Search found 323 matches

Saturday, 6th October 2018, 13:16

Forum: Dungeon Crawling Advice

Topic: Test yourself: xl16 GnTm of Chei vs the Royal Jelly

Replies: 8

Views: 3899

Re: Test yourself: xl16 GnTm of Chei vs the Royal Jelly

If you happen to learn the spell Ignition, it decimates the Royal Jelly after it surrounds itself with jellies. If the spell power is lower, might need to mix in other utilities like immolation. Takes as little as three castings with high spell power.

Friday, 15th June 2018, 19:53

Forum: Suggestions & Criticism

Topic: Criticsm

Replies: 0

Views: 14236

Criticsm

Telling other forum users that everything a person types is "complete nonsense" and to "Ignore" the poster is a violation of Forum policy. Even when reported it goes ignored or unanswered. I think this forum only has rude people left in it that regularlly break forum rules. Sever...

Sunday, 10th June 2018, 20:52

Forum: Dungeon Crawling Advice

Topic: New to late game

Replies: 5

Views: 2423

Re: New to late game

First, you should dump a copy of you character file in quotes here. That's the reference points people use to make recommendations. For a Berserker: Abyss and Crypt:3 are simple and easy. Slime is a toss-up. Depends on resists. RJ's summons will be what kills you. Hells. Most of the Hells are easy. ...

Tuesday, 5th June 2018, 23:35

Forum: Game Design Discussion

Topic: Redesign Proposal - Demigod (or, a new Species?)

Replies: 92

Views: 31166

Re: Redesign Proposal - Demigod (or, a new Species?)

So let me get this straight, based on your reply. 1. Delusions are grounds for logical discussion on game design/implementation. 2. Thinking i'm in the minority, makes me for a minority opinion. 3. Change is painful, and the Truth is pleasant. 4. Draconian's get a random sub-species template with fi...

Tuesday, 5th June 2018, 23:12

Forum: YASD! YAVP! and characters in progress too

Topic: [CiP] TrMo of Ru

Replies: 4

Views: 2018

Re: [CiP] TrMo of Ru

For a Troll I feel you would get more out of putting your points into Str and rolling a dragon armour with acquirement. Would make casting easier over points into Int. For a Troll, the way I see it. You would need about 4 Int per spell level and 3 skill levels per spell level to make casting feasibl...

Tuesday, 5th June 2018, 22:54

Forum: Dungeon Crawling Advice

Topic: How does the amulet of the acrobat work in trunk?

Replies: 31

Views: 10247

Re: How does the amulet of the acrobat work in trunk?

it's really over powered. I wonder how it even got into the game. Was seeing great benefits on it for full strength melee. Now imagine if I were to use a fast moving, high evade combo.

Tuesday, 5th June 2018, 22:29

Forum: Dungeon Crawling Advice

Topic: Is Abyss always safer than Vault as a third rune for Fo?

Replies: 5

Views: 2771

Re: Is Abyss always safer than Vault as a third rune for Fo?

All depends on combo and what you have on hand.

I think in most cases Abyss would be the most safe. Both RJ and V:5 seem like there are certain requirements to clear it safely. And, sometimes you are geared for it, sometimes not by the time you get to it.

Tuesday, 5th June 2018, 22:16

Forum: Game Design Discussion

Topic: Redesign Proposal - Demigod (or, a new Species?)

Replies: 92

Views: 31166

Re: Redesign Proposal - Demigod (or, a new Species?)

The description for Demigod was never accurate. The mechanics of Demigod were designed well, to make a proper Demigod going by the definition of the word. Maybe there was some confusion with the description of Demigod, maybe it was based in Forgotten Realm lore. Maybe only the description needed to ...

Tuesday, 5th June 2018, 21:52

Forum: Technical Support

Topic: Issue with keyboards, keybinds, and numlock.

Replies: 3

Views: 1807

Issue with keyboards, keybinds, and numlock.

