Search found 270 matches

Thursday, 23rd February 2017, 14:39

Forum: Game Design Discussion

Topic: Background proposal: shapeless yogi

Replies: 2

Views: 1614

Re: Background proposal: shapeless yogi

Might be cool, but we already have Xom for challenging starts. Crawl doesn't like Zealots, either, it's why the others were removed IIRC. That or Yredemnul was too strong.

Wednesday, 22nd February 2017, 16:42

Forum: Crazy Yiuf's Corner

Topic: Rebrand Maxwell's thermic engine

Replies: 4

Views: 2473

Re: Rebrand Maxwell's thermic engine

dracos369 wrote:
papilio wrote:Flaming/Chilly Deaths are removed now

What? Why?

Something something uninteresting brand related to Tolkien.

Monday, 20th February 2017, 13:57

Forum: Game Design Discussion

Topic: Make mutagenic meat prioritise increasing current mutations

Replies: 6

Views: 2142

Re: Make mutagenic meat prioritise increasing current mutati

ONIchinchin wrote:
Steel Neuron wrote:60% chance of raising the rank of one of your current mutations


That's too high. Make it 40-30-15-15 last 15 is for not getting any.

Why not 40-30-15-15 where it's Increase/Bad/Random/Good with the usual resistances for having so many mutations you can't accept a new one.

Monday, 20th February 2017, 13:53

Forum: Game Design Discussion

Topic: New Experimental: Cyno Species

Replies: 65

Views: 31973

Re: New Experimental: Cyno Species

I'd like Shoutitist 1 if only for flavor sake. Perhaps give them the first step up of fur? (AC+1)? That might be a little strong, but strong isn't bad.

Friday, 17th February 2017, 20:01

Forum: Crazy Yiuf's Corner

Topic: Remove Barachians

Replies: 12

Views: 4287

Re: Remove Barachians

What if Barachian's -1's and +1's were randomized every in every category, while remaining equal to what they were before? So they automatically get +1 to a defensive skill, -1 to two magical schools, etc? That's a recipe for startscumming even more than Wn is. Okay, assume if Fighting and Spellcas...

Friday, 17th February 2017, 19:57

Forum: Game Design Discussion

Topic: Proposal: lv. 3 Fire/Earth Spell, Meteor

Replies: 19

Views: 5755

Re: Proposal: lv. 3 Fire/Earth Spell, Meteor

This spell could be a good replacement for inner flame, that one spell nobody likes. [citation needed] Inner Flame works on manufactured undead, sticks to snakes, your ancestor, and even that most common and intended of targets: That Random Orc Over There. Clocking in at 3d20 for 3 MP, it's a very ...

Wednesday, 15th February 2017, 21:54

Forum: Game Design Discussion

Topic: Allow Octopodes to wear scarves

Replies: 18

Views: 6788

Re: Allow Octopodes to wear scarves

Alternatively, give scarves 1AC and put them in the amulet slot so that interesting decision holds true.

Tuesday, 14th February 2017, 12:47

Forum: Crazy Yiuf's Corner

Topic: Re: Naming

Replies: 9

Views: 3698

Re: Re: Naming

No! Name them Frogtaurs!

Monday, 13th February 2017, 16:47

Forum: Crazy Yiuf's Corner

Topic: New combat move: Ignition

Replies: 31

Views: 10696

Re: New combat move: Ignition

Jeremiah wrote:No spell is overpowered as long as Trog exists.

Disagree, I feel like no combination of melee and ranged combat can replace the sheer terror that is Summon Horrible Things.

Saturday, 11th February 2017, 19:33

Forum: Crazy Yiuf's Corner

Topic: Potion of Mutation is Completely Different in Trunk

Replies: 13

Views: 4833

Re: Potion of Mutation is Completely Different in Trunk

Floodkiller wrote:
amaril wrote:Halflings should get perfect rMut imo, so you at least have the option of doing extended w/o playing the mutation minigame (bar zin)

There's also ghouls and mummies for that.

The penalties for playing mummy is far more than what rMut is worth.

Friday, 10th February 2017, 15:33

Forum: Crazy Yiuf's Corner

Topic: Remove Barachians

Replies: 12

Views: 4287

Re: Remove Barachians

NhorianScum wrote:What if high elves could jump.

They'd still be a Tolkien reference, lol.

Friday, 10th February 2017, 15:31

Forum: Crazy Yiuf's Corner

Topic: Remove item generation in Abyss

Replies: 24

Views: 6175

Re: Remove item generation in Abyss

FR: Make the only thing that generates in the Abyss new potions of mutation.

Friday, 10th February 2017, 15:26

Forum: Crazy Yiuf's Corner

Topic: Potion of Mutation is Completely Different in Trunk

Replies: 13

Views: 4833

Re: Potion of Mutation is Completely Different in Trunk

Dungeon Crawl: Stone Soup has jumped the shark. I for one welcome our new mutagen overlords.

