Search found 66 matches

Wednesday, 10th April 2019, 10:17

Forum: Game Design Discussion

Topic: New Singing Sword is obnoxious to use

Replies: 4

Views: 657

Re: New Singing Sword is obnoxious to use

Nope, I don't follow DCSS on reddit. Just playing the game, found the Singing Sword, was annoyed. Anyway, I'm glad it was fixed.

Wednesday, 10th April 2019, 07:20

Forum: Game Design Discussion

Topic: New Singing Sword is obnoxious to use

Replies: 4

Views: 657

Re: New Singing Sword is obnoxious to use

The only thing I've ever changed in an .rc file is autobutcher.

Wednesday, 10th April 2019, 06:21

Forum: Game Design Discussion

Topic: New Singing Sword is obnoxious to use

Replies: 4

Views: 657

New Singing Sword is obnoxious to use

Every time it sends out a blast of sound it forces –more-- which is super-disruptive to game flow. It’s an awesome weapon but I’m considering not even using it on the character who found it because of how annoying it is.

Tuesday, 22nd January 2019, 10:40

Forum: Game Design Discussion

Topic: Generalist/Specialist background choice at character creatio

Replies: 6

Views: 706

Re: Generalist/Specialist background choice at character cre

Aside from the nitpickyness of which backgrounds are harder to generalize with, To me it feels like this *reduces* game variance (the point of having any starting conditions at all is to make games feel different from one another) rather than increases it. I feel like 'generalists' would play more ...

Monday, 21st January 2019, 11:34

Forum: Game Design Discussion

Topic: Generalist/Specialist background choice at character creatio

Replies: 6

Views: 706

Generalist/Specialist background choice at character creatio

The idea is, when choosing a background, the player can choose the generalist or specialist version of the background. The difference between the two is starting stat distribution: generalist gets 4 4 4; specialist gets current background stat values (abyssal knight and wanderer don’t get a choice b...

Wednesday, 16th January 2019, 06:22

Forum: Game Design Discussion

Topic: Remove clubs

Replies: 17

Views: 1924

Re: Remove clubs

What's wrong with having bad/useless weapon bases? They don't really enrich the game much, but they don't seem to hurt it at all. If nothing else, having some easily ignorable, obviously bad items around contributes to the feeling of a world beyond the video-game. Many of the items that gave that s...

Thursday, 27th December 2018, 05:38

Forum: Game Design Discussion

Topic: Remove clubs

Replies: 17

Views: 1924

Remove clubs

I'm sure this has been discussed before, but clearly not enough becuse clubs still exist. Clubs seem to be unique in their badness and uselessness. Any class starting with M&F has at least a mace. I can’t think of any other weapon in the game that I would never use for any reason (even scythes h...

Saturday, 22nd December 2018, 03:43

Forum: Game Design Discussion

Topic: Remove reference to Ratri from Robe of Night description

Replies: 1

Views: 512

Remove reference to Ratri from Robe of Night description

Like with Krishna's bow and a couple other unrands I think

Monday, 17th September 2018, 03:35

Forum: Game Design Discussion

Topic: Bug in Labyrinth? a stash with translucent stone walls

Replies: 20

Views: 2739

Re: Bug in Labyrinth? a stash with translucent stone walls

The point of stone walls is to prevent you from being able to break the wall or pass through it*. So it's good that you can't passwall through it. This is also why transparent stone exists, for when you want to show something inside a vault but don't want the wall to be breakable. But in the case o...

Monday, 21st May 2018, 07:16

Forum: Game Design Discussion

Topic: Redesign Proposal - Demigod (or, a new Species?)

Replies: 92

Views: 9719

Re: Redesign Proposal - Demigod (or, a new Species?)

How do you gain piety? Does it depend on which god powers you get?

Wednesday, 11th April 2018, 13:13

Forum: Game Design Discussion

Topic: Demigod Reform

Replies: 29

Views: 3511

Re: Demigod Reform

I do think that giving them a name similar to forsaken would solve a lot of the issues (if you can call repeated forum posts an issue). Not that player feedback doesn't matter, but it isn't exactly an in-game problem, so much as a perception problem. As someone who loves the stat system, I do find ...

