Search found 700 matches
Friday, 14th October 2016, 18:40
Forum: Dungeon Crawling Advice
Topic: Caster Mid-Late Game Strategy
Replies: 16
Views: 4795
Friday, 14th October 2016, 06:04
Forum: Crazy Yiuf's Corner
Topic: Suggestion: Sacrifice Archery
Replies: 19
Views: 4854
Re: Suggestion: Sacrifice Archery
Friday, 14th October 2016, 05:49
Forum: Game Design Discussion
Topic: A serious discussion about sound support
Replies: 6
Views: 2079
Re: A serious discussion about sound support
Friday, 14th October 2016, 05:44
Forum: Crazy Yiuf's Corner
Topic: Some kinda potions/alchemy god
Replies: 8
Views: 2451
Some kinda potions/alchemy god
Friday, 14th October 2016, 04:58
Forum: Game Design Discussion
Topic: A serious discussion about sound support
Replies: 6
Views: 2079
A serious discussion about sound support
Friday, 14th October 2016, 04:53
Forum: Game Design Discussion
Topic: Patrol routes - partial luring/kiting amelioration
Replies: 3
Views: 1467
Re: Patrol routes - partial luring/kiting amelioration
Friday, 14th October 2016, 04:44
Forum: Game Design Discussion
Topic: Confusion+Lignification is inconsistent.
Replies: 2
Views: 1260
Re: Confusion+Lignification is inconsistent.
Thursday, 13th October 2016, 11:04
Forum: Game Design Discussion
Topic: Food reform AGAIN
Replies: 29
Views: 8998
Re: Food reform AGAIN
Thursday, 13th October 2016, 05:37
Forum: Crazy Yiuf's Corner
Topic: [proclick] new fork, hellcrawl
Replies: 891
Views: 520070
Re: [proclick] new fork, hellcrawl
It did suck to lose my PC but such are the travails of testing. We few, proud heroes must pave the way for generations to come, with our own broken bodies if need be.
Thursday, 13th October 2016, 05:32
Forum: Dungeon Crawling Advice
Topic: Confusing Touch seems really powerfull
Replies: 10
Views: 3880
Re: Confusing Touch seems really powerfull
Thursday, 13th October 2016, 05:30
Forum: Crazy Yiuf's Corner
Topic: "The combo system is a mistake." (was: Food reform AGAIN)
Replies: 38
Views: 10840
Re: "The combo system is a mistake." (was: Food reform AGAIN
Wednesday, 12th October 2016, 07:18
Forum: Crazy Yiuf's Corner
Topic: [proclick] new fork, hellcrawl
Replies: 891
Views: 520070
Re: [proclick] new fork, hellcrawl
Wednesday, 12th October 2016, 04:46
Forum: Crazy Yiuf's Corner
Topic: Crawl Kickstarter live!
Replies: 42
Views: 12127
Re: Crawl Kickstarter live!
chequers wrote:A Tier Priority:
* Background music
how could i forget sound support! Different mp3s for different areas of the game and some wavs for combat action, spell casting, etc. would be killer. Let us customize our sound files too.
Tuesday, 11th October 2016, 18:46
Forum: Crazy Yiuf's Corner
Topic: [proclick] new fork, hellcrawl
Replies: 891
Views: 520070
Re: [proclick] new fork, hellcrawl
Hellmonk wrote:Cuts to depths and extended are planned. I'll bump that up my list and try to address it this week.
Appreciated. I'm cruising through late game at the minute. Was admittedly tougher than usual getting there, but the bottom just kinda fell out of the difficulty curve after Depths.
Tuesday, 11th October 2016, 17:02
Forum: Crazy Yiuf's Corner
Topic: Crawl Kickstarter live!
Replies: 42
Views: 12127
Re: Crawl Kickstarter live!
