Search found 270 matches

Tuesday, 15th August 2017, 09:55

Forum: Crazy Yiuf's Corner

Topic: Draconian Spellcaster (sketch)

Replies: 2

Views: 860

Re: Draconian Spellcaster (sketch)

I never knew you drew, Shtopit. This is fantastic, I really like this piece. The only thing that looks off to me is the head, buuuuuut Draconicans always had weird heads anyway.

Saturday, 20th May 2017, 18:56

Forum: Crazy Yiuf's Corner

Topic: How do you pronounce "Yiuf"?

Replies: 19

Views: 3019

Re: How do you pronounce "Yiuf"?

duvessa wrote:yiff

S-Stop that.
Yeh-uff.

Tuesday, 16th May 2017, 12:20

Forum: Game Design Discussion

Topic: make riposte chance depend on armour encumbrance

Replies: 7

Views: 1310

Re: make riposte chance depend on armour encumbrance

luckless wrote:Alas, that wasn't the proposal (though maybe it should've been?). Rather, the proposal was to limit ripostes to misses as normal, but replace the current 1-in-3 chance to riposte on a miss with a chance that started at 50% with robes/leather but decreased as your armor got heavier.

That works.

Friday, 12th May 2017, 20:04

Forum: Game Design Discussion

Topic: Replace permafood with a single generic food item

Replies: 30

Views: 7612

Re: Replace permafood with a single generic food item

Replace all permafood with pizza. Definitely. Even gets around the veggie problem, as the standard pizza is cheese, but some portion of them have sausage/pepperoni on them. When a Spriggan goes up to a pizza, they pick of the pieces of meat and get fewer rations because of it. DAMN it, I miss pizza.

Wednesday, 10th May 2017, 13:15

Forum: Game Design Discussion

Topic: Standardize launcher ammunition

Replies: 6

Views: 1307

Re: Standardize launcher ammunition

That's true: You could go down to a system with just axes, polearms, knives, and swords without any major loss. That would also be good. I do not believe the developers buy into this sunk cost idea of yours. I really think we'll have to agree to disagree, because the change to long blades tells me ...

Wednesday, 10th May 2017, 04:21

Forum: Game Design Discussion

Topic: Standardize launcher ammunition

Replies: 6

Views: 1307

Re: Standardize launcher ammunition

The entire design space of launchers could be covered easily by three or four kinds of bows. It seems to me that's the way to address the situation you describe here. I feel like something similar could be said about melee weapons, though. And if that's true, I don't think the dev team cares becaus...

Sunday, 7th May 2017, 05:28

Forum: Crazy Yiuf's Corner

Topic: Why tho?

Replies: 9

Views: 1447

Re: Why tho?

therealnebgrebaes wrote:Duh... But still, you have eight viable digits to use. Why would you pick a finger off of the ground?

I always thought that the ring finger was the only finger that could apply the effects of a magical ring, and that the finger necklace was explicitly a ring finger on an amulet.

Wednesday, 3rd May 2017, 10:46

Forum: Crazy Yiuf's Corner

Topic: Replace Clubs with Dildos

Replies: 10

Views: 1625

Re: Replace Clubs with Dildos

duvessa wrote:Finally, a bcadren proposal I can get behind

Is it the post what you really want to get behind, duvessa? :?

Wednesday, 3rd May 2017, 10:39

Forum: Game Design Discussion

Topic: Riposte: the post

Replies: 56

Views: 12987

Re: Riposte: the post

I would say the crux is right there -- the fact that riposte does damage when not actively attacking a monster in melee is the whole issue. This will always be superior than other weapon types (all other things being equal) if your character uses conjurations as offense. Even on a Berserker using l...

Wednesday, 26th April 2017, 19:21

Forum: Crazy Yiuf's Corner

Topic: In regards to the blood of gargoyles

Replies: 13

Views: 1898

Re: In regards to the blood of gargoyles

Gargoyles could stand a nerf, I remember bringing this up in a series of inconsistencies between Goyles and other races (and monster goyles, but monster to PC conversion is so inconsistent it has to be chalked up to balancing).

