Search found 898 matches

Thursday, 29th September 2016, 02:26

Forum: Game Design Discussion

Topic: Give Te perma-flight at level 7

Replies: 39

Views: 13639

Re: Give Te perma-flight at level 7

or give perma-flight immediately and let the EV bonus kick in at some higher XL
KoboldLord wrote:Additionally, remove interaction between flight and rare enemy spells that you only see maybe a couple times in a whole game.

what about the interaction between monster flight and a level 4 player spell

Thursday, 29th September 2016, 00:57

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 3226967

Re: Best/Worst Artifacts

Oh, I had also found Storm Bow and the Sword of Jihad in my game. At first I thought "no", but then I found Amulet of Four Winds...

Thursday, 29th September 2016, 00:19

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 3226967

Re: Best/Worst Artifacts

amazing selection for a char not cleared Lair yet. 54 cheiless dex! Guess I should switch to staves and use lajatang? Dungeon Crawl Stone Soup version 0.19-a0-1715-ga59010f (webtiles) character file. doolittle the Spry (Halfling Hunter) Turns: 24185, Time: 02:31:54 Health: 110/110 AC: 27 Str: 22 XL:...

Wednesday, 28th September 2016, 19:19

Forum: Game Design Discussion

Topic: more Sac Love religious interactions

Replies: 22

Views: 6655

Re: more Sac Love religious interactions

Dith's shadow mimic is intentionally programmed to be like a separate monster that does stuff from your position, and it's explicitly not *you* doing the shadow actions, but a distinct agent, which is why I find the special-casing of this particular ally somewhat odd. I suppose you think of it as no...

Wednesday, 28th September 2016, 17:07

Forum: Crazy Yiuf's Corner

Topic: Rate and discuss the Korean splash screen images

Replies: 52

Views: 16196

Re: Rate and discuss the Korean splash screen images

Why is it so funny to invert colors??

Wednesday, 28th September 2016, 03:56

Forum: Crazy Yiuf's Corner

Topic: Remove Ogre; Preserve High Elf

Replies: 17

Views: 4608

Re: Remove Ogre; Preserve High Elf

removing more than 1 species at once is so unreasonable :?

Wednesday, 28th September 2016, 00:20

Forum: Game Design Discussion

Topic: New hosted branch: Basajaun species and High Elf removal

Replies: 94

Views: 35181

Re: New hosted branch: Basajaun species and High Elf removal

people talk about elves and dwarves and halflings as if humans can't have albinism or beards or midgets
Shtopit wrote:make up for low strength and light armour.

high elves have average armor apt and 7 base strength

Tuesday, 27th September 2016, 23:05

Forum: Game Design Discussion

Topic: more Sac Love religious interactions

Replies: 22

Views: 6655

Re: more Sac Love religious interactions

Malevolent wrote: if they try to leave you or object to anything you say, you just have all his friends and family isolate and berate him for the rest of his life

lol what kind of orc has time to groan and moan about that

Tuesday, 27th September 2016, 21:57

Forum: Game Design Discussion

Topic: more Sac Love religious interactions

Replies: 22

Views: 6655

more Sac Love religious interactions

There are some kinks getting worked out when you worship different gods after sacrificing love to Ru. For example, you can't summon angels/servants/BiA/etc. Here are some final aspects to consider: Beogh The loveless cannot worship Beogh, but why not? There's still smiting and water-walking, and gre...

