Search found 351 matches

Saturday, 4th August 2018, 07:13

Forum: Game Design Discussion

Topic: Can we tone down the number of two-headed ogres

Replies: 90

Views: 12569

Re: Can we tone down the number of two-headed ogres

Plantissue wrote:
354x quitting
What is going on here?

Probably "aw crap I'm dead, might as well quit already".

Tuesday, 24th July 2018, 09:22

Forum: Dungeon Crawling Advice

Topic: How to win Deep Elves?

Replies: 128

Views: 18215

Re: How to win Deep Elves?

+9 SH is not equal to +9 EV. The game has some weird calculations for blocks and SH's displayed value is considerably inflated compared to its actual usefulness.

Thursday, 19th July 2018, 10:14

Forum: Game Design Discussion

Topic: remove Leda's Liquefaction

Replies: 20

Views: 4051

Re: remove Leda's Liquefaction

Can someone provide a morgue of a character who reliably and consistently used Leda's? Preferably in a game where it was justified, and not picked over the better options out of curiosity or to prove a bad point. I'm interested what kind of a character would use it in the first place. I imagine FoEE...

Monday, 9th July 2018, 21:16

Forum: Game Design Discussion

Topic: BVC needs further nerf(s) before the tournament

Replies: 15

Views: 2997

Re: BVC needs further nerf(s) before the tournament

I'm not sure this comparison is informative, since all three of these spells are awful. It's like evaluating axes by comparing them to short blades. A better point of comparison would be Freezing Cloud. Not at all. Those three spells have both damage and utility components to them, just like BVC. F...

Monday, 9th July 2018, 15:01

Forum: Game Design Discussion

Topic: BVC needs further nerf(s) before the tournament

Replies: 15

Views: 2997

BVC needs further nerf(s) before the tournament

I haven't complained about this yet because I barely ever play spellcasters, but now I do play one and wow. Borngjor's Vile Cluth is: - smite-targetted with effective range 6 (see point below), meaning it covers almost all LOS - 3x3 AoE - it's extremely MP efficient - its full duration's damage is w...

Sunday, 1st July 2018, 19:28

Forum: Game Design Discussion

Topic: Make spiny frogs actually spiny or rename them

Replies: 20

Views: 4544

Re: Make spiny frogs actually spiny or rename them

It doesn't stop mindless tabbing at all - the characters who do utilize this "tactic" really don't give a damn about porcupine spines and only know about the other two if they check the learndb entry.

Friday, 29th June 2018, 12:26

Forum: Game Design Discussion

Topic: Make spiny frogs actually spiny or rename them

Replies: 20

Views: 4544

Make spiny frogs actually spiny or rename them

This week's Leszczynek's Obscure Complaint is about spiny frogs and how they aren't actually spiny. Sure threw me off when I finally tried the famous Borgnjor's Overpowered Clutch out, realized I can't use it against spiny monsters (porcupine), then realized spiny frogs aren't really spiny and compl...

Thursday, 28th June 2018, 06:18

Forum: Game Design Discussion

Topic: Fix Wild Magic card

Replies: 3

Views: 935

Re: Fix Wild Magic card

Plain summoning with low Invo/piety can summon a horde of hostiles on top of you, or a summoned pan lord can Glaciate you. There are several problems with Nemelex, not just this one.

Tuesday, 26th June 2018, 02:38

Forum: Game Design Discussion

Topic: Limit Vehumet gifts to Conjurations and elemental schools

Replies: 6

Views: 1741

Limit Vehumet gifts to Conjurations and elemental schools

Vehumet can give Yara's. While it's kind of fun in general and very useful for Mummies in Dis, I don't think it's a level 5 spell gift one would be hoping for; not only it can't be used reliably on its own, it's also Hexes/Transmutations, neither of which a Vehumet worshipper finds particularly usef...

Sunday, 17th June 2018, 09:50

Forum: Game Design Discussion

Topic: move monk's piety thing to a species

Replies: 4

Views: 1373

Re: move monk's piety thing to a species

<Leszczynek> !lg * !boring s=crace v>0.21 <Sequell> 550384 games for * (recent !boring v>0.21): 62420x Demonspawn, 52623x Minotaur, 38038x Octopode, 35679x Gnoll, 34550x Gargoyle, 33673x Deep Elf, 30128x Draconian, 26422x Hill Orc, 24015x Formicid, 20363x Spriggan, 17745x Troll, 17519x Vine Stalker...