Sunday, 8th April 2018, 06:40

Forum: Game Design Discussion

Topic: Demigod Reform

Replies: 29

Views: 3511

Re: Demigod Reform

I think people are forgetting what a demigod actually is. Zeus is a god. Tyrael is an archangel. Heracles was a demigod, and while he was the son of a god, he was mostly just a regular dude, but turned up to 12. He didn't have godly haloes or the power to smite people, he was just The Buffest Dude ...

Saturday, 7th April 2018, 14:49

Forum: Game Design Discussion

Topic: Merge Minotaur and Hill Orc into Mountain Dwarf

Replies: 17

Views: 2513

Re: Merge Minotaur and Hill Orc into Mountain Dwarf

I don't have much to add, just wanted to say that I would support this change and enjoy playing some mountain dwarves!

Saturday, 7th April 2018, 14:47

Forum: Game Design Discussion

Topic: Demigod Reform

Replies: 29

Views: 3511

Re: Demigod Reform

Are Ds and Dr really popular, or do people just start playing carelessly or quit if they get mutations they don't want, resulting in more games total? I'm enjoy playing these species more if I could choose the mutations at the start. My opinions on popularity are based on what I've heard about acti...

Thursday, 5th April 2018, 05:31

Forum: Game Design Discussion

Topic: Demigod Reform

Replies: 29

Views: 3511

Demigod Reform

Problem: Demigods are mechanically interesting but unpopular, like humans. They are "unsexy." Solution: give Demigods three level-1 mutations, randomly selected from a list, one each at levels 4, 12, and 20. Rationale: the enduring popularity of Demonspawn and Draconian shows that players...

Sunday, 4th February 2018, 04:54

Forum: Dungeon Crawling Advice

Topic: What does 6-* Wu Jian Piety Get You?

Replies: 5

Views: 949

Re: What does 6-* Wu Jian Piety Get You?

R
Nino wrote:no, and no

Right, those were just guesses. Most gods as far as I know give some extra benefit for getting to six stars. Is that simply not the case with Wu Jian?

Sunday, 4th February 2018, 03:45

Forum: Dungeon Crawling Advice

Topic: What does 6-* Wu Jian Piety Get You?

Replies: 5

Views: 949

What does 6-* Wu Jian Piety Get You?

Are martial attacks better? Is heavenly storm better?

Thursday, 1st February 2018, 23:33

Forum: Game Design Discussion

Topic: Remove Monster Banishment

Replies: 12

Views: 1528

Re: Remove Monster Banishment

It sucks to die from banishment; on the other hand, surviving banishment, especially on a lower-level character, feels awesome. For me at least it's worth the tradeoff.

Friday, 26th January 2018, 04:07

Forum: Game Design Discussion

Topic: Auto-ID all scarves of same type once one is ID'd

Replies: 0

Views: 385

Auto-ID all scarves of same type once one is ID'd

Playing 0.21.0, wearing a scarf of repulsion, I picked up a glowing scarf and tried it on, it was also a scarf of repulsion! Right now scarves are consistent with cloaks in that when we see a glowing or runed one on the ground we won't know its enchantment or ego unless we ID it. IMO, Scarves should...

Friday, 17th November 2017, 22:31

Forum: Dungeon Crawling Advice

Topic: How does Lee's Rapid Deconstruction work...

Replies: 7

Views: 959

Re: How does Lee's Rapid Deconstruction work...

So to prevent degenerate play, a mechanic is introduced which is both spoilery and immensely counter-intuitive? It seems like it would be much more elegant to simply have monsters move away from the wall when it starts exploding at them. You could get one free hit, but monsters you can kill with on...

Friday, 17th November 2017, 19:04

Forum: Dungeon Crawling Advice

Topic: Transporter

Replies: 51

Views: 7228

Re: Transporter

I like the transporter vaults, with the exception of the one that just has a few electric eels and a wand of flame. Part of this is because I died there after getting teleport trapped into the middle, but it would be pointless to ever go through it intentionally for such meager loot.

Friday, 17th November 2017, 18:39

Forum: Dungeon Crawling Advice

Topic: How does Lee's Rapid Deconstruction work...

Replies: 7

Views: 959

Re: How does Lee's Rapid Deconstruction work...