Offline version only. Using a wireless keyboard. No numlock, no keyboard short command available. Issue: From in the game, set a macro for the end key. Example, za. set to end key as a macro. This sets the 1 numpad key to za. as well. And, the same result if setting any macro to numpad 1. Complaint:...

Monday, 22nd January 2018, 05:37

Forum: Dungeon Crawling Advice

Topic: Pure caster advice

Replies: 61

Views: 34772

Re: Pure caster advice

In my experiences so far: Pure casters don't need much of armour, which only nets you 1d(armour) of physical reduction. It's nice to have for mitigating the low damage attacks. Of course, more is always better. It's perfectly fine to be noisy and sloppy as a spellcaster. If you want to avoid stair d...

Monday, 2nd October 2017, 01:57

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: What would you acquire?

Replies: 9

Views: 2523

Re: CIP: What would you acquire?

I'd go armour. Hoping for a Wizardry robe or armour with int+. It's nice casting level 9's hungerless. And, two enhancers for earth or air is always great.

Friday, 29th September 2017, 21:44

Forum: Dungeon Crawling Advice

Topic: Acceptable Spell Failure Rates?

Replies: 6

Views: 2511

Re: Acceptable Spell Failure Rates?

In my experiences with casters Getting it low as possible is the only exceptable goal. I've had issue where 10%-12% failure rate will fail two to three times in a row, but I barely ever see it happen at 5% or less and almost never twice in a row. As far as getting past Lair. I've found that just abo...

Friday, 29th September 2017, 21:19

Forum: Dungeon Crawling Advice

Topic: Air Elementalists: A bizap pattern not commonly mentioned

Replies: 5

Views: 2343

Re: Air Elementalists: A bizap pattern not commonly mentione

There's also the ####.#### If you're above or below it at the proper angle, and aim for the wall where the gap is located; it will bounce back and forth between the two walls where the . is indicated. This also seem to apply to any interstection or turn in a path.

Friday, 29th September 2017, 21:09

Forum: Dungeon Crawling Advice

Topic: Merfolk auto-travel headaches

Replies: 6

Views: 2283

Re: Merfolk auto-travel headaches

It would be nice if there was an indepth tutorial on the rc file stickied on the forums. I have a real simple rc file myself because I prefer to just spam the o button a lot.

Friday, 29th September 2017, 18:10

Forum: Dungeon Crawling Advice

Topic: Octopode Transmuter Advice

Replies: 25

Views: 8200

Re: Octopode Transmuter Advice

About the statement ice beasts being enough for Lair. I've found it lacking, personally. Espsically against Blink Frog packs. If you are want to enjoy OpTm of Chei, you should consider the primary weakpoints of the starting combo and fix it. low UC dmg, low AC, average stats. It takes a while to get...

Wednesday, 16th August 2017, 18:24

Forum: Dungeon Crawling Advice

Topic: Unarmed troll: how to survive without luck?

Replies: 60

Views: 17527

Re: Unarmed troll: how to survive without luck?

Being a successful melee troll mostly means to focus on UC or your weapon choice, while putting all stat points into STR. If you have Trog it gets easier, and using Berserk often is quite efficient. Just remember to only berserk when monsters are adjacent. If you find a wand that can disable monster...

Wednesday, 16th August 2017, 18:13

Forum: Dungeon Crawling Advice

Topic: Two Rings of Fire?

Replies: 3

Views: 1872

Re: Two Rings of Fire?

If you have Fire ball or better at 9 spellpower, having rc-- is manageable to an extent. I'd be more concerned about managing the noise in that case.

Two Frost Giants, for example, would be a cause for worry.

Wednesday, 16th August 2017, 18:09

Forum: Dungeon Crawling Advice

Topic: Deadliest monster per floor

Replies: 29

Views: 10881

Re: Deadliest monster per floor

A lot of my casters die to jackal packs on d1, as I seem to run into a lot in about 25 turns from the start. And, the pack is always fully in view.

Wednesday, 16th August 2017, 17:52

Forum: Dungeon Crawling Advice

Topic: Qazal isn't that bad...

