Search found 898 matches

Saturday, 23rd July 2016, 05:25

Forum: Game Design Discussion

Topic: replace health bar

Replies: 35

Views: 10741

Re: replace health bar

Ah, you're right. It's been that way since... 0.16! Your work? it's a little inconsistent, though, that the 'almost dead' indicator rounds health up (1-20% shows ~1/5 the bar), while the 'lightly wounded' indicator rounds health down (81-99% shows ~4/5 of the full bar), while the other indicators co...

Friday, 22nd July 2016, 14:15

Forum: Game Design Discussion

Topic: Just zero wands

Replies: 22

Views: 6483

Re: Just zero wands

That isn't what i said at all, it isn't even remotely close to a synopsis. well, Siegurt, I don't know then! Your whole post reads like a complaint or rebuttal, in particular regarding removing an available skill+effect set (which is plainly: blasting and hexing): By the same logic we could elimina...

Friday, 22nd July 2016, 06:11

Forum: Game Design Discussion

Topic: Just zero wands

Replies: 22

Views: 6483

Re: Just zero wands

let's recap: Siegurt claims that training evo is not as interesting unless it lets you blast or hex monsters damn hard with common but limited items. (I think; with Siegurt, you never know, he could be simply musing.) jwoodward48ss takes the opportunity to note that OP encroaches upon the Needle Sta...

Friday, 22nd July 2016, 02:14

Forum: Game Design Discussion

Topic: Rename Crystal Plate Armour to Iron Dragon Armour

Replies: 48

Views: 14705

Re: Rename Crystal Plate Armour to Iron Dragon Armour

i think 18 base ac (50% more than GDA) is way too good even with ponderousness
i mean, people know running is powerful but dislike it; they wouldn't mind the ponderousness

Friday, 22nd July 2016, 01:11

Forum: Game Design Discussion

Topic: Just zero wands

Replies: 22

Views: 6483

Just zero wands

Most wands can be replicated with other existing kinds of items; witness: Iceblast - buff exploding tomahawks Digging - make exploding tomahawks dig tiles adjacent to the center of the blast Disintegration - cool and elegant, so much so that it should be a spammable rod Enslavement - frenzy needles ...

Thursday, 21st July 2016, 23:33

Forum: Game Design Discussion

Topic: Gozag gold drop streamlining

Replies: 10

Views: 2365

Re: Gozag gold drop streamlining

Rast wrote:instantly

what's the rush? Another version: all gold in sight automatically apports itself into your pocket, at the speed a hasted spriggan, or like a Jiangshi/Sixfurhy. This is pure visual fluff but I'd like it.

Thursday, 21st July 2016, 16:56

Forum: Game Design Discussion

Topic: Gozag gold drop streamlining

Replies: 10

Views: 2365

Re: Gozag gold drop streamlining

have you actually tried killing a monster over deep water while worshiping gozag?

Thursday, 21st July 2016, 13:29

Forum: Game Design Discussion

Topic: Zot 5 both lungs had tele traps

Replies: 28

Views: 6231

Re: Zot 5 both lungs had tele traps

ha, yeah, stealth affecting monster memory/determination is documented but weird nonetheless
tabstorm wrote: just put everyone under Xom wrath at all times
an actual reason to worship Xom?

Thursday, 21st July 2016, 02:55

Forum: Game Design Discussion

Topic: Allow all characters to pick up items on deep water tiles

Replies: 38

Views: 10284

Re: Allow all characters to pick up items on deep water tile

Shtopit wrote:
HardboiledGargoyle wrote:
Wahaha wrote:What other tile the has the properties of "can be fired through freely but cannot be walked through"?

BUSH


Sexy.

Image

Thursday, 21st July 2016, 00:17

Forum: Game Design Discussion

Topic: DD Replacement - Crystal Dwarf

Replies: 11

Views: 3229

Re: DD Replacement - Crystal Dwarf

Phoenix Dwarf

Like Deep Dwarf but cannot heal by any means; loses Device Recharging.
Reaching 0 HP makes you die and resurrect, like a felid, with 1 less max HP.
You stop resurrecting when you reach 0 max HP.