1. It became optimal to lower your spellpower in some circumstances to avoid breaking the wall (as vaf points out) 2. It was decided that killing things that can't even approach you is overpowered and stupid, particularly with ash. 3. It was optimal to stop and fire low powered lrd at walls you had...

Friday, 17th November 2017, 14:27

Forum: Dungeon Crawling Advice

Topic: How does Lee's Rapid Deconstruction work...

Replies: 7

Views: 959

How does Lee's Rapid Deconstruction work...

...when the monster is on the other side of a wall? As far as I can tell, the mechanic is as follows: If the monster is in a space "closed off" from the player (so continuous wall or wall with closed door), nothing in the closed-off space is hit by shrapnel. However, once there is an openi...

Saturday, 21st October 2017, 02:22

Forum: Game Design Discussion

Topic: One suggestion, one question regarding Ranged Ammo

Replies: 10

Views: 1610

Re: One suggestion, one question regarding Ranged Ammo

Have slings been nerfed in trunk? In 0.20.1 the fustibalus (formerly greatsling) does 12 base damage with bullets and 10 with stones.

Sunday, 10th September 2017, 16:32

Forum: Game Design Discussion

Topic: Staff of Hexes (or Charms)

Replies: 15

Views: 2269

Re: Staff of Hexes (or Charms)

As another alternative, you could add a secondary effect to ring of magic resistance to enhance hexes and charms. I like the idea of a special dagger that boosts them, though.

Thursday, 27th July 2017, 21:52

Forum: Dungeon Crawling Advice

Topic: Unarmed or a +10 Demon Blade (freeze, MR+)?

Replies: 6

Views: 874

Re: Unarmed or a +10 Demon Blade (freeze, MR+)?

Getting the demon blade to mindelay will take a lot less xp than maxing out unarmed plus getting blade hands online. .6 weapon delay + antimagic bite is pretty devastating, and if you don't use a shield you'll also get a decent offhand punch from the 12 UC.

Thursday, 27th July 2017, 15:15

Forum: Dungeon Crawling Advice

Topic: Will TSO Bless ritual add +2 to already maxed (+9) weapon?

Replies: 10

Views: 1249

Re: Will TSO Bless ritual add +2 to already maxed (+9) weapo

It would be cool if it did, though. A blessing is a miraculous event that should transcend normal weapon enchantment limits.

Thursday, 27th July 2017, 00:50

Forum: Game Design Discussion

Topic: Divine powers & species restrictions

Replies: 23

Views: 2963

Re: Divine powers & species restrictions

I just mean it's weird that going Op^Oka gives you a better chance of getting Bear Spirit than Hu. And unless I'm mistaken, that's how things work right now. This is super OT for my own thread :/ I would counter that worshipping Oka with an equipment-restricted species is a meaningful strategic cho...

Wednesday, 26th July 2017, 13:38

Forum: Game Design Discussion

Topic: Divine powers & species restrictions

Replies: 23

Views: 2963

Re: Divine powers & species restrictions

I'd like to see undead able to worship TSO. TSO allows them to wield the ******-blessed weapon by means of personal intervention, but other weapons of holy wrath remain unwieldable. The character is flavoured as a "self-hating undead" who functions as a repentant but necessarily imperfect ...

Sunday, 23rd July 2017, 10:20

Forum: Dungeon Crawling Advice

Topic: Using Ozo's Armour

Replies: 5

Views: 807

Using Ozo's Armour

I'm playing a HuEn of Ash, currently working my way through lair. I'm wearing an acid dragon armour and also have a troll leather armour in reserve. I just found a book of frost and am considering switching to the troll armour to use with ozo's. Investment in ice magic is no problem since it helps m...

Saturday, 22nd July 2017, 19:46

Forum: Crazy Yiuf's Corner

Topic: Corona and Fire Elementals

Replies: 7

Views: 963

Corona and Fire Elementals

You can't cast corona on a fire elemental because they're made of fire and thus can't be illuminated. Does this mean their EV is lowered inherently as a result of in a certain sense always being coronaed? But since they're made of fire, the illumination shouldn't affect your ability to hit them. But...

Monday, 17th July 2017, 16:17

Forum: Game Design Discussion

Topic: Ashenzari Reform

Replies: 18

Views: 3033

Re: Ashenzari Reform

Thanks for the feedback everyone. I'll respond to different points below. This is a variation on another, in my opinion better, proposal. There is a slot locking proposal where instead of using curses on items to make things work, you "bind" equipment slots directly locking them so that yo...

