Search found 58 matches

Monday, 1st January 2018, 17:04

Forum: Crazy Yiuf's Corner

Topic: FRENi3D DDFi>XOM>MAKH 00:32:59

Replies: 6

Views: 3040

Re: FRENi3D DDFi>XOM>MAKH 00:32:59

That's totally incredible!

Thursday, 30th November 2017, 21:08

Forum: Crazy Yiuf's Corner

Topic: [Proposal] Flavour Optimalisation

Replies: 7

Views: 2820

Re: [Proposal] Flavour Optimalisation

Crazy Yiuf Corner? C'mon!

Wednesday, 29th November 2017, 21:34

Forum: Crazy Yiuf's Corner

Topic: [Proposal] Flavour Optimalisation

Replies: 7

Views: 2820

Re: [Proposal] Flavour Optimalisation

crawlnoob wrote:Minotaurs should be allowed to press o in a labyrinth and immediately find all the mini-vaults and finally the minotaur. Who they can be allies with.


They could map the Labirynth as other branches: simpler, better.

Wednesday, 29th November 2017, 21:25

Forum: Crazy Yiuf's Corner

Topic: [Proposal] Flavour Optimalisation

Replies: 7

Views: 2820

[Proposal] Flavour Optimalisation

Race/Spell comboes. http://farm9.staticflickr.com/8330/8144725938_b3b8e0988f_o.jpg Awe-isnpiring picture of medieval dragon. Single race/spell combo already exists in Draconian/ Dragon Form form, it's so dope. Why are we hesitating in adding some more tasty options, huh? I state these ideas to be o...

Wednesday, 6th July 2016, 00:02

Forum: Crazy Yiuf's Corner

Topic: Stupid ideas -- Started for 0.19, and Still Running!

Replies: 233

Views: 992666

Re: Stupid ideas for 0.19

421. Orbs of Fire circling around Orb of Zot like the orbiting planets
42070. Orbs of Ice in 1/20 of D:Zot5 generated

?. Orb Guardians being harder to kill
?+1. Dracoliches instead of Liches in Zot realm

Thursday, 30th June 2016, 11:06

Forum: Crazy Yiuf's Corner

Topic: Stupid ideas -- Started for 0.19, and Still Running!

Replies: 233

Views: 992666

Re: Stupid ideas for 0.19

53. Kobolds, as a fearful specie will run away from you if you're far stronger than them, dropping weapon and vanishing instantly. 54. Kobolds now have special "Activate Trap" skill which increases trap activation zone to 3x3 area and instantly spawning one in the LOS. 55. Rename race Deep...

Sunday, 19th June 2016, 22:33

Forum: Dungeon Crawling Advice

Topic: Suggest easy combos

Replies: 110

Views: 25674

Re: Suggest easy combos

DD of Pakellas

Sunday, 19th June 2016, 22:22

Forum: Crazy Yiuf's Corner

Topic: Stupid ideas -- Started for 0.19, and Still Running!

Replies: 233

Views: 992666

Re: Stupid ideas for 0.19

20. Player's dreams when resting 50+ turns occuring at 0.001% rate (all of stupid ideas could actually occur here) Chance of a vision: 1. Being attacked by hellish buterflies. 2. Being attacked by removed creatures. 3. Chance of seeing your god's avatar telling you there's a hidden artifact beneath ...

Sunday, 19th June 2016, 21:06

Forum: Dungeon Crawling Advice

Topic: Conjurer gods

Replies: 48

Views: 14434

Re: Conjurer gods

Conjurer Gods :P?

I think "The Four" in a single altar would be good. You choose your element in which you have bonuses (after gaining **) :P.

Damn, branching gods.

Sunday, 19th June 2016, 14:32

Forum: Crazy Yiuf's Corner

Topic: Screenshots of other turn-based games you play!

Replies: 36

Views: 12740

Re: Screenshots of other turn-based games you play!

I think the Civ5 is great as it is :P. The only thing that annoys me is that you can't switch between leaders and see what are they have to trade by moving direction buttons and clicking the pacts to renew them instantly. The graphics of new Civ is simplified/candizied/pokemonified and thus I think ...

Friday, 17th June 2016, 22:15

Forum: Crazy Yiuf's Corner

Topic: Screenshots of other turn-based games you play!

Replies: 36

Views: 12740

Re: Screenshots of other turn-based games you play!

Yup, the most popular turn-based game here :)
2nd is X-COM2. Both worth playng.