Wednesday, 19th April 2017, 22:54

Forum: Game Design Discussion

Topic: Player Ghosts

Replies: 19

Views: 3191

Re: Player Ghosts

No longer! Remove draconian ghost breath Lasty jumps into the lead in the "Best Crawl Dev of 2017" race. This stopped being a race when Lasty coded a special message and interaction for a player who has a ring on their left finger and sacrifices a hand. Player ghosts aren't going away, th...

Wednesday, 19th April 2017, 17:46

Forum: Crazy Yiuf's Corner

Topic: pull watch: zin change, overwhelming strike charm

Replies: 19

Views: 2337

Re: pull watch: zin change, overwhelming strike charm

Idea for OS: Have it do a flurry of blows instead, up to 4, each using 1/4 of your remaining MP. This way, if you kill an enemy on the first strike, it doesn't feel like a huge waste. For the love of GOD, please let this work with unarmed. I just read it. Omfg... how many restrictions and caveats d...

Wednesday, 19th April 2017, 16:54

Forum: Crazy Yiuf's Corner

Topic: +21 CPA Randart

Replies: 6

Views: 1035

Re: +21 CPA Randart

You know, I have heard legends of such a thing but never seen one in person. So imagine my surprise when oka gifted me one in depths! Dungeon Crawl Stone Soup version 0.20-a0-1020-g7b9e4fe (webtiles) character file. 15630085 mibe the Conqueror (level 27, 221/221 (249) HPs) B...

Sunday, 16th April 2017, 17:35

Forum: Crazy Yiuf's Corner

Topic: New race request: Unicornapodes

Replies: 5

Views: 1118

Re: New race request: Unicornapodes

duvessa wrote:Image

NO.

Does this mean Octopodes can't wear hats, and will be removed.

Sunday, 16th April 2017, 17:29

Forum: Crazy Yiuf's Corner

Topic: For the love of Crawl

Replies: 14

Views: 1966

Re: For the love of Crawl

minmay wrote:I split my time evenly between school, dreams, Avenie, and gender dysphoria

You are who you choose to be, minmay, no questions asked.

I play Crawl when prompted. If I want to win, I play a Gargoyle.

Saturday, 15th April 2017, 09:03

Forum: Game Design Discussion

Topic: New monk is really hilariously bad

Replies: 31

Views: 5180

Re: New monk is really hilariously bad

Heretic - Believes in weird gods that don't exist on the surface. Armed only with "Faith and a staff/club, they wander into dungeons to die. Current monk could have 2 skill in UC and all weapons, because training montage. That's hilarious, what? Please implement this, the alternate starts have...

Friday, 14th April 2017, 16:02

Forum: Crazy Yiuf's Corner

Topic: The devteam's insidious furry agenda

Replies: 7

Views: 1930

Re: The devteam's insidious furry agenda

So what you're saying is that both bondage and felines were introduced at the same time? You could in fact say they were a package deal? What does this mean? https://s-media-cache-ak0.pinimg.com/564x/94/83/5a/94835a9593f30611036a6fd9442e8c0a.jpg Mrs. Puff is a furry you sick freak. I'm onto you.

Wednesday, 12th April 2017, 21:55

Forum: Game Design Discussion

Topic: About Scarves, and Bucklers

Replies: 18

Views: 3465

Re: About Scarves, and Bucklers

So the thing with comparing the different shield sizes is that there is almost no overlap in the characters that want to use them. Characters without spells typically want to wear the largest shield possible while their weapon is not a 2-hander, and shouldn't train shields skill until quite late in...

Tuesday, 11th April 2017, 06:10

Forum: Crazy Yiuf's Corner

Topic: The devteam's insidious furry agenda

Replies: 7

Views: 1930

Re: The devteam's insidious furry agenda

THE LAST ONE OMFG.

Monday, 10th April 2017, 22:18

Forum: Game Design Discussion

Topic: About Scarves, and Bucklers

Replies: 18

Views: 3465

Re: About Scarves, and Bucklers

I still haven't seen an explanation for why scarves exist. Once they have a tile, you'll know why. They're stylish and cute! I believe scarves are supposed to be the way to preserve the powerful effects of charms, and are supposed to lead into charms retirement. It's not far. All we'd need to do is...