Wednesday, 20th July 2016, 22:31

Forum: Game Design Discussion

Topic: replace health bar

Replies: 35

Views: 10741

Re: replace health bar

ideas for improving the health bar: ⋅ don't just remove chunks of the HP bar. Paint them red instead, and leave the remaining HP green. Just like the player. ⋅ there are 5 states of woundedness but the "almost dead" sliver is noticeably smaller than 20% of a tile's widt...

Wednesday, 20th July 2016, 07:20

Forum: Game Design Discussion

Topic: mild alt to abstracting weapons

Replies: 91

Views: 24764

Re: mild alt to abstracting weapons

Yes, well, hopefully, you can get to your points henceforth, instead of trying to manage other people, which is starting to piss me off. Shard made a point about the best games. I have yet to see your example about how compromise improved your game, or even some game you know about. I don't know wha...

Wednesday, 20th July 2016, 07:07

Forum: Crazy Yiuf's Corner

Topic: Fix Deep Dwarves

Replies: 42

Views: 13434

Re: Fix Deep Dwarves

it's fun anyway and CYC was never innocent
Image

Wednesday, 20th July 2016, 06:57

Forum: Game Design Discussion

Topic: mild alt to abstracting weapons

Replies: 91

Views: 24764

Re: mild alt to abstracting weapons

Relevant: not just what you're trying to explain, but how you frame the whole conversation. You've been talking about anger and hostility this whole thread, nobody else. Also you say that people have different understandings of fun - no joke - okay, but what is the consequence of that? You say it as...

Wednesday, 20th July 2016, 06:16

Forum: Crazy Yiuf's Corner

Topic: FR: Shatter creates permenant shafts

Replies: 2

Views: 1122

Re: FR: Shatter creates permenant shafts

the main objection i can think of is that it will make it hard and annoying to shatterkill monsters on floors where shafts can form, and overpopulate bottom floors

Wednesday, 20th July 2016, 06:10

Forum: Game Design Discussion

Topic: mild alt to abstracting weapons

Replies: 91

Views: 24764

Re: mild alt to abstracting weapons

My philosophy is always aimed at bigger and better. It is always aimed at more fun *for a variety of people with differing tastes*. I have a personal belief that *thoughtless* removal is poor work. I have a personal belief that when a section of playerbase wants something gone, but another section ...

Wednesday, 20th July 2016, 05:37

Forum: Game Design Discussion

Topic: mild alt to abstracting weapons

Replies: 91

Views: 24764

Re: mild alt to abstracting weapons

oh sorry, I wasn't done yet no one in their right mind would say "removing food is good because removing stuff is generally good." Right, that has absurd consequences, and I don't think anyone really says that. But rather many people say that "removing X is bad because removing stuff ...

Wednesday, 20th July 2016, 05:36

Forum: Crazy Yiuf's Corner

Topic: Fix Deep Dwarves

Replies: 42

Views: 13434

Re: Fix Deep Dwarves

jwoodward48ss wrote:And there are far more dwarven uniques than Mi uniques.

Because Jorgrun is the equal of TEN Asterions!

Wednesday, 20th July 2016, 04:41

Forum: Game Design Discussion

Topic: mild alt to abstracting weapons

Replies: 91

Views: 24764

Re: mild alt to abstracting weapons

One thing brought up in the conversation is the loss of fragile monsters with dangerous weapons. But if that's desirable, why not add a rare "goblin lord" monster that spawns with (and can pick up) branded weapons? The description can even say that they're otherwise identical. The objectio...