At least Mummy got buffed indirectly.

Friday, 10th February 2017, 13:56

Forum: Crazy Yiuf's Corner

Topic: Remove Barachians

Replies: 12

Views: 4287

Re: Remove Barachians

Honestly Barachian's saving grace is that they're amphibious for me. What if Barachian's -1's and +1's were randomized every in every category, while remaining equal to what they were before? So they automatically get +1 to a defensive skill, -1 to two magical schools, ect? Alternatively; what if Ba...

Wednesday, 8th February 2017, 22:00

Forum: Crazy Yiuf's Corner

Topic: Yara's Violent Unravelling

Replies: 6

Views: 3289

Re: Yara's Violent Unravelling

A) 3d(3 + pow/6). For reference, fireball is 3d((10 + pow/2)/3)... so essentially the same damage, but not elementally resistible. B) No. C) No. D) Same as with other sources of malmutate: player undead take stat damage, monster undead are unaffected. Unfair! As usual, you are always great to have,...

Wednesday, 8th February 2017, 21:48

Forum: Crazy Yiuf's Corner

Topic: New combat move: Ignition

Replies: 31

Views: 10696

Re: New combat move: Ignition

Show this post to your parents and then think about what you did.

Wednesday, 8th February 2017, 18:44

Forum: Game Design Discussion

Topic: Reduce Merfolk swim speed

Replies: 6

Views: 2644

Re: Reduce Merfolk swim speed

Please do not introduce different mechanisms (monster/player) for the same race. Non-PC Gargoyles are mute and immune to negative energy as opposed to resistant and, you know, able to shout. Non-PC Mummies move very slowly. Non-PC Trolls attack with both their claws in addition to having a regular ...

Wednesday, 8th February 2017, 18:30

Forum: Crazy Yiuf's Corner

Topic: Yara's Violent Unravelling

Replies: 6

Views: 3289

Yara's Violent Unravelling

How much damage does it do? Is the damage dependent on the enchantment at all? Does it matter how many enchantments there are? How are undead affected?

I demand numbers!

Wednesday, 8th February 2017, 17:48

Forum: Game Design Discussion

Topic: Reduce Merfolk swim speed

Replies: 6

Views: 2644

Reduce Merfolk swim speed

Merfolk already have a wealth of incentive to dive into the water with interactions (boosted EV, a tail slap, stealth bonus) that make it a tactical boon, in addition to being able to swim already being a good passive. Why on Earth do they become Spriggans when they swim? They gain the ability to fl...

Tuesday, 7th February 2017, 09:38

Forum: Game Design Discussion

Topic: Allow Octopodes to wear scarves

Replies: 18

Views: 6788

Re: Allow Octopodes to wear scarves

Giving Op more item interaction sounds like a great idea. They aren't Felid, that isn't specifically their gimmick, they could do with more.

Monday, 6th February 2017, 07:18

Forum: Game Design Discussion

Topic: Proposal: L7/L8/L9 Poison Spell

Replies: 20

Views: 7036

Re: Proposal: L7/L8/L9 Poison Spell

They're just total duplicates to other existent spells. I prefer just remove all poison magic schools and extract some useful spells to Hexes. Do we want to make hexes stronger? Gorgondantess: That makes perfect sense. Poison is strong until you meet your first wyvern zombie. They're the only caste...

Saturday, 4th February 2017, 21:24

Forum: Crazy Yiuf's Corner

Topic: Replace summon ice beast with summon demon on Su start book

Replies: 21

Views: 8786

Re: Replace summon ice beast with summon demon on Su start b

I agree with Sphara, essentially. Summon Ice Beasts is a stock spell for a long time for IE, but I don't think IE and Su play the same. SIB takes a fairly long time to get castable and Su have other options as well (Lightning Spire is great). I virtually never memorize or cast Summon Demon. Making ...

Saturday, 4th February 2017, 16:46

Forum: Crazy Yiuf's Corner

Topic: What should I do for my 500 Twitch Follower Special

Replies: 37

Views: 15867

Re: What should I do for my 500 Twitch Follower Special

Forget everything below this, play Hellcrawl.

Saturday, 4th February 2017, 16:26

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 515105

Re: [proclick] new fork, hellcrawl

Are Formicids not supposed to be able to shaft when being damaged. I thought the price of dropping 1-3 levels was enough for them.

EDIT:: It's not as if someone could lure a dangerous enemy upstairs and continuously shaft themselves back down when the going got tough.

Saturday, 4th February 2017, 15:53

Forum: Crazy Yiuf's Corner

Topic: Replace summon ice beast with summon demon on Su start book

Replies: 21

Views: 8786

Re: Replace summon ice beast with summon demon on Su start b

HONESTLY these are the sorts of things I'd love to see tested in trunk. I think making Summoners less... whatever they are now with a strong, dangerous summon would be fun.

