMode?
Sunday, 10th July 2016, 02:14
Forum: Dungeon Crawling Advice
Topic: Can you create artifacts in WizMode?
Replies: 9
Views: 2459
Re: Can you create artifacts in WizMode?
note that fsim won't take into account the debuff the rapier would apply
Saturday, 9th July 2016, 23:39
Forum: Game Design Discussion
Topic: stoppage ego
Replies: 34
Views: 8091
stoppage ego
makes SH apply to bolt spells and penetrating projectiles
pros:
simple to understand
combines well with reflection ego to supplement fun with giggles
promotes player awareness of how shields normally behave
changes the likelihood of seeking a shield and/or reflection
Saturday, 9th July 2016, 23:06
Forum: Game Design Discussion
Topic: Remove stairway up
Replies: 46
Views: 18686