Tuesday, 31st May 2016, 15:25

Forum: Crazy Yiuf's Corner

Topic: Gozag's Brand New Abilities

Replies: 9

Views: 2429

Re: Gozag's Brand New Abilities

According to the post's subject there's a fuss about new gods. I think there could be less gods, but each god offfering at least 2 builds, or attitudes.
Gozag shop summoner - one attitude, Gozag money thrower - second, each one conflicting with each other, each granting different possibilities.

Tuesday, 31st May 2016, 14:51

Forum: Crazy Yiuf's Corner

Topic: Gozag's Brand New Abilities

Replies: 9

Views: 2429

Re: Gozag's Brand New Abilities

For me - every single rod STAFF could be removed completely. If you want your magic amplified, go to Hell, and grab a rune ;). Orbs - they could act as a Magic Amplifiers themselves. I think mummies could have a Orb that act's like philosopher's stone, which is synonymous to a Golden Rune. That kind...

Tuesday, 31st May 2016, 14:28

Forum: Crazy Yiuf's Corner

Topic: Gozag's Brand New Abilities

Replies: 9

Views: 2429

Re: Gozag's Brand New Abilities

Well, maybe there could be also a Philospoher's Stone Evocable (it's sooo classic) which could: a) amplify Earth Magic when wielded, grant rCorr+ and as an 'V' action dependent on Evocation/Earth skill you could chooose 1-3: Zinc 4-6: Aluminium 7-9: Salt (...) 18-21: Gold 21-24: Mithril 24-27: Plutt...

Monday, 30th May 2016, 05:16

Forum: YASD! YAVP! and characters in progress too

Topic: Grand Damage: 8x!

Replies: 3

Views: 1117

Grand Damage: 8x!

http://underhound.eu:81/crawl/morgue/Enish/morgue-Enish-20160530-012030.txt I'm thinking about Ukayaw being Overpowered. Let's see. I got the Boots of the Assasin. I got the Axes and Stab to the max. The helpless cherub fails to defend itself. You carve the cherub like a ham!!!!!!!! You freeze the c...

Monday, 30th May 2016, 04:42

Forum: Crazy Yiuf's Corner

Topic: Collapse, Bushes and Dungeoneering.

Replies: 3

Views: 1269

Re: Collapse, Bushes and Dungeoneering.

Beacuse old dungeons collapse. And earth elementalists doesn't have their early area spell ;). I would also like seeing more of wand of digging in action. Dungeonering is for those, who try to max out the exploring of levels without wasting turns. Seeing this ability as a mutation is weird. Traps do...

Monday, 30th May 2016, 04:32

Forum: Crazy Yiuf's Corner

Topic: Gozag's Brand New Abilities

Replies: 9

Views: 2429

Gozag's Brand New Abilities

The coins found could be used for a projectile ammo for slings or as a thrown weapon . Each coin would be destroyed after use. They could have base damage as a simple stone, but the ammount of coins carried would add them the slay+1 option proggresively. Like +1 for each 1000 gold carried. http://kl...

Monday, 30th May 2016, 04:11

Forum: Crazy Yiuf's Corner

Topic: Collapse, Bushes and Dungeoneering.

Replies: 3

Views: 1269

Collapse, Bushes and Dungeoneering.

Collapse (level 7) Situation: ########### .....@....O ########### Zap! Collapse! ########### xxxxx@XXXXX ########### X - represents major damage from dropping stones / large stones falling x - represents minor damage from dropping stones Each turn the safe zone (x) becomes dangerous zone (X) The sp...

Wednesday, 23rd March 2016, 13:31

Forum: Crazy Yiuf's Corner

Topic: [PROPOSAL] Curses!

Replies: 3

Views: 1273

[PROPOSAL] Curses!

Being cursed at the early game is something gnasty, but it happens rarely and only before identification process. Later on there's no use of scrolls of "Remove Curse". I wonder why this mechanic of 'cursing' is so poorly developped. If there are 'curses' maybe ther should be 'blessings' un...

Saturday, 26th December 2015, 19:17

Forum: Crazy Yiuf's Corner

Topic: [PROPOSAL] Enhanced Stealth options

Replies: 13

Views: 2665

Re: [PROPOSAL] Enhanced Stealth options

Then why's everybody armed?

Saturday, 26th December 2015, 16:34

Forum: Crazy Yiuf's Corner

Topic: [PROPOSAL] Enhanced Stealth options

Replies: 13

Views: 2665

Re: [PROPOSAL] Enhanced Stealth options

The easier way to change in better direction - is to reduce movement of wandering monsters a bit. I dislike situations when an asassin is trying to chase down totally unaware creature for long time, and the calculation method even takes advantage of it. Each turn a unaware creature *runs* away, even...