Tuesday, 27th September 2016, 20:05

Forum: Game Design Discussion

Topic: Proposal for dealing with excess consumables

Replies: 19

Views: 4428

Re: Proposal for dealing with excess consumables

you only need a very small number of blink/tele/haste/fog/fear/etc to get out of virtually any situation, and you propose keeping the player in constant supply of consumables anyway, so what does the proposal even accomplish and why do you want to sustain consumables in the first place

Tuesday, 27th September 2016, 15:04

Forum: Crazy Yiuf's Corner

Topic: Rate and discuss the Korean splash screen images

Replies: 52

Views: 16196

Re: Rate and discuss the Korean splash screen images

you're just increasing the site's traffic by saying that here

Tuesday, 27th September 2016, 14:53

Forum: Crazy Yiuf's Corner

Topic: Rate and discuss the Korean splash screen images

Replies: 52

Views: 16196

Re: Rate and discuss the Korean splash screen images

CypherZel wrote:Heard it sucks mottled dragon shit

i heard different

Tuesday, 27th September 2016, 14:43

Forum: Crazy Yiuf's Corner

Topic: Rate and discuss the Korean splash screen images

Replies: 52

Views: 16196

Re: Rate and discuss the Korean splash screen images

yaktaurs are classic body horror in the vein of The Fly, death cobs are brilliantly unfathomable yet menacing killers, and have you even seen Killer Klowns from Outer Space?

Tuesday, 27th September 2016, 00:57

Forum: Crazy Yiuf's Corner

Topic: Rate and discuss the Korean splash screen images

Replies: 52

Views: 16196

Re: Rate and discuss the Korean splash screen images

the formicid peed its pants

Sunday, 25th September 2016, 17:13

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 520759

Re: [proclick] new fork, hellcrawl

It's okay, his ideas are predicated on the premise that crawl must be mind-numbingly long and easy

Saturday, 24th September 2016, 19:32

Forum: Game Design Discussion

Topic: drain>piety, as a cost of healing; Ru the healer

Replies: 4

Views: 2037

Re: drain>piety, as a cost of healing; Ru the healer

BTW, can't you say exactly the same spot-removal thing about Beogh?

Saturday, 24th September 2016, 01:02

Forum: Game Design Discussion

Topic: Remove clouds from Desolation of Salt

Replies: 9

Views: 2967

Re: Remove clouds from Desolation of Salt

How about making Desolation's salt clouds nonmoving and immutable, instead of placing cloud generators? Surely that would speed up processing, and it could actually be said that a new terrain type is being experimented with.

Thursday, 22nd September 2016, 00:07

Forum: Crazy Yiuf's Corner

Topic: Please consider side effects of commits (Slime:5 wall)

Replies: 26

Views: 7403

Re: Please consider side effects of commits (Slime:5 wall)

Warning: flavour ahead! Fwiw I suggested simply placing a runed door in each loot room upon killing its majesty. I like the previous (walls turn translucent) and the current (walls disappear) solution better than runed doors, because it provides visual oomph. What if the walls are instead doors, se...

Wednesday, 21st September 2016, 15:41

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 520759

Re: [proclick] new fork, hellcrawl

You could already get less XP and fewer consumables if you played Mummy, so you're not getting much new in that regard if you're playing MiBe or something. The bigger benefit here, I think, is reducing the repetitiveness of fighting the same monsters too many times with the same character, which mak...

Wednesday, 21st September 2016, 01:00

Forum: Dungeon Crawling Advice

Topic: DCSS TrunkWatch™: new Protection brand, two small removals

Replies: 39

Views: 17675

Re: DCSS TrunkWatch™: new Protection brand, two small remova

Remove boulder beetles Orb spiders and regular IOOD casters are a much better use of projectiles - rolling boulder beetles were almost always trivial to avoid. This sounds odd. If you like how an IOOD moves, and don't like how a rolling boulder beetle moves, wouldn't you make boulder beetles move w...

Tuesday, 20th September 2016, 23:04

Forum: Crazy Yiuf's Corner

Topic: top 10 O-faces

Replies: 9

Views: 3032

top 10 O-faces

10 - Spriggan http://crawl.chaosforge.org/images/b/b8/Spriggan_(monster).png 9 - Gnoll http://crawl.chaosforge.org/images/8/8e/Gnoll.png 8 - Greater Mummy http://crawl.chaosforge.org/images/6/6c/Greater_mummy.png 7 - Ogre http://crawl.chaosforge.org/images/1/10/Ogre_%28monster%29.png 6 - Sonja http:...