Tuesday, 12th June 2018, 23:28

Forum: Game Design Discussion

Topic: Umbra/halo could use proper in-game descriptions.

Replies: 2

Views: 873

Re: Umbra/halo could use proper in-game descriptions.

Ha ha, exactly. I suppose ring of shadows wasn't exactly the best example, I think Eos would be better. A jewelled morningstar, glowing brightly with the light of the dawn. It illuminates the dungeon's recesses, revealing the machinations of those who would prefer to stay invisible. And if you have ...

Tuesday, 12th June 2018, 09:04

Forum: Game Design Discussion

Topic: Umbra/halo could use proper in-game descriptions.

Replies: 2

Views: 873

Umbra/halo could use proper in-game descriptions.

My current Fun Elf (i.e. melee DE) found a ring of Shadows. Great find! It also made me realize that the umbra effect has no decent description in the game. Let me roleplay a new player. Q - the ring of Shadows (right hand) {Umbra +Inv Stlth+}. A black ring that can make its wearer one with the shad...

Monday, 4th June 2018, 13:51

Forum: Game Design Discussion

Topic: ogre magic testing

Replies: 37

Views: 7279

Re: ogre magic testing

I tried playing on CPO, but the lags were killing me (literally, suicided out of frustration). If any other server closer to Europe would be willing to host it, I'd gladly try it out though.

Thursday, 31st May 2018, 21:52

Forum: Crazy Yiuf's Corner

Topic: New realtime speedrun WR: 26:44 by p0werm0de

Replies: 5

Views: 1403

New realtime speedrun WR: 26:44 by p0werm0de

https://www.youtube.com/watch?v=ugtipv1YNmU The previous record, also by p0werm0de, was 31:26. Breaking 30 minutes was considered very hard to say the least, then this happened: 9009 | Lair:2 | Identified the +11 battleaxe of Odylonag {speed, rN+ Str+9 Int+4} (You acquired it on level 2 of the Lair ...

Friday, 6th April 2018, 14:12

Forum: Crazy Yiuf's Corner

Topic: Give ?uselessness that Xom chess piece functionality

Replies: 2

Views: 820

Re: Give ?uselessness that Xom chess piece functionality

Patashu wrote:I wasn't around for this so I have no idea what you're talking about or what it does


https://crawl.develz.org/mantis/view.php?id=10026

I actually forgot it was supposed to do something useful sometimes. Oops.

Friday, 6th April 2018, 14:05

Forum: Game Design Discussion

Topic: Cleansing fire upon species list

Replies: 32

Views: 5560

Re: Cleansing fire upon species list

Keep: - Draconian - I don't like them but can accept their existence as "casters with good defences" - Felid - annoying in a good way, somehow. - Merfolk - staple hybrid fighters, they're great. - Mummy - as a meme (or "challenge species", if you want to call them that). - Naga -...

Friday, 6th April 2018, 12:51

Forum: Crazy Yiuf's Corner

Topic: Give ?uselessness that Xom chess piece functionality

Replies: 2

Views: 820

Give ?uselessness that Xom chess piece functionality

You know, that item that nobody used or cared for that was in trunk for a few weeks a few full releases ago and got removed. It would fit the theme of random uselessness pretty well. Read it while worshipping Xom and he does something random.

Too much of a groundbreaking idea to post in GDD, I think.

Wednesday, 24th January 2018, 11:45

Forum: Game Design Discussion

Topic: Monster Banishment Soft Delay

Replies: 16

Views: 2337

Re: Monster Banishment Soft Delay

Agreed, but allow the monster to cast it on the second turn, and on the first turn of any subsequent encounter with the same monster. One turn is enough for an appropriate reaction. Distortion should not be limited at all. Alternatively you could make banishment a delayed effect just like teleport, ...

Monday, 22nd January 2018, 23:37

Forum: Crazy Yiuf's Corner

Topic: My favorite silly crawl thing

Replies: 16

Views: 2630

Re: My favorite silly crawl thing

My favourite silly thing in DCSS is how incredibly effective are deep elven master archers at killing themselves while trying to hit me through a shield + reflection.