Tuesday, 11th October 2016, 13:07
Forum: Game Design Discussion
Topic: Food reform AGAIN
Replies: 29
Views: 8998
Tuesday, 11th October 2016, 13:04
Forum: Crazy Yiuf's Corner
Topic: Make 1.1 speed standard between player characters
Replies: 8
Views: 2296
Re: Make 1.1 speed standard between player characters
Tuesday, 11th October 2016, 12:59
Forum: Game Design Discussion
Topic: Food reform AGAIN
Replies: 29
Views: 8998
Tuesday, 11th October 2016, 11:41
Forum: Crazy Yiuf's Corner
Topic: Make 1.1 speed standard between player characters
Replies: 8
Views: 2296
Tuesday, 11th October 2016, 03:58
Forum: Game Design Discussion
Topic: defense of hidden numbers
Replies: 53
Views: 20402
Re: defense of hidden numbers
Monday, 10th October 2016, 05:37
Forum: Game Design Discussion
Topic: Mud and vines - a fix for kiting, luring, and pillar dancing
Replies: 28
Views: 6819
Re: Mud and vines - a fix for kiting, luring, and pillar dan
Sunday, 9th October 2016, 18:29
Forum: Game Design Discussion
Topic: Mud and vines - a fix for kiting, luring, and pillar dancing
Replies: 28
Views: 6819
Re: Mud and vines - a fix for kiting, luring, and pillar dan
Also wouldnt fix just standing on the stair and shouting+stairdancing over and over.
Saturday, 8th October 2016, 23:08
Forum: Game Design Discussion
Topic: Draconian: Change Mottled to Shadow
Replies: 14
Views: 4016
Saturday, 8th October 2016, 22:56
Forum: Game Design Discussion
Topic: Draconian: Change Mottled to Shadow
Replies: 14
Views: 4016
Re: Draconian: Change Mottled to Shadow
Steam and mottled dragons should become drakes btw, seeing as how theyre considerably lower raw power than their cousins
Saturday, 8th October 2016, 21:55
Forum: Dungeon Crawling Advice
Topic: Hydra Unavoidable Death?
Replies: 38
Views: 10947
Re: Hydra Unavoidable Death?
Saturday, 8th October 2016, 21:51
Forum: Crazy Yiuf's Corner
Topic: Do not adjust fire aptitude for Steam Draconian
Replies: 8
Views: 2610
Re: Do not adjust fire aptitude for Steam Draconian
Friday, 7th October 2016, 13:43
Forum: Dungeon Crawling Advice
Topic: DCSS TrunkWatch™: No More Haste Spell
Replies: 59
Views: 16741
Re: DCSS TrunkWatch™: No More Haste Spell
Friday, 7th October 2016, 13:37
Forum: Suggestions & Criticism
Topic: a(n actual) conversation about dev/player relationships
Replies: 83
Views: 68889
Re: a(n actual) conversation about dev/player relationships
Friday, 7th October 2016, 13:24
Forum: Game Design Discussion
Topic: Remove hunger
Replies: 54
Views: 22994
Friday, 7th October 2016, 09:00
Forum: Crazy Yiuf's Corner
Topic: [proclick] new fork, hellcrawl
Replies: 891
Views: 520070
Re: Changes
Friday, 7th October 2016, 06:27
Forum: Suggestions & Criticism
Topic: a(n actual) conversation about dev/player relationships
Replies: 83
Views: 68889
Re: a(n actual) conversation about dev/player relationships
Friday, 7th October 2016, 06:22
Forum: Crazy Yiuf's Corner
Topic: Spell idea: Rocket Ray
Replies: 4
Views: 1706
Thursday, 6th October 2016, 11:19
Forum: Crazy Yiuf's Corner
Topic: Why movements of Ancestors of CE/FE/Na/Sp same to others?