Sunday, 16th July 2017, 11:40

Forum: Game Design Discussion

Topic: Ashenzari Reform

Replies: 18

Views: 3033

Ashenzari Reform

Edit: I'm placing a newer version of the proposal incorporating certain ideas from this thread here, at the top of the post. The full original post follows. Revised Proposal: Ashenzari no longer gives the ability to curse items, but to bind equipment slots. Equipment cannot be equipped with, or une...

Tuesday, 11th July 2017, 08:34

Forum: Game Design Discussion

Topic: Unrand 'helmet': The Diamond Vampire Grill

Replies: 3

Views: 829

Re: Unrand 'helmet': The Diamond Vampire Grill

-Wiz isn't much of a penalty for anyone who'd be interested in the item. Casters won't care about the aux attack, while most fighters won't care about the -Wiz. I think you're right. As an alternative to give the drawback to fighters, I suggest: the unholy power of the item saps the wearer's life f...

Monday, 10th July 2017, 13:35

Forum: Game Design Discussion

Topic: Unrand 'helmet': The Diamond Vampire Grill

Replies: 3

Views: 829

Unrand 'helmet': The Diamond Vampire Grill

Mechanics: give up helmet slot and take a wizardry penalty for fangs 3 and vampiric bite Rough Description: enchanted diamond jewelry in the shape of sharp fangs, designed to be worn over the teeth. Rumored to have been left behind by an eccentric (and wealthy) adventurer with a vampire fetish. The...

Wednesday, 5th July 2017, 00:12

Forum: Game Design Discussion

Topic: Real-world scientists

Replies: 36

Views: 5713

Re: Real-world scientists

My opinion: Change Nikola's name so it doesn't reference a real-world scientist. Nikoletta etc. is still an oblique reference to the real-world Tesla; if this unique is to be made female, pick some other name. Don't add references to real-world scientists, regardless of gender. If we are going to se...

Saturday, 10th June 2017, 18:27

Forum: Game Design Discussion

Topic: Why was Hat of the High Council removed?

Replies: 1

Views: 719

Why was Hat of the High Council removed?

Scimitar of flaming death and the dagger of chilly death were pretty boring and I won't miss them, but I thought hat of the high council had good flavour and mechanics in addition to being a hat and thus niche valuable for octopodes, players with one or two head mutations, etc. Anyway, I'm not deman...

Tuesday, 30th May 2017, 21:15

Forum: Dungeon Crawling Advice

Topic: What is the precise relationship between Fighting and HP?

Replies: 8

Views: 1243

Re: What is the precise relationship between Fighting and HP

Learndb says the hp formula is Floor[(8 + Floor[(1+3*Fighting)/2]+Floor[11*XL/2]+Floor[Fighting*XL/14])*(1+Aptitude/10)]. Have fun with that. Here's the code, which also handles temporary HP boosts not listed in the above formula: https://github.com/crawl/crawl/blob/master/crawl-ref/source/player.c...

Tuesday, 30th May 2017, 04:08

Forum: Dungeon Crawling Advice

Topic: What is the precise relationship between Fighting and HP?

Replies: 8

Views: 1243

What is the precise relationship between Fighting and HP?

Followup: how does training more Fighting earlier than later affect a character's eventual max HP?

Sunday, 21st May 2017, 09:15

Forum: Game Design Discussion

Topic: Flavour Reform: Allow Choice of Skill for 'Predicate''

Replies: 14

Views: 2017

Re: Flavour Reform: Allow Choice of Skill for 'Predicate''

Thanks for the responses everyone. I'll respond to a few things explicitly. I'd sooner see a reform of the underlying skill system to address this problem than slapping a coat of paint on the titles. I'm not sure if this is trolling or just tone-deafness. "Flavour" is right there in the ti...

Friday, 19th May 2017, 11:01

Forum: Game Design Discussion

Topic: Flavour Reform: Allow Choice of Skill for 'Predicate''

Replies: 14

Views: 2017

Flavour Reform: Allow Choice of Skill for 'Predicate''

Sorry for the unclear post title, but I'm not sure what the official designation is for the feature I'm describing. One cool aspect of crawl's flavour is the 'predicate' your character receives based on their highest skill and the strength of that skill. For example, a character just starting out as...