Sunday, 7th January 2018, 00:52

Forum: Crazy Yiuf's Corner

Topic: Remove Labyrinths

Replies: 49

Views: 8049

Re: Remove Labyrinths

Every time I'm complaining about the Labyrinth, I remind myself what it looked like in ADOM (item destroying traps every few steps, the whole branch 7 levels deep including false staircases and levels) and then suddenly Crawl's version becomes an incredibly fun stroll in comparison. But yes, navigat...

Friday, 5th January 2018, 23:53

Forum: Crazy Yiuf's Corner

Topic: This is very fair and I'm enjoying it

Replies: 5

Views: 1311

Re: This is very fair and I'm enjoying it

Oh I know how this works, I'm just saying it's exciting and well communicated to the player.

Friday, 5th January 2018, 23:17

Forum: Crazy Yiuf's Corner

Topic: This is very fair and I'm enjoying it

Replies: 5

Views: 1311

This is very fair and I'm enjoying it

Image

It's actually so fun I'm not even going to report this on Mantis or check if it's been reported before, I'll just shitpost on tavern instead. Daeva didn't move by the way, although of course I have no way of proving it.

Tuesday, 5th December 2017, 01:11

Forum: Dungeon Crawling Advice

Topic: Spider Nest, or Shoals?

Replies: 9

Views: 1854

Re: Spider Nest, or Shoals?

With your EV consider disintegrating tarantellas from afar, they're damn annoying for low evasion characters and confusion disables SH.

Also swamp dragon scales are a good armour, one of the better dragon scales actually.

Wednesday, 11th October 2017, 21:53

Forum: Game Design Discussion

Topic: New Advanced Race - Gnomes

Replies: 26

Views: 5019

Re: New Advanced Race - Gnomes

There's little point to -3 in Bows since small races can't use longbows. If they are supposed to not wear body armor, you can call them Fairies instead of Gnomes and give them permaflight for flavor. I can't comment on the concept in general because I only play melee and I'm disinterested in things ...

Wednesday, 11th October 2017, 14:49

Forum: Game Design Discussion

Topic: Let Joseph the Mercenary drop an artifact hat

Replies: 5

Views: 1205

Re: Let Joseph the Mercenary drop an artifact hat

It's not like it was his own hat in the first place anyway.

Wednesday, 11th October 2017, 13:46

Forum: Game Design Discussion

Topic: Kryia's mail coat

Replies: 9

Views: 1979

Re: Kryia's mail coat

A version that is +0 scale mail but applies to all healing is basically like the current version -7 AC for most characters, which equates to "completely trash my defenses in exchange for better healing, which I could use to make up for the extra damage I'm taking due to my trashed defenses, ex...

Tuesday, 10th October 2017, 17:29

Forum: Game Design Discussion

Topic: Kryia's mail coat

Replies: 9

Views: 1979

Kryia's mail coat

TL;DR What it's now: +7 Kryia's mail coat {PotionHeal*2 rC+} My change suggestion: +0 Kryia's mail coat {Heal*2} Details: It was a pretty interesting armor choice back when wands of heal wounds were around. Now that they're no longer there, Kryia's is generally OK but uses a somewhat bad base (scal...

Tuesday, 3rd October 2017, 06:05

Forum: Game Design Discussion

Topic: ZOMBIE HANDS (serious proposal)

Replies: 30

Views: 7747

Re: ZOMBIE HANDS (serious proposal)

[obligatory comment about giving Necromancy yet another spell]

Monday, 2nd October 2017, 13:01

Forum: Game Design Discussion

Topic: Bultungin/Gnoll Feedback

Replies: 223

Views: 64053

Re: Bultungin/Gnoll Feedback

Without reading the comments above, the new gnolls are stronger than even the first iteration. This also means two things: they're fun to play as and they should be moved to "Easy" column in race selection.

Tuesday, 8th August 2017, 04:09

Forum: Game Design Discussion

Topic: Throwing Brand Removals thread

Replies: 74

Views: 12959

Re: Throwing Brand Removals thread

Fighting limited inventory slots and inventory management in general by removing items doesn't sound like the best idea to me, though it's certainly an easy way out.

Saturday, 5th August 2017, 21:40

Forum: Game Design Discussion

Topic: New background: Annihilator (Vehumet zealot)

Replies: 72

Views: 18021

Re: New background: Annihilator (Vehumet zealot)

One argument for this background is that it requires low effort to implement for testing in trunk, unless it's deemed absolutely necessary to update online scoring as well. If we can have separate backgrounds for every low level spell book in the game save for Cantrips, we might as well have a Vehum...