Tuesday, 19th July 2016, 13:09

Forum: Game Design Discussion

Topic: Disallow Labyrinth Minotaur from teleporting

Replies: 20

Views: 5260

Re: Disallow Labyrinth Minotaur from teleporting

replace the minotaur with a formicid

Tuesday, 19th July 2016, 05:44

Forum: Game Design Discussion

Topic: mild alt to abstracting weapons

Replies: 91

Views: 24764

Re: mild alt to abstracting weapons

ah so you want me to justify how Haelyn's assertion has no evidence behind it? (note: I said "AFAIK, unsupportable" - change my mind)

Tuesday, 19th July 2016, 05:27

Forum: Game Design Discussion

Topic: mild alt to abstracting weapons

Replies: 91

Views: 24764

Re: mild alt to abstracting weapons

I should have been more descriptive; if it helps, I meant "every moment of a player's attention which is diverted to a feature that is "good enough" is not spent on anything better." Crawl is not the only game in the world, but competes with hundreds of better games. It is better...

Tuesday, 19th July 2016, 01:17

Forum: Game Design Discussion

Topic: make all partially resistible damage 50% resistible

Replies: 18

Views: 4319

Re: make all partially resistible damage 50% resistible

I swear I'd never be able to tell whether icicle is >50% or <50% irresistible, from just playing. It's bad documentation. I've just checked and Glaciate description doesn't even mention its partially irresistible damage. Wouldn't even need numbers, just something like "A big part of the damage ...

Tuesday, 19th July 2016, 00:59

Forum: Game Design Discussion

Topic: mild alt to abstracting weapons

Replies: 91

Views: 24764

Re: mild alt to abstracting weapons

Yes, eh. Unsupportable, groundless. It's a bad idea. oh geez, you went on so many tangents. I told you to start a thread but maybe you need to start a blog. Bad ideas can help a developer create good ideas, or get a project started, sure. But then you're talking about the creative process, not the g...

Monday, 18th July 2016, 04:12

Forum: Game Design Discussion

Topic: mild alt to abstracting weapons

Replies: 91

Views: 24764

Re: mild alt to abstracting weapons

@Haelyn Mediocre weapon types are interesting for being faster, requiring less XP, or simply having their mediocrity overwhelmed by other reasons: consider +11 trident vs +0 demon trident. Plain morningstars, though? Much of the time, you will have approximately 1 good weapon and up to thousands of ...

Sunday, 17th July 2016, 14:53

Forum: Dungeon Crawling Advice

Topic: GrBe Walkthrough: Upgrading Your Weapon (edited)

Replies: 7

Views: 1970

Re: GrBe Walkthrough: Upgrading Your Weapon

this seems needlessly complicated and imprecise why not just use base damage instead of your ranks? multiply by some factor corresponding to your strength and skill (doesn't have to be exact) add enchantment, modify by brand (add or multiply), divide by speed, and you get average damage doesn't take...

Sunday, 17th July 2016, 14:40

Forum: Game Design Discussion

Topic: mild alt to abstracting weapons

Replies: 91

Views: 24764

Re: mild alt to abstracting weapons

-_- monsters still trade up weapons

e: even your snappy comebacks are fail

Sunday, 17th July 2016, 06:29

Forum: Game Design Discussion

Topic: mild alt to abstracting weapons

Replies: 91

Views: 24764

Re: mild alt to abstracting weapons

It's very hard to qualify in any serious sense things like this, regarding context and flavor since they're largely subjective. For example, I don't understand what the nuts you're on about. I wouldn't suggest something if I thought it would break context, and I don't get the point of your analogy....

Saturday, 16th July 2016, 19:49

Forum: Game Design Discussion

Topic: Merge Elyvilon into Zin

Replies: 15

Views: 3972

Re: Merge Elyvilon into Zin

so if I understand it correctly, Pur is problematic because... Vit is stronger?
I mentioned Ru because Draw Out Power cures you of roughly the same statuses as Pur, and gives not-exactly-minor healing.
Is there something that redeems Ru when Elyvilon is so unforgivable?

Saturday, 16th July 2016, 17:42

Forum: Game Design Discussion

Topic: Merge Elyvilon into Zin

Replies: 15

Views: 3972

Re: Merge Elyvilon into Zin

oh hi, mps, long time no see! so what is this Zin made of: 0*: life protection, rHell, rMut, donate gold 1*: recite (which can also pacify) 2*: 3*: imprison 4*: purification (actually a buffed vitalization) 5*: sanctuary 6*: cure all mutations I would be more OK with this if we also simultaneously r...