Friday, 3rd February 2017, 02:50

Forum: Game Design Discussion

Topic: Start Transmuters with a Potion of Lignification

Replies: 19

Views: 6175

Re: Start Transmuters with a Potion of Lignification

Rast wrote:I like the idea of giving backgrounds 1x or 2x of various consumables, so I would support this even if Tm was strong.

Making the early game easier would reduce the randomness of the game, which I don't think is wanted.

Thursday, 2nd February 2017, 13:50

Forum: Game Design Discussion

Topic: Rework bad potion effects

Replies: 22

Views: 5982

Re: Rework bad potion effects

Why not rework them by combining bad potion effects with good potion effects. Lig has its uses, and Ambrosia would be a No Brainer(TM) if it was strictly good.

Thursday, 2nd February 2017, 07:01

Forum: Crazy Yiuf's Corner

Topic: post itt every time you lol that trump is president

Replies: 30

Views: 13386

Re: post itt every time you lol that trump is president

papilio wrote:http://webzook.net/soup/morgue/trunk/DonaldTrump/morgue-DonaldTrump-20161122-065600.txt

failed attempt of making "DonaldTrump the End of Era" title

The Human Catastrophy.

Thursday, 2nd February 2017, 02:50

Forum: Crazy Yiuf's Corner

Topic: Nerf Pale Draconians

Replies: 17

Views: 4871

Re: Nerf Pale Draconians

What strikes me as odd is that Black probably gives you the most leveled and indeed useful abilities (rElec is difficult to obtain, Flight makes terrain a non-issue and you don't have to mutate for it) while Grey is by far the most shallow of all of these (5AC isn't as much as it seems without GDR b...

Friday, 27th January 2017, 01:19

Forum: Crazy Yiuf's Corner

Topic: Unrandarts and stupid memes - Enemies of progress

Replies: 25

Views: 7883

Re: Unrandarts and stupid memes - Enemies of progress

Rast wrote:FR: Tavern memes should have more influence on Crawl development

That is EXACTLY how Ogre got -1 to M&F and how Halfling will be removed.

Wednesday, 25th January 2017, 09:50

Forum: Game Design Discussion

Topic: Re-enable Pakellas

Replies: 11

Views: 3689

Re-enable Pakellas

With the recent changes to the game as a whole (namely the removal of Heal Wounds and the removal of rods), Pakellas isn't empowering an already powerful play style so much as offering an alternative way to approach the game, which is in line with some of the other deities of Dungeon Crawl and is we...

Tuesday, 24th January 2017, 22:24

Forum: Crazy Yiuf's Corner

Topic: Bugreport: chunks rot away too fast

Replies: 2

Views: 1013

Re: Bugreport: chunks rot away too fast

You can't refrigerate chunks because it would preserve the flavour of food.

Let the thank roll in.

Tuesday, 24th January 2017, 22:21

Forum: Crazy Yiuf's Corner

Topic: Revert Ogre apt change

Replies: 35

Views: 9675

Re: Revert Ogre apt change

Shtopit wrote:♪ Let Formicids wield giant weapons if they leave the shield ♫

They'd be better at using them than Ogres, that's for sure.

Tuesday, 24th January 2017, 06:41

Forum: Crazy Yiuf's Corner

Topic: Merge Charms + Hexes to Enchantments

Replies: 10

Views: 2808

Re: Merge Charms + Hexes to Enchantments

We'll get that when we get cTele back (which will be soon).

Monday, 23rd January 2017, 17:48

Forum: Game Design Discussion

Topic: Remove torment

Replies: 33

Views: 11780

Re: Remove torment

PowerOfKaishin wrote:Blowing through extended as a statuepode has its perks.

Torment immunity is bull. rTorment is cool, but should be limited by either being race specific or obtainable by something with a drawback.


http://crawl.chaosforge.org/Crown_of_Eternal_Torment
How does this look to you.

Monday, 23rd January 2017, 16:18

Forum: Game Design Discussion

Topic: Allow Octopode to wear cloaks

Replies: 8

Views: 2692

Re: Allow Octopode to wear cloaks

Totaly for capetopodes. I do feel like Mu scales decently in the midgame though provided you focus only the core skills and take Ru/Gozag/Ash/Mak feels about on-par with Hu. Comparing other races to the obscene power spike that is Ds/Na midgame is a tad unfair. Yeah, you're right, it's an unfair co...

Monday, 23rd January 2017, 13:34

Forum: Game Design Discussion

Topic: Make charms reserve life.

Replies: 43

Views: 15989

Re: Make charms reserve life.

Having less HP lowers your regeneration rate. I'd only request that your regeneration rate be based on whatever buffs you have + your maximum HP's regen rate. Losing HP for more speed isn't a good trade. In general, speed is so much more important than HP that experienced players consider Spriggan a...