Tuesday, 1st August 2017, 23:38

Forum: Game Design Discussion

Topic: Don't spawn literal trash monsters

Replies: 15

Views: 3626

Re: Don't spawn literal trash monsters

Freaking white imps in Cocytus... They're there to block your path so that you can't get to that tormentor too fast, also a noobtrap to make you hit them and waste turns between hell effects. Other similarly annoying and otherwise absolutely harmless things: - Coc: flying skulls, skeleton/zombie sp...

Saturday, 29th July 2017, 17:07

Forum: Crazy Yiuf's Corner

Topic: What other roguelikes do you play?

Replies: 26

Views: 6572

Re: What other roguelikes do you play?

None. After sinking into DCSS no other roguelike seems worthwhile. I did play Sil a bit relatively recently but it's not nearly as fun. In the past I played ADOM and a tiny bit of Rogue, Nethack and Elona.

Thursday, 27th July 2017, 16:59

Forum: Dungeon Crawling Advice

Topic: NaWn is broken

Replies: 73

Views: 13629

Re: NaWn is broken

Though they are still a bit weak (compared to many other races) in the early game. Could you please list races which are weaker as Wn than NaWn in the early game? OpWn immediately comes to mind. Wanderers are almost always melee starts (if you get a book start, it's quite likely to be a bad randart...

Thursday, 27th July 2017, 16:49

Forum: Game Design Discussion

Topic: For Spectators

Replies: 2

Views: 1065

Re: For Spectators

Maybe the player doesn't want the spectator to overwrite his last dump? If you aren't aware, there's only file for the ongoing character dump for each player (account) per server, even across game versions. You can just ask the player in question to dump the character for you, I don't remember anyon...

Thursday, 27th July 2017, 09:31

Forum: Dungeon Crawling Advice

Topic: NaWn is broken

Replies: 73

Views: 13629

Re: NaWn is broken

Oh no, turns out minmay has been lying to us all this time, the cunning bastard! Really though, if someone is, how to put it, enthusiastic enough to play the same combo over and over and over again quite literally day after day, then let them have that streak. I'd splat out of disgust at most during...

Monday, 24th July 2017, 11:49

Forum: Game Design Discussion

Topic: Let spell power affect max blink distance

Replies: 10

Views: 2462

Re: Let spell power affect max blink distance

"Blink with Direction" already exists and is called Passage of Golubria. You can make it less controlled at low spellpower if you really, really want. As to the original proposal, sometimes blinking further away is not necessarily desirable. For a similar issue see Invisibility, where high...

Tuesday, 18th July 2017, 04:05

Forum: Game Design Discussion

Topic: Bultungin/Gnoll Feedback

Replies: 223

Views: 64053

Re: Bultungin/Gnoll Feedback

I've played a few games of new gnolls and while it might not be a big enough sample to make any definitive statements, I do feel they are very, very miserable. The older versions were at least powerful early and they taught you to use all kinds of lower level things. The feeling was "look how a...

Tuesday, 18th July 2017, 02:41

Forum: Dungeon Crawling Advice

Topic: D:4 two-headed ogre, not OOD timer

Replies: 20

Views: 4306

Re: D:4 two-headed ogre, not OOD timer

This topic was created because I was asking what is the point of a two-headed ogre on D:4 and hinting at a possible bug with monster generation. I don't need an advice on walking away from it, so please either move it back to GDD or, if this is Crawl working as intended, close the topic. Thanks.

Monday, 17th July 2017, 06:15

Forum: Dungeon Crawling Advice

Topic: D:4 two-headed ogre, not OOD timer

Replies: 20

Views: 4306

Re: D:4 two-headed ogre, not OOD timer

Hm, I thought the initial monster generation respects the data in pop arrays, I guess I was wrong then. I was wondering if I should report this as a bug, but decided against it in the end.

Monday, 17th July 2017, 05:30

Forum: Dungeon Crawling Advice

Topic: D:4 two-headed ogre, not OOD timer

Replies: 20

Views: 4306

D:4 two-headed ogre, not OOD timer

http://i.imgur.com/CkoPjzK.png

How is this possible again? I spent a total of less than 30 turns on D:4, so don't tell me about OOD timers please.