Saturday, 16th July 2016, 15:40

Forum: Game Design Discussion

Topic: mild alt to abstracting weapons

Replies: 91

Views: 24764

Re: mild alt to abstracting weapons

"i personally don't mind, therefore nobody cares" why write or even read about something you don't give a crap for I mean, I don't feel an urge to go to every thing that doesn't concern me, to let everyone know how little I care in this thread, you've said ways these proposals make the gam...

Saturday, 16th July 2016, 07:37

Forum: Game Design Discussion

Topic: mild alt to abstracting weapons

Replies: 91

Views: 24764

Re: mild alt to abstracting weapons

And honestly, from the gameplay point of view, it makes more sense for uniques to have the same equipment every time while normal, far far more often encountered monsters, to have different ones. Eh? I think this quote effectively posits that it's best to have all monsters be eligible for being &qu...

Friday, 15th July 2016, 13:11

Forum: Game Design Discussion

Topic: Let us choose gods from the start

Replies: 90

Views: 29631

Re: Let us choose gods from the start

that's if you stick with Ru; if you abandon for Trog 100 turns later, your monk bonus is wasted

Friday, 15th July 2016, 13:08

Forum: Game Design Discussion

Topic: mild alt to abstracting weapons

Replies: 91

Views: 24764

Re: mild alt to abstracting weapons

Part of the proposal is making most standard equipment plain, or just 1 predictable brand. Reapers are known for unpredictable scythe brands. There are also fire giants, spriggan riders, necromancers, centaurs, yaktaurs, and afaik javilineers and anubis guards. Ogres are close. I don't know what you...

Friday, 15th July 2016, 02:15

Forum: Dungeon Crawling Advice

Topic: DDBe: Harold+net+bolt of flame+woods+flames=dead?

Replies: 11

Views: 3325

Re: DDBe: Harold+net+bolt of flame+woods+flames=dead?

He's a deep dwarf with 45 AC. Will he even take any damage from the fire?

Thursday, 14th July 2016, 16:48

Forum: Game Design Discussion

Topic: mild alt to abstracting weapons

Replies: 91

Views: 24764

mild alt to abstracting weapons

I appreciate the merits of ion frigate's recommendation to "abstract away monster weapons". At the same time, it may be somewhat too radical-sounding, and it takes away a good chunk of flavor of being able to see and play with the equipment of killed monsters. The following achieves many o...

Thursday, 14th July 2016, 03:13

Forum: Game Design Discussion

Topic: ideas to shuffle and tweak Zin and Elyvilon

Replies: 0

Views: 761

ideas to shuffle and tweak Zin and Elyvilon

No powers unless explicitly included (so no life-saving): ZIN 0*: Donate Gold 1*: Recite 2*: Purification 3*: Imprison 4*: active Str/Int/Dex/HP/MP boost (crib Vit + DV) 5*: either passive suppression of mutations or passive immunity to malmutating effects ELYVILON 1*: Lesser Healing 2*: passively s...

Tuesday, 12th July 2016, 01:29

Forum: Dungeon Crawling Advice

Topic: Beogh secret tech

Replies: 11

Views: 3218

Re: Beogh secret tech

The first five pictures show that you can kill your own wizards and priests, if you don't want them, without incurring penance. Just position them into water and aim a wand of flame next to them. The generated steam kills them, indirectly.

Sunday, 10th July 2016, 17:44

Forum: Game Design Discussion

Topic: stoppage ego

Replies: 34

Views: 8091

Re: stoppage ego

yes, but why is your first comment and focus centered around this extremely unlikely and often completely irrelevant event?

Sunday, 10th July 2016, 16:51

Forum: Game Design Discussion

Topic: stoppage ego

Replies: 34

Views: 8091

Re: stoppage ego

rework Ignorance?