Saturday, 20th August 2016, 23:59

Forum: Dungeon Crawling Advice

Topic: Do spell percentages ever lie?

Replies: 42

Views: 13947

Re: Do spell percentages ever lie?

edit 2: I'm going to go ahead and say something crazy here. Maybe, instead of using a complicated randomization formula like 1d102 + 1d101 + 1d100 - 3 or whatever it is and then trying to invert its cumulative distribution function or whatever is going on there (it's been a while), maybe -- just ma...

Saturday, 20th August 2016, 23:35

Forum: Game Design Discussion

Topic: Better display of regen rate

Replies: 9

Views: 2955

Re: Better display of regen rate

what about all the cognitive meltdowns this kind of thing is known to induce via information overload

Saturday, 20th August 2016, 02:04

Forum: Crazy Yiuf's Corner

Topic: minmay vaults

Replies: 21

Views: 5209

Re: minmay vaults

what's the joke? what does it have to do with the new god for you? (you can't even say "explaining would ruin the joke" now because the joke is already ruined)

plus, how can something that's not a direct response be out of context as a standalone thread?

Friday, 19th August 2016, 21:56

Forum: Dungeon Crawling Advice

Topic: Magic vs Melee

Replies: 72

Views: 33960

Re: Magic vs Melee

Who are you talking to? Did anyone make that argument? Saying ‘in hypothetical optimal play you should recharge MP’ about casters sounds about as dumb as saying 'in hypothetical optimal play you should get yourself next to monsters’ about melee chars or saying ‘in hypothetical optimal play you shoul...

Friday, 19th August 2016, 12:19

Forum: Dungeon Crawling Advice

Topic: Magic vs Melee

Replies: 72

Views: 33960

Re: Magic vs Melee

wow, this guy is an unabashed one-man echo chamber.

e: perhaps you meant to use this for your gif:
Image

Friday, 19th August 2016, 05:24

Forum: Dungeon Crawling Advice

Topic: what exactly is the point of min delay?

Replies: 14

Views: 3875

Re: what exactly is the point of min delay?

Ah....silly me, I never noticed the time thing. I actually thought that number was just a turn counter...even though it clearly says "TIME!!!" lol. Fun fact - earlier versions of DCSS didn't display time at all. It was confusing as all hell and made me give up figuring out what weapon del...

Friday, 19th August 2016, 05:03

Forum: Dungeon Crawling Advice

Topic: Magic vs Melee

Replies: 72

Views: 33960

Re: Magic vs Melee

@goodcoolguy Direct damage magic doesn't require degenerate gameplay. Recharging MP = cheeze and scum, while backing up behind corners and standing in hallways = reasonable tactics? You would sound just as sensible if you had it the other way around. Recharging your MP is a requirement of using spel...

Tuesday, 16th August 2016, 02:00

Forum: Game Design Discussion

Topic: beogh: gift spellbook to named follower

Replies: 4

Views: 1827

beogh: gift spellbook to named follower

As long as spellbooks remain as physical objects and book burning is retained, you should be able to choose a book as your gift. This would make spell-books more than the sum of their spells for the first time ever. Your orc would then have its existing spell-set cleared and replaced by the spells i...

Sunday, 14th August 2016, 17:04

Forum: Game Design Discussion

Topic: Remove the ability to wield useless items

Replies: 32

Views: 10392

Re: Remove the ability to wield useless items

i don't get it... why would you not want to rest at least until you are fully healed, in a system where your natural regen happens only while you are resting? And nobody has mentioned any taking away of "control" up until your post here, (I presume that you could press "." to get...

Sunday, 14th August 2016, 00:47

Forum: Game Design Discussion

Topic: Remove the ability to wield useless items

Replies: 32

Views: 10392

Re: Remove the ability to wield useless items

Probably the most important effect would be on speedrunners, who would forever curse the dev responsible for removing the ability to regen-on-the-go AND their beloved breadswinging all in one commit. I'd make waiting not count towards turncount while at it. This would encourage an extremely annoyin...