Monday, 23rd January 2017, 13:20

Forum: Game Design Discussion

Topic: Allow Octopode to wear cloaks

Replies: 8

Views: 2692

Re: Allow Octopode to wear cloaks

If they're meant to be a race that gains a lot of power once they survive long enough Every species is already like that iirc More than a Human is the rough gauge I use. Getting eight of the best randart rings in the game is competitive with a full set of unrand gear sometimes. If anything, protect...

Monday, 23rd January 2017, 09:30

Forum: Game Design Discussion

Topic: Allow Octopode to wear cloaks

Replies: 8

Views: 2692

Allow Octopode to wear cloaks

Octopodes are an interesting race that came into conception by the same inspired design Troll and Draconian (a restriction with armour slots in exchange for neato abilities). Octopode's lack of slots is alarmingly close to Felid, with hats being the only thing they can keep (along with weapons). If ...

Monday, 23rd January 2017, 08:34

Forum: Crazy Yiuf's Corner

Topic: Revert Ogre apt change

Replies: 35

Views: 9675

Re: Revert Ogre apt change

Doesnt wrote:at this point rename them to basajaun or something since they're clearly not the giant club-wielding punks roaming the dungeon


I've been affectionately calling the Ogre Mage (OM) for a while.

Sunday, 22nd January 2017, 22:41

Forum: Crazy Yiuf's Corner

Topic: ITT we remove races

Replies: 26

Views: 9230

Re: ITT we remove races

Jokes aside, I would like cloak on Octopode. It'd give them access to more early AC and a few more resistances later on. They're almost magikarp tier, please. I love magikarp races.

Sunday, 22nd January 2017, 22:39

Forum: Game Design Discussion

Topic: Remove Beogh

Replies: 104

Views: 42681

Re: Remove Beogh

Wow.
I think point number one alone definitely means a reflavoring is needed, and since flavor isn't a factor in this game I think it's better just to merge some of Beogh's mechanics into Yred to make them a more versatile deity and just axe Orc Jesus.

Sunday, 22nd January 2017, 16:46

Forum: Crazy Yiuf's Corner

Topic: ITT we remove races

Replies: 26

Views: 9230

Re: ITT we remove races

Sprucery wrote:
TonberryJam wrote:First, you took my favorite fighter race, then you took my favorite archer race.

Well, I'm sure the devs would now like to know: what is your favourite caster race?

Please say Octopode so we can finally rework them. They're so close to being fun.

Sunday, 22nd January 2017, 16:19

Forum: Dungeon Crawling Advice

Topic: Demigods

Replies: 39

Views: 15441

Re: Demigod Suggestion

If Dg could happen upon better random artifacts in lieu with their Demigod nature I would be Hype because my sense of balance is based on Cool, Puns and Jokes.

Sunday, 22nd January 2017, 11:54

Forum: Game Design Discussion

Topic: Background idea: Archaeologist (Playable offline)

Replies: 41

Views: 14099

Re: Background idea: Archaeologist (Playable offline)

I like set starts. Really strong items work because once you open these crates, you've already suffered a poor early game. I approve.

Saturday, 21st January 2017, 08:00

Forum: Game Design Discussion

Topic: Minor request for the lone Wanderer

Replies: 6

Views: 2140

Re: Minor request for the lone Wanderer

I wouldn't mind giving Wanderer a guaranteed +0 dagger, but both of those are a wee bit too strong to be given to an intentionally inconsistent start.

Thursday, 19th January 2017, 20:08

Forum: Game Design Discussion

Topic: Background idea: Archaeologist (Playable offline)

Replies: 41

Views: 14099

Re: Background idea: Archaeologist (Playable offline)

This is such a cool start. I like it on Kobold the most and would play it religiously if implemented.

Wednesday, 18th January 2017, 22:39

Forum: Crazy Yiuf's Corner

Topic: ITT we remove races

Replies: 26

Views: 9230

Re: ITT we remove races

Stop suggesting they remove more races or else they'll implement more Frogs.

Wednesday, 18th January 2017, 22:36

Forum: Crazy Yiuf's Corner

Topic: New species proposal: Ethreal

Replies: 3

Views: 1473

Re: New species proposal: Ethreal

HONESTLY with Frogs being implemented, I'd like to see a race with a mess of actives that're powerful and reliable.

Wednesday, 18th January 2017, 22:33

Forum: Crazy Yiuf's Corner

Topic: Remove Halflings

Replies: 14

Views: 4757

Re: Remove Halflings

Halflings were a relatively uninteresting species in terms of gameplay, feeling somewhat like Kobold but with weapon specialization like Merfolk.Their theme originates from Tolkien, a source of lore that crawl is trying to borrow less from these days. Their gorgeous hairy feet not withstanding, thi...
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