Search found 4 matches

Monday, 2nd November 2015, 16:28

Forum: Game Design Discussion

Topic: Species Idea: Werewolf

Replies: 9

Views: 3368

Re: Species Idea: Werewolf

If it was to be a shapeshifter kind of species. Here is my take on that. Starting abilities: You may transform into your wolf form at any time Carnivorous 3 You have a lust for blood You can eat meat straight off of corpses to add to your bloodlust (as well as defeating challenging creatures) You ta...

Monday, 2nd November 2015, 15:57

Forum: Game Design Discussion

Topic: Species Idea: Werewolf

Replies: 9

Views: 3368

Re: Species Idea: Werewolf

I think we should come up with general design. Werewolves are about shapeshifting. Looks like core feature and it should define race. "Monstrous unarmed fighter" niche filled with Trolls and not that interesting decision-wise (it just forces you into narrow playstyle but empowers it a lot...

Monday, 2nd November 2015, 14:48

Forum: Game Design Discussion

Topic: Species Idea: Werewolf

Replies: 9

Views: 3368

Re: Species Idea: Werewolf

If someone is willing to show me how to implement this into my own game (basically just create the species for myself) I'd be more than happy to. I just need to know where to start from. I'd love to make this for myself to tweak and fine-tune it, and possibly have it be used in the official game!

Monday, 2nd November 2015, 14:40

Forum: Game Design Discussion

Topic: Species Idea: Werewolf

Replies: 9

Views: 3368

Species Idea: Werewolf

I was playing as a bunch of the undead species on Halloween and I realized out of all the spooky ones they had, there was no werewolf! I think this would bring a solid choice to play as an unarmed and unarmored character that can still take a hit and will provide a player with a source of mutations ...

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