Replies: 27

Views: 8386

Re: Qazal isn't that bad...

I had a melee of Qaz in Abyss:5 once. As soon as I got the Rune, the screen was always filled with monsters. Must have killed a 1000 monsters by the time I died.

Wednesday, 16th August 2017, 17:49

Forum: Dungeon Crawling Advice

Topic: Are amulets of harm worth it?

Replies: 66

Views: 20636

Re: Are amulets of harm worth it?

It's good for casters if you can one hit. I did that once with a FE with the harm amulet and enhancers. Fireball was either one shot killing or nearly killing everything on one cast in the depths. Clearly, no defense needed. Just mind the noise. It's also good for throwers or ranged units that can s...

Tuesday, 20th June 2017, 05:32

Forum: Game Design Discussion

Topic: Give pan_disco_hall stone walls.

Replies: 8

Views: 3167

Re: Give pan_disco_hall stone walls.

disco pan crashed my game.

Tuesday, 20th June 2017, 05:31

Forum: Game Design Discussion

Topic: Proposal for Re-Designing the Hells

Replies: 18

Views: 5871

Re: Proposal for Re-Designing the Hells

I think Hell's should be made more difficult. And, it should be a nightmare to navigate. Fomicide's of the Shining One already have the most easiest time in Hell. Shaft to the bottom, summon an Angel. Summon more Angels at the boss. Done. Have a little throw/x-bow/sling trained so you don't have to ...

Tuesday, 20th June 2017, 05:24

Forum: Game Design Discussion

Topic: the magical staves complaint

Replies: 17

Views: 5525

Re: the magical staves complaint

If the devs take away the ability to melee with staves, I'll be upset. If it's made rare to find, that would be unpleasant. A buckler can block large rocks, which is all you ever really need a buckler to achieve. So the complaint is that there are 2 or 3 useful staves that you don't want to swap aro...

Tuesday, 20th June 2017, 05:03

Forum: Dungeon Crawling Advice

Topic: Cheibriados

Replies: 46

Views: 14524

Re: Cheibriados

I would say species with AC problems would be the worst to use with Chei. And, species that rely on higher movement speed to stay out of range. I don't think Formicide has a problem with early Chei. Digging tunnels is the best thing ever in Dungeon, you can control how many monsters are adjacent to ...

Tuesday, 20th June 2017, 04:51

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 59501

Re: 0.20 is so hard that crawl is no fun any longer

There's an idea. Advertise in Canada.

Tuesday, 20th June 2017, 04:48

Forum: Crazy Yiuf's Corner

Topic: Is it normal when...

Replies: 0

Views: 935

Is it normal when...

On D:4 and around turn 3500 for both a Two-Headed Ogre and a pack of Yaks to pop out of nowhere at the same time? I was thinking it was a new death trap feature made for that good old M.U.D. feel.

Monday, 19th June 2017, 07:09

Forum: YASD! YAVP! and characters in progress too

Topic: Advice on avoiding emergencies

Replies: 22

Views: 6934

Re: Advice on avoiding emergencies

In most situation you flee Rupert. With enough MR you have an option to melee, but you need a way to either mitigate or escape if his rage mechanic kicks into gear.

It's better to use blink scrolls in those 100% gonna die scenarios like Rupert here.

Friday, 9th June 2017, 07:08

Forum: Dungeon Crawling Advice

Topic: a post in (exaggerated) praise of spellcasting

Replies: 12

Views: 4044

Re: a post in (exaggerated) praise of spellcasting

If you don't have a way to mitigate hunger costs by staff of energy or god choice, then you wind up alternating training schools and spellcasting. Hunger from level 4 and 5 spells should not be underestimated. If you find early rings of mana then, you only need spellcasting to learn spells for a whi...

Friday, 9th June 2017, 06:55

Forum: Dungeon Crawling Advice

Topic: How Many Skills to Train

Replies: 67

Views: 19206

Re: How Many Skills to Train

A standard method is to start with training your primary kill weapon or spell. Switch to defense training when you reach min delay or enough spellpower. Then, repeat this process when you have a better weapon or spell or need more spellpower. The transition between offense and defense is where the n...