Saturday, 8th April 2017, 23:16

Forum: Crazy Yiuf's Corner

Topic: Silent Spectre (Race)

Replies: 6

Views: 1081

Re: Silent Spectre (Race)

I feel like you're trying to build the Gargoyle of undead, when, in reality, Gargoyle is the Gargoyle of undead. There are a lot of good ideas here, the passives and stuff look really strong. I would still really suggest removing a lot of this, like being able to mutate, transmute, and the demonic a...

Thursday, 6th April 2017, 03:53

Forum: Crazy Yiuf's Corner

Topic: Remove Ogres and buff Trolls' M&F apt

Replies: 11

Views: 1797

Re: Remove Ogres and buff Trolls' M&F apt

duvessa wrote:What about reducing trolls' hp modifier to 0 and buffing their weapon aptitudes?

If their weapons could be flat save for UC, sure! But I wouldn't want them to have average HP. Would you be willing to compromise with HP 1? I thoroughly enjoy Ogres having the highest HP in the game.

Wednesday, 5th April 2017, 20:01

Forum: Crazy Yiuf's Corner

Topic: Let's Brainstorm a level one spell for Warpers

Replies: 23

Views: 3292

Re: Let's Brainstorm a level one spell for Warpers

pedritolo wrote:
Reptisaurus wrote:And while we're on the subject, Tomahawks of Dispersal are not particularly useful. Get rid of 'em, please.


They actually are, it's just that everyone forgets to use them (including me).

They miss so often! The solution is to train throwing, b-but my weapon skills.

Wednesday, 5th April 2017, 05:31

Forum: Game Design Discussion

Topic: Dynamic Monsters branch / bezotting update

Replies: 33

Views: 4877

Re: Dynamic Monsters branch / bezotting update

I really don't like trying to handle Orc with Bezottled enemies. I can't imagine ZOT is much better. It's doing it's job, I just wonder how you deal with triple bezottled enemies in places where stairdancing is almost encouraged. The loss of backtracking in hellcrawl is why I stopped playing it, as ...

Tuesday, 4th April 2017, 09:36

Forum: Crazy Yiuf's Corner

Topic: Remove Ogres and buff Trolls' M&F apt

Replies: 11

Views: 1797

Re: Remove Ogres and buff Trolls' M&F apt

While I love new ogres and agree with Siegurt on this, I just want to say it would be a crime, a CRIME, for trolls to have any positive aptitudes. Unarmed at 0 is their highest skill and it should stay that way. I'm not even sure they should have anything else tied with it - currently it's their on...

Tuesday, 4th April 2017, 01:03

Forum: Game Design Discussion

Topic: Let Ds spirit shield be toggleable or otherwise change it.

Replies: 17

Views: 2556

Re: Let Ds spirit shield be toggleable or otherwise change i

Plantissue wrote:What is the intention behind demonspawn? Surely it is to gain interesting and beneficial mutations randomly, not to play a somewhat muted mutation roulette.

Demonspawn is the race you choose if you want to play Xom while having a god who supports you for it.

Monday, 3rd April 2017, 15:29

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 433889

Re: I think we learned an important lesson today.

If you quaff an unidentified buff potion during a fight, don't quaff another. You WILL drink cancellation, and you WILL be back at square 1.

Monday, 3rd April 2017, 13:52

Forum: Crazy Yiuf's Corner

Topic: Can't enslave Lernaean Hydra

Replies: 3

Views: 919

Re: Can't enslave Lernaean Hydra

papilio wrote:Mnoleg is the most useful servant of Yred worshippers, but I never succeeded enslaving it. :(

I... I want to see this.

Monday, 3rd April 2017, 13:48

Forum: Game Design Discussion

Topic: Give Draconians elemental vulnerabilities

Replies: 26

Views: 3567

Re: Give Draconians elemental vulnerabilities

Currently Dr can do everything Hu does except better, and that feels pretty bad. If Dr didn't get the benefit of heavy armour for free (hence the suggestion to reduce their innate AC to 1), or Dr had another actual disadvantage added (such as elemental weaknesses), it would remain better than Hu bu...