  Code:
{  8, 17,  300, SEMI, MONS_TWO_HEADED_OGRE }

Doesn't this mean they should start spawning on level generation from D:8?

Sunday, 16th July 2017, 05:06

Forum: Game Design Discussion

Topic: Perhaps one guaranteed item for Wanderes

Replies: 5

Views: 1352

Re: Perhaps one guaranteed item for Wanderes

Shard1697 wrote:I once got a wanderer start with two books that both had 2 random spells, and they each contained exactly the same spells(beastly appendage, spider form). I wonder what the odds of that happening are.

Wait until you get that but no training in Spellcasting, thus no spell slots on level 1.

Thursday, 13th July 2017, 13:56

Forum: Crazy Yiuf's Corner

Topic: New Unique: Sinatra the Rat King

Replies: 9

Views: 1824

Re: New Unique: Sinatra the Rat King

Unless we're talking about hell rats, rats in Lair are cannon fodder that does absolutely nothing. Miasma bite and poison clouds make the Rat King look like something that would fit more in Swamp, but then it doesn't really feel unique enough since there are swamp dragons and the miasma rune vault a...

Monday, 10th July 2017, 16:10

Forum: YASD! YAVP! and characters in progress too

Topic: World record by Charly: melee rules again

Replies: 15

Views: 2622

Re: World record by Charly: melee rules again

Backtracking doesn't take as huge amount of time as some people think. Full run from Zot:5 to D:1 exit with no digging, blinks, teleports and PoG, and with a bit of fighting along the way, takes less than 1k turns. With digging, PoG and so on, having to traverse only several levels, will take signif...

Sunday, 9th July 2017, 10:00

Forum: Dungeon Crawling Advice

Topic: Transporter

Replies: 51

Views: 10589

Re: Transporter

Transporter vaults are the most fun new feature of 0.20 in my opinion, so good job. Maybe there aren't very caster-friendly with their confined space and no way to regen MP, but I don't think it's a problem. The only actual problem I see is that these vaults lose their fun factor if you do come 10 X...

Saturday, 8th July 2017, 17:07

Forum: Game Design Discussion

Topic: Poisonous Vapours

Replies: 2

Views: 1322

Re: Poisonous Vapours

Maybe someone could fix Yara's targetting too, it uses AoE targetting and if direct line of fire is blocked, it will suggest casting the spell next to monster. Except there's no explosion when you cast it into air, so nothing happens, except for you losing 5 MP and a turn.

Thursday, 6th July 2017, 23:02

Forum: Dungeon Crawling Advice

Topic: Unarmed troll: how to survive without luck?

Replies: 60

Views: 10163

Re: Unarmed troll: how to survive without luck?

Plantissue wrote:I would consider troll leather armour to be "good enough" shieldless defence to collect a rune. Perhaps not good enough for Shoal but Shoal is generally deadly.

I've done Shoals in robes with old ogres, so it's not impossible.

Wednesday, 5th July 2017, 15:20

Forum: Dungeon Crawling Advice

Topic: Unarmed troll: how to survive without luck?

Replies: 60

Views: 10163

Re: Unarmed troll: how to survive without luck?

This is not melee Tr, it has too high Throwing (javelins are already at min delay with Heroism). Also maybe it is not weak because of +6 ring of evasion, pure melee and AC 15/EV 16 would made the character feel quite different IMHO If you play a true melee only character (no throwing, no blowguns, ...

Wednesday, 5th July 2017, 13:01

Forum: Dungeon Crawling Advice

Topic: Unarmed troll: how to survive without luck?

Replies: 60

Views: 10163

Re: Unarmed troll: how to survive without luck?

Trolls are very easy to play, they just aren't as beginner friendly as minotaurs. You're heavily underestimating the power of UC + Claws 3. Just lure opponents one by one and massacre them in melee. Throw things at them from distance if you need to soften them up or it's a hydra. Animate Skeleton an...

Tuesday, 4th July 2017, 14:19

Forum: Game Design Discussion

Topic: Real-world scientists

Replies: 36

Views: 8295

Re: Real-world scientists

Ultraviolent4 wrote:Short version
Crawl probably shouldn’t have references to real-world scientists but if there must be, we shouldn’t be reinforcing harmful gender stereotypes by making them all male.

I can't believe this is in GDD and not in CYC.
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