Wednesday, 23rd December 2015, 00:45

Forum: Crazy Yiuf's Corner

Topic: [PROPOSAL] Orc Commands

Replies: 12

Views: 2755

Re: [PROPOSAL] Orc Commands

I wonder why Orc Wizards and Priests come close to my melee character if there's a no need of doing that. Yeah, I mean the game would be so much better if orc priests would just smite you every turn! :) Also, centaurs should kite you (and I guess this was the case in Dungeon Crawl 4.1)... It would ...

Wednesday, 23rd December 2015, 00:40

Forum: Crazy Yiuf's Corner

Topic: [PROPOSAL] Cure Mutation <Transmutation> Spell

Replies: 14

Views: 3057

Re: [PROPOSAL] Cure Mutation <Transmutation> Spell

Thank you, Sir.

Wednesday, 23rd December 2015, 00:39

Forum: Crazy Yiuf's Corner

Topic: [PROPOSAL] Orc Commands

Replies: 12

Views: 2755

Re: [PROPOSAL] Orc Commands

According to BUSHES I still don't know why the heck you have to slash them down before passing through. They could decrease the movement, by 3,4 or even 5 auts, but come on. It's the ideal place to fire some curares from them.

Wednesday, 23rd December 2015, 00:34

Forum: Crazy Yiuf's Corner

Topic: [PROPOSAL] Orc Commands

Replies: 12

Views: 2755

Re: [PROPOSAL] Orc Commands

Laurenta, Thank you for a smirk of subtleness I haven't seen long ago.

Orc Commandos hiding in bushes and spamming darts of poison, making themselves invisible, green armor. Sounds nice.

Wednesday, 23rd December 2015, 00:32

Forum: Crazy Yiuf's Corner

Topic: [PROPOSAL] Cure Mutation <Transmutation> Spell

Replies: 14

Views: 3057

Re: [PROPOSAL] Cure Mutation <Transmutation> Spell

If that's the larger view - I really think Cure Poison should be removed then. BUT I still consider adding a transmutation spell which can act as <b>rMut</b>. Also, the beast forms could be mutated, but the mutations would disappear after coming back to casters' natural form. If you specialize in th...

Wednesday, 23rd December 2015, 00:17

Forum: Crazy Yiuf's Corner

Topic: [PROPOSAL] Orc Commands

Replies: 12

Views: 2755

[PROPOSAL] Orc Commands

I wonder why Orc Wizards and Priests come close to my melee character if there's a no need of doing that. If near an Orc Knight or Orc Warlord they could organise themselves to protect priests and wizards at all cost, the regular orcs could spam near char as a meat shield, slowing down his/her advan...

Tuesday, 22nd December 2015, 23:51

Forum: Crazy Yiuf's Corner

Topic: [PROPOSAL] Cure Mutation <Transmutation> Spell

Replies: 14

Views: 3057

Re: [PROPOSAL] Cure Mutation <Transmutation> Spell

But less dramatic, and making the strategic aspect of mutations less visible, on the other hand. Sacrificing 3-4 potions of curing could be a trade-off to think about - what will give you better results in the future.

Tuesday, 22nd December 2015, 23:48

Forum: Crazy Yiuf's Corner

Topic: [PROPOSAL] Enhanced Stealth options

Replies: 13

Views: 2665

Re: [PROPOSAL] Enhanced Stealth options

Maybe, but without set of spells and wands is not that good. Unaware monsters don't happen that often. Plus, investing in stealth costs your investment in more viable otpions. Again, chasing these randomly behaving mobs is not the way I see the sneaky-tricky stabbing character. I would rather have s...

Tuesday, 22nd December 2015, 23:42

Forum: Crazy Yiuf's Corner

Topic: [PROPOSAL] Cure Mutation <Transmutation> Spell

Replies: 14

Views: 3057

Re: [PROPOSAL] Cure Mutation <Transmutation> Spell

Maybe potion of curing could resolve that problem before mutation develops with a small chance? Like 1/4 giving a bit of hope after bieng mutated by that Mind Layer coming over a corner. Still, that last resort potion spamming could be done only after a fight is resolved or teleing away, because the...

Tuesday, 22nd December 2015, 23:33

Forum: Crazy Yiuf's Corner

Topic: [PROPOSAL] Enhanced Stealth options

Replies: 13

Views: 2665

Re: [PROPOSAL] Enhanced Stealth options

Maybe that idea should be re-thinked not removed. For example no Rune floor could not be suspectable to that kind of trick, and no undead/demon could be ever dealt in that way.