Sunday, 2nd April 2017, 20:44

Forum: Game Design Discussion

Topic: Rework Halfling

Replies: 23

Views: 3980

Re: Rework Halfling

Would moving in the opposite direction as OP and starting Halflings with rMut 3 step on Zin too much? rMut is about the 843rd reason to take Zin IMO. If you're taking Zin because you're afraid of mutations, you're bad at Zin. What's great about taking a god for the wrong reasons is that the god is ...

Saturday, 1st April 2017, 08:14

Forum: Game Design Discussion

Topic: Give Draconians elemental vulnerabilities

Replies: 26

Views: 3567

Re: Give Draconians elemental vulnerabilities

They have good innate AC, which for a caster(what people play Dr for) is basically strictly better than AC which comes with encumbrance. That said I'm not sure they need to be worse when the current state of the game(in actual practice) is that heavy armor melee is the easiest way to get wins. That...

Saturday, 1st April 2017, 06:16

Forum: Game Design Discussion

Topic: Give Draconians elemental vulnerabilities

Replies: 26

Views: 3567

Re: Give Draconians elemental vulnerabilities

duvessa wrote:2. They lack meaningful disadvantages compared to humans


Draconians can't wear armour, and gain experience much slower than a Human does.

Friday, 31st March 2017, 21:40

Forum: Game Design Discussion

Topic: Rework Halfling

Replies: 23

Views: 3980

Re: Rework Halfling

How about some other innate trait to make them more appealing, like +10% max HP instead of -10%? If "more tanky Kobold" is their current niche, maybe a higher HP pool would make sense. Careful with 10%, I keep complaining that Halfling is similar to Minotaur. Giving them the same HP margi...

Friday, 31st March 2017, 21:38

Forum: Game Design Discussion

Topic: Give all book backgrounds 1 starting consumable

Replies: 7

Views: 1421

Re: Give all book backgrounds 1 starting consumable

How about increasing starting MP by a couple points? I believe Wizard gets one more point to their starting MP, along with that hat of theirs. Book backgrounds have the same appeal that Monk did to me, that being they had varying starts that were usually lousy or inconsistent in exchange for gainin...

Friday, 31st March 2017, 02:01

Forum: Crazy Yiuf's Corner

Topic: Quality of life & Quality of play

Replies: 9

Views: 1441

Re: Quality of life & Quality of play

WHA T ARE THOSE BOTTLES FILLED WITH?

Friday, 31st March 2017, 01:51

Forum: Game Design Discussion

Topic: Rework Halfling

Replies: 23

Views: 3980

Re: Rework Halfling

Okay, you're right, most of the things that can summon neqoxecs aren't found a ton in the required parts of the game. I still feel like mutations aren't optional anymore outside of Zin For reference, I like new mut pots. We'll have to agree to disagree on teleportitis, but I still think Halfling can...

Friday, 31st March 2017, 01:26

Forum: Game Design Discussion

Topic: Rework Halfling

Replies: 23

Views: 3980

Re: Rework Halfling

Mutations are no longer an option, they're a minigame that one eventually has to play you still have to actively go out of your way to eat mutagenic chunks/clear mnoleg's level/etc., or worship xom or jiyva, in order to get significant mutations at all Either I'm absolutely bonkers or Neqoxec can c...

Friday, 31st March 2017, 00:56

Forum: Game Design Discussion

Topic: Automatically pick up !mutation

Replies: 1

Views: 767

Re: Automatically pick up !mutation

Mutations are still questionable and not strictly good, though I admit after using the first one (or being mutated otherwise) they almost become crucial to keep around, in the same way cure mutation used to be.

Friday, 31st March 2017, 00:44

Forum: Game Design Discussion

Topic: Rework Halfling

Replies: 23

Views: 3980

Re: Rework Halfling

I have never had any desire to play a halfling because they do not seem interesting or inventive. DItto to removing them in .20 They're pretty comfortably strong, everyone just shies away from them because they think slings suck (spoiler: they okay, but greatslings are wicked). They just seem simil...