Sunday, 10th July 2016, 16:20

Forum: Game Design Discussion

Topic: not-evil Lugonu, not-chaotic Makhleb, chaotic Gozag

Replies: 4

Views: 1661

not-evil Lugonu, not-chaotic Makhleb, chaotic Gozag

Make Lugonu not evil, just chaotic. One: distortion weapons are not evil. For good reason! We don't want the good gods to make your hand unusable, or make you risk wrath or banishment. This is a discrepancy: Lugonu is evil, but its signature brand isn't? Two: impromptu conversion to Lugonu is often ...

Sunday, 10th July 2016, 15:33

Forum: Game Design Discussion

Topic: stoppage ego

Replies: 34

Views: 8091

Re: stoppage ego

I believe Sandman25 was talking about orbs of fire and their Bolt of Fire, which would become blockable with the stoppage ego. Mennas/Asterion/Wiglaf are fast or can haste themselves, but not Donald/Louise. Did I miss anyone? They could be rigged to never generate with a shield of stoppage. I'm not ...

Sunday, 10th July 2016, 15:07

Forum: Game Design Discussion

Topic: Rename Crystal Plate Armour to Iron Dragon Armour

Replies: 48

Views: 14705

Re: Rename Crystal Plate Armour to Iron Dragon Armour

also wearable by spriggans, don't forget the spriggans
as a side-effect, it would no longer generate with rF/rC(/ponderous?) under rare circumstances
+1, iron dragon armour is much cooler than crystal and it could stand to be more available anyway

Sunday, 10th July 2016, 06:13

Forum: Game Design Discussion

Topic: Keep eating? Y/N

Replies: 16

Views: 4029

Re: Keep eating? Y/N

being nice is about having an environment that's fun to post & discuss things in. it's not fun to interact with people set to 'maximum abrasive' 24/7.


Speak for yourself.

Sunday, 10th July 2016, 05:44

Forum: Game Design Discussion

Topic: make all partially resistible damage 50% resistible

Replies: 18

Views: 4319

make all partially resistible damage 50% resistible

Magma, icicle, etc. have different proportions of elemental and physical damage. There's good reason to make it 50/50: you could actually remember what the composition is, and tell the player, like is done with "up to half again as much" brands. And 50% is good enough. I doubt anyone would...

Sunday, 10th July 2016, 04:01

Forum: Game Design Discussion

Topic: stoppage ego

Replies: 34

Views: 8091

Re: stoppage ego

fireball isn't a bolt spell or penetrating projectile, plus fireball never misses, so no

wow I can't believe duvessa liked my suggestion to ADD something to the game

Sunday, 10th July 2016, 02:19

Forum: Dungeon Crawling Advice

Topic: Can you create artifacts in WizMode?

Replies: 9

Views: 2459

Re: Can you create artifacts in WizMode?

how could it? it's like vamp or protection or anti-magic: you don't just spit out a number. Drain reduces monster accuracy and spellpower, among other things, so you'll take less damage from them, but this debuff grows as you keep hitting it, and the beginning is important. Unless Fsim simulates a b...

Sunday, 10th July 2016, 02:14

Forum: Dungeon Crawling Advice

Topic: Can you create artifacts in WizMode?

Replies: 9

Views: 2459

Re: Can you create artifacts in WizMode?

dunno but anyway you can just modify your stats manually
note that fsim won't take into account the debuff the rapier would apply

Saturday, 9th July 2016, 23:39

Forum: Game Design Discussion

Topic: stoppage ego

Replies: 34

Views: 8091

stoppage ego

for shields and +SH amulets
makes SH apply to bolt spells and penetrating projectiles
pros:
simple to understand
combines well with reflection ego to supplement fun with giggles
promotes player awareness of how shields normally behave
changes the likelihood of seeking a shield and/or reflection

Saturday, 9th July 2016, 23:06

Forum: Game Design Discussion

Topic: Remove stairway up

Replies: 46

Views: 18686

Re: Remove stairway up

Something like the mezzanine, if I understand it correctly, is partially in the game already! The way the abyss works, (just mmap it in wizmode,) it generates new terrain when you come close to the map's edge, and destroys terrain on the other side, moving the player character to the middle of the n...
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