Saturday, 13th August 2016, 19:11

Forum: Game Design Discussion

Topic: Remove bad effects from Call of Chaos

Replies: 12

Views: 3238

Re: Remove bad effects from Call of Chaos

the commit meant to make Chaos Mirror scarier, duvessa... are you saying that the monsters should prefer to be petrified over being polymorphed?

Saturday, 13th August 2016, 18:53

Forum: Dungeon Crawling Advice

Topic: executioners/tzitzimimeh

Replies: 12

Views: 3934

Re: make hellions and tormentors 1s

Yes, I am. It is a scenario far likelier than the 1 in 19,683,000,000,000,000,000,000,000,000,000 chance of an executioner dealing 450 damage over 9 actions to a character with 0 AC (that's assuming it doesn't cast pain).

Saturday, 13th August 2016, 17:19

Forum: Dungeon Crawling Advice

Topic: executioners/tzitzimimeh

Replies: 12

Views: 3934

Re: make hellions and tormentors 1s

If tzitzimimeh were three times faster then they would outclass executioners in every. single. way. So: no, it is just speed. if executioners were three times faster they could do 450 damage in 10 aut. what's your point? you're fighting a lost battle with your pedantry. Tzitzimimeh can already do m...

Saturday, 13th August 2016, 03:03

Forum: Game Design Discussion

Topic: Remove curses

Replies: 41

Views: 10926

Re: Remove curses

It's been suggested before and I'll suggest it again because it's such a damn good idea: In the temple, there could be an item like a rune that automatically identifies all items and removes all curses from that point forward. You maintain all the silliness of not knowing if items will help you or ...

Thursday, 11th August 2016, 22:45

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: OgWz of Ash, Ash is a bad god

Replies: 18

Views: 3943

Re: CiP: OgWz of Ash, Ash is a bad god

Sandman25 wrote:Don't get me wrong, I have 3-15 rune wins with Ash too. But having no jewelry means the god is almost useless for me.

What are you talking about? You had 2 cursed rings. You could have got your magic boost right there. Ash's conduct is to wear the cursed stuff.

Wednesday, 10th August 2016, 22:47

Forum: Game Design Discussion

Topic: Minor FeEE Buff

Replies: 2

Views: 1420

Re: Minor FeEE Buff

the alternative is better for its elegance, you should have started your post with it, and added the "suppress fangs" proposal second... but yeah sandblast is used early on without stones quite a bit, so could start EE with more stones to compensate? But that's a bit unlike the Tm paradigm...

Wednesday, 10th August 2016, 21:49

Forum: Dungeon Crawling Advice

Topic: What do I do with arcane markman spells?

Replies: 65

Views: 17529

Re: What do I do with arcane markman spells?

well, don't make your escape path run through a corridor? you'd be in the same damn trouble if you just ran out out of MP! what's inner flame got to do with it?

Wednesday, 10th August 2016, 21:40

Forum: Game Design Discussion

Topic: make hellions and tormentors 1s

Replies: 15

Views: 5113

Re: make hellions and tormentors 1s

except speed and ability to kill you turns out those are kind of important If tzitzimimeh were three times faster then they would outclass executioners in every. single. way. So: no, it is just speed. 1s should be kept in SGD because the guaranteed place to see it is in the final level of most game...

Wednesday, 10th August 2016, 18:56

Forum: Game Design Discussion

Topic: make hellions and tormentors 1s

Replies: 15

Views: 5113

Re: make hellions and tormentors 1s

Tzitzimimeh are stronger than executioners in all respects (except speed, but you could argue that anything of speed 10 is harmless) More important than how to communicate a tier's mechanical contents is communicating their mechanical use not sure what is the exact distinction between 'contents' and...