Friday, 9th June 2017, 01:10

Forum: Coding

Topic: How to run bots on servers

Replies: 4

Views: 4207

Re: How to run bots on servers

ok thanks.

Friday, 2nd June 2017, 05:54

Forum: Coding

Topic: How to run bots on servers

Replies: 4

Views: 4207

How to run bots on servers

I thought it would be interesting to do as a project.

so some questions:
What are rules regarding bots on servers?
How do you get a bot to run on the server?

Friday, 2nd June 2017, 05:45

Forum: Game Design Discussion

Topic: amulet of rage is too powerful

Replies: 21

Views: 6633

Re: amulet of rage is too powerful

amulet of rage is only good for a short duration. It has a very, very low chance to add more turns to rage. Unlike Trog who can extend your rage decent odds. For example, the last berserker I played cleared 30 monsters in V:5 on one berserk. To be able to do that you have to avoid triggering any act...

Friday, 2nd June 2017, 05:32

Forum: Dungeon Crawling Advice

Topic: Paralyze

Replies: 25

Views: 8176

Re: Paralyze

Many of the scrolls can get you out of it if you use them before being afflicted. I always though berserk would prevent paralysis, but i'm probably thinking of something else.

Saturday, 27th May 2017, 05:28

Forum: Dungeon Crawling Advice

Topic: Item Identification

Replies: 7

Views: 2334

Re: Item Identification

Nowadays I just stock up on them until I get past early game and start seeing some lair depth monsters or large rock throwers. Usually around D:7-10 on avg. By that time you can typically blind-id the large stacks of scrolls until you find identify. And, most of the time the large stacks will always...

Monday, 22nd May 2017, 05:49

Forum: Dungeon Crawling Advice

Topic: OpXX - update: finally won

Replies: 15

Views: 5340

Re: Best god(s) for an OpSu/Summoners in general?

Hep is fine, it will tank well. OpBe is strong, and the heart attacks only occur when u see ranged units or large rocks.

Re: Every time I start training Stealth, the character dies

for casters it's nice to train stealth so you can always get the first shot in most the time. The trick is to train it early because you want at least 8 or upto 12 for early and mid game. So unless u got the apt or the need to stab, just getting 8 or 12 is good enough for a caster.

Friday, 28th April 2017, 04:40

Forum: Crazy Yiuf's Corner

Topic: In regards to the blood of gargoyles

Replies: 13

Views: 4111

Re: In regards to the blood of gargoyles

The game needs more options, clearly.

Friday, 28th April 2017, 04:19

Forum: Dungeon Crawling Advice

Topic: What spells for a 15 rune MiAk

Replies: 10

Views: 3007

Re: What spells for a 15 rune MiAk

Repel is useful if you currently don't have deflect from an item ego. I wouldn't say it's super great. Regen will be really useful in extended. You basically want to keep you HP ticking up as much as possible. A lot of spells can be useful, you just have to ask your self how well will spells combo t...

Friday, 28th April 2017, 04:11

Forum: Dungeon Crawling Advice

Topic: What spells should I learn? => YASD

Replies: 4

Views: 1783

Re: What spells should I learn? => YASD

Conjure Flame and Freezing Cloud. Use conjure flame to block off freezing cloud from crossing into your tile position. So then your Ice attack options are covered: single target/pierce targets/area target.

Sunday, 23rd April 2017, 07:22

Forum: Game Design Discussion

Topic: Swastika vault should maybe be removed?

Replies: 19

Views: 6720

Re: Swastika vault should maybe be removed?

If you can make a valid claim that it is based on the Nazi symbol or has a Nazi meaning, then it should be removed b/c the Nazi symbol is a universal hate symbol today. The symbol itself is common globally, and has a very different meaning with a 12k+ year history. And, even when you reverse the ima...