Tuesday, 22nd December 2015, 23:29

Forum: Crazy Yiuf's Corner

Topic: [PROPOSAL] Cure Mutation <Transmutation> Spell

Replies: 14

Views: 3057

Re: [PROPOSAL] Cure Mutation <Transmutation> Spell

It could remove bad mutation in 2/3 times.
Or the time could be set to 1000+ turns.

Tuesday, 22nd December 2015, 23:19

Forum: Crazy Yiuf's Corner

Topic: [PROPOSAL] Enhanced Stealth options

Replies: 13

Views: 2665

[PROPOSAL] Enhanced Stealth options

There are unaware oponents acting randomly highlighted with "?" icon. I would like to see throwing a stone in some tile, and after that - the enemy is still "unaware" but comes to the direction of sound. It has one turn after coming to the strange noise to examine it, afterwards ...

Tuesday, 22nd December 2015, 23:09

Forum: Crazy Yiuf's Corner

Topic: [PROPOSAL] Cure Mutation <Transmutation> Spell

Replies: 14

Views: 3057

[PROPOSAL] Cure Mutation <Transmutation> Spell

If there's Cure Poison spell, why not add an option to remove, by lvl5 spell one random gnasty bad mutation after time... Which could be <X turns - Spell Power>. You could not use it agin before currently treated mutation is not cured. Also, I think of mutations that they do not grow instantly, but ...

Tuesday, 22nd December 2015, 23:03

Forum: Game Design Discussion

Topic: [BUG] Poisoned Bush, Disappering Mercenary

Replies: 3

Views: 1020

[BUG] Poisoned Bush, Disappering Mercenary

I happened to confuse Black Mamba, it bite the bush, and it got poisoned.

When walking downstairs and was entirely surrounded by walls and doors my Mercenary (card effect) permanently dissapeared.

Wednesday, 25th November 2015, 23:44

Forum: Crazy Yiuf's Corner

Topic: [Proposal] QUEST SYSTEM, GAMEPLAY TWISTS

Replies: 47

Views: 12965

Re: [Proposal] QUEST SYSTEM, GAMEPLAY TWISTS

Everything you're proposing (well, nearly everything) is adding a lot of complexity for relatively little flavour. You can see the result of this approach in games like Nethack or Dwarf Fortress or Space Station 13. This is one approach to making a game, and it results in fun games like those three...

Wednesday, 25th November 2015, 23:00

Forum: Crazy Yiuf's Corner

Topic: [Proposal] QUEST SYSTEM, GAMEPLAY TWISTS

Replies: 47

Views: 12965

Re: [Proposal] QUEST SYSTEM, GAMEPLAY TWISTS

Scoring/questing - this would not work because of startscumming (i.e. one would restart the game until desirable quests were assigned). As one-time achievements they are OK, but not important enough for anyone to code (unless you want to do that by yourself). If there would be 4 traits at the start...

Wednesday, 25th November 2015, 21:21

Forum: Crazy Yiuf's Corner

Topic: [Proposal] QUEST SYSTEM, GAMEPLAY TWISTS

Replies: 47

Views: 12965

Re: [Proposal] QUEST SYSTEM, GAMEPLAY TWISTS

Enish, Crawl is not your typical rougelike - especially the latest revisions. Many of "immersive" aspects have been removed in favor of simplicity; some other exist no more to avoid what is called "a boring and repetitive, yet optimal play". Since you are (apparently) relatively...

Wednesday, 25th November 2015, 16:36

Forum: Crazy Yiuf's Corner

Topic: [Proposal] QUEST SYSTEM, GAMEPLAY TWISTS

Replies: 47

Views: 12965

Re: [Proposal] QUEST SYSTEM, GAMEPLAY TWISTS

Here's a very good source, my little friend. If you want to read about dragon's physionomy or sexual habits you will want to give it a try. Since DCSS is D&D inspired some of the facts should fairly describe Dragon race inhabiting the mysterious Dungeon of Zot. DRACONOMICON - http://www.reality....

Wednesday, 25th November 2015, 10:04

Forum: Crazy Yiuf's Corner

Topic: [Proposal] QUEST SYSTEM, GAMEPLAY TWISTS

Replies: 47

Views: 12965

Re: [Proposal] QUEST SYSTEM, GAMEPLAY TWISTS

You mentioned early that you think immersion is a good thing. For dcss I think it's not a design goal. Additionally, you talked about systems working how the player expects, which is a good goal, but it doesn't mean dcss has to closely hew to every fantasy archetype. Dcss is internally consistent -...