Tuesday, 16th May 2017, 07:39

Forum: Game Design Discussion

Topic: Background attributes

Replies: 58

Views: 7886

Re: Background attributes

As far as I can tell, the effect of this proposal would be to encourage a more generalist playstyle and discourage specialization for all characters. More 'hardcore' players--those who go for things like streaks, speedruns, or wins with all possible species/background/god combinations--seem to favor...

Tuesday, 18th April 2017, 11:43

Forum: Game Design Discussion

Topic: New monk is really hilariously bad

Replies: 31

Views: 4565

Re: New monk is really hilariously bad

On a semi-related note, why did this commit makes Monks into Adventurers instead of Zealots? The bonus piety is their defining feature I think this reclassification is a key point. If monks are adventurers rather than warriors, then it doesn't really make sense to compare them to gladiators. Gladia...

Sunday, 9th April 2017, 10:38

Forum: Game Design Discussion

Topic: Monster Proposal: Orc Elephant-rider

Replies: 12

Views: 2123

Monster Proposal: Orc Elephant-rider

Description: an orc warrior, wielding a polearm (minimum halberd) and carrying javelins, riding a war elephant --simply a regular elephant wearing armoured plates, thus more AC. Mechanics: same as spriggan rider to determine whether rider or mount dies first: if the orc dies, the elephant has a 50%...

Saturday, 8th April 2017, 16:15

Forum: Game Design Discussion

Topic: Real-world references

Replies: 101

Views: 16368

Re: Real-world references

disagree with removing the Abrahamic aspects of Zin, TSO, and Beogh. Having a pantheon of gods which, unlike in our own world, are universally acknowledged to all exist, and then having a few of them resemble the Abrahamic God, whose authority traditionally derives from the denial of the existence ...

Saturday, 8th April 2017, 04:04

Forum: Game Design Discussion

Topic: Real-world references

Replies: 101

Views: 16368

Re: Real-world references

I agree with most of duvessa's critique, but disagree with removing the Abrahamic aspects of Zin, TSO, and Beogh. Having a pantheon of gods which, unlike in our own world, are universally acknowledged to all exist, and then having a few of them resemble the Abrahamic God, whose authority traditional...

Monday, 3rd April 2017, 12:29

Forum: Dungeon Crawling Advice

Topic: Yara's Violent Unraveling: "The XXX is unaffected".

Replies: 0

Views: 502

Yara's Violent Unraveling: "The XXX is unaffected".

I've been playing around with YAR and on a couple occasions when as far as I know the spell should work with the given effect (A couple specifics I remember are a hasted deep elf and an injury-bonding death knight), I get the message, "The XXX is unaffected". What does this mean? Can the s...

Friday, 31st March 2017, 04:31

Forum: Game Design Discussion

Topic: Rework Halfling

Replies: 23

Views: 3551

Re: Rework Halfling

Halflings become less like 'halflings' with every revision cycle, same as ogres. Recognizably Halfling traits include, besides smallness, skill at short blades, throwing, slings, dodging, and maybe translocations and charms (though these last two are arguably more gnome-like). Purely mechanical cons...

Thursday, 30th March 2017, 02:26

Forum: Game Design Discussion

Topic: Remove or Upgrade Late-game Troll Armours

Replies: 12

Views: 1950

Re: Remove or Upgrade Late-game Troll Armours

5AC 3ER is a worse version of steam dragon scales, and 7AC 7ER is a copy of swamp dragon scales the AC and ER space is already saturated, there are 18 body armours! The regen ego makes them different armors, though. Now whether that's enough of a difference to warrant including them is up for debat...

Wednesday, 29th March 2017, 20:20

Forum: Game Design Discussion

Topic: Remove or Upgrade Late-game Troll Armours

Replies: 12

Views: 1950

Remove or Upgrade Late-game Troll Armours

This relates to the threads on trimming useless monster gear. When a player first encounters a troll leather armour, it is at least potentially a good choice, especially for casters, hybrids, and ogres. By the time one gets to Vaults and especially Depths, troll leather armours uselessly pile up as ...
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