Replies: 10
Views: 3221
Re: Why movements of Ancestors of CE/FE/Na/Sp same to others
Thursday, 6th October 2016, 10:34
Forum: Dungeon Crawling Advice
Topic: DCSS TrunkWatch™: No More Haste Spell
Replies: 59
Views: 16741
Re: DCSS TrunkWatch™: No More Haste Spell
Thursday, 6th October 2016, 03:57
Forum: Dungeon Crawling Advice
Topic: DCSS TrunkWatch™: No More Haste Spell
Replies: 59
Views: 16741
Re: DCSS TrunkWatch™: No More Haste Spell
Wednesday, 5th October 2016, 17:53
Forum: Crazy Yiuf's Corner
Topic: Lesser Beckoning is OP!
Replies: 9
Views: 2763
Wednesday, 5th October 2016, 17:38
Forum: Suggestions & Criticism
Topic: a(n actual) conversation about dev/player relationships
Replies: 83
Views: 68889
Re: a(n actual) conversation about dev/player relationships
archaeo wrote:e: I'll also point out that I only just got over being seriously burnt out over the relentless negativity of the crawl community, so maybe we could try to talk about positive solutions instead of the usual doom-and-gloom?
THE END IS NIGH!
Wednesday, 5th October 2016, 15:11
Forum: Game Design Discussion
Topic: Idea: Make charms tactical rather than strategic
Replies: 94
Views: 26122
Re: Idea: Make charms tactical rather than strategic
Huh. Feel like im forgetting someone. Some other person whose name starts with D. But eh. Prolly not important.
Wednesday, 5th October 2016, 15:04
Forum: Suggestions & Criticism
Topic: a(n actual) conversation about dev/player relationships
Replies: 83
Views: 68889
Re: a conversation about dev/player relationships
Tuesday, 4th October 2016, 18:49
Forum: Game Design Discussion
Topic: Idea: Make charms tactical rather than strategic
Replies: 94
Views: 26122
Re: Idea: Make charms tactical rather than strategic
Tuesday, 4th October 2016, 18:34
Forum: Game Design Discussion
Topic: Idea: Make charms tactical rather than strategic
Replies: 94
Views: 26122
Re: Idea: Make charms tactical rather than strategic
Tuesday, 4th October 2016, 18:15
Forum: Game Design Discussion
Topic: Idea: Make charms tactical rather than strategic
Replies: 94
Views: 26122
Re: Idea: Make charms tactical rather than strategic
Tuesday, 4th October 2016, 13:21
Forum: Game Design Discussion
Topic: Idea: Make charms tactical rather than strategic
Replies: 94
Views: 26122
Re: Idea: Make charms tactical rather than strategic
Tuesday, 4th October 2016, 12:44
Forum: Game Design Discussion
Topic: Idea: Make charms tactical rather than strategic
Replies: 94
Views: 26122
Re: Idea: Make charms tactical rather than strategic
Tuesday, 4th October 2016, 12:00
Forum: Game Design Discussion
Topic: Idea: Make charms tactical rather than strategic
Replies: 94
Views: 26122
Re: Idea: Make charms tactical rather than strategic
Tuesday, 4th October 2016, 11:46
Forum: Game Design Discussion
Topic: Idea: Make charms tactical rather than strategic
Replies: 94
Views: 26122
Re: Idea: Make charms tactical rather than strategic
Either solution would be an improvement over the status quo I feel. This one solves the balance concerns while permanent duration solves the tedium.
Tuesday, 4th October 2016, 11:19
Forum: Crazy Yiuf's Corner
Topic: [proclick] new fork, hellcrawl
Replies: 891
Views: 520070
Re: [proclick] new fork, hellcrawl
Tuesday, 4th October 2016, 11:08
Forum: Game Design Discussion
Topic: Idea: Make charms tactical rather than strategic
Replies: 94
Views: 26122
Re: Idea: Make charms tactical rather than strategic
Wait. What... what did you just say?
You, an orange name, said you liked my idea.
What.
What.
Does not compute.
Tuesday, 4th October 2016, 07:13
Forum: Suggestions & Criticism
Topic: Duvessa/Dowan incest posts are really bad and people should
Replies: 23
Views: 18508