Wednesday, 10th August 2016, 15:29

Forum: Game Design Discussion

Topic: make hellions and tormentors 1s

Replies: 15

Views: 5113

Re: make hellions and tormentors 1s

"Menace" should not translate to tier, because it's a less useful distinction, IMO, at least considering how the demons are designed right now. I think they need to have a glyph that marks them as "fragile but have nasty special attacks." I doubt that this classification can be t...

Wednesday, 10th August 2016, 05:25

Forum: Game Design Discussion

Topic: make hellions and tormentors 1s

Replies: 15

Views: 5113

Re: make hellions and tormentors 1s

UI should make it easy to see high-priority monsters. Tormentors gobble 100+ HP in 1 turn. They are high priority. Their fragility and 1v1 harmlessness are not pertinent.
duvessa wrote:You might have a point with hellions

how many demons can kill you faster than a hellion?

Wednesday, 10th August 2016, 01:31

Forum: Game Design Discussion

Topic: make hellions and tormentors 1s

Replies: 15

Views: 5113

make hellions and tormentors 1s

Yeah so what if they give the same amount of XP as yaktaurs? Damnation and Torment are two key attacks of Extended. Who casts them? Uniques, pan lords, some 1s, hellions, and tormentors are the only casters of Damnation/Torment in Pan/Hells. What is the point of tier-numbering but to let you quickly...

Wednesday, 10th August 2016, 00:43

Forum: Game Design Discussion

Topic: Cut some demonspawn mutations, re-tier others

Replies: 5

Views: 2305

Re: Cut some demonspawn mutations, re-tier others

what if passive freeze made monsters, like, "Freeze!" (don't move) for a turn? the pun is lame but think of the gameplay power

Tuesday, 9th August 2016, 18:14

Forum: Crazy Yiuf's Corner

Topic: Poison Magic Brainstorm

Replies: 16

Views: 5001

Re: Poison Magic Brainstorm

And you can see yourself, in wiz-mode, how this would affect venom-branded weapons. (Make a macro that tabs once and wiz-mode-casts Ignite Poison, and compare it to simple tabbing.) So has anyone tried this? ~ creates macros, "s" is available for the trigger key, &zignite\{32}poison\{...

Tuesday, 9th August 2016, 16:32

Forum: Game Design Discussion

Topic: Remove the ability to wield useless items

Replies: 32

Views: 10392

Re: Remove the ability to wield useless items

Would it be too radical to remove normal HP regen from all non-resting actions?
Maybe it would - your char can even repair his equipment (from corrosion) on the go!
(but if it were removed then it could be buffed to e.g. 1 HP/turn, independent of max HP)

Tuesday, 9th August 2016, 15:46

Forum: YASD! YAVP! and characters in progress too

Topic: How crazy and rare is this artefact sword?

Replies: 26

Views: 6665

Re: How crazy and rare is this artefact sword?

It raises base damage by up to that amount. Check it in wizmode fsim - max damage goes up by a lot, but the average damage increases by only about 40%.

And they multiply each other rather than add up, like it would be 156%*144%=224.64% with your percentages.

Tuesday, 9th August 2016, 05:23

Forum: Crazy Yiuf's Corner

Topic: Eldritch Brain race

Replies: 5

Views: 1654

Re: Eldritch Brain race

yes I Know that equipping and quick-swapping your char is often a hassle, and the OP tries to take quick-swapping and run with it, and make it as painless as possible by allowing you only ONE slot to ever keep track of, and it's a slot that is always visible on the game screen. Unlike with rings, th...

Tuesday, 9th August 2016, 05:05

Forum: Crazy Yiuf's Corner

Topic: Poison Magic Brainstorm

Replies: 16

Views: 5001

Re: Poison Magic Brainstorm

Poisonous Combustion - Poison/Fire/Transmutations (5) - Continuous version of Ignite Poison lasts several turns. Doesn't replace the lower level spell, which is useful in getting online earlier among a few other niches it has over the continuous version. During this spell, all poison immediately be...
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