Saturday, 22nd April 2017, 20:44

Forum: Crazy Yiuf's Corner

Topic: Remove Scythe

Replies: 8

Views: 3235

Re: Remove Scythe

I don't think any weapon needs to be removed. In fact, variety is what keeps weapons interesting.

Saturday, 22nd April 2017, 20:32

Forum: Crazy Yiuf's Corner

Topic: Need help crafting a D&D campagin

Replies: 8

Views: 2647

Re: Need help crafting a D&D campagin

If you want help with the food mechanic i'd suggest giving this a read: Dungeon Meshi Manga.

It's how crawl should be with food.

The game is not that different from dnd challenge ratings. The first 3 dungeons are as newbie friendly as the game gets though.

Saturday, 22nd April 2017, 20:25

Forum: Crazy Yiuf's Corner

Topic: Turn SB into offhand weapons

Replies: 7

Views: 2294

Re: Turn SB into offhand weapons

What's so bad with poison magic? You basically get a free 3-rune game with the starter book.

Saturday, 22nd April 2017, 20:21

Forum: Crazy Yiuf's Corner

Topic: oka's heroism should ignore the SL 27 cap

Replies: 9

Views: 3038

Re: oka's heroism should ignore the SL 27 cap

Basically what papilio said. Oka is like the most hybrid friendly god in the game. It's a pretty strong ability. And, you can always go back to raising those skills when done with magic skills.

Saturday, 22nd April 2017, 20:14

Forum: YASD! YAVP! and characters in progress too

Topic: CIP MiBe LBlades/Axes dilemma

Replies: 12

Views: 3463

Re: CIP MiBe LBlades/Axes dilemma

MiBe you wind up just training Fight/Weapon/Dodge/Armor to max in some order that typically favors weapon training more at first. I'd say Axes would be ideal for your guy. While L.Blades works really well with your MiBe due to Riposte and Headbutt, the EV is a bit low to make it fully effective. Whe...

Saturday, 22nd April 2017, 19:47

Forum: Dungeon Crawling Advice

Topic: Vampire Enchanter / Necro

Replies: 5

Views: 2515

Re: Vampire Enchanter / Necro

A few points to note: * As a vampire you get more healing from vamp weapons. * You have boots of assassin, so all your stabs are as potent as wielding a short blade. You don't need short blades exclusively. * Using invis is great for stabbing. If they see invis you have: Nets, needles, hex spells. A...

Saturday, 22nd April 2017, 19:17

Forum: Dungeon Crawling Advice

Topic: Death yaks guarding lair entrance

Replies: 11

Views: 3652

Re: Death yaks guarding lair entrance

For the pack, Fireball would be ideal if your at the 7#-8# power range being able to cast it at least 6 times. Even then some access mana would be ideal b/c you can use sticky flame or conjure flame to clear the survivors. In the first case you posted, staying in a corridor using conjure flame with ...

Saturday, 22nd April 2017, 05:24

Forum: Dungeon Crawling Advice

Topic: Troll Transmuter

Replies: 33

Views: 12787

Re: Troll Transmuter

I would focus UC for all of dungeon. Wear any armour or shield found with the large shield being ideal. After that you have a lot of options. Since you rolled Tms, I would get Ice Form up and running. Then u can ignore large rocks. And, you get sticks to snakes to throw at every unique you find. Fre...

Saturday, 22nd April 2017, 05:07

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: passwalling stabber of Ash

Replies: 4

Views: 1686

Re: CiP: passwalling stabber of Ash

Getting 8# spell power on your key attack spells would probably be ideal. Petrify as well, is potent for a standard 3-rune. I would say since you have 6# spell power now, get your defenses up to your liking, then aim for more spell power. More stealth will help for stabbing. Can never go wrong with ...

Re: In progress: OgBe of Trog - with an insanely awesome arm

Most trog builds survive Dungeon, Orc, and Lair by focusing Fighting and primary wpn to min delay. As an Ogre you don't get a lot of EV from dodge to be useful during this time, unless you find enough EV rings to aim for 20 EV. Since you're going 2-handed shields are useless, and while reflection is...
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