Re: Amulet of reflection too strong on certain characters?
This does the exact same thing, SH value aside.
I think some people now realize it was better than they gave it credit for.
Monday, 15th February 2016, 14:16
Forum: Game Design Discussion
Topic: Amulet of reflection too strong on certain characters?
Replies: 26
Views: 7157
Friday, 5th February 2016, 17:40
Forum: Game Design Discussion
Topic: Luring (was: DCSS has a power creep problem)
Replies: 196
Views: 59945
Friday, 5th February 2016, 15:31
Forum: Game Design Discussion
Topic: Remove Spell Buffs
Replies: 123
Views: 28465
Friday, 5th February 2016, 14:54
Forum: Dungeon Crawling Advice
Topic: Kiku advices
Replies: 12
Views: 2585
Sunday, 31st January 2016, 03:56
Forum: Game Design Discussion
Topic: Wand removal nitpick
Replies: 27
Views: 7238
Saturday, 30th January 2016, 22:55
Forum: Game Design Discussion
Topic: Luring (was: DCSS has a power creep problem)
Replies: 196
Views: 59945
Saturday, 30th January 2016, 21:03
Forum: Game Design Discussion
Topic: Luring (was: DCSS has a power creep problem)
Replies: 196
Views: 59945
Saturday, 30th January 2016, 19:13
Forum: Game Design Discussion
Topic: Wand removal nitpick
Replies: 27
Views: 7238
Saturday, 30th January 2016, 18:24
Forum: Game Design Discussion
Topic: Luring (was: DCSS has a power creep problem)
Replies: 196
Views: 59945
Thursday, 28th January 2016, 22:14
Forum: Game Design Discussion
Topic: Luring (was: DCSS has a power creep problem)
Replies: 196
Views: 59945
Thursday, 28th January 2016, 21:09
Forum: Game Design Discussion
Topic: Luring (was: DCSS has a power creep problem)
Replies: 196
Views: 59945
Thursday, 28th January 2016, 16:10
Forum: Game Design Discussion
Topic: Luring (was: DCSS has a power creep problem)
Replies: 196
Views: 59945
kuniqs wrote:Swamp worms had just lost the submerge ability 'cause it was annoying as hell...
Thursday, 28th January 2016, 15:04
Forum: Game Design Discussion
Topic: Luring (was: DCSS has a power creep problem)
Replies: 196
Views: 59945
Thursday, 28th January 2016, 02:56
Forum: Game Design Discussion
Topic: Luring (was: DCSS has a power creep problem)
Replies: 196
Views: 59945
Wednesday, 27th January 2016, 23:37
Forum: Game Design Discussion
Topic: Luring (was: DCSS has a power creep problem)
Replies: 196
Views: 59945
Wednesday, 27th January 2016, 21:06
Forum: Game Design Discussion
Topic: Luring (was: DCSS has a power creep problem)
Replies: 196
Views: 59945
Wednesday, 27th January 2016, 20:53
Forum: Game Design Discussion
Topic: Luring (was: DCSS has a power creep problem)
Replies: 196
Views: 59945
Wednesday, 27th January 2016, 20:35
Forum: Game Design Discussion
Topic: Luring (was: DCSS has a power creep problem)
Replies: 196
Views: 59945
Wednesday, 27th January 2016, 20:00
Forum: Game Design Discussion
Topic: Luring (was: DCSS has a power creep problem)
Replies: 196
Views: 59945
Wednesday, 27th January 2016, 19:11
Forum: Game Design Discussion
Topic: Luring (was: DCSS has a power creep problem)
Replies: 196
Views: 59945
Wednesday, 27th January 2016, 17:50
Forum: Game Design Discussion
Topic: Luring (was: DCSS has a power creep problem)
Replies: 196
Views: 59945
Wednesday, 13th January 2016, 01:40
Forum: Game Design Discussion
Topic: Differentiate swords and maces by damage distribution
Replies: 30
Views: 7955
Tuesday, 12th January 2016, 02:15
Forum: Game Design Discussion
Topic: Amulet of Dismissal change
Replies: 1
Views: 1005
Saturday, 9th January 2016, 01:20
Forum: Game Design Discussion
Topic: Distortion should create an aura
Replies: 28
Views: 5493
Friday, 8th January 2016, 21:45
Forum: Game Design Discussion
Topic: Removing Banishment From Distortion Brand
Replies: 18
Views: 3923
Friday, 8th January 2016, 21:25
Forum: Game Design Discussion
Topic: Distortion should create an aura
Replies: 28
Views: 5493
Friday, 8th January 2016, 21:08
Forum: YASD! YAVP! and characters in progress too
Topic: CIP: MuGl of Gozag: Getting started?
