Search found 3 matches

Sunday, 23rd August 2015, 19:50

Forum: Coding

Topic: abomination tile variations

Replies: 4

Views: 2622

Re: abomination tile variations

and that did it. thank you very much. i was kind of puzzled by how abominations had variations, but those only showed up on spawning, but not from them fusing together.

Sunday, 23rd August 2015, 17:59

Forum: Coding

Topic: abomination tile variations

Replies: 4

Views: 2622

Re: abomination tile variations

thanks, but...mmmmm....maybe i placed it somewhere wrong in the mon-abil.cc. it couldn´t compile. "mon-abil.cc: in function 'bool _do_merge_crawlies(monster*, monster*)´: mon-abil.cc:541: error: 'TILE_NUM_KEY' was not declared in this scope make: *** [mon-abil.o] Error 1". .....i really do...

Saturday, 22nd August 2015, 23:12

Forum: Coding

Topic: abomination tile variations

Replies: 4

Views: 2622

abomination tile variations

hi, i´d like to ask for a little help here....playing 0.15.2, i noticed macabre masses and small abominations, when they fuse and turn into large abominations, always seem to generate only the first tile style (the one which looks like a green mound with bits of flesh). is it possible to alter the s...

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