Friday, 31st March 2017, 00:08

Forum: Game Design Discussion

Topic: Rework Halfling

Replies: 23

Views: 3980

Rework Halfling

Mutations are no longer an option, they're a minigame that one eventually has to play, hence Halfling having rMut innately doesn't make much sense anymore. This is fine, but Halfling doesn't have much uniqueness, resembling a dodgier, less damaging Minotaur without the awesome weapon aptitudes. The ...

Sunday, 26th March 2017, 01:50

Forum: Game Design Discussion

Topic: Don't make ogre a fat human

Replies: 101

Views: 19561

Re: Don't make ogre a fat human

What happened to Basajaun? I liked the difference between Basajaun and Ogre, even if Ba had the issue where if they found a really good club, it was optimal to use it.

Saturday, 18th March 2017, 18:10

Forum: Game Design Discussion

Topic: Ring of flight

Replies: 6

Views: 1000

Re: Ring of flight

I'm alright with nerfing Octopode if they're a joke race. Otherwise, please don't remove rings of flight.

Saturday, 18th March 2017, 17:25

Forum: Game Design Discussion

Topic: Balancing the Council God

Replies: 133

Views: 17297

Re: Balancing the Council God

A really fast fix for the current WJC would be to offer an incremental increase to EV based on your current EV, after using one of the three martial attacks (say 1ev for every 4 EV?) but that would make long blades even more of a no-brainer. I like no-brainers, though. EDIT :: Think of how the prote...

Wednesday, 8th March 2017, 21:39

Forum: Game Design Discussion

Topic: Don't make ogre a fat human

Replies: 101

Views: 19561

Re: Don't make ogre a fat human

"fat caster" is not generic and GC with -1 apt is almost exactly the same as GSC with +3 apt Fat caster was great with Basajaun. Ogres are in an uncomfortable place where they step on Draconian's toes as the lightly armored casters, which would usually be grounds for removal... BUT since ...

Monday, 6th March 2017, 03:55

Forum: Crazy Yiuf's Corner

Topic: Greyed-out backgrounds inaccurate?

Replies: 8

Views: 1735

Re: Greyed-out backgrounds inaccurate?

Sure, but why not highlight Gl for HO as well when they're so similar? +1 to shields and armour with a -1 to throwing makes Fighter a much more attractive option than Gladiator, which means they'd promote the stronger of the two melee focused combos than the weaker one, even if Gladiator is still r...

Thursday, 2nd March 2017, 08:08

Forum: Crazy Yiuf's Corner

Topic: Does anyone else like New Barachians?

Replies: 10

Views: 1760

Re: Does anyone else like New Barachians?

I would rate new Barachians around mid-tier or very slightly higher. (was "shit tier" before) Similar to where I rate Formicids. Formicids are dumb strong once they find a shield. Barachians can pick up anything from the floor and be dumb strong. They're weaker minotaurs, but minotaurs ar...

Thursday, 2nd March 2017, 00:16

Forum: Game Design Discussion

Topic: Allow Monks to start with staves

Replies: 11

Views: 1943

Re: Allow Monks to start with staves

A common staff would make it easier to branch into staves.

Monday, 27th February 2017, 17:23

Forum: Crazy Yiuf's Corner

Topic: Making Barachians distinct

Replies: 0

Views: 395

Making Barachians distinct

Barachian's in this awkward place where their shared mechanic distinguishes them from the main races because only two others have it (amphibious) while it's unique mechanic directly conflicts with its primary drawback (slow movement) and is mostly used to make the staircase closer. I suggest putting...

Monday, 27th February 2017, 17:09

Forum: Game Design Discussion

Topic: Make swiftness spriggan speed.

Replies: 18

Views: 2628

Re: Make swiftness spriggan speed.

VeryAngryFelid wrote:I would remove the spell instead. It is boring and time-consuming to run away to stairs and have a guaranteed way to escape there.

Sure, I agree, but what happens to Charms once its removed?
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