Replies: 34
Views: 8165
Friday, 8th January 2016, 17:41
Forum: YASD! YAVP! and characters in progress too
Topic: Waht?
Replies: 2
Views: 1027
Friday, 8th January 2016, 17:34
Forum: YASD! YAVP! and characters in progress too
Topic: YASD - potion not identified correctly
Replies: 6
Views: 1560
Friday, 8th January 2016, 17:30
Forum: YASD! YAVP! and characters in progress too
Topic: YAVP THAT'S WHY rMut IS NEEDED
Replies: 10
Views: 2621
ZipZipskins wrote:You did a 15-rune run with all those mutations, I'd say that's much better evidence that rMut is not needed
Friday, 8th January 2016, 01:03
Forum: Game Design Discussion
Topic: What function do crimson imps serve?
Replies: 31
Views: 7746
Tuesday, 5th January 2016, 13:50
Forum: Game Design Discussion
Topic: Hell reconfiguration suggestion
Replies: 29
Views: 5382
Tuesday, 5th January 2016, 13:36
Forum: Game Design Discussion
Topic: Bump Necromut Down to Level 7
Replies: 34
Views: 7337
Monday, 28th December 2015, 15:53
Forum: Crazy Yiuf's Corner
Topic: Most ridiculous run
Replies: 15
Views: 3712
Saturday, 19th December 2015, 03:48
Forum: Game Design Discussion
Topic: Make Malmutate Check MR
Replies: 7
Views: 2018
Saturday, 19th December 2015, 01:43
Forum: Game Design Discussion
Topic: Death Cobs in .17
Replies: 67
Views: 18107
Saturday, 19th December 2015, 00:54
Forum: Game Design Discussion
Topic: Death Cobs in .17
Replies: 67
Views: 18107
Saturday, 19th December 2015, 00:07
Forum: Game Design Discussion
Topic: Death Cobs in .17
Replies: 67
Views: 18107
Friday, 18th December 2015, 23:40
Forum: Game Design Discussion
Topic: Death Cobs in .17
Replies: 67
Views: 18107
Friday, 18th December 2015, 22:18
Forum: Game Design Discussion
Topic: Death Cobs in .17
Replies: 67
Views: 18107
Friday, 18th December 2015, 22:09
Forum: Game Design Discussion
Topic: Death Cobs in .17
Replies: 67
Views: 18107
Friday, 18th December 2015, 16:28
Forum: Game Design Discussion
Topic: Gourmand buff: rFaint
Replies: 15
Views: 3909
Friday, 18th December 2015, 16:17
Forum: Game Design Discussion
Topic: Swap Haste and Ring of Flames
Replies: 32
Views: 6894
dynast wrote:I would rather remove haste from the spellbook AND the wand and leave it only on potions. Or, if you want to go the other way, add a "Might" spell instead.
Friday, 18th December 2015, 16:10
Forum: Game Design Discussion
Topic: Incoming Amulet Reform Discussion
Replies: 193
Views: 66121
Friday, 18th December 2015, 15:36
Forum: Game Design Discussion
Topic: Death Cobs in .17
Replies: 67
Views: 18107
Tuesday, 15th December 2015, 16:24
Forum: Crazy Yiuf's Corner
Topic: PSA: New monster spell and more changes to Elf monsters
Replies: 24
Views: 5082
Tuesday, 15th December 2015, 16:11
Forum: Game Design Discussion
Topic: PSA: Amulet of Clarity => Amulet of Harm
Replies: 84
Views: 25601
Saturday, 12th December 2015, 23:18
Forum: Crazy Yiuf's Corner
Topic: Rant: Dynast's Current DCSS Analysis
Replies: 42
Views: 12296
Saturday, 12th December 2015, 20:43
Forum: Crazy Yiuf's Corner
Topic: Rant: Dynast's Current DCSS Analysis
Replies: 42
Views: 12296
Saturday, 12th December 2015, 20:04
Forum: Crazy Yiuf's Corner
Topic: Rant: Dynast's Current DCSS Analysis
Replies: 42
Views: 12296