Tuesday, 24th November 2015, 19:41

Forum: Crazy Yiuf's Corner

Topic: [Proposal] QUEST SYSTEM, GAMEPLAY TWISTS

Replies: 47

Views: 12965

Re: [Proposal] QUEST SYSTEM, GAMEPLAY TWISTS

Please, enlighten me.

Tuesday, 24th November 2015, 19:32

Forum: Crazy Yiuf's Corner

Topic: [Proposal] QUEST SYSTEM, GAMEPLAY TWISTS

Replies: 47

Views: 12965

Re: [Proposal] QUEST SYSTEM, GAMEPLAY TWISTS

No, but when I see the dragon I expect piles of gold in it's lair, that it will make use of it's mighty wings and - according to my intuitive knowledge - I will face one at a time. The same will go with angelic creatures, that they shouldn't harm my hero without a good reason. And bees , that fighti...

Tuesday, 24th November 2015, 19:08

Forum: Crazy Yiuf's Corner

Topic: [Proposal] QUEST SYSTEM, GAMEPLAY TWISTS

Replies: 47

Views: 12965

Re: [Proposal] QUEST SYSTEM, GAMEPLAY TWISTS

Realism as a design principle is terrible and if the reason you want a change is "it would be realistic" that generally means it's a bad change. You can shoot bees with arrows because it's a video game and it would be irritating and silly if you couldn't. Play Nethack if you want to exper...

Tuesday, 24th November 2015, 18:01

Forum: Crazy Yiuf's Corner

Topic: [Proposal] QUEST SYSTEM, GAMEPLAY TWISTS

Replies: 47

Views: 12965

Re: [Proposal] QUEST SYSTEM, GAMEPLAY TWISTS

dynast wrote:Im curious, what are your thoughts on lajatangs and how do you picture a spriggan fighting a hydra with one?


The outcome of that clash would depend on natural factors including magical capabilities of the weapon, the god's favour, and the level of magic that the Spriggan can harness.

Tuesday, 24th November 2015, 17:26

Forum: Crazy Yiuf's Corner

Topic: [Proposal] QUEST SYSTEM, GAMEPLAY TWISTS

Replies: 47

Views: 12965

Re: [Proposal] QUEST SYSTEM, GAMEPLAY TWISTS

Your starting quest is to retrieve the Orb of Zot and escape the dungeon with it. You get to pick your species and background. When you play checkers, you don't complain that it's not like chess. If you wanted chess, you would play chess. DCSS is a roguelike, so it has certain stylistic restriction...

Tuesday, 24th November 2015, 16:58

Forum: Crazy Yiuf's Corner

Topic: [Proposal] QUEST SYSTEM, GAMEPLAY TWISTS

Replies: 47

Views: 12965

Re: [Proposal] QUEST SYSTEM, GAMEPLAY TWISTS

Mystery and research are better off as they are now, being randomly generated, or pre-designed areas that suggest a story without reciting it. Goals are more naturally generated by simply what the player wants, e.g. loot as incentive. It's a passive kind of quest system where no NPC yells "hel...

Tuesday, 24th November 2015, 16:22

Forum: Crazy Yiuf's Corner

Topic: [Proposal] QUEST SYSTEM, GAMEPLAY TWISTS

Replies: 47

Views: 12965

Re: [Proposal] QUEST SYSTEM, GAMEPLAY TWISTS

Games are based around reality, they dont try to be realistic unless thats their goal (see games like Unreal World) which i doubt is the case for stone soup. But if you want we can dig it further, here is an example: Why using axes cut a hydra's head? you can swing it in a way that it would cut a h...

Tuesday, 24th November 2015, 15:24

Forum: Crazy Yiuf's Corner

Topic: [Proposal] QUEST SYSTEM, GAMEPLAY TWISTS

Replies: 47

Views: 12965

Re: [Proposal] QUEST SYSTEM, GAMEPLAY TWISTS

I don't understand why fighting with an axe would allow anyone to make full circles devastating everything in 360 degrees area, how to hit an insect with an arrow, how to not break your knuckles hitting the plate armour or how to - catch a ghost in a net. Must be a video-game... Also, you cant net ...

Tuesday, 24th November 2015, 14:44

Forum: Crazy Yiuf's Corner

Topic: [Proposal] QUEST SYSTEM, GAMEPLAY TWISTS

Replies: 47

Views: 12965

[Proposal] QUEST SYSTEM, GAMEPLAY TWISTS

Each dungeon can be dug further. Hello, I would like to share some basic ideas of mine, the most important section is COMBAT. I don't understand why fighting with an axe would allow anyone to make full circles devastating everything in 360 degrees area, how to hit an insect with an arrow, how to no...
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